Rimworld General - /rwg/

Hydroponic Strategies edition

rimworldgame.com/

RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.

FAQ: ludeon.com/blog/faq/
Wiki: rimworldwiki.com/
Mods: ludeon.com/forums/index.php?board=12.0 (also check steam workshop)
Recommended Modlist: pastebin.com/gPWvMJVq (embed) (embed)

Please leave any suggestions for the OP pastebin as replies to this post.

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>using hydroponics

That nice but It don't look good.

Which animals are best to keep?
Yorks are for cash, while Alpacas for wool right?
But what about meat?

>2nd ship full of colonists sent into space
>renewable resources are abundant, non-renew are becoming scarce
>almost no trade ships
Fuck. Yet another thing to mod... and the 3rd ship will be the last.

Thanks.
I'll consider uploading it to Steam if it grows into more original stuff, man. I was fake-fighting with Anons, but they're right the mod is barely original. It's just clean and simple for now.

Nice, I'm going to check it. Might give me some good ideas.

I wasn't aware of Vegetable Garden until now. I'm kinda new to RW modding.

>Milk: cows
>Wool: alpacas
>Hauling: pigs
>Meat: pigs
>Eggs: chickens

Anyone got links for A14 scenarios I can download?

Cock Whistle

Thanks! Just get Cow and Bull myself, hope I will get pigs soon because I get my food from turkeys

Anyway to check if I'm on randy random challenge mode? Seems like nothing is happening this go and maybe I selected wrong one

NVM , you click stats on bottom and it says on bottom left story teller:name.

Literrly found this out as soon as I posted

Is milk just another meal source or does it offer something like a small joy boost?

>Sell 7 of my cobras to a visiting trader
>Suddenly manhunter pack of 8-9 Wargs
>Hide my colonists
>The 7 sold cobras, 3 visitors, 2 camels and 1 husky all go on the attack
>2 visitors downed, 3 cobras killed, all wargs dead or downed
>One of the visitors join my colony after she's healed

Well that turned out well.

Congratulations, I'm so happy for the both of you.

Together forever, right?

Another meal source.

I'm toying with the idea of making lavish meals require veggies + meat + (eggs, milk)... what do you think?

I'm the head of the resident council at my dormitory, and I've spent the last week arranging our annual summer party. Funny how managing 20 persons and 50 tasks at the same time IRL is nothing compared to micromanaging a colony of 20 survivors.

The party is tomorrow and there's still a shit load of work to do, so I really should be sleeping. But I want to play so badly.

IMO, masterwork and legendary items should give a mood boost when equipped.

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>making lavish meals harder to make

y tho

Rescued person joins your colony, that's hospitality mod at work right?

Lavish Meals are already impractical enough

I have Hospitality, so I guess so. Certainly never happened before.

All I know is that I'm drowning in Warg meat now.

...

mene's :DDDd

I had a hearty chuckle when I saw that the first time. A nice little easter egg.

Tell me about it, I've had a pack of manhunting elephant knock on my door recently. I have to let meat rot in a corn outside because my freezer is packed full.

Oh man I had that happen once.
Ended up with 1400 elephant meat.
I pretty much sold all of it immediately afterward.

Man I hope my mods get updated fairly quick once v15 comes out of beta branch.

The new changes sound so good.

Deep drilling sounds especially dope. Drugs I don't really care about, it sounds too much you win some you lose some for me.

They could require 5+5+5 ingredients instead of 10+10. Still a bonus for the player, bur of each ingredient, instead all three ingredients, but still encouraging husbandry.

I hope they expand on marijuana instead of it just being "dude weed lmao".

Being able to extract cannabis oil to treat burns and chronic pain would be cool.

Is anyone using the batch cooking? Thoughts?

Should I make the batch larger/smaller than 10?

Also feel free to add new features.

*feel free to ask new features

I should release version 1.1 today or tomorrow.

Drugs sound like they'd be great for rushing production or for people with injuries that impair them otherwise. Like people with braindamage.

I give my colonists 2 hours of joy before bedtime, I'll probably let em' light up, tube television and chill during that time.

At the very least, quick easy joy.

>Added passive cooler building. Made of wood and low tech, it cools a room for a short time. Good for passing heat waves as a tribe.

Thank you God. Now I don't have to mod in hand fans.

Don't forget to prep the bull!

>>/rimpol/

>Drugs sound like they'd be great for rushing production or for people with injuries that impair them otherwise. Like people with braindamage.

>Wanderer Joins
>He is a retard
>Just put him on amphetamine
>Retard goes Retardberserk

REEEEEEEE

top kek

>berserk (on meth)
should be a thing

How do I prevent short circuit?

You mean "Zzzzt"? Thats an event.

Use a mod that has circuit breakers.

>thrumbo horn sells for 3000 silver
Jesus Christ.

>Thrumbofur couches sell for thousands more
Dear God.

That's good to know.

Isn't this a bit broken considering thrumbofur parkas take way more time to make for less money?

We are talking about a game where smoothed cave floors are more beautiful that granit tiles.

Don't remind me.
Ree.

Where can I pirate this

anyone have pirate link?

I literally found torrent of latest version at google in 10 minutes. Just google it.

I have a 20 x 10 freezer with 6 doors and three coolers set to -2, temp in freezer is hovering between 60-65 and I'm wondering why. It is 111 outside so I'm wondering if that's contributing to it.

I hate to be that guy, but

Double walls for more insulation. Crank those coolers way down and tweak along the way when the climate becomes gentler. Also 6 doors, what the fuck? You might have to double those too because if not doubling the walls won't be effective and you need to have an airlock anyway for these temperatures.

Hey guys does Glittertech works with Zombies and Medieval World? I want to spice up my enemies (no more tribals and pirates).

Zombies and Glitter work.

>implying doubling walls for insulation has a significant affect

Did he change something in A14 because I don't remember this being a problem? I wonder if embrasures affect temp?

Fuck these things are tough. I remember in older versions when you could just kill them with one guy with a sniper rifle. Now you need a whole team of dudes just to take one down.

I use single walls all the time and it really doesn't cause me any problems

They do not, but that freezer's huge.

never did it myself, this is what I read here
and in extreme climates every bit helps

m8
m8
if embrasures let bullets pass i'm pretty sure they let air pass too

I'm a little surprised there's no thrumbo porn yet, they seem like prime furbait
>Big
>Fluffy
>Eyelashes
>Peaceful (by default)

welp then forget this doesn't make sense though

I've had no problem insulating embrasured buildings, as little sense as it makes

Please don't give anyone ideas

I highly recommend using incinidary launchers/moltovs on them when they are sleeping then luring them to a turret nest.

>Duh sum1 post dmr lick 4 me plz!1

You say that, but I genuinely believe it's inevitable.

talk shit somewhere else

roomsize 10x10 including walls so 8x8 tiles which are getting cooled.
one room with single wall, other one with double wall.
one cooler.

difference is 7°.

I said significant.

...

7° Celsius is alot

are you too fucking dumb to try it out on your own? i literally explained the setup i tested

Not if you only need to reach a target of zero

Niggers is there a way to move prisoners between cells? I want to have a butchering medical room for organ donors.

Welp that got out of hand fast, thank god they're not really agressive, just set the whole map to area and removed them from the allowed zones.

Also this toxic fuel tank wasn't as bad as I though, some robot dood and 2 maggots with miniguns , although I lose herb in the fight and had to release kevin :(((((


plz let me get back on track randy

how dumb do you have to be to neglect that 7° Celsisu difference in such a little setup is a huge difference?

I'm not too dumb, but you ought to provide evidence to back up your claim.

How dumb do you have to be to think it's significant when temperature can reach 50C? It's going to take the same amount of coolers regardless.

Yeah I'll chop the beast in half or something. I swear I used to make big freezers and two was enough to cool them though.

how fucking retarded are you?

>build setup i said
>outside temperature is so hot that single wall freezer reaches only 7°C but double wall freezer reaches 0°C
>You only target zero
>You don't have to build another cooler


Wow, guess you are fucking dumb. I explained you how to check it in less than 2 minutes. The only evidence is that you try it on your own if you don't believe me and i explained you how to do it.


What fucking retards are in this threads today. I can't comprehent how fucked up their mind is. What a bunch of mouthbreathers.

...

>heatwave outside
>tempura tees are suddenly hotter
>b-b-but I had one cool and my room was 0 Celsius!
Kys retard.

see
some biodomes don't have heatwave. if someone says you only need to target 0 it excludes biodomes with heatwave.
guess you are a retard if you can't think so far ahead.

Did just give you two (You)'s?

>double insulation is always worth guys!
>oh yea, only if your playing on biomes without heatwaves or significant temperature rises outside
You're the one who isn't thinking ahead.

you are ridiculous. you never fail to amaze me. guess you are truly a mouthbreather.

just because i made an example based on to disprove him in his scenario it doesn't mean areas without are a prerequisition for double insulation.

so i just conclude that you are fucking retarded if you pick on that instead of providing a simple argument on why double insulation is inferior to additional coolers

Uses more resources and space plus isn't worth it in the long run when temperatures rise and you need more coolers anyways.

Was just starting to feel safe and laughed off the single hive infestation that spawned in the extra living quarters. Fucked up zones and now half my animals are dying or legged.

It's not really fucked up, infestations only spawn in mountain areas because the creator hates mountain bases

Man I wasn't ready for this. In more ways than one.

youtube.com/watch?v=6w_w7-TV7vc

Trust me man it's pretty fucked up.

that's what you come up with? do you want me to directly laugh in your face?

>Uses more resources
100 steel and 3 components vs 200 wood, bricks or steel incase of 10x10 room including walls.
i've played enough games to easily say that i would pick second way over the first. all the time.
ever started without any ressources at all? steel is a pain in the ass to get. components make you cry.

>and space
the whole fucking map belongs to you. space is the least problem

>in the long run
in the long run you can easily grow wood.
in the long run you need more power if you don't insulat
in the long run you no event can hurt you so bad that you won't easily recover from loosing food because you have indoorfarming, animals and or hydroponics. in a15 you can even call traders in to buy food.
in the long run you can easily sell all your food because you get it back so fast.
in the long run you can invest steel and components in shit that is more important.


you are a fucking shithead. wow. you truly amaze me

Forgot image.

I honestly don't really care much about my argument, but watching you get this anal devastated is worth all the (you's)

Any mod that makes the combat in this game not shit?

Is there a mod out there that has tameable insects?

because you are retarded?

Possibly. Worth it though

Poor doggo

see
>uh oh i'm to dumb to prove that i'm saying, let's pretend i'm retarded
(You)

Your still fucking going holy shit lmao