/agdg/ - Amateur Game Dev General

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/qRHNpCbZ

>Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

lancemaker.tumblr.com/
twitter.com/NSFWRedditGif

What's your excuse of not having destructible stuff in your game?

5000 lines

First for engine dev

>destructible stuff isn't hard
>it just takes twice the time, effort and money

idea guys everyone

>animate it collapsing, triggering the baked animation on impact

>implying AAA devs don't just use voronoi fracturing and physx

1st reply with a theme circled gets to pick this week's recap theme

That's a cute anime

Procedural or Hand crafted? When to use which?

...

I quite liked the way Crysis did destruction.

All the huts were just made from different smaller props like sheets of metal, so blowing up a wall didn't simply switch between a clean and destroyed prefab where the hole had to be in the same location every time, it just knocked panels off to open it up

...

Your game has nice conservative girls?

I've just played through dreaming sarah

what a nice game you guys made

I dont even know what that means

Whats a good tool to document code? I don't like comments so doxygen is no good

A game where you play as bigfoot trying as hard as he can to get noticed by oblivious humans. You win when the humans take a non-grainy image of you

that actually sounds interesting.

hand crafted for the keynote demo
procedural for the released game

Gameplay?

for you

A reverse stealth game, uneven terrain and human obliviousness impede you from progress

>A reverse stealth game, uneven terrain and human obliviousness impede your sales
fix'd that for you Peter

...

this could totally be a memegame

~~=Early Weekly Recap=~~
We have a total of 32 games. 21 games have returned from previous recaps! Keep up the good work, never give up, etc. Reply to if you want to make it in this week's recap.

~~=High Scores=~~
(12) Vampire's Bit
(12) Unnamed Pixel Platformer
(10) Ctesiphon
(8) Monolith
(6) Skylarks
(6) RadMaze
(5) Vagabondia
(4) Project Shmoop
(4) M4World
(4) [Placeholder Title]
(3) Whimp the Bold
(3) Shiphack
(3) Restless Dreams
(3) City Night
(3) Ball Run
(2) Sundown City
(2) Skeletons and Stuff
(2) Retribution (WIP)
(2) Chest in the Infinite Hedgemaze
(2) Bonpa: The Little Shaman
(2) Alone in the forest

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name and post number if it's missing.

If someone were to make a game about Japanese milfs, what kind of game would you want it to be?

Would you want to be the man going after milfs, or would you want to be a milf who preys on men/young boys?

A cyberpunk bartending simulator

the first one you sicko.
how is this even a question?

QUICK, what info could I fit in the marked unused space?

the second one you sicko.
how is this even a question?

if you fill that space then it's going to look really cluttered.

"no speed it too high"

Are there going to ever be additional fields in that box?

Also, add more space between text and the panel borders. The image of the biker has more space between it and the edges than your text.

" speaking of steak knifes, have you been by for a delicious sizzler steak today?" click here for the full menu.

codeine my engine so no visible progress but here's another webm

thanks, if I will ever add additional things it will be on the other side of the card as in the original prototype all characters had three unique skills you could choose
>"no speed it too high"
>more space between text and the panel borders
good eye, fix'd

What're you working on these days?

A shitty 90's furry 3d platformer where you control the camera rather than the character and are tasked with keeping the "player" in view and not getting stuck on/inside walls

How does aggy dagg feel about VR?

>32 games for DD
That's actually more than I expected

How long can u submit ur demo on demoday ?

too expensive.
nobody is going to spend 800 bucks just to play your shitty unity game.

It could be multiplayer coop where one controls the character and the other the camera

The levels require intricate jumps but are designed to lack any perspective hints to make them easier, so good camera control is important

I think when it gets cheap, I'm trip over the couch, and crack my skull open trying to collect coins.

Milf who preys on lolis

>tfw been here since Demo Day 3
>tfw still don't have anything for Demo Day 10

m-maybe DD11

i guess you could expand on that with puzzles where some objects are only visible to the camera player or something

Current VR is a fad that won't last. Anything that makes it more difficult to play a game (like motion controls) will be tossed aside after a few hours.

I don't expect VR to really become mainstream until we're plugin our brains into computers.

Google cardboard is like $30
inb4 "muh complex graphics are important"

>1 day for demo day
> havent even started yet
AAAAAAAA

Get to work user!!

Getting pretty excited for demo day. Just wish I didn't have to spend half the day at work.

...

getting pretty excited for the lewd jam and all the hundreds of lewd games

Array, ArrayList or List for a pool???

just make a 3D model for a pool, user.

A list of arrays

I would say an array list. You probably don't want it to be fixed-size, and you definitely don't need it to be a linked list.

Don't answer questions you don't fully understand

If you're using C# I don't see why you wouldn't use Lists.

I fully understand what he's asking. He's asking how to implement an object pool to skirt the garbage collector, and it doesn't need to be a fucking linked list.

you want a contiguous dynamic array structure with random access. try to re-use element space when you destroy an element

dont use a list for anything performance intensive, a list has individual nodes that reference each other and its bad for cache performance

...

...

Performance purpose, i just don't know which is faster.

Did the cat destroy the plane???

Here's my current game.

I will try to put in more stuff for the demo day.

wow thats ugly. keep it up user!

fuck off. you guys keep starting recaps on random.range days. i stopped posting my progress on demoday. RECAP IS MONDAYS! i will never put my game on this gay shit again untill you guys figure this shit out. its my second game and on the first one i did not have this problem. if my game gets into demoday and you go "hodev" on me i will fuck your mother.

Nice programmer art

its monday-tuesday you turbo-autist.

>someone posts their beginner code
>gets helpful advice on how to fix it
>someone posts their amateur art
>lol wow your anatomy and perspective is shit kill yourself"

why do artists have sticks up their ass?

I love the Anciant Egyptian aesthetic. Keep it up.

im not talking about this recap specificly. i ´lost one recap day because recap dude was dead. i get he probably have a life or some shit. and also that he is doing it for free. but i cant get to know when he will show up (he got recap in the middle of the week this that time). I lost the recap and now im pissed. thats the second week i lost recap and i really dont care anymore. just dont whodev on me. because ive been posting on this shit from day 1.

That sounds pretty helpful to me. Maybe not delivered in the best tone, but that doesn't matter if you're not outrageously thin-skinned.

>gets helpful advice on how to fix it
I'm not sure the diploma meme is helpful advice

Anyone got the screencap of the guy getting berated when he was getting compile errors because he copy pasted quote marks and they appeared as unicode or whatever?

Give me some light sources that don't require electricity/technology

What are you talking about? programmers rarely get helpful advices, usually they just receive meems, everyone have it hard here.
Also this user is right too

the sun
fire
glowing fungus
your personality

ah fuck I mean this user

==|AGDG Weekly Recap|==
Game Name: Bloodline of Heroes
Dev Name: Honk!
Tools Used: unity, maya
Website(s): lancemaker.tumblr.com/
Progress:
+ finished the basic dungeon generation
+working on the character generation

I collect entries from threads that are started on Monday to around 8ish EST on Tuesday.

You do not have to reply to the original post, you don't even have to wait for me to start on Monday. Just post on a Monday or early Tuesday thread and include the below:
"==|AGDG Weekly Recap|=="

That's what the program looks for. Doesn't care about replies. Just that line above, proper formatting and an image.

Give me a lewd game idea

nice straw there jackass. it's literally the other way around.

> art looks shit
> "art could be better user"

> code, even when half-way competent
> "WHY ARE YOU DOING EVERYTHING WRONG"

...

Portal with dildos
A stealth game where you have to take upskirt pictures
RTS game where you control a horde of orks and have to unleash them on defenseless brown elves

ok thanks. i didnt know that. could we add that to the OP post for ever ?

coders tend to just argue amongst themselves, often resulting in something helpful

artist just insult and put each other down for some reason.

user, most nobody here can code or draw.
the difference is, anybody can tell when art is bad, so thats what nodevs usually complain about.
meanwhile only actual yesdevs really complain about code and feel really fucking entitled about it.

>the constant, never changing, never progressing OOP arguments are helpful

Because 99% of all artists do not have even the most minimal of the fundamentals down, and will resist the advice to learn those first to the bitter end.

"I-it's just my style!"

No, you're garbage.

>post something code related
>"YOU ARE USING YOUR OWN ENGINE, RIGHT?"
>"I HOPE YOUR GAME IS OPEN SOURCE"
>"REMEMBER TO MAKE IT COMPATIBLE WITH LINUX"

Can you play as croc?

Do you realize planet earth is round and some countries start monday earlier or later than you do? Some of them even have 12 hours of diference? Don't they teach that stuff in schools anymore?

Cute!

>yesdevs complain about code
I'd question that.

I don't think people with games have time to assert that their bracket style is best

:3

>Even 12 hours

You fucking nitwit

radioactive shit
phosphorus
reflective surface reflecting sun or moonlight

Because one side (not naming names) acts solely on ethos.