I think I'm going to upload my game regardless of its state
Chase Turner
That jam has nothing to do with adgd
Ayden Edwards
I need lewd game ideas.
I'll pay you back in shitty pixel art lewds
Dylan Bennett
It's zoomed out twice as much as it was before, do you think this is good or too far out now?
Thank you!!
Xavier Morales
if you're a programmer looking for an artist, post some of your code and let's talk
Ryder Harris
>Exposing my code in public to a stranger.
W-what kind of programmer do you think I am?~
Jackson Davis
repostan'
yes, what art do you do? do you have a degree or are you working on one? how long have you been doing art? what sort of commitment do you expect? what sort of commitment can you guarantee? do you expect to be paid?
Evan Cruz
a low rent one with no standards, now open up, slut~
Luke Parker
You play as a lewd storekeeper. The store can either be lewd merchandise or it's normal merchandise and you just happen to be a lewd girl, whichever you prefer. Spend the day selling things and restocking. At the end of the day you take a lewd bath after all that hard work.
Jeremiah Clark
So I personally like 5 the most for the ears, and it got three votes so that's good enough for me. For now we'll be going with those. Now here are some eye styles.
Evan Ross
>haven't work on my game for over a month >still get a new tumblr follower almost every day
i dont want to let them down but i still have almost no motivation
Connor Scott
LEFT!
Josiah Smith
>2016 >engine dev
Jace Cruz
>motivation That's the problem user. Motivation is not reliable, it only comes in small bursts and you have no control over it. You have to force yourself to dev. Open up that game and add something, even if it's small and non-important. Adding small things might set off motivation to make some bigger progress, but even if it doesn't you're still making progress. Don't be afraid that this will burn you out or something, because it wont, if you ever need time away from the game you can still do that, so there's no risk of burn out.
Exercise and healthier eating can also help motivation, if you don't already do those.
Jackson Wood
>filename >2016
Xavier Rodriguez
Is goglam still becoming literally insane narcissism shitposter, or was that confirmed someone else?
Hudson Garcia
I was planning on trolling agdg by recording some obscure snes platformer and pass it as mine, but then I got lazy.
maybe someone can do it for me.
Levi Hill
This is good advice. I have very much found motivation to be a "snowball effect". You start off with non, and the more you stick with it, the more motivation you get. Sometimes your snowball hits a tree (like running into a bug that takes you a week to fix) which demotivates you, but you just gotta start another snowball. Sounds like cheesy reddit-tier advice, but it's the truth - at least for me.
Hunter Miller
i remember that meem
Jace Bailey
ok
Mason Brown
that's not true
Owen White
...
Caleb Scott
Definitely looks better, but you might be restricted in what you can fit in due to the tile size. A smaller size would give you a little more flexibility in design.
Justin Foster
Are you gonna to reply to yourself posting a GM screenshot and then say "No thanks gl with GM m8" to yourself once again right?
David Flores
you know that might actually work if it was a hubless tread
Christopher Peterson
Can you get those on the asset store?
Aiden Morales
I'm guessing that's a meme around here, but no, if I'm going to get involved in a project I like to know how it's being made
Aiden Myers
Good one engie. Say, where's your game?
Oh...
Ian Perez
>I don't know what friction is
Evan Powell
Not all "engies" are rotatedev you schizoid freak.
>implemented both Windows API for windows and SFML as a fallback >using SFML is fucking garbage
Jack Hughes
what is this crap
Hunter Diaz
>implemented both Windows API for windows and SFML as a fallback Sounds really dumb. Just use glfw if you need a cross-platform window.
Jayden Hill
The reason for my own windowing system is to avoid bloated APIs like SFML and GLFW
Austin Garcia
remember to start doing cardio and lifthing.
Caleb Richardson
The planet having a really dark shadow but everything else is really bright looks off. Otherwise it's looking good.
Jonathan Sanchez
>cardio
ummmmm lol???
Jose Flores
GLFW isn't bloated, though. It's got some strange design decisions, but definitely no cruft.
Anthony Jones
>glfw >bloat It's the least bloated. You'll end up with something slightly more lightweight and probably much more buggy than glfw since it's been tested over a long time.
Jordan Scott
>SFML is fucking garbage SFML is great shut your whore mouth
Zachary Myers
>you should use isKeyPressed instead of Events ;}
Brayden Allen
every time I see SFML I read it as Source Film Maker Language
Landon Robinson
It is, absolutely nothing in there mentions AGDG. I don't know why it still goes in the OP.
Anthony Garcia
I have this bullet script to detect collisions in GM:S, but it hangs the application when firing bullets to the left. Any ideas?
///Bullet collision if(vspd
Aiden Myers
>not doing SDL You fucked up.
Logan Phillips
Any good blueprint tutorials? I'm retarded.
Also animation for vidya.
Anthony Baker
>engie still crying about lewd jam not being agdg You don't even have a game...
Jackson Thompson
SDL is better
Kayden Nelson
If the application doesn't crash and instead hangs then the error is a loop.
Bentley Martin
don't look at their official website or youtube
James Garcia
get in discord
Luke Baker
Well no shit, I asked what was wrong with the code, not why it hangs instead of crashes.
Nolan Reyes
Has the cuckjam creator even made one?
Levi Kelly
i'm not sure what your point is
doesn't mean that SFML still isn't great
Robert Miller
...
Chase Jackson
You need to use a function that checks if a key is pressed every tick rather than relying on the window's event system to handle key pressed.
Josiah Collins
Sorry, I assumed you were a native English speaker. The lines of code in your while loop are wrong.
Christian Flores
buddy, input handling will never be your bottleneck
>this salt factory that keeps removing the lewd jam from the OP
Christian James
My code is working roughly. How does one lubricate their code?
Hudson Cruz
Gee, thanks captain obvious! I would have never guessed that my loop was the culprit!
I asked what was wrong with it, not why. You fucking moron.
Austin Adams
I want to give the player a new weapon every 10,000 points. My score variable goes up by different amounts, so it's possible that it will, for example, go from 9,000 to 11,000 and skip 10,000, which means I can't check if score % 10,000 == 0. What should I do instead? I know I can make a "hiddenScore" variable and increase it just like score, and check if it's greater than or equal to 10,000, then reset it to 0. Is there a better way?
Evan Cox
I found the best way is to "group" related variables. For example, if you have an "X" and "Y" variable that tell the coordinates of something - instead use a Vector2 type (or create one yourself from a structure). Even if it's only used once and seems like a waste of time now - if you come back and read it later it will be much more obvious as to what's going on.
Josiah Kelly
I would say it's probably just people copy pasting the previous thread but that implies that it's impossible for a single person to camp out in agdg all day just so they can make the new threads. It's not only possible, it's likely.
Colton Walker
score / 10000 == 0 depending on your language, you might have to truncate
Jaxon Robinson
First check if the score is over 10,000. If it is, give the player the weapon. Then subtract the total score from 10,000 (so in this case, 11,000 - 10,000 = 1,000) and make that your new score total.
Hunter Ortiz
void increaseScore(int delta) { int prevScore = score; score += delta; if (floor(score/10000) != floor(prevScore/10000)) { giveWeapon(); } }
Mason Rodriguez
>x += lengthdir_x(1, sign(hspd)); >y += lengthdir_y(1, sign(vspd)); I'm pretty sure you just want: >x += sign(hspd); >y += sign(vspd); lengthdir is trigonometry.
Andrew Moore
All of it. The whole loop. Everything between { and } is entered incorrectly.
If you know where the error is, problem solve your own damn code. No one owes you an answer, the documentation is there for a reason.
Jacob Turner
WHY WONT MY MESH FOLLOW MY SKELETON IN BLENDER.
I have "With Automatic Weights" on
Andrew Gomez
He's using the functions incorrectly, but what I imagine he's trying to do is have the bullet move 1 pixel at a time to avoid possible over shooting.
Austin Rodriguez
I started doing cardio about a week ago, worked my way up to 60 mins daily burning about 450 calories. Programming is harder, answers don't just pop out inherently anymore, but I also stopped coffee and started supplementing my calories with candy, so its unknowable which factor is harming my dev
Nicholas Lewis
>With Automatic Weights Depending on the issue that might be what's causing it if you didn't actually check to see where it assigned the weights and to what.
Henry Perry
i know what you're referring to. i maintain that it will never be a bottleneck. what is your issue again? you don't like having two different options?
Liam Sanders
how the fuck do you art tilesets ;_;
Ryder Scott
I can see why since the jam is pretty much something completely separate from agdg.
Henry Flores
Wait, no you don't. You want to get the direction from your hspd and vspd, and move along that. >d = point_direction(0, 0, hspd, vspd); >x += lengthdir_x(1, d); >y += lengthdir_y(1, d);
Yeah, I figured that, but that specific code I gave will only work for 8-directional shooting. Not sure how the fuck it's working for him at all.
OP, if it's only shooting left and right, you can just use "x += sign(hspd)".
Isaac Rodriguez
One day even phones will be too powerful for optimization to matter. What then? Will all programmers just make spaghetti code?
Aaron Bennett
>bottleneck >when it's not even a bottleneck problem Are you new?
Ryan Thomas
Where do I check to see where it assigned the weights and to what?
Jeremiah Scott
Spaghetti code has far worse effects than just performance. It makes code impossible to maintain, it makes it buggy.
Sebastian Young
did you link it properly? read the manual
Jack Ward
I don't have a game
Carson Collins
Programmers will make spaghetti code regardless.
Blake Brooks
let me guess, oop?
Luke Gutierrez
>Will all programmers just make spaghetti code?
This is pretty much already the case though. Even people who think they aren't making spaghetti code, probably are. It's not an easy thing to get right when your program or vidya becomes very large.
Wyatt Kelly
Am I making game right?
Austin Jones
He's on the right track. I think it's just that the arguments are wrong. lengthdir functions need an angle, not a speed. With that sign(), his bullet is always going to be going right.
What he needs to do is. var angle = point_direction(bullet, target); x += lengthdir_x(1, angle); y + = lengthdir_y(1, angle);
Caleb Cooper
It was made here, like 4 days after space jam ended. It's loosely connected
Parker Evans
That's the code I just wrote.
Anthony Hernandez
you apparently have issue with the fact that sfml offers two different ways of handling keyboard input i cannot for the life of me understand why you might have this issue, so i thought that you might be worried about the performance hit sfml might take by making these two options available, but that would be silly be any such "hit" would be neglibible so what is your problem? are you just shitposting?