/xcg/ - XCOM General

Eurobeat edition

Previous Mission:
News:
1) Long War Studios has released the Long War Alien Pack:
>steamcommunity.com/sharedfiles/filedetails/?id=577474474

2) Evolution Expansion for XCOM: The Board Game:
>fantasyflightgames.com/en/news/2016/8/5/its-us-or-them/

3) Long War Studios have released their Laser Weapons Pack and Perk Pack:
>steamcommunity.com/sharedfiles/filedetails/?id=712967878
>steamcommunity.com/sharedfiles/filedetails/?id=719109968

4) Julian Gollop is STILL working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression. He was recently interviewed by Eurogamer about it.
>twitter.com/Phoenix_Point
>phoenixpoint.info/
>eurogamer.net/articles/2016-06-29-watch-we-ask-the-creator-of-xcom-about-his-next-game-phoenix-point

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

Image Library of /xcg/:
>imgur.com/a/S1qfx

XCOM2 modlist, UPDATED!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, contains most of the mods in the modlist:
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN


Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

SPEED OF LIGHT:
>youtube.com/watch?v=p3XBrimFPxI
>youtube.com/watch?v=XhQIXO0vUOM

Other urls found in this thread:

docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit
youtube.com/watch?v=-OwOQ0TY2T4
youtube.com/watch?v=BJ0xBCwkg3E
youtube.com/watch?v=hVe-CeThGug
vocaroo.com/i/s1HmQwx8XQhK
myredditvideos.com/
twitter.com/NSFWRedditGif

pistols are useful

pistols are useful

docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

xcg character pool add your shittters

No

yes

The fact that you faggots try to put your original characters do not steal into my xcom is funny

the fact that you hate fun is funny

1st for pistols are useful

hunker down are useful

buffsnek > vipiss

ded snek > live snek

no

1st for hunker down are useful

>tfw no good Viper King/Vahlen porn

If that's the case then why did the Elders approve S N E K for human integrations, while nobody sees your kind in the field?

So do you think chads bang vipers who are on leave from advent military

>vahlen porn
normies get out reee etc etc

Who's the artist? I can't find him on e621

Kikiluv on Tumblr. I found it by way of DA initially, some person named 8feet apparently commissioned it. Checking the artist just now I wouldn't really recommend visiting them.
The snek pic isn't all that great, but it's new, so eh. The snout area specifically is just way off.

Barely any good Viper King porn in the first place

Hey I'm the Amerilard from the last thread who went to sleep after everyone's helpful posts. Just wanted to share my experience with my first run that basically won my heart.

>finally develop my main squad of Colonels made up of my heavy that survived since first mission, (I named him Harry), an assault I picked up from another mission (kept his generated name Bose, a sniper, another heavy, and a support.
>Harry and Bose been together all this time, total bros always running and covering each other. Both first Colonels
>my first Assault on an alien spaceship
>run sweep through entire ship, can't find any more enemies wtf...
>see there's a lower level WHOOPS, decide to have Harry check it out even though he's last to move (I learned NEVER to do this again...)
>3 fucking Chryssalids right fucking there swarm him
>also a commander sectoid? What does that mean
>turn ends... I try to close my eyes
>Harry gets hit by all 3 Chryssalids and dies horribly. I realize I forgot to save before the mission started Commander pulls back
>rush to ledge with sniper and support. Take out all 3 Chryssalids with Bose, my heavy, and the support.
>Harry rises as a zombie, OMFG commander comes back and mind controls my sniper from the ledge OMGOMG NO!
>Bose runs right up to Harry... I can't bring him to shoot... I end the turn
>Harry beats Bose to death in one hit, sniper turns to support next to her and head shots from point blank. I just lost 3 Colonels in 1 turn
>next turn my heavy takes out the commander and mission ends
>I look at them on my wall after the cinematic and decide to reset way way back before this point because it hurts too much

Holy shit what a journey though for a first run.

>Wrex is the most popular mod on the workshop

Shepard

Always sucks losing those first people, especially if you've had a good leg going and they're pretty well established. I can't blame you blame you for loading an earlier save. It'll still haunt you though.

He really was the best teammate. Right after Tali.

LOCAL COMMANDER BREAKS LOS

Literally BREAKING NEWS
pls don't kill

you're gonna get runned and gunned like the dog you are

Why are we still here? Just to suffer?

>tfw no sissylid gf

To play fiddles.

With hindsight, does anyone else think that the story, pacing and dialogue of Xcom 2 were dogshit bad? The gameplay itself (performance issues aside) was pretty fun once you adjusted from the previous game, but I thought that everything about the way the story was presented was embarrassingly bad in a Hollywood blockbuster kind of way.

Felt pretty average too me. The story advances the plot forward and basically makes sense, which is good enough.

aah yeah, base defence... this one is kinda easy, so that's a plus
also, why can't I take a SHIV on it?

>be me, Oyeyemi Olawunmi
>chill on the base with my buddy when the alarm goes off
>some fast running Indian lady throws me a laser rifle and tells us to go defend the base
>I never asked for this
>watch as my friend gets hit by a giant mech
>he slowly bleeds out while all those "soldiers" in three layers of armor and fancy gadgets run around
>meanwhile I get this old discarded scrap metal that doesn't even have sleeves
>feel good that I managed to throw a grenade and not kill myself
>commander thanks me for removing the alien's cover and tells me to keep watch in a corner
>suddenly, a floater pops out of fucking nowhere (seriously, he just appeared from above) and hovers over my head
>the XCOM troops have plasma and pulse weapons and can't even kill one stupid floater
>he is however scared of them for some reason and decides to fly away
>try to regain my composure when a giant disk appears and flanks me
>close my eyes, this is the end...
>...
>somehow, I'm still alive
>nobody cares about me, the commander is just urging me to get out so he can fire a rocket
>when will this nightmare end?

To wait for Fresh Beagles.

EXALT
X
A
L
T

>take the graphic, animation, procedural maps, soldier customizations, and ease of modding from XCOM2
>combine with the core gameplay mechanic of Long War: alien capture/interrogation, SHIV's, MEC's (fuck SPARKS seriously just mod them into MEC's already), EXALT covert OPs
Literally a 10/10 perfect game? Not even witcher 3 comes close.

That's because witcher 3 is

a) a different genre
b) not nearly as good as people make it out to be

of course the guy who did the least in the base defence is the one who gets promoted

really could have used at least one suppression and a sniper though

$10 bucks he forgot his screenshot

What % to hit is enough to make you think you're actually going to hit, /xcg/?

There's nothing to screenshot, it wasn't really hard, just the ethereal at the end while disks fly in your face lanced my rocketeer

Well, lights out

Oh come on, there is only one answer to that.

>mfw got a spec ops knife that has 60% critrate and +2 crit damage

...

EUROBEAT FUCK YEAH

youtube.com/watch?v=-OwOQ0TY2T4
youtube.com/watch?v=BJ0xBCwkg3E

...

...

In Jojo's bizzarre adventure they sometimes use the same sound effects for overwatch and activating run n' gun in X1 and its really messing with me.

why didn't CCS work lads

Is this from Bagels stream?

yeah, I'm watching the vods

Sometimes it just doesn't proc. I've had it happen before.
One thing to note is that it will not proc if the moving unit is on a different elevation. Also, they have to step into the zone and then move again.
But it still does not work at all sometimes for seemingly no reason.

Does anyone feel like the maps are EW's biggest strength and weakness at the same time?

Compared to XCOM2's maps where you can pretty much bring one squad comp to cover all your bases, EW's maps are all drastically different and will fuck you up if you bought the wrong team comp, thank god for the LW's albeit vague map description but it still helps

Yes.

I didn't need hindsight, I thought it was dogshit at the time and I know it's dogshit now.

I just got back to the game from a long hiatus to try out all the new stuff. Back when I last played, I had a homemade mod that increased the number of enemies in a pod, and the number of pods on missions. That mod is broken now, apparently, and I'm trying to make sense of the changes. What the fuck is an "encounter bucket" and why did they add it?

>not nearly as good as people make it out to be

I'm going to have to disagree, on the grounds that The Witcher 3 is exactly as good as people make it out to be. It shames most other efforts, and makes The Elder Scrolls look like a half-finished child's toy.

...

>Makes the Elder Scrolls look like a half-finished child's toy.

Thank fucking God somebody finally said it. Elder Scrolls is completely overrated as a series. That said, XCom LW and XCOM 2 are still far and above the better games over Witcher 3, which is actually just a straight-up work of plagiarism.

>straight-up work of plagiarism
Never played Witcher 3 but I highly doubt that.

youtube.com/watch?v=hVe-CeThGug

>Witcher 3
>just a straight-up work of plagiarism.
Just because the general is not about it doesn't mean you have to talk shit about it, Witcher is a great game.
Didn't you see the main dev destroying SJWs on twitter? Polish people are based.

>while the games are not directly derive from the novel and thus not completely plagiarized works
So right off the bat, your starting argument is wrong
>features the same protoganist
This is your actual argument
>Most of the narrative they penned themselves with no guidance from the novels
>the core narrative is a totally different story
Which means even if the argument was correct, the majority of the witcher game is clearly original work
>nothing new under the sun ins't an argument
It's a fine argument, just saying it's bs doesn't refute it, though in this case it hardly matters.

>in global politics a year is proportionate to a minute
More bs said forcefully that means absolutely nothing

>And arguing that - if we don't know - then it's probably best to fall down on the side of skepticism and caution.
Yeah, so that means we have to assume this guy's argument right? I don't think so.

This is about the legal battle between the author of the witcher series Andrzej Sapkowski and the author Michael Moorcock, and not the Witcher video games. The Witcher game series is just a side issue, connected, but not the real problem.
So the Witcher 3 is not a plagiarized work.

Also this guy is really, really annoying.

...

pretty gnar bro

so is Kill Zone just buggy as fuck

been a while since i played it and it just doesnt work anymore, ive had a killzone down with 10 people in it and when they moved nothing happened

Are you trying to use it from concealment?

That might be it hes got Phantom from the free ability.

So even abilities that use overwatch wont overwatch properly in conceal

Yeah they changed kill zone so it does not activate from concealment. RIP kill zone imo, that was it's greatest strength. You can still get use out of it, but it's still overwatch and thus unreliable imo. Starting an ambush with it was super strong and covered for it's weakness.

The month of July saw 9 deployments over a 6 day period. XCOM managed to field 8 operatives for all missions but the injuries and fatigue wounds were racking up toward the end. Should I buy the alloy SHIV? Or just take 2-3 regular SHIVs and treat 'em as expendables? I know the alloy is overpriced, but I feel like the robot I want to count on when I can't bring out a soldier should be tough as nails, and all my scouts have low profile.

XCOM2 LONG DONG WHEN

>no angry farmer with double barrel blasting a sectoid off his porch
>no nervous cop duo checking the scene out back to back with pistols drawn
>no hot farmer's daughter who shows her gratitude by joining XCOM

Did they even make this possible to mod in? Seeing third parties in the AO doing their own thing would be pretty cool and break up the monotony of visiting this farm every couple of times I shoot down a small UFO.

X1 probably doesn't have the modding capability. X2 definitely does though. So basically we need a full X1 conversion mod for X2.

This made me think. Disregarding the fact that it would probably be an insane amount of work, wouldn't it indeed be possible to implement a third faction?
I'm far from knowing the logic behind it, but ruler reaction basically trigger after every soldier movement that isn't a free action.
By giving reactions to third party allies and modifying it to trigger after the last player/alien action, it would basically create a third phase in the turn.
Having them join you after the mission if they survive doesn't seem to be too complicated either, since there's already a script in place to have sci/engis join you once they rescue you.
Would it even be possible to do all this or I'm just dreaming?

Someone always has a mod that includes exalt as another faction and you can have a three way fight. Also the three phase turn already exists in the vanilla game. Remember that in retaliation missions, the turn order is you, the ayy, and then cives. They have their own separate turn to themselves that follows the same rules as other units.

>tfw you get a civilian that repeatedly gets impossibly good rolls on his pistol and puts your rookies to shame
>beats the map for you

Ok, why is this a dash, and why is this not? I don't see it

Ignore the teleporting cyberdisk who's cheekily hiding behind a wall so my soldiers can't see him

Nevermind, it just showed one path, but he ran the more logical one

The disk is down

Is the early large landed guaranteed to appear in your starting country or can it appear in another country where you don't have satellite coverage?

It doesn't have to appear where you have satellite coverage, at least I don't think so. It is just very likely.

RIP campaign

>vocaroo.com/i/s1HmQwx8XQhK

Fresh from a VA thread on /v/.

Why? It hardly actually matters if it goes through. You will lose some resources, but if you follow up the next month, the ayys should launch more missions and ufos. You might end up with a bit less resources, but theirs no risk to your roster being impacted by early losses of higher ranked soldiers. It's in no way required at all. In fact, I'd wager that on average, not going on the mission would lead to a larger percentage of successful campaign comparatively.

QUACK DAS AXE GUM BE BE WHY

>11 deaths by end of month 3

half of them were pfcs. i dont need to restart, right?

>half

Maybe some more specifics of your current campaign?

What if Frag's Finest was an inside job?

You shut your whore mouth

what if Bagle intentionally sacrificed Frag to keep the suspense going

Don't be ridiculous. Now taking half year breaks, that would build suspense.

XCOM EU/EW had way cornier dialogue. XCOM2's problem is that its dialogue isn't corny enough.

Name one example. Was it in ASB or something?

It happens in the Stardust crusaders adventure, at least a few times. I think in the episodes somewhere around 10-20. But I've been binge watching them, so I can't recall clearly. I'm certain its the same sounds they use in XCOM. Not always the full sound or exactly the same, but even if they cut off or are distorted my brain reacts every-time. I know I heard the run n' gun activation sound 100%.

alloy shivs are actually pretty decent in LW. They're very mobile, decently tanky, and they have a lot of equipment options that give them great perks. I'd recommend it.

I downloaded the mod that replaces mission timers with infinite enemy reinforcements, reinforcements acting on landing and the All Pods Activated mod, and things have gotten a lot tougher. If you don't have them yet, give them a shot.

I also downloaded the "can only keep corpses you carry out" mod, but I think that might be going a bit too far. Not having stacks of ADVENT corpses to sell off hurts my economy more than I realized.

iii VIRGIN IMPOSSIBLE IRONMAN ON LONGWAR !!!

im ready for it. im gonna beat it this time guys

>VIRGIN
>this time
Well what is it?

Going good so far. First pod down, three promotions and no wounds

Took two wounds but everybody got promoted. So far so good

Long range crit from behind full cover on the very last sectoid.

I took all PFC's for the second mission because I'm crazy like that.

good work, get those redshirts in shape for the war to come. I did the entire first two months with nothing but redshirts, except for special missions like landings and council that I promoted a squad for. getting squad size 2 really early lets all the air out of the aliens' balloon.