>Next Game Jam (Lewd -- Blueboard rules still apply) itch.io/jam/lewd-jam-2016
>Lewd Jam Collabs docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing
so i want to make a map generator based on Animal crossing, where you have a random grid of map "chunks" containing predetermined objects (like rivers, houses, trees, etc), but i have absolutely no clue how to achieve this in Game Maker.
what would you suggest agdg?
Benjamin Watson
I made some time to make a horse (I think his neck and head is too thin for his body or something it look more like a cow/bull body to me) and a pilgrim man.
I made the beard and glasses separate objects so that I could populate areas with random combinations of glasses and beards or neither. I plan to include necklaces, hats, and similar things like that so that larger groups of npcs will be more dynamically equipped.
I think I can also do something like, assign all the shirts and hats an array of materials or textures and have a script randomly choose one if a character interacts with a wardrobe or something so that on different in game days, some npc's will have different hats, or clothes. Which I think could be pretty neat.
Next assets to make are gonna be some kids, a cow, and then two or three types of monsters. Then some placeholder UI stuff, and see if we can figure out how to fight monsters and get loot to start getting some semblance of a game going here.
Evan Hall
Seconding this.
Dylan King
>People quick to jump ship into the new thread after a respected dev destroys his reputation in a single post >mfw
William Ross
Let me get this straight: Sexual violence against loli is terrible and will probably deleted off of most websites, but physical (fantastical) violence is fine and will probably be kept on most websites?
Gabriel Martinez
>There is a horse but the girl mount a dog anyway
Jacob Diaz
Well, if you wanna do it the hacky bullshit way, create an object that makes a ground sprite, then generates a bunch of other objects on top of itself. Call it chunk. Then make a bunch of versions of it. Then make a room that is x*y chunks, and fill it with spawners for random chunks.