What should have happened:
>Rework Poise from DS1 and DS2 to have "low-staggers", "half-stagger", "full-stagger" with weapon weight determining poise-breaking power
>Full left hand movesets for weapons like in DS2
>Non-grindy gem system from Bloodborne capable of turning pure physical in pure elemental, and boosts to specific damage type (slash, thrust, blunt)
>armor with stat requirements like DS2 (higher requirements in this game)
>Vitality removed, back to flat defenses given by armor like in DS1
>Luck stat changed to Dark stat, governing Luck and Dark Spells
>Carthus Rouge removed, DEX governs bleed, cast speed for magic
>STR governs weight, and some defense, cast speed for Miracles
>World Tendency from DeS reintroduced, with your character's action permanently changing the world until NG+ (gives incentive to play multiple NGs)
>NG+ drop better gems, upgrade materials from common enemies
>ALL FUCKING BOSS ARMORS AVAILABLE
>Mound-makers see everyone as purple
>Rosaria have innate obscuring ring effect
>Sunlight Invaders cannot harm or be harmed by other invaders
>Normal Dark Spirits invade with full HP, invade all the way up to any level
>Blue Sentinels works as it is now, but no need for way of blue
>Darkmoon Blades invade sinful hosts (goes with World Tendency and the Blades invade all the way down from any level)
>PvE covenant related Watchdogs, fighting off the Abyss
>Aldrich works as is, gain sin with each invasions
What happened:
Shit Souls 3