>2 days Don't scare me like this user, we still have 3.
Joseph King
I was curious how the classic M&M style would look so I figured out how to do it real quick. It could maybe work. The problem is, it seems like it's purely just a style choice. All their sprites were generated from 3d models and animations rendered out to files, so the same amount of work has to be done regardless. And if you already have models with animations, you may as well just leave them 3d I guess? Billboards would help slightly since it always faces the camera, it would fix my dumb bug where the pathfinding makes them twitch all over the place when they get stuck on something.
Zachary Harris
Looks pretty great mate.
Brody Anderson
Bilboards don't really save you work, at some point I believe they even give you more work because you have to prerender every fucking frame of every fucking animation. For a realistic approach I would say they would be a bad idea, but for something more anime or retro looking they can look pretty nice.
Jason Martin
>Just spent 4 hours trying to draw a simple laser bullet. I have confirmed I am terrible at sprite art
Julian Lee
lmao. try this. take a second image that's larger than this, set it's opacity to 10% and then use blend mode in your application and overlay that image on top of this.
Joshua Perry
yumm
Caleb Powell
I'm trying to make a fun, top-down stealth/action game. I have lots of programming knowledge and literally no ability to make art.
If I post a really great demo with fun gameplay using placeholder art, how difficult would it be to recruit an artist to work with me? I have a few people I can ping for music already, but when it comes to art I'm completely fucking lost,
John King
It's a free asset he's giving away. I hope you're being ironic.
Ethan Reed
Ok friends. Which menu looks less retarded. I'm currently voting the bottom, as is my music guy. Honestly they both look pretty retarded.
Wyatt Phillips
What would be the best engine for a game with 2D sprites on a 3D world, similar to Pokemon B/W/2 or Recettear?
Daniel Stewart
have you thought about getting an artist
Blake Anderson
Not an option.
Adam Wood
If you post a fun prototype, it isn't too difficult to find an artist. The issue is there are people who have literally nothing, won't even say what their project is because they don't want it to be 'stolen' and how it's 'the most revolutionary game ever'. Then get mad that no one wants to work for them.
Kayden Mitchell
Unity.
Gamemaker's 3D stuff is terrible (at least it was last time I checked, years ago) UE4 is will just add unnecessary bloat
Mason Garcia
I can't believe I never realized it.
It's trying to mock gamedev.
Jason Mitchell
Do games without art need memes, or do meme games just not need art?
Some people are into boat.
Henry Young
The important thing is to not reply.
David Hall
Ok, agdg, throw a coin in the well and make a wish. >Fixed a lot of bugs today >Added new sounds >Added a couple of new obstacles Still having some troubles with a really annoying bug and an animation that doesn't look good.
Jaxon Rogers
I definitely won't be an idiot like that. I've done some stuff in the startup world—talking to investors there involves laying every part of your company out.
So, the best course of action is "make demo, get artists, get funding somehow", then?
Robert Phillips
why are there 2 vine chars in the poster? also isnt putting chars up in there gonna be awkward when some of them dont post a demo?
It's just no man's sky without the hype. Fool me once.
So is nobody going to do an adaptation of the blue adept? The nude space colony would be lewd
Angel Adams
>Never successfully funded a project >Algorithm made by a company that has literally nothing but a single console almost no one has ever heard about >They themselves have no previous projects despite gloating about their immense experience >1st party like Kid Destiny
I'm amazed it even got this many backers.
Christian Roberts
Poor man's Mario maker. Nothing new.
Joshua Miller
How much of your design doc do you make before you start working on your game?
Jacob Morgan
>tfw you spot some small mistakes in your animation and decide to remake the entire thing from scratch instead of fixing them
Cooper Myers
As someone who never worked with tilemaps, is there a size limit? I heard that graphics card don't do too well with big enough tiles. What should I avoid when making tiles?
Kevin Murphy
depends on how derivative your game is if you're doing something new and interesting, it better be very thorough otherwise there's no point - just write down the steps it takes to copy whatever you're copying and use it as a reference whenever you're stuck
Mason Lee
If your tiles are as big as a screen resolution, they are too big.
Andrew Morales
>none of these games have been posted in agdg for months bodes well
Liam Adams
why is the hair textured right onto the head
Dominic Butler
They are steamchat games
Nathan Watson
I just projected the reference face image I'm working with on the model to preview how it would look with proper texturing.
Nolan Edwards
My play area is 704 x 720 I planned to have tiles 180 x 180. Probably 6x6 so I can scroll vertically/horizontally comfortably.
So as long as I'm not doing massive like 1280x720 or 1920x1080 tiles it's fine?
Get up, come along and join the scene Live your life a dev machine
Dominic Sanders
Think about Jerry and the other annoying faggot in diapers. P1 gray mouse P2 brownish mouse
Adam Russell
Use a cube with a subdivision surface modifier and some support edges to keep the cubic shape while making it appear rounder.
Brayden Watson
Time to ship off all this fucking water to Africa, boys.
Brody Davis
Better?
Henry Morgan
If your using maya, use animation layers. Once you get the hang of it, you dont have to pull your hair out while adjusting keys between keys.
Parker Johnson
go to google images search "agdg" pick a random meme post it
Logan James
>kids in africa will never know what is to have a 17'x17' block of water
Isaiah Wood
...
David Moore
frame by frame 2d
Angel Jackson
fuck this. i knew trump meme game was bad news. now even demo day has politics garbage
Jack Baker
I want to bring back the "takes one to know one" retort
Camden Martin
I coined the phrase "Pardon my french"
Matthew Foster
135 people have joined the lewd jam
Logan Johnson
Post your progress.
Charles Ramirez
SFW board buddy
Julian Garcia
Whoops
Joshua Ramirez
Do people generally dust first or vacuum first? I need this for my maid game.
Aiden Turner
lol nvm
Hunter Johnson
Dust, so that you can vacuum what dust falls on the floor.
Austin Nelson
You always dust before vacuum.
Nolan Kelly
But won't the vacuum cleaner kick up dust in the air?
Jacob Miller
...
Levi Ramirez
>Went to the archive to see what it was >Will regret doing it for the rest of the week
Henry Perez
It doesn't, or rather it shouldn't. Even if it did, that is nowhere near as bad as making your vacuum completely moot because after dusting you just threw a bunch of dust particle on the ground.
Jordan Torres
>500 poly whiskers >12 poly tail :/
Ryder Ward
>Not wanting Trish to sit on your face
Colton Morris
...
Nathaniel Hall
I've been creating this model for some time, and I'd gladly like to hear what you think. To be honest, it's one of my "first" real creation using Blender.
I kinda put zero focus on the hands and feet so they do look like shit. The hair is the newest addition, a bit untouched as well. She's just a random test character for a project.
Hudson Walker
Anatomy is all over the place -- did you use any references?
Brody Murphy
Ditch the cute girl approach for first time things and experimentation, it's detrimental. I'd even say ditch anime as a basis for your work as a whole, and learn how anatomy works so you can stylize it with substance in the future instead of relaying on stylizations of some animator from another planet.
Angel Wright
Arms are really weird, they look more like flapper than actual arms, Too short, too thin, and they get even thiner at the hands, totally the oposite of how arms work. As ridiculous as this sounds don't use actual anime pictures for reference when modeling. Use MMD models instead,
Sebastian Cruz
Not really, no... I only used reference for the "outlines" so to speak.
Sound fair enough, I've always found joy in drawing monsters and such, I don't have to rely too much on "rules".
Thank you both.
Daniel Perry
3 days till demoday. Are you gonna make it?
Cameron Robinson
>I only used reference for the "outlines" That's usually fine, but even the silhouette looks very off Anime often only looks good as flat images and can't be translated into 3D without looking very uncanny. You're better off using photos of a 3D person and adjusting the proportions as needed before slapping an anime head on it
Noah Cox
>Sound fair enough, I've always found joy in drawing monsters and such, I don't have to rely too much on "rules". Bad practice. After you learn the basics of anatomy you can experiment with the "What if..." scenarios that make your own style really shine.
Charles Anderson
i can't endorse political memes either. maybe next demo day.
Jeremiah Fisher
Had free time the last 5 hours, spent most of it trying to figure out what to do because I didn't want to waste time. Did nothing but waste time.
I'm starting to think demo day is detrimental to progress.
Matthew Thompson
Thank you for the critique, I'll keep it in mind and develop my knowledge.
Liam Barnes
Another track for From The Black Lands by PixelDirt!
>my game will never have this good music Why even dev
Jose Flores
Not with that attitude you won't
Logan Morgan
Do you devs pay some music guy to compose your songs?
Just wondering if I can make a living composing for indie games
Joseph Turner
I've been hunting for someone who can make music like this for literal years, so I'm really happy to finally have found him!
You can probably pay him to make music for you too, if you want. (I can only afford to invest in a couple of songs for our first demo build now, but I hope to have him make the full soundtrack in the end)
Kevin Evans
Neat!
Henry Turner
He just came along and made some demo tracks for us, and I've decided to pay for them now, yes. This guy takes 40 CAD for a song, which is pretty fair in my opinion.
Gonna work on my demos then. I've been making music exclusively for my current project (some survival horror with limited resources retro graphics) and I've been getting some pretty good feedback.
Joshua Mitchell
of course you can, just maybe not on agdg since most of the devs are stingy as fuck.
>40 I'm pretty fucking jelly user.
Logan Richardson
>tfw you didn't think you'd be ready but you are Hell yeah motherfuckers! Though I'm not sure if I'll continue working on this after DDX