What language are the cool kids using? Is learning Pygame worth it?
Ian Morgan
fourth for COWBOYVANIA games
Aiden Fisher
Python and Pygame both suck.
Sebastian Ross
>finished basic gameplay >finally implemented level clears and deaths >tfw now I have to make levels for DDX and I have no idea how to make fun levels or effectively teach my mechanics
Samuel Morgan
Given any thought to a new fail screen? The current one looks very out of place.
Elijah Ramirez
Learn Lua and Love2D if you're a beginner.
Christopher Jackson
...
Luis Gonzalez
Care to share some of your favorite pieces of low poly artwork/assets for inspiration sake anons?
Isaac Baker
>Source """"engine"""" will never be included in the OP again Feels good.
Carter Ortiz
...
Ian Morris
>could begin drinking and deving right now >only have gin and no mixer I need tonic water
Gabriel Morales
I will make a new one right now and you post feedback when ready.
Alexander Torres
>couldn't even make a map in garry's mod :|
Juan Jackson
not first for reminder not to reply to attention whores who have little to no game
Isaiah Rogers
Gonna echo the other user, if you know python. Learning lua shouldn't take much longer.
Anthony Young
Arikado didn't post that, I did. Most of the art in the game is made by Arikado.
There is an outline around the sprite briefly after absorbing the blood blobs.
You should only idea guy if you are drinking more than a buzz. If you are getting sloshed, bar yourself from your code.
Noah Turner
If you want to use Python you might as well use Godot, the language is close to Python and it preforms way better than Pygame ever will.
Isaiah Price
I dig it.
Asher Walker
>tried to run arikado off the board >couldn't >still salty
Zachary Campbell
>I only have mixer. I'll trade you.
Elijah Bailey
...
Matthew Hall
>never came close to making a game >couldn't even make a simple map in hammer >hides out in steamchat and shitposts his political opinions in agdg instead >gets all his posts deleted routinely exposing his samefagging >doesn't kill himself
Austin Turner
>show normie roommate game >not impressed fuck you guys lied to me.
Grayson Jackson
steamchat isnt even a thing anymore newfag
Mason Diaz
Is it done yet? Normie's only see polished finished products so that's what they expect to see.
David Torres
That's a freaky face
Carson Ramirez
Did it have music, user.
Even bfxr music makes simple games look amazing to normies.
Wyatt James
...
Camden Clark
scary
Connor Walker
What game is it?
Cooper Ross
yeah, he liked the music.
Joshua Cooper
>once did a gamejam with a musicfag >game was done in html5/js/canvas >fucker sent me a 1.4 GB raw music file and went all muh autistic sterophilia when i told him he had to compress it
Evan Wood
...
Josiah Butler
>not a thing so can it be removed from the OP already?
Logan Williams
FLAC
Hudson Allen
>he actually sent you the raw .wav madman
Wish there was a solution for .wavs though, hearing them compressed is depressing.
Justin Ward
I showed my roommates my game and they thought it was cool. But I think they were just being polite.
James Gray
Just convert them to .midi
Jeremiah Bennett
Location::153959602 (You)
Ian Peterson
>1.4 GB raw music file Was it 15 minutes long? It would have had to have been 32 bit 192 Khz audio for like 15 minutes or something to get that big.
Hit bitrate compressed audio is indistinguishable from uncompressed audio.
Chase Morgan
...
Wyatt Parker
I tried Love2d but if feels like I'm trading a toy for another toy.
I tried Godot too. Do you know where I can find good Godot tutorials?
Kevin Evans
he said he liked it but seemed super un-interested.
Ryder Moore
Never show people your hobbies unless you know it's rad as fuck and that they are interested in it.
Gabriel Green
>Hit bitrate I meant high bitrate
Daniel Allen
I think it's too sudden, make the various elements fade in,
Jordan Morales
I was drunk
Jaxson Martin
Unless your hobby is music and you can play music they like
Gavin Hughes
Maybe your hook wasn't doing it for him? What is it?
t. my apple earbuds and headphone jack change the skull to something cartoony instead of the whole screen, have a central pop-up box with a thin frame. shorten it to just " or to: Restart and start on word highlighting for faster and more engaging reading.
Blake Young
t. 10 years of music production
Zachary Taylor
Thank you
Jordan Rivera
If Anubis dev is here, do you know of any popular furry internet personalities? Trying to meme the fuck out of my game.
James Russell
t. my ass
Isaiah Rogers
Is sketchup a good 3D model software?
Thomas Martinez
Go ahead nerds, ask me where my game is, I fucking dare you
Nathan Brooks
>computer is so shitty i'm programming on wordpad
Lincoln Scott
Where is your mage?
Samuel White
lookin for ur game
Lincoln Peterson
None of those are transitive verbs
Luke Lewis
Use vim if you have no ide
Parker Evans
Fuck that.
WHERE IS YOUR KNIGHT
KNAVE
Gavin Wood
You'll never tell the difference between 320Kb/s MP3 and CD quality WAV. OGG as it happens supports up to 450Kb/s. So even if you want to be autistic about your sound quality you can (and should) have reasonable file sizes.
Leo Jackson
If your game is less than 1GB, no one will take it seriously
Jeremiah Harris
Yes, I was just saying, it'd be nice to be able to use .wav in the real world due to it being as close to 1:1 as possible.
Joshua Cox
If your computer is that shitty get notepad++
Lincoln Cox
If your game transitions areas too quickly, it will look amateurish, add loading screens and occasional framerate drop or no one will take it seriously
Hunter Gutierrez
My game is under 3 mb.
Elijah Hall
design progress
James Torres
Last demo day hardly anything over 200mb was being downloaded. People even bitched about my game being 70mb. It's 31mb now
Xavier Brown
...
Luis Fisher
If I want to make a dash mechanic where you double tap a movement key in a certain direction a la kirby, would this be the easiest way to do it? Using gm
-first keypress sets an alarm, hspeed set to walk speed -if keypress and alarm isn't 0 set hspeed to dashing
Josiah Nguyen
Is this some kind of ravenloft turn-based rpg? I like it, looks interesting.
Jack Reyes
that's basically how double-click works except you don't use a timer, you just store the timestamp of the last keypress, and do currentTime-lastTime
Jaxon Ramirez
it's more like japanese schoolgirls and yakuza drivers fighting against cosmic horror
Adrian Reyes
anybody got that low poly - high-res texture image of a "bullet man", rocket man or something?
it's like a 50's space man with a jetpack and bullet helmet i think. Red, bronze colors i think
Oliver Hughes
That's Junji Ito you dingus!
Cameron Morales
>he fell for the procedural meme
Christian Bennett
Got the basics of the first part of the main quest implemented. It is not very complicated. There are 4 zones and in each zone there's something you have to interact with. The part I still have to do is the final dungeon, which will be an indoor zone (I don't have any indoor areas yet) so I will probably have a lot more learning and coding to do for it.
I had to change a bunch of stuff with the quest system too. Now quests can support any number of prerequisite quests instead of just 1, and they don't appear in the quest log anymore. Also, if the first task in a quest is talking to someone, it doesn't appear (it shows up in the title as: received quest from x). Also I had to add in a little hack so that if you find a statue before talking to the NPC, it automatically triggers all 4 subquests.
Dylan Baker
Yes.
Same thing.
Bentley Miller
So I'm trying to add some fire particles to my fire sword attack and I needed a placeholder in the mean time.
"dagger" was the first thing that popped into my head.
Luke Morgan
it's this pic but there was a larger version
Matthew Martinez
Sounds neat. Where can I follow your progress? Tell me more about the game.
Jackson Wright
What's a good way for scripting point-to-point movement in GML that circumvents the "Bouncing" when it reaches a point?
I've tried plenty of different ways that work to a point, but I'm interested to see what the most efficient way would be.
Elijah Cruz
I think you should keep it like that or make another ability that shoots daggers.
Kevin Davis
Move the minimum of (distance to point) and (speed * delta time).
Lincoln Anderson
Ok I want to learn a language. I'd like to do this partly by making a game (also open to enginedev). I'd also like the language to be some mix of interesting/fun (example: java is not fun, haskell is fun) and viable for a job (example: java is viable, haskell is not).
I'm thinking maybe C# but I don't know anything about it. I've learned bits of: sql, ruby, c++, R, haskell. Obviously I'm kind of a fan of haskell, with its lovely types and functionalness but cabal was a shitshow last I looked. Plus it's not great for jobs.
I've lurked here a lot so I'm aware of the tools and languages that come up for the most part. And as far as type of game, probably I'd be best served by a roguelike, or anyhow 2D. I want to get into shaders and someone linked some cool shit once but I've lost it by now.
Bunch of only vaguely /agdg/-related shit, sorry about that but thanks any advice.
Hudson Jones
Preemptive because I leave for work in 30 minutes and I won't be back til Tuesday
==|AGDG Weekly Recap|== Game Name: Retribution (WIP) Dev Name: HeartTrauma Tools Used: Love2D Website(s): hts-johnnyc.tumblr.com Progress: + Enemy can move linearly or via a bez curve. Enemy movement/speed/time can all be controlled by writing a single line of code. + Drafted out half of stage 1 from backgrounds, enemies and their placement, bullets, etc.. + Have an awesome song for Stage 1 made by soundcloud.com/prutte-1 + Players have two shot types now Type-Takumi and Type-Vodka + Created a tilemap module though I haven't had a chance to see if it actually works. + Drew a few tilemaps, they're ugly as sin + Primitive scoring system implemented, enemies drop medals when killed. + I have a new job - All my work hours are incredibly inconvenient
Zachary Cox
stealing this
Nathan Scott
there's a bunch of modern roguelikes made with unity and sdl and the like there's always classic ncurses though c++ and c# are pretty much your options if you want something that's not completely useless