>New villages and new civilizations can pop up(if there are below 7 and the settings allow it). Ha, this is an option in the second but I never bothered checking if there was a limit.
Same with the ressources, I always assumed new ressources spawned as the previous one were depleted, turns out it apparently doesn't.
Easton Campbell
>Ha, this is an option in the second but I never bothered checking if there was a limit. Game has a hard limit on 7. We had trouble getting a lan game going one time. Since we were like 4 people in the game, but the game settings were on 6 AI civs. So it crashed until we figured it out and lowered that number to 3.
I like it in theory, but too often a new civilization pops up, and they just surrender to an existing nation.
>I always assumed new ressources spawned as the previous one were depleted, turns out it apparently doesn't. I think it works that way in the first one. Not exactly, but around the time it depletes a new one pops up.
Jordan Richardson
>Yeah you have gods as well. >You need to kill an All High Frythan, and take the scroll of power for that. >Then you can build your temple. >Priests are villagers that you put to pray inside the temple. Ha, in the second game, you spawn with your race's scroll and power and can build the temple immediately. You usually don't because it's as expensive as a whore in Las Vegas.
>Just like that for researchers, miners and workers(war machines and turning raw materials into goods). Yeah, except that you DON'T move peasants out of your town, they go there automatically and aren't displayed on the map.
Also, constructors can build all the buildings, military units (even the king) are restricted to camp, fort, and siege factory.
>You can place Constructors inside built buildings so they repair them. You gradually pay to repair them, you can't send units in buildings. Except camps, forts and town. And sending a soldier in town means he retires.
>The greeks start with a shield Ha, the only units who can use a shield in the second are the Ezpinez.
I'll have to experiment.
Oh boy, and excuse to boot up Seven Kingdoms 2 again! Jolly!
Wyatt Ramirez
>Yeah, except that you DON'T move peasants out of your town, they go there automatically and aren't displayed on the map. Yeah, they don't move in the first one either.
Emaicheni in this pic has lines to all those structures, and is connected to them. Those structures could all be empty, but villagers would automatically start working in those structures. They would be listed in the structures as workers, but they exist in the village.
Forts are connected, but they draw villages in the same way. Markets are connected, but they don't house any workers.
>you can't send units in buildings You can send a villagers directly into one of these buildings, then they'd appear in the village, but they'd work in the building.
So if you get a hand on a great scientist, you can move it directly into the Scientist tower, but he'd live in the village.
Ryder Richardson
Ha, I think I understand why I misunderstood you.
The thing is that you don't have "great" scientists, researchers, miners or what else. The only skill your units have is in combat and determines their HP and super-attacks. Only the number of workers in the structure determines the outcome, not their skills.
Dylan Scott
>The thing is that you don't have "great" scientists, researchers, miners or what else. The only skill your units have is in combat and determines their HP and super-attacks. Ah okay.
Yeah they all have a skill that can go up to 100.
A villager that starts in a scientists tower has 10, a villager Trained as a scientists gets 20. But in the Inn you can find them all up to 100.
Usually I don't find it very important to buy great scientists though. I'll do it mostly to just increase my pop then. Getting a Soldier with 70+ Leadership in the inn is amazing though. High leadership raises the combat skill of the soldiers in the fort quicker. A fort is usually housed by a general and 9 soldiers training.
Combat skill sounds like it is the same.
Determines hp, and attacks/equipment. 200 hp at 100 combat skill. I think you need like 20 for chinese to get bows. Maybe even 40 for normans to get their shields, even higher for vikings and samurai to get their super attacks, they're op though.
>Only the number of workers in the structure determines the outcome, not their skills.
The second spawn of mines tend to go out much quicker due to the miners having much higher skill. Very tough to locate at that point, so I tend to set up a minor mining town and then move the goods to the main base where I have factories instead.
Kayden Harris
Shit, that makes the inn very interesting.
In the second game, you can either hire good soldiers (high combat), heroes (stats beyond the game's cap), items, or spies.
>A fort is usually housed by a general and 9 soldiers training. I think it's doubled in the sequel, and the training is considerably slowed down. But a few skirmishes and your general's leadership is usually maxed very quickly, and the soldiers' skill follow. The formula for humans units is (combat skill) x 2 = MaxHP.
The fun part is that only the max HP are raised, the unit's HP stay the same, so they look like they're really hurt at the end of a fight. Near mid/endgame you usually replace soldiers by siege machines anyway, but the soldiers are good to tank.
Angel Allen
>Near mid/endgame you usually replace soldiers by siege machines anyway, but the soldiers are good to tank. Yeah war machines are just too op in the first game as well. 100 combat japs are a lot harder to replace than ballistas too. So I usually gimp myself and avoid war machines.
Max hp is raised faster while training than the hp is healed as well, so they look damage in 1 too.
What you find in the Inn is random btw. So if you're looking for a Viking with good leadership it will of course not appear.
Christopher Wood
Of course. It's like when you have a Chinese neutral dangerously close to your border and you don't want to let the enemy capture it.
Hunter Perez
Sean Bean was a good choice for narration, as were the multiple tech quotes. It's the small things.
Oliver Johnson
Shame the franchise dies after this.
Jason Lewis
Doesn't really matter, does it? V, hell even IV, is still going strong after all this time and I reckon VI will be a more enjoyable/fun experience all round from what we've seen. A few years of expansions and cashcowing via civ/leader dlc and we should have the basis of a game that will be active a long time.
Austin Morales
unless thats a game of thrones joke I dont see why civ will ever die unless they do something insanely retarded like W10 only, or f2p
Noah Cook
Yeah it doesn't really matter. It would be a shame, since I think new civ games offer new experiences, but I was still playing civ2 in 2010.
>unless thats a game of thrones joke It's a sean bean joke
Jayden Taylor
You don't know Sean Bean? Basically, if he's in a movie, and if he doesn't die, the movie is cursed to be shitty.
Example of a good movie where he dies : the Lord of the Rings. Example of a shit movie where he survives : Silent Hill Revelations.
Aiden White
oh. my mistake. maybe he'll get stabbed halfway through and get replaced by another narrator
Joshua Williams
I would love that.
I guess you could mod that in somewhat easily. Then after that just use civ4 or civ5 narration
Caleb Martinez
>event : AI uprising >Sean Bean get replaced by GladOS
James Edwards
So what Civs are for sure getting chooped for Civ 6, besides Mongolia which we know for sure.I want to do a Farewell to Arms playthru with just the civs that are going to be gone .
Nolan Long
Why speculate? Isn't the whole list out already? Maybe I misunderstood
James Scott
vanilla civ list is already confirmed u fucking nerd
Owen Bell
Where? You mean that picture that got leaked ?
Adrian Hill
well-of-souls.com/civ/civ6_overview.html#civilizations the civ list is already leaked. in terms of civs for dlc, no one knows. that whole 'we didnt put mongolia in because they raped people' is literally a meme thats spreading around. the producer doesnt say anything about mongolia in the video.
Josiah Harris
Not him but user linked a video yesterday or the day before, and I saved and edited this. Due to the developer's video box covering the bottom of the in-game window, there might be plus 1 or 2 extra Civs on the list.
Benjamin Reed
...
Mason Moore
Reposting random tidbits from the Germany stream:
>Greeks have the Acropolis (Theatre Square replacement) >Arabians have the Madrassa (Temple replacement) >Norwegians have the Stave Church (Temple replacement) and Longship (Galleass replacement) >Kongolese have the Shieldbearer (Swordsman replacement) >Romans have the Bath (Aqueduct replacement) >Indians have a Stepwell tile improvement
Camden Sullivan
>>Romans have the Bath (Aqueduct replacement)
Julian James
looks like england wont be total shit after all. >When you settle on a continent other than your home continent, receive a free melee unit. which means that you'll probably have like 3 cities on your home continent followed by a shitload in other places. I think this is hilarious instead of fresh drinking water, the romans just use baths instead
Austin Nelson
I hope this is true, somehow
Dylan Gutierrez
>not drinking your waifu's bath water How can you say you love her if you don't do that?
John Lewis
why would it not be true? the civ fanatics people fucking tear through anything that pops up. they have pictures of everything. the current tech tree they have is glitched to show unique replacements for things, so if you hover over swordsmen, you'll also see what it replaces.
Nathan Morales
>Romans have the Bath (Aqueduct replacement) What. >Romans have this thing they're extremely famous for >instead of this thing they're extremely famous for WHY. You know what would've made more sense? They get the Cloaca Maxima as an aqueduct replacement. Fully functioning sewers were pretty much the peak of roman sanitation architecture and would be a great fit.
Robert Williams
Thx for making my dreams true, senpai
Levi Ward
Presumably it's because Trajan is the leader (and Trajan baths are still famous to this day) and they couldn't think of any other civ to have an Aqueduct replacement. Nearly every district has a unique version at this point.
Brandon Martinez
Fun fact about this: Norway gets their unique unit up in the Ancient era for some reason.
Austin Jackson
Bump. Also, I'm going to bed.
Oliver Diaz
>page 10 >again Well, I guess we're dead for good.
Liam Hall
...
Isaac Diaz
it's the calm before the storm
Ayden Kelly
What is that?
Ethan Bailey
Speaking as a denizen of the late /cbg/, I'm ok with letting the thread merge into this one.
Aiden Price
Diversity.
Michael Collins
I find the bath replacing the aqueduct ironic given how much aqueducts were associated with the Roman Empire.
Luke Parker
Just checked, it's Endless Legend. Didn't even knew the Allayi had Light and Dark forms.
Aiden Bell
The forms change depending on season. The only reason you wouldn't know that if you have never get to the first winter.
Angel Hall
Or maybe I never played with them. Necrophages for life.
Chase Stewart
Let's play a fun game. What civs do you think will be introduced with expansions and DLC?
Jacob Richardson
Hopefully more europeans factions. I can't wait to see all the salty tears on CivFanatics' SJWs threads.
Daniel Ramirez
They must be steamed already,only one black and one mesoamerican civ so far
Lucas Peterson
Persia and Mongols.
Also that
Jacob Bennett
>New Centro/South America Civ >New Spain I just want this to happen to see the butthurt
Dominic Cox
There's barely any of Europe left; the four DLC packs they put out are going to have to cover the other continents simply out of necessity (calling that any DLC involving corporations will add a bunch of American civs).
Wyatt Parker
why And I'm pretty sure that the four DLC will mostly be Civ-adding, perhaps leader-adding, like the early DLC for Civ V. There will be expansion packs later on, that where the features will be introduced.
Hudson Morales
We still need the Dutch and Portuguese so they can pack in a colonize-the-new-world scenario.
There are lots of civs that have been in several installments of the series now, I see no reason why most of those can't come back.
Carter Kelly
>colonize-the-new-world scenario. and that will trigger them even more
Jaxon Martinez
SJWs really don't seem to pay attention to the Dutch or Portuguese, or even the Spanish.
Stuff the Spanish did seem to get blamed on the USA for some reason.
Joshua Turner
Isn't the UI theme based on the Age of Exploration? There's no way all that stuff won't be in at some point.
Leo Bennett
>Dutch and Portuguese They're already in the game :^)
Jace Roberts
Main players of European politics not currently featured: >Portugal >Netherlands >Poland >Austria >Venice >Something Papal
We know from the deluxe edition there will be four DLC packs, so maybe 1-2 Euro civs will come in each pack?
Probably not with Rome around, Venice is as close as we came.
Don't forget Denmark and Sweden.
Jordan Carter
Korea will get in at some point, South Korea is a huge gaming market.
Levi Edwards
Could we ever get Romania? Vlad is certainly a strong personality.
Brandon Bailey
>there will never be a game with Corneliu Zelea Codreanu leading Romania goddamnit
Jack Garcia
I think Romania would be cool, but there would likely be lots of other civs to make it in first.
I would be surprised if most of the 43 civs from Civ V didn't make it in, unless Firaxis goes full Paradox with DLC and they need more historical candidates.
Asher Watson
>Corneliu Zelea Codreanu This man is such a meme to me. I laugh my ass off everytime I see some tryhard /pol/tard with him as their avatar.
Caleb Sanders
>play 50 turns >quit >play 20 turns >quit >play 100 turns >quit >actually get into a game, chuggin' along, game session ends >next boot up, new game >repeat
Luke Green
National Treasure, your argument is invalid.
Samuel Adams
What are the odds of Prussia ever being more than a meme modded civ?
Robert Hughes
Bad, usually Germany takes their role, right now to Bismarck being a leader.
Most of modern Germany basically takes its stuff from Prussia anyway.
Evan Wood
>Nan Madol I almost think Pohnpei will be a civ just because of how random that is.
Jayden James
So, I only recently bought Stellaris. Is there any way to increase my odds of getting jump drive tech? Materialist, so psi tech is pretty much out of the question.
Also, is there extra dimensional weaponry two? I could have sworn I saw the card for it pop up once, but my game bugged out and I couldn't research it.
Mason Jones
>so psi tech is pretty much out of the question. Leaders have a chance to get a new skill upon level up.
So getting low level scientists and quickly leveling them up can increase your odds.
As for hte other jump drive tech, check the wikis technology page. It has multipliers on it.
No extra dimensional weaponry 2 afaik, it's the weapon you get from unbidden right?
Andrew Young
Yeah, the Unbidden weaponry. Tough bastards, they were.
Speaking of leveling up leaders, how exactly does that work?
Which wiki should I be using? When I Google it, it gives me a couple to choose from.
Isaiah Price
Jump Drive is at the end of the wormhole technology branch, so you can only get it if you picked wormhole travel at the start of the game. Psi Jump Drive is at the end of the psi branch, so if you're materialist you're basically shit outta luck. It is 'technically possible' to luck out with scientist traits and thereby unlock it, but it requires the RNG gods to smile on you so many times in succession that it's not worth mentioning.
Basically if you're non-wormhole and materialist you're stuck in the slow lane all game.
As for extradimensional weaponry, I've never seen a second tier. Also I don't think non-repeating techs have second tiers anyway. I will just add though that you can scavenge it from Fallen Empires too, not just Unbidden.
Grayson Howard
Sharpe. So go fuck yourself.
Ryan Perry
Bumping with OP pseudo-DLC wonder.
Daniel Nguyen
>playing ocean world lizard race >neighboring system at the very has FOUR habitable planets >all 17+ tiles and no filthy primitives to worry about
Is this what hitting the jackpot feels like?
Nathan Richardson
A fucking horse has more accolades than you ever will bump.
Nathan Foster
most of the wonders are op. this one isnt that op, though. >+1 Amenity from entertainment for each adjacent Lake tile. +1 Food and +1 Production for each Lake tile in your empire. Must be built on a Lake tile adjacent to land. now thats pretty fucking big. but lake tiles can be really hard to come by since lakes are landlocked patches of water (no bigger than 3-4 tiles) at least in civ 5. so unless they changed that, its not going to be a wonder to build your civ around, nor some super gamechanger.
Parker Powell
it seems like it would be a wonder that depends on map type. If they bring back the Lakes map from Civ V, it'll be pretty wacky on that map, but less so on shit like Archipelago
Owen Gonzalez
Does anybody have a link to the civ 5 warmonger formula stuff Marbozir talks about in youtube.com/watch?v=VEvqNdxHGMg at around 20 minutes in?
Samuel Wright
Have y'all heard of Proxima Centauri B? It may be habitable.
Hunter James
You can't unlock jump drive or psi jump drive by researching debris from destroyed ships, can you? Excluding fallen empire ships, of course.
Julian Smith
Purity > Supremacy > Harmony
Jaxon Robinson
INCLUDING fallen empire ships, no.
You can only ever scavenge weapons and shields/armour; not engines, computers, radius effects, anything like that.
Leo Jackson
Off topic bump?
Josiah Campbell
> Beyond Earth
Kayden Parker
>Don't talk about 4x games that I don't like in this dying 4x thread, I'd rather the thread die then you talk about 4x games that I don't like.
Jordan Parker
You can talk about any 4x game that you want in here. I'll just be here to always shit on the shitty ones.
Carter Miller
>implying you can't play more than one 4x game
Daniel Bell
>Implying that I implied such a thing.
Samuel Thomas
Why tho?
Gavin Harris
What you said was an obvious insult. You don't insult something unless you are trying to dissuade someone from doing it. You are telling someone to stop playing 4x games and to stop posting about 4x games.
Noah Anderson
>shit out a bunch of mounted units early game >kill all of a civilizations units but can only barely take their cities due to mounted against city penalty >if I don't kill all my mounted units taking cities then I'll just be left with a tonne of units killing my treasury >UI is a fucking boulder I'm not going to like playing as this civ. Probably fun to have as a neighbor though.
Zachary Collins
To be clear, we aren't sure if there is a penalty for mounted units against cities yet.
Easton Anderson
BE isn't even that bad. It's not as good as BNW, but it's playable. It gets repetitive fairly quick though since whether you are warmongering or just trying to win an affinity victory you always progress down the same techs for affinity points.