/agdg/ - Amateur Game Dev General

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/qRHNpCbZ

>Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

gen.lib.rus.ec/search.php?req=Learning C# programming with unity alex okita&lg_topic=libgen&open=0&view=simple&res=25&phrase=1&column=def
strawpoll.me/11134643
usb.org/developers/logo_license/
strawpoll.me/11130414
itch.io/jam/agdg-lewd-jam
hairstylesweekly.com/japanese-hairstyles-gallery/
youtube.com/watch?v=mI7eYXMJ5eI
youtube.com/watch?v=XTte01kdG_k
twitter.com/NSFWRedditImage

Re-posting just in case someone can help me:

I am having a problem with GM:S (no surprise right?). I want to pause the game and show the screen frozen. I am doing this by taking a screenshot (screen_save) of the current game window, creating a sprite from it (sprite_add) and then deactivating everything. I then draw the sprite to the screen and then put my menus and stuff over it.
This works FINE in it's native resolution. If I increase the viewport the resulting screen shot sprite is too large and I only get a corner of it covering the screen. I am manually getting around this by changing the sprite size via draw_sprite_ext and altering the 0,0 x/y scale to be .5

The problem with this is that I can never let the game have a "full screen" option even keeping aspect ratio because I don't KNOW what the resulting size will be and so cannot alter the x/y scaling of the draw_sprite_ext command for a proper pause screen.

Is there a better way to do this? I tried to use surfaces but all I ever got was a black screen. All my other sprite draw instances stretch and resize properly whenever I change resolution so I cannot understand why the screenshot refuses to do the same.

>I am doing this by taking a screenshot (screen_save) of the current game window, creating a sprite from it (sprite_add) and then deactivating everything. I then draw the sprite to the screen and then put my menus and stuff over it.

wrong way of doing it already.
relearn how to pause a game.

Best way to learn C# while using Unity?

gen.lib.rus.ec/search.php?req=Learning C# programming with unity alex okita&lg_topic=libgen&open=0&view=simple&res=25&phrase=1&column=def

can you show the error?

I revised the genki girl's design a bit.

My gf is pregnant delete my life.

It's the current year, just get an abortion dipshit.

Does anyone have examples of modern design docs? Preferably less high concept and more technical.

Nice improvement, thank you for taking feedback into account.

lel nice

>I'm leery of using the actual USB logo
Any particular reason?
>the warnings look like an edgy version of the biohazard symbol
It was an attempt to have a "computerized" biohazard symbol- I mean, the game is essentially an infection game but based around computer infection instead. At any rate, when I googled "Virus logo" to get an idea of what would immediately make people think of viruses, biohazard logos were all over the place.

The spacing on the network circle is definitely off. I somehow fucked up the transform.

Got health and stamina bars working
My question is in-game I've idiomized these two bars as "Grit" and "Pluck" respectively - will I ever be able to get that across in the game or will players always call it HP and Stamina?

>Nice improvement,
Thanks that's a relief, I wasn't feeling that one completely so someone pointing it out reaffirmed it.

I'm more of a video man man

Do you need a video tutorial on how to Google stuff?

My game is literally text and squares and shit right now but the best way I can describe it is pic related. When it is at the native resolution of 640x480 (it is a shmup) the pause screen shot fits the screen perfectly. When I increase it by x2 (1280x960) the same code takes what is in the red section of the picture and shows it across the entire screen zoomed in. This is alleviated if I include code that checks what resolution you have picked in options and then (in the case of x2) changes the x/y scaling of the draw_sprite_ext command to be .5 instead of 1. At x3 I have to do something like .3333 to get it to look right. But my issue is that if I have to manually account for each of these cases I can't really have a full screen option since I won't know what resolution it is being scaled to.

made a thing where if the player is running he will perform a small hop when falling off ledges so he can clear gaps etc.

somebody make my game for me please

That would be grand.

pretty cute

What is inherently wrong with the method? It is one that is actually recommended on the official forums for Yoyogames and as far as pausing and unpausing goes it works flawlessly. It wouldn't be an issue if it wasn't for my desire to use the screenshot. I don't want to player to pause in a shmup and not see what the current situation is when the unpause it causing potential rage death because they forgot a bullet was 10 pixels to the left and coming at a dead angle for their hitbox.

strawpoll.me/11134643

came up with some designs for my rat enemies.

>Any particular reason?
It feels out of place to me to use something so specific/real and it's trademarked.
usb.org/developers/logo_license/
I feel the same way about the Bitcoin symbol and would personally prefer fantasy currency even though I know BTC has been used in games before.

The icons are a good start but I think you should iterate on them. They don't have a consistency in design language. Again, using the thumbnail you can see how much bolder the right icons are compared to the left. Icons should be easily distinguishable and some of them are too cluttered.

Replace 4 with Guts' armor and I'm sold

I like all of them

Which inventory is best inventory?
strawpoll.me/11130414

I hope you all have been working hard on your demos for demo day 10 everybody.

I finished early on my original goal (working control map UI), so I added a few more quick goals for me to achieve this weekend.
This is for Ball Run by the way.
I can't wait to finish this game so I can work on some kind of adventure game tþh

>post progress here weekly, everyone says encouraging things
>dev hard, be close enough to get on greenlight
>post link to greenlight on agdg, everyone jumps on the hate wagon and votes no
Fuck you guys, seriously. This community is so fucking toxic. Full of immature /b/tards and r9k faggots who have never seen a boob in their life. Good bye. And to those of you who aren't hopeless shitposters -- You can do it!

where's your game asshole

I'm trying to keep it based in the real world, and most of the things that you're able to do are based off of real malware. I'm going to try to use the USB logo if I can because it's so identifyable, but I'll have to check up on that (I've seen it used all over the place in software so I'm sure that there's some way to use it).
I definitely agree that the designs don't flow as well as they could, but... the fact of the matter is, I'm not a designer and I only have so much time to spend designing the GUI. I'll definitely work on these some more to make them look better, but I seriously doubt that I'm going to get seriously consistent language because this is my first time using illustrator or designing anything
thanks user

>make up fake stories
>post them on /agdg/
why does he do this?

What sort of lewd game should I make?

I'm a no talent hack.

/agdg/ is supportive of their devs if they're not shit.

Sit on that.

Phil Fish is that you?

Are you that nigger who literally no one had ever heard of or ever saw progress from who randomly posted their game here for us to greenlight for you?

fuck this post was meant for this person:

>/agdg/ is supportive of their devs if they're not shit.
>mfw /agdg/ supported me

atleast youre not this fucking loser

You don't need a lawyer, a contract lawyer is only for the purpose of making a contract that cannot be broken easily. Considering the scope of the average project and the fact that the average person is not trying to cheat you, they're just lazy and get bored of your project and have no accountability to worry about.

We have laws governing e-signatures and essentially any electronic signature has the same weight as physical signature in all facet. Simply sending them an email and having them respond, okay is technically a contract. Not a very good one, but a contract nontheless.

You should write up a document, detailing the parties involved, the promises, and elaborate on any important information of that promise.

If you are paying someone, how much are you paying them?
If you pay someone when they finish a song for you, what defines, 'a finished song'.
Who owns the song? What can both parties do with said song?

For example, the developer is paying the artist for the song, so he owns the song. Can the artist put that song on his portfolio? Can he link to the song and say he made it? Can the artist recycle the song for future projects or other clients?

Once you have written out terms, send them the digital contract and have them print it out and sign it and send it back.

For the most part, even though it is legally binding, you cannot actually confront most people about it. Indie projects are usually made by relatively new people using accounts that don't leave much trails. If they disappear from your project how will you confront them? Their email is probably not connected to any address and it is not worth going into an investigation over it. They could literally just come back with a new email. However it does protect you from people stealing your work, since your work is tied to the contract/project.

Real agdg jam:
itch.io/jam/agdg-lewd-jam

You should never ask agdg for help. If you spend enough time here you'll know that, if you don't, then you're kind of a dick for asking help from people you don't know.

The last person I remember who tried using agdg for greenlight votes was gogem and it didn't help him either.

No problem, glad you're receptive. I can understand wanting to go for realism if you've based other parts of your game on it; I don't really know what your game is unless it's the one with the terminal and hacking. Shit takes practice and it doesn't look like it's your first time using AI so you're off to a good start. Definitely not something to get too hung up on.

maybe you should have made good games like me

A bit of progress. It took longer than it should have to get cappy working.

I hope I can have something ready for demo day.

Cute!

wheres the supposed porn at?

>posts weekly progress.
>dev hard to get game on green light.
>agdg jumps on a hate wagon.

This is bullshit. If you are well known here and post weekly progress AGDG wouldn't attack you for no reason. People like Danny, Rotate, and Gogem are usually just for the fact that they're well know shitposters and dramafags. Also whodevs are attacked because one day you just finish your game out of the blue without making a single progress post, or being part of the community.

We even look forward to that guys Chinese Dora game being made by a simp for his GF.

The way you did the shield 2 and 3 with the intersection tool is really sloppy. Redo those without the intersection aritfacts when you have a chance. You can simplify shield 3 as well, remove the border from the inner shield, and maybe even making the inner shield be a full shield.

Crossed usb sticks icon might be clearer if the angle between the two sticks (on the top) is 90 degrees or 120 degrees, instead of 60 degrees.

There is room in the networking progression for a single computer icon, or a paired computer icon, if either of those makes sense as an upgrade.

Besides that, these are all cleanly designed. gj!

What's the best software to use to make a 2D RPG? I was thinking RPG Maker, but I don't want to limit myself, so I was also thinking Unity.

It's becoming less lewd as development goes along. It is difficult to figure out how to incorporate it into the gameplay. Also I'm a bad artist as the gif can attest.

just speaking as an artist, anything but gamemaker honestly

>Get stuck on an issue for 2 hours
>go fap instead
>come back and solve the issue within 15 minutes

Technically you can do anything but nothing clears your mind like fapping. Fapping is like a programming palette cleanser.

You just know Kirby is hiding a fucking monster sized cock between his legs

Look at that face, that's the face of a man who is packing heat

Depends on the mechanics.

If you want to make a 2d RPG with tradition RPG mechanics very quickly, RPG Maker is the tool for you.

>weekly
consider this:
There are other anons who also come to the thread weekly, but on different days, or even different hours. They will NEVER see you post. to them, you are a whodev and they feel validated in shitting on your game.

Also if you are leading up to a shill link, try maybe posting a little bit more often leading up to it? Are you the guy with the generic platformer?

>avid C++ programmer/3d modeler
>get unreal engine
>basic blank project is 200+mb
>no idea of what to make

>no idea how random world generation or tile-based game stuff would work
>component-based design

If I wrote a game that used randomly generated 2d tiles and actors that "sample" the current tile that it is on for if its lava or ice or whatever where would the code be at?

Is it some "world generation" actor that just spawns a bunch of "tile" prefabs at spawn?

Is it in the gamemode code?

How the fuck is it organized because unreal engine updates so much and tutorials are getting outdated so quickly

It's my version of half a bottle of NyQuil personally.

Ok got the second bullet point done.
Had the code halfway set up already though so that's why it didn't take me that long.

Thanks! I'll work it into the icons next time I go around making more.
The game is RootKit, it's essentially plague inc but with actual game elements.

Thanks, user!
I tried a 90 degree crossing with the sticks initially, but because of the icon container it looked super weird and the actual USB drives themselves had to be much smaller than most other logo's content. Unfortunately while additional network logos would be easy, with their current implementation it'd just break the game.

Definitely agree with you on the shields, those were very temporary other than the general idea

Getting horns and ears and other head stuffs is going to be a bitch to get playing nice with multiple hairstyles. Gameplay soon(?)

What hairstyles should I put in?

>If you are well known here and post weekly progress AGDG wouldn't attack you for no reason.
You serious? NEETdev is an example of a dev who has solidified himself here and still had nodevs from agdg giving him snarky replies and comments and downvotes on greenlight.

With agdg you lose. The only variable is how much negativity you can attract from this place. If you're lucky the damage is minimal.

Only if you let shitposters get to you. Take Pantsuharvest for example.

hime and short hairs like these hairstylesweekly.com/japanese-hairstyles-gallery/

don't forget glasses!

pls

>hairstylesweekly.com/japanese-hairstyles-gallery/
weebs are pretty sad t b h

...

DiGiannantonio

These are just some of the ways you can and will trigger agdg into attacking you.

>making a pixel art game
>making a low poly/untextured (memepoly) 3d game
>making a 'meme' game
>making a game with the 'wrong' engine
>being on kickstarter
>being on patreon
>being on greenlight
>not posting often enough (whodev status)
>posting too often (attention whore)
>being a namefag (attention whore)
>belonging to any of the chatrooms (faggot)
>being present on any other website (normie)
>in any way shape or form ignoring or rejecting 'advice' and 'feedback'
>in any way shape or form making a game that can be construed as a ____ clone

Picture brought to you in memory of Willy Wonka (RIP)

you forgot

>having an impressive game
they will praise you at first, but over time people will start to hate on you

you forgot to attach a pic of recent progress you've made in your game

>spent three days drawing wood
>can't stop drawing wood
>fuckin' love wood

I want to do stuff like weapon upgrades, custom menus, alignment checks, stuff like that. I remember not being able to easily do that in RPG Maker.

...

Man I just wish that when I posted progress pics of my game that people would actually comment on them instead of just feeding into ~the drama of the now~ instead

>you forgot
>>having an impressive game
I suppose that's true. Hard to prove that one though because agdg doesn't make posts admitting to jeaousy, they will instead find another way to pigeonhole an impressive game as one that offends the above mentioned regulations heretofore and thereunder.

You really need to just ignore shitposting nodevs and take the actual criticisms/praise to heart.

Bullet point #3 - Done!

Was my post not clear enough?

youtube.com/watch?v=mI7eYXMJ5eI

but really, the amount of uncompatible stuff that changes between engine versions is pretty minimal and I would expect if you're capable of making a game, you're capable of doing a 4.8 tutorial in 4.13

post dev music
youtube.com/watch?v=XTte01kdG_k

All incredibly easy in RPG maker.

It's a limiting system, but all of that is easy shit you can do in it.

Mundane progress is still progress
Revamped my platform code, now they can rotate as they move, have a scaling easing property, wait for players at once end or squash them and turn around

the mc placeholder is my favorite graphic in this

It's easy to ignore shitposting nodevs. The problem here is that they won't ignore you if you trigger them in any way.

Instead of changing the size of the actual sprites, why not just draw everything at 1x res and then use view port manipulation to multiply the size of the screen? Then, you'll never have to worry about resizing anything ever again.

...

how have you utilized machine learning techniques in your game?

Following this, I've done some tutorials and the only outdated parts were very minor. Either I was able to figure out the workaround from searching or someone posted help in the comments.

Not sure if I could make it to demo day 10. I feel like I could if I specifically make a list of things I need before DD and just fuck everything else.

I'm also sure my code would look like a trainwreck if I did that.

better then that

I literally don't understand any of that

>tfw shit

When allowing the player to change the game resolution in the options menu I am making use of the window_set_size function. I was under the impression that this was changing the view_ports themselves as no where else in my code do I manually change the size of sprites besides scaling text when needed and the pause screenshot to get around the messed up zoom in. Everything by default is 640x480 view in room and 640x480 port on screen.

unless you're developing some great ai and plan to do the "machine learning" prior to the game, machine learning is rather useless. you need a database on which to do the learning, and another database on which to do the testing, prior to shipping.
stop trying to look cool by posting about math you don't understand, pleb

t. your math senpai

alright im gonna try and get some sleep, heres some progress

that other user inspired us to give some of the rat baddies flutes to buff the other rats. so thanks for that

Last bullet point
I know exactly what you mean. I'll probably have to look over my code in the morning to be honest. Just look at the last bit of this webm.

and here we have an example of how to be fucking useless

How did you get good at art, user?

Don't tell me you're relying on an artist for your game. Don't you know that all artists just steal money and run?

you madman

There's only one way to get good at art.
Practice. Lots and lots and lots of practice