2 socket units with large team variation: Autoheal/CDR
2 Socket Units with little to no team variation: Specific to fill gaps.
3 Socket units with large team vartiation: Autoheal/CDR/Bind
3 Socket Units with little team vartiation: Autoheal/CDR/ Optional to fit role/need
4 socket units: Autoheal/CDR/Bind/Despair If the team comp uses legends with only 4 sockets, or no legends. replace CDR with Orbs on units that deal with orb manipulation(Like Slasherdile)
5 Socket Units: Autoheal/CDR/Bind/Despair/Orbs
EXCEPTIONS:
1# Whitebeard teams: Core Whitebeard units should not have auto-heal, at most level 1-2 autoheal carry over from other set ups wont hinder you.
The autoheal replacement for WB teams is Enviromental or just Damage reduction sockets.
#2 Lego Croc
Same as white beard except, you want level 1 autoheal, because of the combination of 3d2y Robin and going to 1hp to burst, level 1 autoheal will prevent a percentile dmg death(Like when Raid boa revives, or Aokiji HP cut)
#3 Black beard
Autoheal is fine, but not needed.
DESPAIR is 100% unwanted as it wrecks your ability to use it as a HP cut for using his special. (Duval for example)
Black beard Priority should be CDR/BIND/ORBS
that is all.
Ian Wright
>tfw no kidd
Jordan Mitchell
>how does a blackbeard team work
t. sub-150 plv newfag who didn't bother to look at the guide
Luis Reed
have max CD BB,
Stall
when you hit level with Duval and 5 mobs,
Use GPU and Use Kidd special
Kill all the green mobs
Stall on Duval without taking hits
Next round:
Duval silences you
Use Niggerbeard specials and he will die.
repeat
Easton Jones
you just need a STR unit that can hit all the green mobs to make them one shotable.
if the green girls dont die, they will silence you and fuck your shit.