First for reminding you not to reply to idea guys.
Christian Reyes
Stop including non-AGDG Jams in the OP thank you.
Adam Rodriguez
;_;
Andrew Kelly
I don't post the game,till sell out to Microsoft for a billion.
Jace Flores
reminder that if your game has combat, you should add the ability to throw your melee weapon, or throw daggers/knives at dudes.
Kevin Walker
Show your progress RIGHT NOW!
Austin Campbell
I'm a sound guy who can think.
I wouldn't collab with someone who hasn't produced finished work already though.
Jonathan Watson
reminder if you allow the player to kill their enemies, they win.
James Barnes
Reminder that if your game has melee combat you should add an option to unscrew your pommel and throw it at the enemy to end him rightly.
Kevin Kelly
New type of slime enemy, this time focused on area denial. I allowed little gaps so it's not a total fuck you if you destroy several near each other and they block off your whole screen.
Adam Campbell
Well obviously I have an idea of how the game will look as well. I dreamed about it. it was PERFECT
Alexander Martinez
Why is this crossed out?
Ian Garcia
are you sure you want that? because my progress looks like this
Christopher Bell
I already have an art guy who can think, it was a general point.
Brandon Lewis
...
Christian Martinez
Retopo done. Pic related is roughly 5k verts. High poly was around 2m.
Next up: Texturing, Weightpainting, Animation.
Anthony Martin
...
Isaac Johnson
Keep feeding the troll pls guys.
It was obvious before and it is even more obvious now.
+ Energy regen works properly now, dodging and sprinting are a more tactical decision(until you get better parts and upgrade your shit etc) + Enemy stop shooting from impossible angles + Minor AI improvements
Things to do till demo day: 1. Model some proper guns 2. Improve AI - stop enemies from clustering 3. Improve AI - Add new attack, Missile barrage 4. Add equipment and stats to the player 5. Add some kind of rating system(either dmc like or a simple Score) 5. Polish shit
Might have to drop point 4 for DD, depending on how much I have to do next week.
Jordan Hughes
why he is wearing a diaper?
Justin Kelly
i removed saber's hair and come up with a new hairstyle i hope this is kinda decent probably too western-like,any feedback appreciated still no gameplay sorry
Nathaniel Foster
I've finished my shader.
Aaron Rogers
Head is too big and legs are too short.
Adam Perry
What? I'm serious. It's my first time posting in this general (I think)
Jaxon Evans
Old people wear diapers. Zombies must have anal leakage problems. Have you never thought about that?
Nathan Ross
You should make sharper edges between the clothes and skin.
Kayden Johnson
...
Camden Mitchell
> >the suit is their skin at this point
If that's what you want to communicate, you'd want to do something like putting visible seams on the hip and waist joints like so (and maybe the rest of the body), otherwise it's just going to look like a leotard that he takes off at the end of the day.
Then again you could always go full anime and have a cutscene where they explicitly explain that the suit is bonded to the skin and have a minor character wonder out loud if cyborgs have dicks or not. And then blood would shoot out of everyone's noses.
Dominic Thompson
Can you aim or the reticle is always locked at the center of the screen?
Owen Price
Consider adding some feedback for when the bullets hit. There's nothing worse than spamming at an enemy and feeling like you're doing nothing.
>Bullet hell >Character's hibox is much smaller than the sprite. >No indication of where the hitbox actually starts.
You need to fix this senpai.
Alexander Davis
I'm learning how to write shaders. So my progress looks like ass right now.
Noah Cox
He said before it's at the tip of the mouse cursor but obviously if he removes that it will be necessary
Josiah Lewis
Post wireframe.
Jaxson Jones
It's 1px on the tip of the mouse. I'll add a visual indicator one of these days.
Owen Martin
Do you have a sound cloud or similar
Logan Hall
rewrote my pathing, works a bit better now :)
Colton Cook
Post gameplay
Nathaniel Wright
>gif
fuck off
Logan Johnson
is that the lesbo from life is strange?
Jacob Bell
>It's 1px on the tip of the mouse. That isn't really intuitive, especially when you're guiding around a big ass sprite. I'd really make the hitbox bigger now if I were you, otherwise you'll probably fuck yourself over later on when you realize that you want to change it and have to redo all the patterns.
Noah Turner
Got a quick question: Can you compile Monogame from terminal in Mac/Linux? Or do you have to use that dirty program it comes with
Easton Butler
Always locked, the mech/camera turn by moving the mouse.
Noted. Would adding the damage numbers and the enemy health bar be enough?
Carter Bailey
Fuck it, fine. Mainly just showing off the three shot burst of the daggers, and slightly tweaked subweapon damages. Mostly everything else is old shit that I'm showing off for the sake of something neat to watch.
Hudson Phillips
Stopped being lazy last night and finally worked on movement. Now I can write a single string and it will parse all of the movements and how long to do each movement.
The webm is just generations of random coordinates. Now to work on quadratic and cubic curves.
Levi Sullivan
sry, its just faster, i have a hotkey tied to gyazo gif
Anthony Anderson
THIC mecha jam
Adrian James
Honestly I love mechs just for their weaponry. No other genre has such fun weapons.
Kevin Myers
Cybernator/assault suits valkan comes to mind, I love how their fists eject shells
Zachary Bennett
Are you the same guy from the other night? I've already explained that 1px hitboxes are the norm in bullet hells. I won't be changing it. The only thing I might do is put a dot on it so there's no confusion.
That'd work.
Austin Lopez
I do (it's nothing special) but I already have two game projects with different teams so I wouldn't work with anyone else unless they were highly competent and going to let me do all the idea-guying. So basically I wouldn't.
Jacob Phillips
alright fair enough, just asked cause I was looking for a sound guy.
Eli Scott
Sure, sound guys are great! Why don't you post your game though if that's the case?
Christopher Reyes
There ya go user.
2late my m8
Actually i could fuck with the low poly mesh but that's like a final correction and no second earlier. Probably doesn't pay off anyway
Gonna do this with texturing. Might be throwing some APEX cloth over that too.Probably not though.
Dylan Jenkins
Well in the future use references. A lot of what you have there shows promise but the proportions are way off.
Justin Garcia
wew
them ribs
Levi Parker
cause it's really mediocre with not a lot to show for it and was planning to stalk your soundcloud til I have something more presentable and then reach out.
Nowhere near the definition of, 'highly competent'. Pic related or the thing earlier in the thread.
I'd also consider hiding the mouse. Doesn't really need a reason to be there when you have a character to guide where it is. This with the visible hitbox would be better than a mouse.
I think the problem is more that i mainly work in ortho view. Not the lack of references. This distorts the view quite a bit. Especially on the head. Not much of a big deal to fix this. Has to be done before animation tho.
Caleb Moore
I'm dicking around in unity. Is it normal to be completely baffled by simple physics? I don't know what the fuck a quadronian is or what sin/cos/tan is for. It feels like it is all guess work and trial and error to make it feel the way I want it to.
Michael Campbell
if you didn't finish grade school, sure
David Morris
Trigonometry is high school arithmetic. Quaternions are more complex but you don't need to understand them to use them as orientations in 3D space.
Henry Young
Well user this isn't the place to be shy about being an amature. Post progress, get feedback and all that. That actually looks pretty similar to something I made a few years ago haha.
I'm pretty sure ortho is what's going to show your proportions the most accurately.
Justin Murphy
>enemies T-pose when they die Why are memedevs always so incompetent?
Carson Morales
>those limited controls Looks fun, mate. I love interesting control schemes.
John Ross
i don't know how to answer
*dick comment about you failing basic education*
or
*a little bit of encouragement and saying it's never too late to learn*
?
Charles Perez
Don't worry gamer, fuckups are in their own way more entertaining to see than actual progress.
see pic related from a while back where i set up the phases wrong and wound up with two phases worth of shooters active at once.
Brayden Ramirez
Sin Cos and Tan are high-school level math. You should learn it.
Basically this gif.
The wavey line on the side is Sin The wavey line on the bottom is Cos The line that fucks off into the sky is Tan
>quadronian You mean quarternion?
Its a way of describing change in 3d space. So if you want an object rotated in 3d space, you apply a quarternion.
But really, if you don't know something you have Google. Even if you can't understand the wikipedia article on the subject, you'll find something that can teach you this shit if only you'd actually go and look for it.
Josiah Green
>someone made a Unity CCG toolkit >no support or word from dev in 2 years >$100
Noah Mitchell
>Its a way of describing a ROTATION in 3d space. Fix'd that for you.
If quarternions are 2 scary 4 you user, convert them into rotational matrices.
Adrian Hill
Working on some popup stuff! Popup before you go to sleep: annoying or necessary?
Ryder Gonzalez
I'm a musician for a fan project that crosses megaman X and my little pony, they haven't been able to find a sprite tile artist, so they're looking for volunteers that can do this style.
If you're interested in being a tile artist for a retro snes game email me at
And I'll forward it to them or give you their email/skype to speak to them directly if you're up to par. I can't give much for examples of the work from the game, we also need someone discreet to avoid a cease adn disist warning/order. But here's some OLD version of the loops I made for the game, I have made roughly 28. soundcloud.com/daydreamanatomy/sets/mlpgameproject
And this outdated demo someone played: youtube.com/watch?v=3CB1pdsosSc (all of the art assets are placeholder obviously, the demo level doesn't exist as far as I know.)
Also it's not a reskin or a rom hack, custom engine, built from the ground up, there are some placeholders from the X series. It is fun to play hte in house beta.
Benjamin Brooks
How do you make a game and not become hated by the playerbase or your peers?
James Johnson
simple, don't interact with them so you effectively don't exist, at that point they can only hate the game
Matthew Campbell
Just don't do anything terrible
Make it work and run properly, don't lie, release updates, avoid social justice topics.
Ryder Walker
>Wikipedia page for math No matter what look for, the wiki page on any concept is the most complicated thing I read about it. I can read any other article and generally grasp it and understand. The wiki page is a completely different beast. I can have a very firm grasp on a topic and go on it's wiki page and still have problems reading it.
Like I just fucking googled, 'addition' and I scroll slightly down and it is being described in sigma notation.
Brayden Russell
Explain your reasoning when making changes. Avoid introducing bugs post-release. Be subtle with your nerfs/buffs. Don't sperg out when someone says they don't like your game.
Brayden Reed
draw a thick line between your interests, social justice, shitposting, literally everything but your game and your game become a ghost that shits out a game and keeps everything in private
Jacob Sullivan
make sure your game uses monochromatic sillhouette graphics only, has awful mechanics and gameplay and instead relies purely on edginess and shock value to get anyone to play it. Make it a game about a recent tragedies or rape or killing toddlers or raping and killing toddlers. Throw a big drama fit about how you're being persecuted for making a game about social justice and exposing society's hypocrisy and then suck a few dicks to get it favorably reviewed
Carter Powell
Don't get defensive and heated over every comment, no matter how stupid. You represent your game and no one cares why you're mad at some cunt.
Communicate with the community regularly. When something goes wrong, no one wants a dev that is completely silent on the matter leaving everyone to wade around in confusion.
Be vocal about why you changed things.
Don't lie and don't blame a shortcoming of the game all the playerbase or potential players. That makes you a cunt with an inflated ego.
Jayden Parker
It's hard to tell from the .webm, but all enemy bullets on-screen are turning into homing gems when you destroy an enemy. If you're struck by a bullet outside of your dash, you either lose up to 20 gems (if you had less than that) or your total number divided by 20. They bounce around the screen and disappear unless you pick them up. Essentially the game isn't about destroying the enemy; it's about timing every dash for the most score.
Jace Thomas
this. be a good dev and supply your fans with what they need