3. make the zip contain a folder with all the stuff and don't just throw them into the root.
Brayden Morales
there's been like one iirc, but it used the ugly as sin demo day banner
Ian Robinson
> What I'm saying is that I've seen better WIP and placeholder models from people here than what shipped in revolution 60.
> No, Wu has an actual dev studio and had a full team working on the game including her husband. Her role was the writing and the art. She's also a trustfund baby and financed the game with her parents' money. Long story short: Way more resources than the average AGDG poster or even pro indie dev and yet produced something that a normal person would be embarrassed to show people.
Jordan Parker
no, because I always extract to a folder with the name of the zip, so then I have to go through an extra folder
Josiah Cooper
This isn't me
Thomas Ramirez
Trump jokes, because whoever makes the pics is a great artist but obviously has facebook tier sense of humor.
Sebastian Barnes
sorry m8 I was just breaking your balls
we okay?
Caleb Richardson
>platitude penguin
Isaac Hill
sure
:3
Carter Hill
>Never finishes game >Keeps shitposting here and attentionwhoring
Why is this allowed?
Austin Flores
My archiver prevents files from spilling all over If the zip root contains one folder or file, it extracts it there If there is more than one file or folder, it makes a new one and throws it all inside
Owen Nelson
what happened to rotate guy?
Christian Carter
Hey, guys.
I've been posting on here a while saying how I need 'ideas' or how I don't know what game to make, or how I'll be posting progress. I've never worked on them, I've never done anything I said I would.
I think I know why, now.
I know what I'm going to make. It isn't something I think is gonna be 'cool', but I'm making it for you guys. I think that's what I've been missing.
I'll see you around.
Dominic Sanders
Was just a simple mistake I increased the rectangle width in addition to the x value silly me not 100% sure why the palette is off though, but it's probably something with how i saved the image
Luis Nguyen
Hi :3
Adam Lopez
>Start writing some mechanic >Hack some shit together >Oh god this is gonna take so fucking long >Compile and test it >It just works out of the box perfectly >Thought I was gonna have to write shit loads more
well I don't actually understand why it works but since it does fuck it
Brayden Hall
Well, people on last DD weren't that smart.
Anthony Butler
don't forget to back it up
Jackson Richardson
Hi were is your game?
Evan Myers
Hey uh, since demo day lasts for 2 days does that mean I have 2 days to submit? I am not ready to submit in 2 hours
James Clark
you do, but most people only play games submitted in the first 12 hours or so
Eli Rodriguez
I don't make games silly :3
Matthew Peterson
>tfw make really simple phone game to test game maker >tfw getting super salty because it's hard
Levi Ortiz
you can solve that by: killing yourself
Joshua Cook
WOW! Nice edge friend :^)
Jaxson Gonzalez
But then I wouldn't be able to make people like you mad for no reason
Thomas Fisher
>Work 20 hours a week part time $10.10 an hour
Will gamedev at least net me more money than my current job? I hate my life.
William Ward
>Will gamedev at least net me more money than my current job? I If you can draw lewd then you're set. Otherwise gamedev will most likely bring you nothing for a long time.
So, Demo Day is in the middle of the night for us, do you think it'll be busy right after it launches? Is it worth getting up for?
Jason Hall
promo assets
Noah Clark
not at all.
Christian Robinson
Ahem
Grayson Allen
that looks great!
Hunter Howard
I predict 5-12 entries right when it opens up
Jaxson Nguyen
>baby toys yep
Justin Nelson
A-ahem
Brayden Morales
Unless you're both able and willing to make lewd games or invest significant time and possibly money, just stick with your job.
Liam Lewis
Same Just landed a job at Gamestop for NYS minimum at 10 hrs a week. at least gives me time to dev
or nodev rather
Christian Jenkins
>college
Nolan Rogers
...
Ryder Thomas
this guy brings literal waifus to life and makes them actually cute
he deserves all that money
Connor Rogers
my dude did he just walk up and WAVEDASH??
Leo Clark
forgot your name reda
Oliver Sullivan
Time to work on that waifusim I've been putting off.
Jason Phillips
Yes, Wavedashing is a mechanic in TUSSLE. You can enable or disable it globally, and make characters that are free to override that if they want to.
It's enabled by default though. Also, Hitboxie has a Shine.
Nicholas Sanchez
Fuck I wish my game had a character so it could be in yours
Zachary Garcia
You could always be a stage, or even an item once I figure out how to make those.
Cooper Ward
Yes! That would work!
Adam Powell
I'm making a character(s) for you
just to see them wavedash
Camden Morris
So if we want one of our characters in your engine, how much art do you need?
Is there a specific set of poses you'd need? e.g. idle, walk, run, jump, light attack, heavy attack, etc.
Lucas Nguyen
2 HOURS, MY DEVS
Dominic Allen
Are you ready?
Nicholas Jackson
no
Ryan Thompson
You need as much or as little as you're willing to work with.
How it works, you basically assign animations to the basic moves in the game, like walking, dashing, jumping, etc. which you are free to reuse or ignore. Anything you don't have animated will just default to your idle sprite (so the game won't crash if you forget a getup attack or something). Attacks are basically just assigning hitboxes to things and activating them at the right times.You can make more complicated things in the builder, too. For example, Zero can switch elements, charge his blaster, and fire a different elemental shot, just by checking for a variable and calling different actions.
If you've ever made custom fighters for Brawl using PSA, it's kind of like that. If you want to see how a character is made, I've been streaming Zero's creation for a few weeks now, and you can catch the archive here:
Warning: Audio quality is garbage and there's lots of technical issues with the stream before I started figuring this out (and there's still a lot after that as well I'm a dev not a streamer)
Adrian Torres
Nope, maybe DDXI
Zachary Lee
>fuck around with the lighting >looks like shit >fuck around a bit more >everything looks off >can't reproduce the old look >last backup is 2 hours old
Jonathan Walker
I look forward to getting my demo in just under the wire and having it completely ignored. よろしくおねかいします。
Camden Morgan
7zip, rar, or regular zip?
Alexander Moore
normal zip nerd
Hudson Adams
Staying up late to submit even though I have work in five hours. I'm actually really excited.
Logan Moore
anything except rar
Blake Rogers
I think I'm finally ready. I spent all day implementing rebindable gamepad controls and a quick-travel system, and then a heap of bug fixes.
I'll probably have to upload after I wake up in the morning.
Jeremiah Smith
Everyone needs to switch to 7z. If not zip, and stop supporting .rar
Tyler Carter
neat aesthetic Edges of the paper are perhaps too ramrod straight on left and right though?
Jose Ross
Thats something nice about unity, you can fuckabout in playmode, and if you like something, you can just drag it from the scene into your projects folder and it'll create a prefab with all the properties saved, but not overwrite the original.
Oliver Ramirez
Is my man Falco's shine in the game?
Brody Thompson
Modern Falco shine, or good Falco shine?
Julian Rogers
>just under the wire >mfw upload finishing two minutes from deadline last time
Kayden Gonzalez
>thread moving this slow right before demo day
Jack Evans
Everyone's frantically bugfixing and compiling I guess.
Oliver Young
ah yes, let's have a hundred posts a minute of DD blogposting. last-minute procrastinators are trying
Aiden Mitchell
It's a good sign.
It means progress is being made.
Jonathan Torres
>tfw game turns a profit
Ian Turner
Assets or code first?
Ryder Butler
suicide
David Anderson
Due to circumstances it doesn't appear like we'll have a demo for this demoday. But that just means the next one should be all the more impressive. :)