That OP pic made me remember, did anyone here unlocked the secret costumes on the idol bunny game?
Alexander Martin
>implying bunnydev is the next sean murray
Nolan Lopez
>your face will never be a meme in an agdg op pic
James Martinez
...
Xavier Turner
A plan I have is to use gamemaker to make simple quick games occasionally, while using monogame to work on my actual long-term projects.
Dominic Phillips
I did but I had to edit the code.
David Carter
mondev.itch.io/swordnboard There I added pictures on my phone, please download now I have a wife and children
Owen Phillips
>windows only ok
Thomas Young
Repostan for new thread. What would you like to see first from Project TUSSLE?
>Fix framerate issues for lower CPU power >Bots >Online play >Fix/Finish the visual character builder >Add more code-free character builder options, such as tether recovery, charge specials, etc. for custom fighters to use without needing to use code >Add more fighters and stages from existing properties (where art assets exist) >Add item functionality.
Aiden Perry
Fast user!!! post here your game source code, for sharing with another anons like me.
Jace Price
...
Landon Morris
What the fuck were you planning to run it on? An arduino???
I have been stuck a couple days,thinking what else to add, haven't thought of anything yet. Got some already implemented stuff to finish up. and blah...
Michael Perry
Go on an idea walk
Mason Harris
Is the game finished?
Elijah Lee
pretty much,maybe a week our two finishing a few things, but most of it is there. And all planned out.
Jayden Cox
JOIN THE DISCORD NOW
Aaron Wilson
oh thx, I just thought of some stuff to add. I guess talking about it.
Aiden Gomez
I am too shy to talk to any of you in a chat environment.
Luke Price
wtf is an ecs? how do I make one?
Joshua Hughes
Today's progress: A custom pixely font, and some new screen resolutions including glorious 1080p. Now to make an options menu.
lowercase g is messed up, will fix that
Brandon Barnes
Guys how can i find a girl to work to me as model? I'm thinking on pay a slut to make that work, do you think normal girls would want to work as model for me? I'm trying to find femenine girls but it's pretty hard to me to find a femenine girl this day.
Noah Rogers
ask rotate.
but really, just ask your skinny facebook friend.
Jonathan Ortiz
Pay a whore to model for you.
If you know any good looking girls which of course you dont you fucking creep you could ask them.
Isaac Howard
Why do you need a model?
Joseph Edwards
paint me like, one of your french girls.
I like your game, it looks neat, not my kind of game though.
Owen Williams
should I have a little test room in the key rebinding screen so that the player can immediately test their new key rebindings?
Easton Rivera
>your white fuckboi friend fixed
Brandon Edwards
sure.
Daniel Baker
try to see clothe physics pattern which ill make to my characters looks more femenine. I've tried to look in youtube for femenine but all the results are videos about dykes with jeans talking about feminist.
Connor Smith
You've already decided haven't you?
Jaxson Gomez
I personally only change key bindings while in game. So this would only take longer.
Colton Turner
it took forever, and it doesn't look good but it'll do for now. too lazy to add bouncy arms/head rn.
Christian Davis
I mean, if there's a reason nobody else does it that I don't know about
Cameron Parker
It's not a bad sprite work tbqh, you just need to animate the rest of the body
Sebastian Price
this
Evan Reyes
Dumpling dev here , feeling super demotivated but did make this animation to practice animating more elaborate motions. the sword is placeholder to see how it works when u layer the weapon as a seperate sprite.
this isn't for a project
Nicholas Sanchez
Looks excellent. Needs a bit more on the follow through with the stick though, otherwise it'll look a bit stiff.
Brayden Johnson
I have a main menu now. I hack it by rendering a single frame of the "menu map" to a texture before switching to rendering menu elements on top of that texture.
Jackson Flores
Why do they jump after swinging down?
Jack Lopez
>feeling super demotivated How? Why? If I could animate like you do I would be motivated and animating 24/7
Going out for an errand. Please keep the /v/ thread bumped :)
Carson Sanders
...
Cooper Lewis
run time type information
Dominic Torres
...
Carter Parker
ecs is a meme, just use oop like a real programmer
Kayden Mitchell
Ok
Aiden Taylor
ecs dee xDD
James Clark
>your white fuckboi friend Mmm. Video games and creamy skinned estrogen popping girlboys.
Daniel Phillips
I'm not the guy who wrote it but you generally shouldn't care what the state is from other parts of your code. Instead you probably want your states to be responsible for the behaviors or for setting some other piece of data that they will access. For example if you had some input code you wouldn't check there that the player was in GAMEPLAY_STATE or something and instead that state either enables or calls that system.
Also its pretty cool to see that the author revised his article after our discussion way back when. If you are here man consider this: if we added an option in the pause menu to switch to either battle or overworld how would you propose accomplishing it in the system?
Matthew Thompson
The slow up-swing makes it look like she's swinging something really heavy, like a club, but then the quick stab makes it look like she's holding something light, like a rapier.
Caleb Jackson
Is it a bad idea to do #[famous game similar to mine] tags on tumblr?
Isaiah Watson
so how could it be improved ?
Ryan Sanchez
learn me you skills pls
Justin Cook
Yes, I hate when people do that.
Levi Hill
It might make you succesful but you're basically asking people to call your game a clone.
Robert Gutierrez
Geno
Ryan Sanders
Make the up-swing faster?
Christian Miller
I'm confused by the first swing. All the power in it just disappears.
Robert Taylor
what program is dis
Christopher Morgan
aseprite. someone posts the builds on reddit for free if you want it.
Jason Thomas
toon boom
Lincoln Walker
Aseprite
Isaiah Bennett
ECS is where you treat your game world like a table in a database. >Entity == row >Component == column >System == database query That's it. That's the whole idea.
There are two reasons to use an ECS architecture. The first is if you have lots of different kinds of entities and you want some behavior to be shared between them, in a way that's hard to model with inheritance (let's be honest, inheritance is a really bad tool for this). The second is if you're doing a lot of time-sensitive updates. If both of these don't apply, you should first consider some other way of structuring your code, like the Actor model, or events and responders.
ECS is not easy to learn. It's counterintuitive for a lot of things. It doesn't pay off unless you're using it at the lowest level of your engine... And you shouldn't be writing an engine in the first place.
Nathaniel Reed
thank u famslice
Christian Adams
ecs? more like secs lol
Jaxon Myers
I think it's worth pointing out that not everything goes in the same table.
Parker Morris
>120 joined >57 entries
Kayden King
>salt and sanctuary holy shit is this some sort of dishwasher clone?
Asher Morgan
that's better than normal
John Price
Why wouldn't it?
Cameron Roberts
don't despair, there's still time!
Zachary Ross
what free software is best for making textures? GIMP? Paint.net?
Ryan Cox
Having a lot of empty entries in your "table" makes for inefficient "queries" as well as wasted space.
Liam Ramirez
so I just picked up Unity and made my way through the roll-a-ball tutorial. Good times! Where should I go from here, tutorial wise? I was thinking the survival shooter one.
Also are there any free or cheap assets on the asset store that are extremely useful? Rain AI looks pretty solid.
Robert Wood
Microsoft word
Gavin Cooper
>tfw no gf to dev with This is true suffering
Connor Green
Don't fall for the marketplace. It's a crutch for people who just want to shit out mediocre products.
Matthew Mitchell
It can also be incredibly useful though
Ian King
As far as I can tell pretty much anyone who post progress regularly has uploaded his game, so I am not sure what is exactly your problem. Would you prefer it to sift through dozens of whoDev games to find /agdg/ content?
Nicholas Davis
I wonder why they even bothered to join the jam at all.
Christian Walker
I figured as much.Damn. The only thing I'm really looking for is stuff that would actually be useful and save time -- like if there's a really decent and robust, customizable AI or dialogue system for tenbux I'd probably go for that. But if they're all trash then I'll just make it myself
Christopher Hernandez
Alright, that makes sense. I needed to know when the player entered the dead state is why. Also I'm using Godot, so I guess I could just emit a signal when the player dies so other parts of the code can just connect to that.
I do hope he's still around and will make more tutorials, this one was helpful.
The marketplace (just like Unity) has a bad reputation because of scrubs.
Obviously it isn't all terrible.
Samuel Cox
who fucking cares?
Julian Gutierrez
My game's character has no gender. Would my game get more attention if I called the character a girl?
Cooper Cruz
How do we feel about the game design things extra credits guy talks about on youtube? Anyone got any other people they recommend talking about game design and best practices?
Elijah Stewart
a game that forces you to learn about 'stuff'
Brayden Reed
I see what you mean. But just because your World is one giant logical "table" doesn't mean you're wasting space when some entities don't have some components. In a typical ECS framework, each component manager is in charge of storing one type of component, and allocating storage only for entities that actually have that component. Most component managers will use a hashmap internally, and even for components that almost every entity is expected to have, the backing store will be broken up into multiple arrays based on some notion of a "generation" (ie. time of creation) that can be easily encoded in the entity ID itself. Read up on the Bitsquid/Stingray engine, for example.