What's your excuse of not having destructible stuff in your game?
Wyatt Baker
5000 lines
Samuel Smith
First for engine dev
Dylan Garcia
>destructible stuff isn't hard >it just takes twice the time, effort and money
idea guys everyone
Noah Cooper
>animate it collapsing, triggering the baked animation on impact
Lucas Anderson
>implying AAA devs don't just use voronoi fracturing and physx
Mason Murphy
1st reply with a theme circled gets to pick this week's recap theme
Thomas Fisher
That's a cute anime
Oliver Bailey
Procedural or Hand crafted? When to use which?
Carson Adams
...
Noah Taylor
I quite liked the way Crysis did destruction.
All the huts were just made from different smaller props like sheets of metal, so blowing up a wall didn't simply switch between a clean and destroyed prefab where the hole had to be in the same location every time, it just knocked panels off to open it up
Dylan Fisher
...
Easton Russell
Your game has nice conservative girls?
Nathan Nelson
I've just played through dreaming sarah
what a nice game you guys made
Brandon Cook
I dont even know what that means
Cooper Gonzalez
Whats a good tool to document code? I don't like comments so doxygen is no good
Jordan King
A game where you play as bigfoot trying as hard as he can to get noticed by oblivious humans. You win when the humans take a non-grainy image of you
Lucas Wilson
that actually sounds interesting.
Elijah Hernandez
hand crafted for the keynote demo procedural for the released game
Chase Brown
Gameplay?
William Ortiz
for you
Cameron Evans
A reverse stealth game, uneven terrain and human obliviousness impede you from progress
Chase Parker
>A reverse stealth game, uneven terrain and human obliviousness impede your sales fix'd that for you Peter
Justin White
...
Landon Sanders
this could totally be a memegame
Lincoln King
~~=Early Weekly Recap=~~ We have a total of 32 games. 21 games have returned from previous recaps! Keep up the good work, never give up, etc. Reply to if you want to make it in this week's recap.
~~=High Scores=~~ (12) Vampire's Bit (12) Unnamed Pixel Platformer (10) Ctesiphon (8) Monolith (6) Skylarks (6) RadMaze (5) Vagabondia (4) Project Shmoop (4) M4World (4) [Placeholder Title] (3) Whimp the Bold (3) Shiphack (3) Restless Dreams (3) City Night (3) Ball Run (2) Sundown City (2) Skeletons and Stuff (2) Retribution (WIP) (2) Chest in the Infinite Hedgemaze (2) Bonpa: The Little Shaman (2) Alone in the forest
(Score is calculated by number of recaps in a row)
~~=Feedback=~~ Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name and post number if it's missing.
Cameron Peterson
If someone were to make a game about Japanese milfs, what kind of game would you want it to be?
Would you want to be the man going after milfs, or would you want to be a milf who preys on men/young boys?
Eli Roberts
A cyberpunk bartending simulator
Benjamin Mitchell
the first one you sicko. how is this even a question?
Carson Rogers
QUICK, what info could I fit in the marked unused space?
Tyler Williams
the second one you sicko. how is this even a question?
Easton Phillips
if you fill that space then it's going to look really cluttered.
Isaiah Wood
"no speed it too high"
Are there going to ever be additional fields in that box?
Also, add more space between text and the panel borders. The image of the biker has more space between it and the edges than your text.
Kevin Cox
" speaking of steak knifes, have you been by for a delicious sizzler steak today?" click here for the full menu.
Austin Rodriguez
codeine my engine so no visible progress but here's another webm
Brayden Rogers
thanks, if I will ever add additional things it will be on the other side of the card as in the original prototype all characters had three unique skills you could choose >"no speed it too high" >more space between text and the panel borders good eye, fix'd
Jeremiah Carter
What're you working on these days?
Jordan Flores
A shitty 90's furry 3d platformer where you control the camera rather than the character and are tasked with keeping the "player" in view and not getting stuck on/inside walls
Parker Robinson
How does aggy dagg feel about VR?
Jaxson Allen
>32 games for DD That's actually more than I expected
Ian Gutierrez
How long can u submit ur demo on demoday ?
Zachary Miller
too expensive. nobody is going to spend 800 bucks just to play your shitty unity game.
Landon Lopez
It could be multiplayer coop where one controls the character and the other the camera
The levels require intricate jumps but are designed to lack any perspective hints to make them easier, so good camera control is important
Jaxson Wright
I think when it gets cheap, I'm trip over the couch, and crack my skull open trying to collect coins.
Dominic Watson
Milf who preys on lolis
Josiah Gonzalez
>tfw been here since Demo Day 3 >tfw still don't have anything for Demo Day 10
m-maybe DD11
Juan Allen
i guess you could expand on that with puzzles where some objects are only visible to the camera player or something
Thomas James
Current VR is a fad that won't last. Anything that makes it more difficult to play a game (like motion controls) will be tossed aside after a few hours.
I don't expect VR to really become mainstream until we're plugin our brains into computers.
Caleb Nelson
Google cardboard is like $30 inb4 "muh complex graphics are important"
Eli Cox
>1 day for demo day > havent even started yet AAAAAAAA
Jeremiah Kelly
Get to work user!!
Levi Gomez
Getting pretty excited for demo day. Just wish I didn't have to spend half the day at work.
Jaxon Campbell
...
Grayson Cox
getting pretty excited for the lewd jam and all the hundreds of lewd games
Wyatt Cox
Array, ArrayList or List for a pool???
Blake Anderson
just make a 3D model for a pool, user.
David White
A list of arrays
Owen Roberts
I would say an array list. You probably don't want it to be fixed-size, and you definitely don't need it to be a linked list.
Nolan Allen
Don't answer questions you don't fully understand
Aiden Brooks
If you're using C# I don't see why you wouldn't use Lists.
Bentley Gray
I fully understand what he's asking. He's asking how to implement an object pool to skirt the garbage collector, and it doesn't need to be a fucking linked list.
Jackson Hernandez
you want a contiguous dynamic array structure with random access. try to re-use element space when you destroy an element
dont use a list for anything performance intensive, a list has individual nodes that reference each other and its bad for cache performance
Brandon Martin
...
Caleb Adams
...
Ryan Bailey
Performance purpose, i just don't know which is faster.
Robert Wright
Did the cat destroy the plane???
Joseph Clark
Here's my current game.
I will try to put in more stuff for the demo day.
Christian Gonzalez
wow thats ugly. keep it up user!
Isaiah Garcia
fuck off. you guys keep starting recaps on random.range days. i stopped posting my progress on demoday. RECAP IS MONDAYS! i will never put my game on this gay shit again untill you guys figure this shit out. its my second game and on the first one i did not have this problem. if my game gets into demoday and you go "hodev" on me i will fuck your mother.
Aaron Mitchell
Nice programmer art
Levi Perry
its monday-tuesday you turbo-autist.
Adam Collins
>someone posts their beginner code >gets helpful advice on how to fix it >someone posts their amateur art >lol wow your anatomy and perspective is shit kill yourself"
why do artists have sticks up their ass?
John Price
I love the Anciant Egyptian aesthetic. Keep it up.
Parker Perry
im not talking about this recap specificly. i ´lost one recap day because recap dude was dead. i get he probably have a life or some shit. and also that he is doing it for free. but i cant get to know when he will show up (he got recap in the middle of the week this that time). I lost the recap and now im pissed. thats the second week i lost recap and i really dont care anymore. just dont whodev on me. because ive been posting on this shit from day 1.
Julian White
That sounds pretty helpful to me. Maybe not delivered in the best tone, but that doesn't matter if you're not outrageously thin-skinned.
Nicholas Rivera
>gets helpful advice on how to fix it I'm not sure the diploma meme is helpful advice
Anyone got the screencap of the guy getting berated when he was getting compile errors because he copy pasted quote marks and they appeared as unicode or whatever?
Christopher Parker
Give me some light sources that don't require electricity/technology
Jason Harris
What are you talking about? programmers rarely get helpful advices, usually they just receive meems, everyone have it hard here. Also this user is right too
Jose Price
the sun fire glowing fungus your personality
Jason Taylor
ah fuck I mean this user
Noah Cooper
==|AGDG Weekly Recap|== Game Name: Bloodline of Heroes Dev Name: Honk! Tools Used: unity, maya Website(s): lancemaker.tumblr.com/ Progress: + finished the basic dungeon generation +working on the character generation
David Walker
I collect entries from threads that are started on Monday to around 8ish EST on Tuesday.
You do not have to reply to the original post, you don't even have to wait for me to start on Monday. Just post on a Monday or early Tuesday thread and include the below: "==|AGDG Weekly Recap|=="
That's what the program looks for. Doesn't care about replies. Just that line above, proper formatting and an image.
Joseph Cook
Give me a lewd game idea
Hudson Watson
nice straw there jackass. it's literally the other way around.
> art looks shit > "art could be better user"
> code, even when half-way competent > "WHY ARE YOU DOING EVERYTHING WRONG"
Thomas Sullivan
...
Tyler Brooks
Portal with dildos A stealth game where you have to take upskirt pictures RTS game where you control a horde of orks and have to unleash them on defenseless brown elves
Samuel Myers
ok thanks. i didnt know that. could we add that to the OP post for ever ?
Leo Diaz
coders tend to just argue amongst themselves, often resulting in something helpful
artist just insult and put each other down for some reason.
Sebastian Gomez
user, most nobody here can code or draw. the difference is, anybody can tell when art is bad, so thats what nodevs usually complain about. meanwhile only actual yesdevs really complain about code and feel really fucking entitled about it.
Connor Johnson
>the constant, never changing, never progressing OOP arguments are helpful
Ayden Thompson
Because 99% of all artists do not have even the most minimal of the fundamentals down, and will resist the advice to learn those first to the bitter end.
"I-it's just my style!"
No, you're garbage.
Anthony Cox
>post something code related >"YOU ARE USING YOUR OWN ENGINE, RIGHT?" >"I HOPE YOUR GAME IS OPEN SOURCE" >"REMEMBER TO MAKE IT COMPATIBLE WITH LINUX"
Carter Russell
Can you play as croc?
Do you realize planet earth is round and some countries start monday earlier or later than you do? Some of them even have 12 hours of diference? Don't they teach that stuff in schools anymore?
William Campbell
Cute!
Levi Jones
>yesdevs complain about code I'd question that.
I don't think people with games have time to assert that their bracket style is best
Sebastian Cruz
:3
Nathaniel Wilson
>Even 12 hours
You fucking nitwit
Jace Wood
radioactive shit phosphorus reflective surface reflecting sun or moonlight
Joshua Gutierrez
Because one side (not naming names) acts solely on ethos.