/agdg/ - Amateur Game Dev General

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud: soundcloud.com/groups/agdg-audiofriends
AGDG Logo: pastebin.com/iafqz627

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/qRHNpCbZ

>Chats
discord.gg/chquY2e
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

strawpoll.me/11039245
strawpoll.me/11039289
dreamemulator.wikia.com/wiki/Clockwork_Machines
twitter.com/NSFWRedditImage

first for you can do it

HARD WORK AND GUTS

real new thread
real new thread

BUILD A WALL
MAKE LEWD JAM GREAT AGAIN

>useless content in op with no useful information and multiple clicks required to find any useful links
nty. I'm glad the big OP is back

Devs are nothing more than a game to me. spend months at a time strategically planting ideas into people's games, and shitposting. i get bored of someone after a while and move on to my next victim but that's okay because there's literally billions of you dirty little yesdevs to play around with.
Some devs actually believe I care about their games but the truth is I only use them for my personal advantage and entertainment

nth for let's collab on lewd games but fuck the current jam page

strawpoll.me/11039245
strawpoll.me/11039245

1-5-7 RPG
2-4-8 Fighting Game
3-6-9 Platformer
0 Draw

I'd buy a yacht lol

You can buy RPG Maker. It comes with hundreds of free sprites and assets!

>Gogem shitposts about demoday and gamejams being pointless
>Gets asked if he's going to post any progress in agdg ever again
>Stops posting with his name and tries to disappear for a while
Everytime.

>I made this thread to protest lewd jam
Too bad you made it later than this the real thread. The only solution for your little protest is to start making threads earlier and earlier. Better luck next time.

But making the assets is one of the best parts

Reminder that a quality, juicy UI is extremely important because it's likely the first thing your player will experience.

Which AGDG OP is better?
strawpoll.me/11039289
strawpoll.me/11039289
strawpoll.me/11039289
(This is for future threads)

Posting lewd progress.

Still making slight changes to UI.

roll

>lewd jam collabs
>no female voice actors
AAAAAAAAAA

>tfw not sure if I should submit to DDX
I made so little changes that aren't under the hood that I don't know if there a point in doing it.
I feel most people won't bother playing it because it's so similar to the old demo.

I did not make the thread as protest to the lewd jam, I made it because many people wanted lewd jam link removed from the OP.
You're still allowed to make a lewd game, you're still allowed to discuss the lewd games, you're still allowed to enter the lewd jam. But it is not an AGDG jam, so it doesn't belong in the OP.

She looks better in this pic

what about the people who didn't play it the first time?

>Thought you were not coming today.

That is wrong on so many levels.

>my name is /agdg/ and I love clutter

is lowpoly lewd good?

Does demo day have any rules about platforms? I've got an Android game and it'd motivate me even more to keep improving it.


Learning OpenGL mostly just consists messing around with variables until you gain a better understanding of what they're doing and where your error is.

Try messing around with the rotation of your model since that seems to be the problem. Also try both radians and degrees for your rotation angle, since apparently some versions of glm use degrees and others use radians.

Is anyone making a bondage game for Lewd Jam?

Yes, it forces the player to use their imagination and fill in the gaps on their own.

...

I submitted a mobile game with both Windows and Android versions but the Android one had very few downloads compared to the Windows one.

>my name is retard and I think the length of the OP hinders the threads performance.

I'm not against lewd but lewd jam is such a garbage jam

>lewd game jam

rip to non-artistic anons

PROGRESS

not making a lewd text game like CoC

HNNNGH

>tfw nobody wants to collab on a lewd fighting game

That's what collaborations are for

To each their own friend, but I think the fact that the current OP takes up almost my entire screen merits at least a little trimming

>Wanting short OP

You realize the length of OP = how good your thread is on Veeky Forums?

why tho? because you don't think it's pretty? I'd rather it be fat and juicy than have to redirect to a different site to find useful info.

fighting games are too hard for amateurs

;_;

Just like my dick!

>my games edgy guys, give me (you)'s

The game has tiles on the ground that aren't affected by the player's ball, just their bullets (so setting the tiles off is purely under the player's control). Each tile has a number under it and your score has to be equal or greater to activate each one. Yellow tiles spawn gold or jewels, green tiles destroy obtrusive walls and bumpers. Blue tiles turn all enemies onscreen into coins for a short duration.

Red ones do this.

...

I like the aesthetic here but where's the gameplay?

You gotta be an animator to make a fighting game. Most indie devs are functional animators at best.

>all this shitposting about the lewd jam

>functional animators
What does this mean?

>designed to be practical and useful, rather than attractive.

it works but isn't winning any awards

like ''it works''.....barely

For all time.

You could have said mediocre then.

I am above average and my game will win awards.

...

I'm absolute trash at animating ) :

You could have said average then.

You could have said amateur then

whoa

what did he mean by this

turn on vsynch bro

...

I'm not at all experienced with opengl, but I get the same results copypasting the tutorial code. However, changing the -55.0f to -45.0f on the line with model = glm::rotate yields the desired results, so seems likely to just be a mistake in the sample code.

it is gonig to reflect how i feel.
cool
thanks ^_^
that's intentional

yeah well fuck you I'm making a lewd fighting game

Depends how good are your jiggle physics.

secret area

What are you making this in?

I'll make one too then. Let's be rivals

oh fug yes, did you make this? I like it.

Can we work together on one?

Can you do something about that spazzing/laggy trailing code? The ledge-grabbing looks kind of buggy too.

reminder you can rehash any existing game without any additional gimmicks or mechanics if you have good art

The background of the tunnel should be dark wall tiles, I think. Instead of just fading to show the forest background. So it feels more like a secret tunnel.

So I have a coroutine with a for loop in it. Inside the for loop, it checks to see if the for loop needs to be reset. But it never resets the number.

bool resetCountdown;

IEnumerator CountDown()
{
for (float t = 10; t >= 0; t -= 0.1f)
{
if (resetCountdown)
{
t = 10;
resetCountdown = false;
}
Debug.Log(t);
yield return new WaitForSeconds(0.1f);
}
}

Enemies no longer are destroyed when you unpossess them. Instead they become dazed and then come back to attack you, unless you took a hit while inside them, in which case they just die

Duh you're never setting resetCountdown to true.

Should I be sculpting in perspective mode or not?

No, I can't work with people.

You shouldn't be sculpting desu

O-ok ;_;

Can't tell if you're making fun of me. But there's a button which I click to change it.

S-sorry

Ecco (underwater) jam when?

woah it's kirby mixed with blast corps

Working on remaking this level
dreamemulator.wikia.com/wiki/Clockwork_Machines

I have no clue how to textures as I'm still learning.

Need to put the hours into learning how to do handpainting textures.

i love how janky the name display is, pls keep it

>flower's beam says die
10/10

Thanks. I mean, I'm going to change how the names are written eventually, but they probably won't ever be much better than that. It's supposed to be some random grunt's handwriting after all

wai no

if you had to assign each pallete to an area/setting what would they be

please respond im changing those colors so much i cant tell if it makes sense anymore

not before lewd jam halloween jam stealth and winter jam

>not doing real-life pixel art

Grassland, Badlands, Desert
Forest, Tundra, Anywhere with rain
don't use, Volcanic island, Anywhere with snow

Make sure you use an effect to gradually turn all the tiles into the rained on/snowed on colors

dungeon, outdoors, pyramid
nature/earth dungeon, snow, undead
fairy, fire, ice

I don't think any of the UI should changes colors though