I honestly don't know what to work on next. probably all I'll have ready for demo-day is a functional room selection menu.
So either it's: >work on a few furniture/decorations for rooms >work on the menu
Wyatt Powell
You are doing a roguelike right? How many direction sprites are you planning? And will you be doing tile transitions?
Juan Scott
Posting again in case the From The Black Lands dev is still on.
I put your dude in TUSSLE. Step 1 of /agdg/ Smash Bros begins.
Gabriel Kelly
Snow doesn't pile up in tiny piles like that. It collects in corners and against walls.
Left side of pic related is a really rough shape, try googling "snowed in log cabins" or "snowdrift" for more.
Sebastian Reed
Some minor adjustments
Hunter James
You may look cute, but your behavior is a disgrace to trannies everywhere. I bet Depressed Trap Dev is hotter than you and would floor your ass in a catfat STAY STRAY SNAKES
Ryan Bell
Some airlines are called jet planes, usually smaller in size and short term flights that get people to another close by state/city in only a few hours, have jet engines, these will free fall with complete engine failure. Air planes are larger and will glide in the even of engine failure.
why don't you you meet up with rotate for some hot tranny on faggot action
Dylan Evans
...
Grayson Stewart
Oh, I see I realized there was a roof over the part, so I got rid of the snow bank Does this look any better?
Gabriel Roberts
I've got a box but I'm not sure what's going in it yet other than a bunch of trolls. I was originally thinking a simple maze but it's really annoying to position all the pieces
Colton Perry
At last we can have our aggydaggy Bros. Melee. It's going to be modeled after Melee, right?
Angel Howard
i have a bf and i'm not a tranny i'm a dev please leave it at that
Jordan Lee
that's backwards. more snow will collect on the inner corners.
it's ok to have the snow higher on one side of the building to simulate the wind.
Juan Russell
mixels eww lol
Parker Jenkins
It's a resource management rogue-like. At no point do you have open character movement. You add rooms onto a massive witch's hut/wizard's tower/manor and make decisions on events brought to you each turn to get resources.
I have a design document to explain further, but the idea to get is it is turn based and resource management. The game is a large part just base building.
Jeremiah Sanders
I wish UE4's BP editor was as easy to use as their level editor jesus.
Daniel Walker
and another thing: put some more snow on the roof, right now it looks like a white roof.
Brody Cook
You're one to talk fuckboi.
John Garcia
Will I be able to add a 3d character? once I actually get a demo out for aggydaggy to play, I'd love to port my character in your one day. would be fun as fuck.
Aiden Perez
trans are just faggots who need to be erased.
Samuel Walker
I've been putting off modeling the head because I don't quite know if it'd be worth making it so I can animate it or not... I suppose I could always add that in later on, though.
Camden Johnson
This doesn't sound like a roguelike at all.
Jace Green
In this day and age, Call of Duty is a roguelike.
Logan Hall
It's actually fully customizable. You can set the engine to be like any smash you want.
Default is kind of a mashup of the best parts of all worlds.
The game's all about adding crazy things from all sorts of games. Mixels are kind of the theme.
Not for a while. The game's built in Pygame.
Caleb Flores
It has rogue-like elements.
Randomly generated events, permanent death, and other things. It's a non action-rpg rogue-like? If that makes sense at all.
Jaxson Reed
is pygame really fast enough for a fighting game?
Brayden Nguyen
Make the head a knight helmet, easy to model, no facial expressions needed.
Body is looking good.
Cooper Nguyen
Are you sure? Even if there's a roof? I'm going to work on detailing the roof later still haven't worked out a decent snow cluster texture I appreciate the feedback!
Justin Hernandez
Just Donkey Kong Country it then.
Gavin James
To add to this. I honestly thought the only thing defining rogue like were random events to differentiate "runs" and permanent death, but reading the wikipedia article it seems super specific.
John Peterson
Not really, but I'm hacking the fuck out of it. Hoping to do some OpenGL stuff to speed things up.
A possibility, that's how the stages are done.
Parker Sullivan
Well, "roguelike" comes from a specific game. It was called Rogue. You can download it and play it and compare it to modern roguelikes.
Easton Cruz
randomization and permadeath are probably slightly less important than it being a grid-based, turn-based dungeon crawler
Christian Allen
Have you considered adding a few icicles here and there? Do it moderately.
Dylan Smith
Lots of non-roguelike games have random generation, permanent death, and other things.
A roguelike is more defined by controlling one character in a level, having non-modal combat, and being step/turn based.
Kayden Bennett
What does that even mean?
David Torres
Funny that you say to do that. He has a SPACE helmet that I'm basing off of a knight/spartan design.
Thanks, by the way.
Joshua Butler
3D Models as sprites, basically screengrabbing the animations and putting them in a 2D game.
Isaac Sullivan
That's what it should mean but the genre name has been abused so badly it holds very little meaning.
Jackson Rodriguez
I have no idea what genre my game is then. Everything was a lie from the start. SHUT IT DOWN.
Brayden Green
What If I take stills of the character and make them sprites out of the 3d model like Lethal League
i don't even know what her game is i was just meming lol lemme see
Austin Gray
What makes a game comfy?
How do you make a game that's comfy without making it boring?
Logan Diaz
How can I make gold look convincingly golden in a limited number of pixels? (not like Atari or NES levels of limited, but mobile or handheld or 16-bit-ish)
Use a gold, brown/orange and white color palette. Use white for reflections.
Noah Long
literally does not matter a roguelike is any game that uses the rng to make content the player sees
Colton Gomez
For reference
Aaron King
I like it
Austin Martinez
I can't wait to meetup with you
Caleb Williams
I don't
Xavier Diaz
packed with action outside comfy enviroments?just an idea i am not sure myself user >that pic be a nodev forever and reach that quality lets say in 2 years or be a yesdev with shitty placeholders,what a dilemma
Dominic Wood
no stress good and relaxing music comfy art like in your picture gameplay that is somewhat passive but has strategy so it's not boring
Christian Gray
rotating neko girl is qt the grass texture has a square patch of pixel, fix it
Jayden Torres
I've been doing a lot of looking into this exact thing, actually, and I've come to these following elements:
AESTHETICALLY: 1) Warmth given validation by contrast - A firelit cabin in a snowstorm - A gentle guide to keep you company through a confusing world 2) Invoke solitude without the appearance of aloneness. - a sense of a pocket in time, what it was like to wake up in the middle of the night as a child and not be afraid 3) Characters with depth and quirk - Studies show players are much more likely to remember characters in a game - It is important that the characters have their own lives beyond the player, but can let the player in
MECHANICALLY: 1) Let the player customize their experience. - Players are much more likely to be invested in an experience they feel is unique and not like anyone else's 2) The game cannot be 100% comfy. Maximum comfiness is achieved by contrast. - There are two types of stress, distress and eustress. Look into the psychology of it. 3) The game must dive into the player's natural idea of what comfort is. - People have an innate idea of what makes them comfortable. Use that.
I'm sure there's more, and the mechanical parts are pretty much taken from this talk: youtube.com/watch?v=QHHg99hwQGY Hope this helps
Levi Collins
i want to make a comfy racing game or a comfy fps
Jonathan Taylor
Think about it like metal, dark shadows, reflections, bright lights, then apply a yellow but more brownish and orangeish color scheme
Carson Ortiz
Low stress places to rest that are still lively. You should be able to return to those places after a difficult gameplay segment and do dumb, pointless things or have meandering conversations that flesh out the world.
Also the music is really important, but that is obvious. The ranch in Ocarina of Time is a perfect example.
Jace Phillips
>comfy fps elaborate
David White
At least have the decency to use "roguelite" for your game that only has RNG and permadeath.
You wouldn't like it if people called Dark Messiah or Skyrim a FPS because "well it's first person and you aim&click to attack so it's the same thing" would you?
Adrian Barnes
it's an fps if you're a mage see above
Brandon Carter
>2 years user...
John Cox
How many people use SFML here?
Zachary Ramirez
I don't see how casting ice to the ground before kicking people makes it a shooter but ok user.
Tyler Wilson
Yep
Aiden Peterson
Here are some resources I've gathered that display the aspects of comfiness:
This Comedy Sketch: youtube.com/watch?v=trfHP5LHVNY - Soft music - Soft voice - Sparse sound effects - “Middle of the night feeling” - Can’t sleep
This Japanese Road Trip: youtube.com/watch?v=flYiCf2-mFo - Silence of a road trip - Japanese vistas - White noise of the road - Not alone - silent companion
This Beginner's Guide section: youtu.be/DatJlgN8ZqE?t=33m53s !!! Make sure you go to 33:53 seconds !!! !!! Embedding doesn't skip to the right time!!! - Dark outside and warm, comfortable inside - Friendly voice / open and candid - Small, easy tasks that are not objectives - “Middle of the night” feeling - Sharing secrets - Introspective/Bashful - Soft, simple music
It's also important to consider aspects of a game that are uncomfortable: - Uncanny Valley - Sudden loud noises - Too serious/too pretentious - Don’t try to impose wisdom - Don’t be too pretentious
Alexander Bennett
>overwatch isn't an fps if you play mei this is you
Cooper Morales
dont worry 2 years as neet are like 10 for a normal person
Matthew Sanchez
So in conclusion, comfiness is about 50% music, 45% art and 5% well paced gameplay
Samuel Stewart
Did you set that whole thing up just to make that """joke"""?
William Peterson
Kiernan is CUTE
Joshua Brown
>implying you don't just nap in between anxiety fits I've been there, user.
Jacob Hill
I was doing something like that with yellow I tried your way and it looks a bit better, thanks something to think about thanks
Nolan Sanchez
>Dota is a RTS if you play Veno or Chen
This is you.
Camden Smith
>implying i am neet without willpower user pls
Xavier Hall
>or Meepo
Blake Lee
nah, it all came together naturally
i made this post as an absurd shitpost, replied, and happened to be the post right after. you set me up for the joke with .