/agdg/ - Amateur Game Dev General

Play Demo Day games, and post feedback!

> Current Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing

> Helpful links
Website: tools.aggydaggy.com/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

itch.io/jam/911-jam
youtube.com/watch?v=sPbjPOgRtyA
youtube.com/watch?v=1JIhpPwkjUU
boards.fireden.net/vg/search/tripcode/!ROtaTe.Z.Q/
twitter.com/NSFWRedditVideo

Well that was weird.

First asking for fanarts of DDX

so i want to make a map generator based on Animal crossing, where you have a random grid of map "chunks" containing predetermined objects (like rivers, houses, trees, etc), but i have absolutely no clue how to achieve this in Game Maker.

what would you suggest agdg?

I made some time to make a horse (I think his neck and head is too thin for his body or something it look more like a cow/bull body to me) and a pilgrim man.

I made the beard and glasses separate objects so that I could populate areas with random combinations of glasses and beards or neither. I plan to include necklaces, hats, and similar things like that so that larger groups of npcs will be more dynamically equipped.

I think I can also do something like, assign all the shirts and hats an array of materials or textures and have a script randomly choose one if a character interacts with a wardrobe or something so that on different in game days, some npc's will have different hats, or clothes. Which I think could be pretty neat.

Next assets to make are gonna be some kids, a cow, and then two or three types of monsters. Then some placeholder UI stuff, and see if we can figure out how to fight monsters and get loot to start getting some semblance of a game going here.

Seconding this.

>People quick to jump ship into the new thread after a respected dev destroys his reputation in a single post
>mfw

Let me get this straight: Sexual violence against loli is terrible and will probably deleted off of most websites, but physical (fantastical) violence is fine and will probably be kept on most websites?

>There is a horse but the girl mount a dog anyway

Well, if you wanna do it the hacky bullshit way, create an object that makes a ground sprite, then generates a bunch of other objects on top of itself. Call it chunk. Then make a bunch of versions of it. Then make a room that is x*y chunks, and fill it with spawners for random chunks.

Probably not the best way, but it would work.