/ovg/ - Spongebob Edition

Previous thread: Our Wiki should answer every single question you could possibly ask about sim racing and racing with us!
>get-good.net

We have a Mumble server, drop by and introduce yourself!
>Mumble IP: mumble.get-good.net
>Port: 64738

Join the /ovg/ group on Steam!
>steamcommunity.com/groups/ovgonsteam

Equipment Guide
>docs.google.com/spreadsheets/d/1uLKMbKwweUZ3QvFeNs8UeycZbDyo0McxGj7T6uTaTNo/edit#gid=0

We're racing on Saturday, Sunday, and sometimes on Friday. Check out our Google doc for info!
>docs.google.com/spreadsheets/d/1R3KWTJsrlS9X2EZUNXY8KbHfsHD-t3_EU_A1n6wBBQc

Other urls found in this thread:

mediafire.com/download/ewn77r3q5b8qi3u/Oreca_FLM09_v0926.rfcmp
my.mixtape.moe/ltjrei.webm
anyforums.com/
twitter.com/NSFWRedditGif

FIRST FOR LMPC

This is as close as I got to the Flat6. I think it looks quite nice.

There are still some minor visual bugs. Headlamp flares don't work (the headlights still illuminate the road), there is a weird polygon that only shows up in-game for me and the Motec is a bit weird (fully functional though)

Those are the most noticeable bugs off the top of my head.

Same physics as the original Enduracers release other than the new ISI rF2 spec tyres. Its a pleasant drive IMO.

Also now it only has two tyre compounds, one slick and one rain tyre.

Here it is.

mediafire.com/download/ewn77r3q5b8qi3u/Oreca_FLM09_v0926.rfcmp

Enjoy!

>just bought assetto corsa
holy shit this is fun

Shame I dont have my 970 to make these cars shine properly

I cannot for the life of me keep any of the GT1 cars from spinning out/going off-track at Ohio for even one lap, save going

learn how to use smooth analog movements, make sure you have a deadzone set up, lower diff power and dont lock up

>deadzone
>smooth analog movements
Already done
>lower diff power
Will look into that
>don't lock up
Explain?