trying to get character movement down, pretty much same as i had it before, had an user yesterday tried to give me some advice, told me to use one controller and use an array of characters to make them move together but didn't work. Pretty sure UE4 only lets a controller possess one pawn at a time. Still dont know how to get control rotation working so that characters turn in the direction they are moving, seems that anything on the character blueprint itself just doesn't work. Also need a way to limit the individual character movement a bit as atm the characters fly off the screen and its quite hard to control all three at once.
Hudson Johnson
I'm starting on a four swords clone more or less currently
so far, I've got movement, gamepad support, and the character can roll. My next goal is fleshing out combat
what are you working on?
Charles Jackson
What are good pixel art resolutions? Individual tile and whole screen
Juan James
Is there a reason you're doing this in UE4?
Andrew James
4k, 1080p respectively
Nicholas Parker
Massive 3-dimensional procedural dungeon generation. I don't even have any gameplay after a couple of months work.
Joseph Richardson
We're drowning in new features over here
Gavin Sanchez
The same thing but without the other people
Leo Campbell
Doesn't look to me like you're drowning in fun
Brody Jackson
makes no sense perspective-wise, dropped
Lincoln Smith
i realise its not the best engine for the game but im not a programmer, i just know how blueprints work. I do plan to learn some code eventually but i wanted to make this game because i was quite excited about the idea
Caleb Ramirez
Oh there's plenty of fun to go around. Physics abuse is a hell of a drug
Gavin Johnson
>mfw It wasn't a top down shooter
Josiah Thompson
Does the controller actually need to possess more than one character?
Can't you just possess one, and then call equivalent functions on the other characters with each input?
Kevin Sanders
it doesn't make any sense. even the level change animations show the plane going downwards, so this water appears to be hanging sideways.
Bentley Sanchez
Procedural generation is such a far off dream for me, good luck man.
I like it. The style you've got going on is really strong, and even illogically nice.
What was the concept of your game again? I know you mentioned it when you posted the art of the blue cultist, but I can't recall. It was... RPS fighting style game?
John Collins
Oh fug, your game is side view? I thought it was top-down all this time...
Carter Sanchez
screen size 640 x 360 (because this allows you to scale to 1280x720 x2 and 1080p x3 easily)
tile size 24 x 24 (which is a neat compromise between too much detail 32 and not enough detail 12).
Ryan Cox
Maybe it's a vertical spaceship
Tyler Lopez
a what?
Kevin Watson
so this is like 2d descent?
Aiden Gray
...
Michael Cooper
>mfw the best way to get (yous) is to abuse perspective
Cooper Johnson
did you guys just notice that the perspective is all over the place? there are candles and shit sitting around the rooms
Brody Taylor
Ordinary Platfformer Waifu dev, are you here?
Isaiah Barnes
Don't forget to join the discord, we need more autism.
Thanks mate. I hope to be posting progress here in another couple of months heh.
Adrian Price
Candles are acceptable, because they're treated as just placeholder icons. This is altogether different, since this affects gameplay.
Josiah Barnes
not quite sure what you mean but this is how its set up atm, i spawn in the extra characters and controllers from the first one and then possess them with the movement on the original controller as it wasnt working on the character BPs the concept is a 1v1 arena style multiplayer game where each player has a set of three characters that they can swap out, each with a different ability
Justin Martinez
Gay indeed.
Worst shitposter in AGDG, IRC and Discord.
Ryan Sanders
no, it's to post game
Parker Johnson
>154375672 >who >who >dogposter >shitposter >who
Ryder Richardson
>Roko
Leo Brooks
...
Andrew Sanchez
Bad handwriting sorry, it says gay.
Owen Carter
I think it's >goy
Ayden Johnson
Honestly, GameMaker is pretty much perfect for what you want to make.
I'd help if I knew UE4 though. Sorry mate. Do keep updating us though, I like your style.
Henry Brown
What I mean is that you have the main character. You have MoveRight() in the main character which is triggered by the controller, with the subsequent code to move right. At the end of that code, you call MoveRight(axis) on each of the other characters too, that way they all move right but only the main character has any direct relation to the controller.
So your advice is for him to go from one unsuited engine to another unsuited engine, but this time he has to buy a $45 unofficial alternative
Jonathan Wilson
Nah, just saying if he ever actually goes to unity there's shit out there for him.
Bentley Jackson
I gave up guys
Grayson Moore
So who won DDX?
Hudson Edwards
steamchat
Samuel Ward
Algeria
Jordan Morgan
You can done it
Evan Evans
Define winning, just by sheer view/downloads it's most likely Sanix.
Carter Peterson
i think i get what you mean, you saying that the move right for the 2nd and 3rd characters should be on their own controller BPs? yeah i bought gamemaker in the humble bundle, might have a look at it at some point thanks but atm ill stick with UE4, if i feel like it wont work at all with the engine then might try gamemaker
Brayden Cooper
I did
Carson Brooks
bootleg uno moralez
Evan Morgan
If sanixdev is here, I'd like to see his stats. Please.
Liam Cook
>no canus DROPPED
Justin Gutierrez
Remember to set roomspeed to 60 fps in GMS. Those Vlambeer guys still think running all their games at 30fps is a good thing.
Chase Cooper
can't live with them, can't live without them
Michael Jones
These are the kinds of games I expected /agdg/ to make. Instead what I got was more pixelshit platformers.
Whoever made this won all Demo Days to me Will he become the candy princess someday?
William Wright
Why wouldn't you make them inherit from a single controller and then do the character specific movement/abilities in the character BPs? Then when you want to possess or de-possess/destroy/whatever you can just do it from character BPs. No point having multiple controllers
Joshua Stewart
Game Maker vs Multimedia Fusion 2
which should I learn?
Nathan Rodriguez
Are there any standards to loading tilemaps and shit? I'm using SFML and I'm just wondering the best way if I had layers and stuff. If I had a map I made in Tiled or something. I feel like rendering the whole map every frame would be dumb, as well as other things. I'm not sure if theres anything I can read up on about this or if I should just try things.
Nicholas Diaz
>66 games submitted >only includes 56 in the OP disgraceful. Here's the real DDX image
Liam Harris
desu I really liked the art style for charlottes dream like way more than I think I should
Asher Martin
OP here. I make games. I prefer aesthetics over accuracy.
Elijah Morris
>tfw your game gets called bad
Jayden Rivera
>microwave >cat Fuck, that's funny
Jaxon Moore
Game maker. Get it in the humble bundle for 15 bucks and be able to export to everything.
Connor Collins
Is this you?
Bentley Martinez
It probably is. Now go make it better. Make it the best game ever made
Jacob Edwards
last time i tried with just one controller, could only get one of the characters to move but i didnt have the movement and possesion on character blueprints, ill have another go at it and post progress later, thanks
Jaxon Lopez
Game Maker question,
if i have multiple object stacked together, how can my click register only on the topmost object?
Brody Parker
Haven't done game maker in a while but isn't that already the case for objects on different plane levels?
Thomas Mitchell
the response is correct. people cant be taking jimmy sterling reviews seriously.
Leo Miller
>how can my click register only on the topmost object? I thought you wrote dick
Camden Lewis
Nope, seems like I will still be able to click objects behind an object.
Lucas Cruz
British people inherently hate absolutely everything. Unfortunately the British game cynics are all the rage right now because British accents make everything sound more refined to a ton of people.
Jayden Brooks
>nothing
pretty accurate though
Juan Green
>nobody will make a meme reaction video to your game Why even carry on