/egg/ - Engineering Games General - Formerly /svgg/

CLANG of the ded edition

Previous ded: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:

Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
>youtube.com/watch?v=7YyxsW_2xmo
Server: NASSzone
IP: nasszone.com:4242

Avorion
>avorion.net/

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: pastebin.com/Tmk14sf2

Factorio:
>factorio.com/
>guide.factorio.com/index.html
>steamcommunity.com/groups/eggtorio

REM:
>www.remproject.wordpress.com
>youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

Machinecraft:
>hrpbk2 wix com / machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: youtube.com/watch?v=iLVnW5exF3Q

Homebrew - Vehicle Sandbox
>store.steampowered.com/app/325420/
>homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>youtube.com/watch?v=n-aG7E9gTNI

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>store.steampowered.com/app/387990/

Robot Arena 2:
>gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>zachtronics.com/kohctpyktop-engineer-of-the-people/

Algodoo:
>algodoo.com/

OP Pastebin for new deds :pastebin.com/4YU2GFPj

Other urls found in this thread:

en.wikipedia.org/wiki/List_of_mathematical_symbols
youtube.com/watch?v=RZXcysU-sY8
youtube.com/watch?v=kLSaA3pO6Bc
wiki.unrealengine.com/Multi-Threading:_How_to_Create_Threads_in_UE4
youtube.com/watch?v=1n-HMSCDYtM
youtube.com/watch?v=KL0udpZQ9y0
youtube.com/watch?v=yci5FuI1ovk
twitter.com/NSFWRedditGif

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3rd for i did another, let it die.

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APPLY CLANG DIRECTLY TO THE CAMERA

if you cunts make four threads at once again I'm going to clang it even more.

Bad timing.

i could do all of them with four terms tho

So, uh
What was that about playercount killing the serb?

The only winning move is not to play :^)

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i can cheat this hold on let me write it down better

infinity is not a number

>so no squaring a number, cube roots, etc

square does not have a number in the symbol

uh lol the parentheses got really fucked up but who cares man you get the point

technically using factorial is cheating because it's a short expression for a series but people seem to use it anyways so i guess that's fine

I didn't square a single number.

you applied a 1/2 exponent to it

oh and if a, b, c or = 0 just let that limit portion be replace with a!, b!, or c!

Rule 2 says I can use any mathematical symbol. That would include this entire list:

en.wikipedia.org/wiki/List_of_mathematical_symbols

The only mathematical symbols not allowed are those with numbers in them. You can write square root without a number.

Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Groups.MyGroups`2.TryReleaseNode(Node node)
at VRage.Groups.MyGroups`2.RecalculateConnectivity(Node parent, Node child)
at VRage.Groups.MyGroups`2.BreakLink(Int64 linkId, TNode parentNode, TNode childNode)
at Sandbox.Game.Entities.MyCubeGridGroups.BreakLink(GridLinkTypeEnum type, Int64 linkId, MyCubeGrid parent, MyCubeGrid child)
at Sandbox.Game.Entities.MyCubeBlock.OnConstraintRemoved(GridLinkTypeEnum type, IMyEntity detachedEntity)
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.Detach()
at VRage.Game.Entity.MyEntity.RaisePhysicsChanged()
at Sandbox.Engine.Physics.MyWeldGroupData.OnNodeRemoved(MyEntity entity)
at VRage.Groups.MyGroups`2.Node.set_m_group(Group value)
at VRage.Groups.MyGroups`2.TryReleaseNode(Node node)
at VRage.Groups.MyGroups`2.RemoveNode(TNode nodeToRemove)
at VRage.Game.Entity.MyEntity.OnRemovedFromScene(Object source)
at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.OnRemovedFromScene(Object source)

Do not use, grind or weld landing gears.

So, my twelve-thousand-block grid with ten large landing gears is not okay? I need them for my welder array to put together my scale replica of Darth Vader's succc palace.

I'm working on making resources moddable, but since it's not something Nick has asked for, things that he has asked for take priority. The framework is done, now I have to work on all the little resource-related tentacles in the code.

It's just like when the definition of a crowbar was referenced in atmospherics, right?

come play factorio 78.108.50.220

come back sov its good now trust me im an engineer

/fog/ is trying to build an overunity machine out of lunchboxes. Can /egg/'s autism solve this conundrum?

>fallout
nobody cares

>watched one punch man
>desire to make some kind of clang punch rising

What happens when you release a bunch of tension on pistons, will they jerk about or just go to their correct position at normal speed?

Is it possible to lock rotors and pistons with timers?

Is it possible to break the lock by force?

is it possible for the thread to not die

>You can tell by the way I use my walk I'm a woman's man

>that webm
I have looked into the face of fear, and been found wanting.

You know that dream where you just can't run away?

>is it possible for autists to have conversations about things in order to keep the thread alive
youtube.com/watch?v=RZXcysU-sY8

>or useless shit like APS missile defense

I like it though, does quite well against massed missiles and requires less space than a large laser system.
Still has the problem it goes kaboom if you sneeze at it though.

Godspeed you magnificent bastard!

P.s. may i suggest a slew of new structures that allow to expend resources in exchange for a increase in growth of other resources?
Example: steel mill takes a bunch of natural and a good amount of fuel, increase Metal growth on a resource zone (the reasoning is that there is a bunch of native cluster of metal, by building a steel mill you can also make use of the ore)
Another thing would be to make crystal growth trays require material feedstock (either natural or metal but metal is more efficient) to produce crystal (it can be used anywhere contrary to the steel mill)
Also biodiesel production, natural->oil at a bad rate (useful if you are oil-starved and you have waay too much natural)

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>Nemet: thanks for the info I might use it but atm I'm pretty busy with work

the light universe and the dark zoneMERGE

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she'll never fly again

Post your oldest.
>8/7/2013
Three weeks before the end of the thunderdome, a whole year before I quit for good.
rip in rip

Introducing the Dauntless, a compact pre-dreadnought styled ship available for less than 16k materials.

Featuring:
>16 m/s top speed
>6 179mm broadsiding HEAT cannons
>Single turret-mounted 873mm HEAP CRAM cannon
>Fully walkable interior

I want you to know that every time I see this picture I make a point of opening it and looking at it for at least 5-10 seconds

>still playing FtD

07.09.2014

Not my first rodeo, but my oldest picture.

26/12/2013

>Not playing superior engineering games

>one resource
>every ship is either a huge juggernaught with 20k blocks worth of weapons or fails at most combat, the main focus of the entire game
>is basically unplayable when doing anything but building aesthetic, useless ships
If this is 'superior', I'd rather be shit.

what if i told you

Multiple resources were a stupid idea.

It's hardly the game's fault if you can only think of

>giant bote
and
>smol bote

Get an imagination, dude.

That looks great. Can you post the lower side too please?

So is there a replacement for Robocraft yet? A vehicle-building multiplayer arena with less shit?

Prepare to be disappointed The bottom is completely flat and featureless.

Seeing as this is my first experiment with a hull of this shape, it works surprisingly well. There was no need for a keel or anything. Very stable and naturally sits at a good depth.

Interesting, thanks. I thought you had some sharp keel or hydrofoil setup or something since it's decently fast.

>the tugboat that hauls Admiral Kuznetsov fat ass arround is more badass than the cruiser itself
Kek this slavs:
youtube.com/watch?v=kLSaA3pO6Bc
Jump to 1:00 to see some h-hot action

It barely sits three metres deep in the water, even with the hydrofoils off. I think tumblehome-style hulls just have a lot of internal volume and buoyancy. Very little boat beneath the water means very little drag, even though it's practically shaped like a brick.

one resource isn't even that big of a deal, it'd be nice to have oil as well too but it's not like it breaks the game

But all the other shit does break it. It's pretty clear Nick doesn't give a shit about making a good game anymore, or at least doesn't care about doing anything past adding/removing random shit that no one's asked for.

Please explain your mindset here. Are you complaining about the detection mechanics? Because they add some extra strategy to ship design, which is always appreciated. And if you don't like the detection mechanics, you can turn them off in the game settings.

Are you complaining about the unified resources? Because the only resource that actually mattered was metal. The other four resources were so abundant that they never limited construction in any way. They were just unnecessary complication.

brb copypasting, because it apparently needs to be copypasted
>let's repeatedly balance towards huge fucking battleships that deliberately exploit glitches that don't fix, then make a campaign specifically meant for low variety, small vessels!
>let's "rebalance" the old cannon system which filled its own low-power niche by making it basically exactly the same as the other system, except more powerful and slower and with higher recoil, again favoring huge systems for huge vessels!
>let's throw literally all of that out the window by making a new weapon system that is stupidly simplistic, uses replenishable resources and completely avoids all defenses!
>let's make a sensor warfare centric update that adds a lot of independent systems that take up a lot of volume right after adding huge, cheap slabs of armor that out-do literally every other armor in the game, but weigh fucking tons, once again favoring enormous vehicles while at the same time kneecapping every previous vehicle
>then let's completely remove logistics and resource management after balancing around it for years, for basically no tangible advantage whatsoever!

/egg/ needs to make its own better version of FtD, how hard can it be?

We'll make it using Unreal engine 4, with multicore support so that the physics runs at a decent speed.

wiki.unrealengine.com/Multi-Threading:_How_to_Create_Threads_in_UE4

Well, seems its not too difficult. A shame UE4's physics are ass.

egg needs its own engine

At least that way we could write it in Fortran and have it run at a decent speed.

Oh cool, so rather than thinking as an individual you're going to copy-paste some other guy's half-baked criticism? Actually think for a moment.

More than half of your criticism revolves around this issue you seem to be having that big ships beat small ships.

I mean, fucking... Yeah, they do. What did you expect?

I would argue that detection mechanics push things back in the opposite direction, as smaller vessels can evade detection from larger ships and pick them apart with stealthy weapons such as torpedoes and missiles. The big ships you keep complaining about simply can't evade detection.

And again, about the resources. If you had actually played the game, you would realise that there was only one material of any actual importance, and it was metal. The other resources were, like I said, unnecessary complication. No point in them existing. They served no purpose.

Natural and oil were always available in excess, crystal was renewable, and scrap was effectively just metal.

And don't talk some bullshit about logistics being removed. You still have to manage fuel and ammunition and move resources between areas and vessels. Anybody with a brain just used the generic "store everything" crates for their five different resources anyway, again removing any point in them being five different resources.

Which SE server are you playing?

Okay, sure, Nick.

I'm okay with resources getting axed, but not to just one. "Raw material" and "Natural oil" would be just fine, but a universal resource basically removes any importance of certain resource spawns and replaces it with basic fucking attrition. Need more fuel for your ships? Just make another refinery on top of a magical fucking universal resource. Need more AI components? Flip a switch and let it gather the magical fucking universal resource instead of magically turning it into oil, instead.
It can pass on a crunch point of perspective, but holy shit is it fucking stupid from a fluff viewpoint.

Neetfleet

youtube.com/watch?v=1n-HMSCDYtM

wad da fug

I think the main issue I have with the game having multiple resources is that there's not multiple ways to gather them.

Re-adding oil would be a good idea, but only if you had to go to special oil-only resource zones to gather it. If collecting oil is just a matter of placing a block which is basically identical to the other resource-gathering block, then there's no point in having it in the game.

But you know what would be even better?
Four resources.
One, "natural resources". It can be gathered only on land, and takes up wood and part of scraps, possibly even a catalyst in the oil conversion process.
Two, "ores". Can be gathered both in the ocean and on land, used for metals and part of circuitry, as well as manufacturing scrap and ammo.
Three, "natural oil." Can only be gathered in sea, can be manufactured into fuel and ammo.
Four, "scrap". Can only be manufactured, cannot be harvested anywhere in the world except enemy and your own ships. Makes up the majority of advanced components, including really heavy armor.

Fucking solved.
The problem with the original resource system that literally all of them could be just mined in some ambiguous circle in the middle of the sea, which is kind of dumb. By simply forcing the player to expand just to be able to get all the necessary resources, logistics would actually fucking matter. That way, having land territory will matter even if you don't make a lot of wooden ships - you need it to create fuel. And you can't go fully land-dwelling, either, because then you'll have no fuel at all.

I want to believe that safety lock make this possible.

kek

>it's the same guy that when gets a negative reply calls the poster nick EVERY TIME
This is dangerously close to the Will smith poster on animal crossing general.
>inb4 t. nick

Okay.

... according to Keen physics, if an object pulls another obect, they both fly off at 10 m/s once joined and any attached thrusters on either grid turn off permanently, so there is no dampening.

Fucking fine then, no shifting thrusterpods for a colony support ship.

>tfw mounting dorsal thrusters looks anal and stern landings make for shit ship designs

Fuck this gay space.

>tfw giving up on /egg/ing to make a cash shop mobage with game design friend and his colleagues

>a cash shop mobage

The problem with ftd is you have to read a 30 page dissertation on autism to understand the menus.

>not liking reading 30 page dissertations on autism

who /schwartz sensitive/ here?

Spaceballs: The Folkbuss

LONESTAR!

FACTORIO 0.14.1, EU, NO MODS, 24/7
78.108.50.220

Come join up, test the new amazing netcode, pirate friendly, talk about what mods I should host at some point.

Currently thinking of hosting a bob's mods server. Thoughts? I hear the mod is convoluted as hell.

>bob's mod
JESUS FUCKING CHRIST NO

youtube.com/watch?v=KL0udpZQ9y0

ARE YOU HURT?

what port?i cant connect

No port, says unknown packet in console
Are you on 0.14 by any chance and not 0.14.1?

Is that yours, Mandalore? If so, I think I can accept you into the faction.

robot bullying is wrong

youtube.com/watch?v=yci5FuI1ovk

At first I thought this was gonna be boring, then they started throwing shit at their roberts.

Yep, it's mine. Approve my faction application next time you're online pls.

>Pentti Haikonen neural architecture will become a world standard because somebody a few years ago needed something to keep /egg/ from sliding off to page ten

>bob's mod
Go for it and add Angel's too

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Be careful with meme magic, anons. We lost the Warbros last time it happened.

I am just afraid that other people might be more numerous than us, user.