>tfw your programmer does amazing things all day while you are left to plan out the whole experience of the game >tfw your programmer completely trusts you
Life is great, /agdg/!
The groundwork is almost done and we will start soon with the farm mechanics. The NPC dialogue editor works as well.
Asher Nelson
Feel bad about your accomplishments and lack thereof
Samuel Gomez
I've spent the last 2 days working on something completely superfluous
Luis Jackson
Aspiring game dev. Literally never dabbled in making games, because I've spent most my life in health care and want to see what I could do here. Is it even worth making the leap for this? I have ideas but I want to make them reality.
Kayden Gonzalez
>get the 99% off sale for Game Maker >Haven't touched it in 10 years >90 minutes later I have a better platformer than I've ever been able to make in it or any of the free hipster bullshit engines th-thanks Unity2D :^)
Ethan Ross
Reminder that games with waifus are the best games
Alexander Gray
third picture down
Jackson Turner
>hard drive died >replacement hard drive i ordered doesn't work >only machine i have is a laptop with 1.5GB of ram and onboard nvidia chipset
is there still hope? ordering that hard drive was the last of my dinero
Elijah Diaz
They sound like your first songs and that's not a good thing.
It sounds like Fruity Loops hell.
Kevin Ross
reminder that if you use waifu in place of "any cute girl", you should kill yourself.
Jason Wright
My first attempt at animating a run sequence. My legs look funky -- what should I change?
Jackson James
>That shit FOV Looks like a AAA game already.
Dominic Bennett
Make it move automatically and only change the direction when you hit a wall. Now build some levels for that. You now have a game.
Right leg ( brown looking one ) upper part has to move more imo
Upper part should at least "shake" a bit
Robert Richardson
walking has two parts: you push against the ground, then you lift the leg up to reposition it ahead of the body you only have part one
Anthony Miller
Your whole body moves when you run.
Christopher Brooks
Any specific thing I can work on, besides changing the sounds (I don't have any vsts or packages, so this was the least offensive sound I could find)?
Isaiah Adams
Woops, I assumed this had the explanation and notes translated. Not sure where I saw this originally.
Evan Rogers
How do you "unblend" a sprite?
enemy[curr_state].image_blend = c_red;
Now the enemy is only red. But how do I return it back to normal colors? Using Gamemaker btw.
Angel Thomas
c_white?
Jose Collins
importing enemy assets
still need to do camera controls
Brandon Stewart
Those shapes look... MENACING
Kevin Brooks
This place is now humble purchasers general. Im out, I'll be back when school is in session.
Jaxson Reed
Thanks, I'll look for that!
I'm guessing you mean I have no "push"?
Kayden Cox
pls respond is this enough to dev
Parker Fisher
Who /cocos2d/ here?
Logan Morris
you have the push, but no lift the push moves the leg behind you, the lift moves it forward Right now, instead of lifting, it slides back into place in a way that makes no physical sense
Matthew Ross
>Yo-Yo is so desperate for new users they're selling their $1800 dollar software for $15 Wow, are they really that afraid of Godot taking their place as best 2D engine?
Adam Hall
The mixing is the most egregious part followed by the drums.
You don't need VSTs or packages to make music. Learn about the different types of synthesis you have access to. Read up on equalization and mastering. A tiny amount of reverb, delay, and panning can go a long way as well.
More like a way to finally cut the bitching for their over-priced shit.
Cameron Reyes
Doesn't work :(
Bentley Morris
Godot is definitely better than Unity at 2D.
Brandon Clark
Basically what the ghibly tutorial is saying is that for a proper running animation you need atleast 4 frames, ideally 5. Right now I believe you have 3 and your body moves in none of them.
Picture related is what the gif below looks like when puled apart into individual frames. imgur.com/Kc9k2Av
Cameron Fisher
I spent all day working on something that isn't going to work out at all.
Dominic Stewart
How do I comission an asset from someone without giving them my real name? Most people seem to use PayPal but you have to give the person your Full Name and maybe even your address on that shit.
Xavier King
crypto
Nicholas Lee
Yeah but it also has all the typical Unity3D bullshit attached for 2D, which basically nobody making 2D games wants to deal with. For nearly anything 2D you're better off with GM:S, libGDX, literally making your shit in SDL, hell, anything but having to deal with the ridiculous node structure shit of Unity3D/Godot to do something as simple as drawing some sprites. I guess if you need the physics engine it's good but you can get that separate anyway.
Oliver Morales
Alright, I'll see what I can do !
Bentley Harris
For the drums, is it the volume, the actual sounds, or the writing itself? Because I like the accents and the beats they provide, but it could just be from me listening so much while making them
Nolan Moore
I put this silliness back in the game. Also the giga crab has a little entrance cutscene now. Still gotta animate a sand effect for him.
Benjamin Evans
Charlotte enjoying her vibrator?
Anthony Russell
Would you play a game where you a trapped in a house?
I'm sorting out the details if the house is one or two floors and if it has a basement and attic or both. Plus the reason why the player can not leave the house. though I have thoughts of having the player not leaving the property.
Blake Campbell
That's a very low-trust setup though. To sanely do it you'd have to swap money/assets in very small batches.
Unless you're making an illegal game, perhaps you should consider getting over yourself.
But yeah, "crypto" is the answer. Use bitcoin or whatever.
Chase Allen
Pay them in steam money/games
Lucas Edwards
Depends, is the game fun. Being trapped in a house is not a selling point and it isn't a negative point unless leaving the house would make the game more fun. Yume Nikki you didn't leave your room. Well, until the ending.
Aaron Wood
Okay Veeky Forums, help me with this concept.
I'm going to do the thing an user suggested last thread: a reverse stealth game.
What's kind of messing me up is how to make the gameplay fun. I've got a lot of snippets of what might be fun but I can't fully wrap my head around a good central concept that I think is fun, and I can't start devving past basic shit until I know what I'm actually making.
Help me out, here. I don't want to make it 'You have to stay inside of people sight cones', because then it's essentially a puzzle game. I'm just having a brainfart thinking of fun gameplay for a 'reverse stealth' system.
pic unrelated
Thomas Parker
I remember there being a browser demo game like this. Basically if you ever left camera view in the 1984 distopian big brother world you got tranq'ed and disposed of. I can't remember the name of it for the life of me.
Levi Anderson
I'm a 1MA and I don't have my real identity tied to my game at all, why sacrifice my anonymity?
Carter Young
No she's just having some strong feelings about buying new effect pedals
Elijah Carter
When you said "reverse stealth game" I thought of YOU being the guards and having to patrol an area and not letting would-be stealthers through.
William Rivera
You're going to need to sign a contract with them regardless. Something that says "artist gives full rights to asset X to company Y."
And once they have your company they have your name.
Wyatt King
You'll have to sacrifice it to someone to sell it (unless you stick with crypto even then and self-publish somehow)
It's the kind of concept of I don't want to make, though. It isn't a 'reverse stealth' game in the sense that it uses the same elements in a subverted way; it's a puzzle game about being in view cones.
Sebastian Jenkins
I hope you're going to put a segment where she has to out-cvlt the boss with her obscure drone-gaze
Jaxson Hill
Quite the fall
I haven't decided it the player is trapped by something in the house or that the whole town is filled with something and the player has to defend themselves on the property.
Defending might be more fun for people than being stuck in a house filled with traps and trying not to die.
Andrew Murphy
Incorporate an LLC in Nevada, open a business bank account and pay with that. Business owners in Nevada don't have to disclose their name when operating. I think Montana too.
Ethan Davis
>address you don't >name this is true and is something you have to deal with. It is not a big deal.
If you really care then create a DBA name. A DBA is a fictional name you create for yourself that has legal bindings to your actual name so your can actually apply for things. It's used because normally you cannot apply for a business normally with a fictional name (it has to be connected to someone. If your company is created by niggerfaggot, only niggerfaggot can claim ownership of the company).
Then create a DBA checking account so it's affiliated with your DBA name and not your official name and create a paypal. It's a nice way to separate your personal banking with your business banking.
However I feel like that is un-needed effort since you will probably be contacting so few people over paypal on a most likely small project.
Andrew Gutierrez
Use a fake name It's what I always did
Adam Mitchell
Isn't that exactly a reverse stealth game though? The opposite of trying never to be seen is trying to always being seen. You could make it about an attention lover who constantly tries to get people's attention somehow. Or like some other user said, play as one of the guards.
Brandon Cooper
That's the one, and sorry I didn't see the "I don't" part. The only thing I can think of is to play a stealth game and do everything wrong and figure out if anything wrong is fun.
David Gray
>a fake name on paypal That's a fun way to get your paypal account frozen.
Logan Morris
What about Delaware, that's where I planned on doing it.
Robert Parker
You have to disclose your identity to incorporate in Delaware.
Ethan Richardson
>want to make a vampire simulator >know someone else in this thread is making some vamp game >don't know the details of the game >only know the vamp is a ita and titty monster
Nicholas Morris
i think you mean vampire's bit?
Asher Thomas
Would you play a Harvest Moon with Alpine mythology woven into it?
Also, what do you know of the Alps?
Jonathan Roberts
...
Brayden Johnson
Would like a game with Runescape's vampire lore.
Julian Barnes
"someone else is doing something super amazingly vaguely similar" is a retarded reason to not work on something
Because no matter what you work on it will be true.
Wyatt Cruz
>Security guard, stop people from stealthing in Sounds like Tecmo:Deception except with security. I'd play it if it played like deception too.
get intel on what type of thieves will be stopping by recreate the museum to better suit protecting it put down traps to catch them. play the night as the security guard trying to catch them or lure them into traps.
Justin Morgan
I'm making that exact thing right now (but with norse mythology)
Benjamin Hall
No Nothing
Josiah Campbell
Noice. Care to share any info?
Adam Powell
Already a guy here doing that pretty much and has made some decent progress. If you don't mind constantly comparing yourself to him and other doing so go for it.
>What do you know about the alps There's a lot of mountains and it's cold. If it is pulled off well it could be really interesting. Just have to make sure not to alienate players in the beginning.
If you have a tool used by locals find a way to explain it instead of just going, "use the plorgle to pliggle plogbottoms before nightfall before the pigglyploots plaggles them".
Charles Cooper
Yeah, but the thing is if the concept is 'You have to ALWAYS be seen' it becomes linear -- you're playing a puzzle game where you have to move around with sight lines, not a game where you're given a level and a set of objectives that you have to complete with certain restraints requiring you think outside the box (which is what a stealth game is).
>You could make it about an attention lover who constantly tries to get people's attention somehow.
I think I'm just going to do this. You're like, Bigfoot. You want to make people actually take coherent pictures of you so you can be famous and adored instead of being featured on some asshole's conspiracy blog.
Should the gameplay just be manipulating the level to get the most exposure on you? You only get one 'shot' per person before they start thinking it's a hoax, so you have to draw people in to specific places and then ""get caught"" for maximum exposure. Sometimes you'll have to actually sneak into places (like backstage at a rock venue so you can crash the stage) or disguise to avoid park rangers thinking you're a bear and tranq'ing you.
Does that sound fun? Would /agdg/ play it?
Jack Myers
I've never played Runescape
Sometimes it's off putting and I don't want to seem like I'm stealing someone else's idea. I know most ideas aren't 'unique' depending on the concept but I know if the person tries it can be.
Bentley Morales
Don't blend. Or alternatively, just change the sprite index entirely back to itself, maybe re-initializing it will overwrite it? I have no idea. Probably not because it's on the object itself.
Austin Stewart
Saw some modular house making thing in the asset store, so I decided to make my own test version.
Works out pretty well, had some fun pre-making different structures out of the pieces. Should make things reasonable If I do end up trying to incorporate a building system, or even just want to animate things being constructed in the world I can do it with a dash of realism.
Brayden Morris
>lewd jam is over in 9 days can't wait to see what retarded jam is going to come next.
Anthony Williams
The volume, the treble, and the actual sound. I generally like the keys especially in the second piece although you can calm down with some of the incidentals. The drums aren't terribly programmed but they're very unrelenting in their intensity. Change their dynamics/velocity so it doesn't sound like the same sample being triggered the same way. The drums don't feel cohesive with the mix but in all the mix is very dry and raw.
Alexander Gray
Sure, there's a combat portion where you explore a wilderness that procedurally regenerates every night and anywhere there's a fire you can sacrifice items to gain Tribute which is the currency. Other than that it's pretty standard harvest moon.
Josiah White
I'd be happy to discuss design aspects if you want! Always love to see other comfy games being made.
Joseph Lopez
BOW
Brandon Morgan
I want to try my hand making this game but my biggest fear right now is that I'll waste weeks making something that isn't even fun.
Ayden Campbell
Shit out a prototype in a week. You should be able to do that
Jayden Davis
Alienating the player with the setting is probably my biggest worry. That is why we will do our best to blend the obscure things with the well known and also hide some of the mythology beneath the surface. Most of the time you will farm stuff and watch the lush and chill landscape while you hear cows and goats. But you can make friends with the locals, spend time with them, or go into the ragged mountains and find yourself in the territory of the spirits who might not welcome you in their forests.
How are the gods characterized in your setting? Do you use the known names or do you redesign them? Do they appear in person?
Comfyness is certainly the most important thing a game about having a farm needs.