You can't climb the ladder of success with your hands in your pockets
Luke Robinson
really makes you think
Logan Anderson
Ludum Dare Progress. Added sword weapon, you'll be able to choose a weapon before a fight.
David Bennett
he is, he got banned on discord chat. he is actually a very nice person. Attention whore fag, but a pleasent one. he got banned after a hysterical show. 7/10 i would talk to her again. her because she asked nicelly to be called that way.
Parker Gomez
rotatedev is genuinely a nice person.
but I think boards.Veeky Forums.org/reddit/ is more his thing
Luis Miller
I'm the nicest person here
Jason Edwards
I don't post the game till I done the steam making of movie. :P
Chase Long
He says some very rude things
Josiah Garcia
>rotatedev is genuinely a nice person. If he took some antipsychotic drugs he might be tolerable.
i'd disagree if it wasn't filled with shit like Minions Run and all that shit. Making a game with a limited control scheme is fun, though.
Is this better, dyou think? I'm going to put a white border around the player so he always stands out soon
Jose Morales
Fuck you I'm the nicest person you piece of shit
Oliver Moore
>tfw I pretend to be nice but when I don't post progress I am the meanest bully
Caleb Garcia
No.
Hunter Carter
whoops, replied to the wrong fella there
Easton Cox
>someone actually went and made a second lewd jam page >it's going to get three or four submissions and ignored, the same way every New Thread made after the first New Thread is ignored >one or two anons will continue to insist that the first jam page isn't legitimate and rely on people not posting archives of the page or past threads as their proof >their pushing of the second lewd jam page will be continuously ignored >the salt will be tremendous
Justin Gonzalez
more background work, it was also suggested to add some kind of better color fade to the scenery and it worked out pretty well in my opinion i'm considering making another tool to streamline the process of arranging stages more, but it's hard to tell how much time would it take and how much would it help, demoday is around the corner
Brayden Hughes
It's been a while since I posted progress here, but I added a new enemy.
Tyler Miller
...
Brayden Taylor
What does the CC license, "ShareAlike" mean? If I build upon the material, that also has to have the same license. Okay, but what does building upon mean here? Does the game which uses the track count?
Juan Long
Looks fantastic
Julian Ramirez
>you can use existing code >you can't use existing assets
this is what's wrong with Ludum Dare, instead of focusing on what makes my game special i'd have to spend the week-end re-drawing/re-modeling the wheel with my shit artistic skills, no fucking thanks
Joseph White
The first one turned into a normie jam. Sorry, but it's no longer associated with agdg.
Owen Thomas
So if someone were to tell PCGamer and Lewdgamer that we moved the jam page from the old one to this new one, would you still flip and disown it?
Nathaniel Sullivan
Yeah, a game including the track counts. That license is a "viral" license, which means that every piece of work derived from it has to include the license.
The MIT license is another open source license that is not viral. You can remove the license when you include it in your projects.
Asher Anderson
>tfw your code is perfect but it is still not working the way you want it to so it must be the engine's fault
Grayson Howard
I created the OP. Didn't include the new jam because it got less votes than the original. Sorry, but you've to convince more people that this is the One True Jam.
Justin Morgan
JUST ONE MORE PERSON AND LEWD JAM IS AT 100
Angel Morgan
looks fantastic, make sure you make each level have smooth transitions throughout, like from street to park to lake, etc etc. I always thought the backgrounds are integral to getting a feeling of flow in run n gun games, shit like the third level of Contra 3 did it amazingly.
aw sheet cybernator x blast corps. looks great, not sure about the constant dashing, maybe he should just dash along the floor automatically like bowser in melee or something
Logan Jackson
Since the second one was smart enough to make it an adgd only jam, any outsider would likely stick with the first one.
it would certainly create some spicy drama that might even be picked up by those sites. however, the first jam has a life of its own by now. unless the first page's creator redirects to the new jam,
Thomas Flores
There you go
Juan Taylor
Sweet. Which game?
Aiden Diaz
How the FUCK do I stop it so I don't have to reimport new animations from Blender then re-put everything back into the animation?
Can't I just fucking replace the ones already in there?
Why the fuck do I have to replace EVERYTHING.
Is there something I'm missing?
David Sullivan
You don't know if those votes we're by nodevs or not. Just include both next time.
Wyatt Martinez
How do I make a song that isn't annoying as hell in 2 hours or less with no prior knowledge of music?
Ryder Green
thank you
James Hill
Anyone know how to make a timeline animation in photoshop but treat it as if it were frame by frame? Trying to animate to music and all online tutorials are more about vector based art.
Evan Rogers
using unreal by the way
Joshua Hall
What the fuck does that even mean? How is it ever going to be possible to discern a "nodev" and an "yesdev" in a poll? Seems like a stupid excuse to keep pushing this shitty purist jam.
Elijah Torres
>not sure about the constant dashing There will be less dashing once I add other enemies and the actual platforming sections are in, but I'm still going for a run&gun Megaman Zero approach. Still, the plan is to have customizable parts and thus different dashes, I can add mecha skate legs in the future
Gavin Gray
I don't understand the issue
Parker Turner
Having used photoshop for animation i can tell you this: DON'T It's absolutely terrible. Download clipstudio paint, it has a way better animation system.
Wyatt Barnes
I import Animations from blender to replace old ones since I've made them better.
Then I have to delete all of the old ones and the purple/pink animator file and then add all my animations back into the Animation blueprint.
How can do this quicker?
Jonathan Carter
Thanks, glad you like it!
Michael Price
What do you mean by "re-put everything back into the animation?"?
Leo Campbell
Right click the animation file and click reimport
Or do it from inside the animation editor at the top
Owen Nelson
FL Studio.
Ryan Perry
You don't, which is why the poll is unreliable. Sorry for a wanting an agdg jam just like every other jam that happened before.
Aiden Perry
But why? I don't really wanna learn a new program. Also sailor's coast dot sea arr is down.
Adrian Thomas
I can replace animations with no issues. I don't know why you can't.
Jayden Bailey
Replacing current animations (walk, idle, run etc.) with new ones that I just imported.
Replace? How, what do you mean by this?
Connor Russell
>You don't, which is why the poll is unreliable.
As opposed to you, a random user that we should totally trust.
Easton Howard
>But why? I don't really wanna learn a new program. CSP has much better workflow for animation. You make a new canvas and you have a timeline and you can animate frame by frame without messing with layers like photoshop. Even has built-in exports for gif or a sequence of images.
Ryder Hernandez
nice, you seem to know what youre doing
Luis Hall
working on my Ludum Dare entry if anyone wants to watch
twitch/vandiest
Christian Turner
Reimport them with the same name.
Carson Bennett
thanks, i very much agree with the background part and these will be given a great focus
Isaiah Hill
Can you stop being a cancer about the fucking jam please. Take the politics and go to a fucking Clinton rally if you like masturbating about ideology and "being in the right camp" so fucking much.
If you have to throw a tantrum like a fucking child every time any event is arranged about being our special little club then it's better if there's no jams or demo days at all, there's enough recurrent shitposting topics already.
Noah Wright
You made the OP and voted no. Why should we take your word?
Elijah Thomas
PROGRESS!
I extracted data from the feedback people sent, using the small survey at the end of each level. Pic related, the closer the values are to 100%, the better.
(it's for my game God is a Cube, which is a puzzle game with currently 51 levels in the alpha youtube.com/watch?v=3VrRv0nVz-g )
I'm gonna give a few explanations to explain why surveying tools (by asking directly people) are great to make your game better.
Checking the data from the last 6 months, it looks like people really like the levels, except for a few levels too difficult (high red spike) or too easy (low red spike). I created a "satisfaction" indicator (bottom chart) by averaging the fun, interest and right difficulty ratings for each level. The overall satisfaction is really good with an average of 87%.
As you can see, the first 21 levels have less good values, mainly due to the fact that developers find those levels boring. But I added a panel at the start of the game asking people who already know programming to start at level 22. The next version should have better values, by letting only beginners play this part.
Why the 3 curves? It's really important to have more than one factor to judge the gamers satisfaction. By example, Level 31 is really difficult (123% difficulty) but people find it interesting (100%) and fun (97%). On the other hand, Level 41 is even more difficult (135% difficulty) and people find it as interesting (100%), but far less fun (80%). Typically, that's the kind of level where I will add a few runes (the solution will be partly completed) so people can more easily find the solution. It should make the difficulty easier and the fun better, while not impacting the interest rating.
(1/2)
Dominic Sanchez
How'd you do the gradient? Fog or another shader?
Christian Martin
>just like every other jam that happened before. we've had plenty of non agdg-exclusive jams before
Grayson Cox
>if anyone wants to watch no.
Ryan Martin
HARD WORK AND GUTS
Nathan Adams
(cont) (2/2) On the values themselves, the interest and fun ratings were a simple boolean (fun / not fun) with average values ranging between 0% (not fun) and 100% (fun). Because it wouldn't bear sense to ask people if a level is "too much interesting" or "too much fun". On the other hand, the difficulty rating needs to check if levels are too easy or too hard, so there are three values (0, 1 and 2) ranging between 0% (no difficulty at all) and 200% (insanely difficult).
The satisfaction is calculated by taking an average between fun (0-100%), interest (0-100%) and how far difficulty is from 100%. Which means that a 150% difficulty (too hard) will be considered as bad as a 50% difficulty (too easy).
Here is the formulae: ((100 - ABS(difficulty-100)) + interest + fun) / 3 >ABS stands for "absolute value", ABS(x) = x, ABS(-x) = x
In conclusion, when working on a game, rather than just asking "do you like it?", it's far much better to ask several questions, especially because you want to know what could be deceiving for your players.
This kind of survey allows you to find what is wrong in a level or a part of your game (the difficulty? the lack of fun? no interest?), while still allowing you to have a way to know if people are globally satisfied.
Note: I would like to say that putting a survey at the end of each level is an idea I took from Infinifactory (by the guy who made SpaceChem), with its author's blessing.
Anthony Foster
My vote is just one vote. You're not taking my word, the picture you're looking at is the aggregate of the community.
Jack Cox
in the new webm it's the fog; sky and water are drawn without it
John Flores
Can you post this on your blog next time. I don't want to read all this bullshit.
John Barnes
This. I also find it funny how lewd jam is the only jam agdg has ever been this invested in
Joseph Morgan
don't be a cunt
Zachary Reed
This looks great but your explosions and particles are terrible and I want to fix them.
Liam Bennett
Thanks user!
Cooper Baker
>please help me I'm being forced to read every post on Veeky Forums
John Collins
>'if' in class, struct, or interface member declaration
Connor Rivera
It's so fucking stupid. The point of a jam is to have everyone working at the same time period under a theme and have fun. The page is irrelevant. We could literally just make an post hey let's dev alpaca games this weekend and if enough people agreed it would be a "jam".
Like Just Make Game has no meaning anymore.
Adam Price
That's because it's filled with outsiders.
Anthony Myers
i guess you are too young to know the waifu jam
Grayson Torres
thanks, i know some of the shit is a bit lowres and simplistic, but i'll still take all the advice i can get
Andrew Hughes
*the original one ofc, not the repeat ad nauseam attempts
Nathaniel Campbell
We decided the theme, and because of a few shit blogs it's taken a life of it's own. It's shit.
Chase Bailey
is the original lewd jam page creator even still posting?
Aaron Hill
I'm right here. Hello.
Ryan Taylor
Oh fuck. Someone might actually play my game this time. I need an excuse! Yup, they're all normies who I will never cater to with my superior games.
Grayson Turner
Can you change the hashtag from #lewdjam2016 to just #lewdjam. It's more convenient.
And add the community page for discussions.
Easton Reed
seconding a community page, with all the outsiders coming in
Lincoln Allen
nah
Camden Ramirez
the community page is right here guys :^)
Jeremiah Sanders
now featuring portraits
none of the buttons do anything yet though, and I still have to add skills and probably some other stuff
Andrew Howard
>88 people joined DDX >maybe 10 of them post here Can't wait to ignore all the WhoDev games
Joshua Rogers
another enemy. have to add the coconut impact explosion but you get the idea.
Ian Ortiz
some of you guys are okay. dont go to lewd jam in 20 days
Aiden Johnson
>Can you post this on your blog next time. I don't want to read all this bullshit. It's "game development general", not "post only webm and pixel pictures general". Most of my job in the industry was non-graphic, rather about analysis and communication (crowdfunding, community management, etc), so no pictures. I'm posting this stuff here in case I can easily help someone by answering his questions.