/agdg/ - Amateur Game Dev General

Lewd Jam in 3 Days.
Play DDX games, leave feedback for devs.

>Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing

>Next Demo Day (11)
itch.io/jam/agdg-demo-day-11

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/qRHNpCbZ

>Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

discord.gg/2PAVY
dropbox.com/s/tfxcqa16t15ac6y/raycasting.gmz?dl=0
gameprogrammingpatterns.com/component.html
docs.unrealengine.com/latest/INT/Engine/Animation/AnimMontage/
youtube.com/watch?v=zQrNQtfNOHc
monolithdevs.tumblr.com/
twitter.com/NSFWRedditImage

come chat about your new game maker studio problems
discord.gg/2PAVY

So in /jp/ Someone posted some Loli Simulator. Any-words on what happen?

How do I stop being an unmotivated lazy fuckhead and actually get down on some good ole' gamedev?

Archive

any link?

Ask on Great Chan's /agdg/

posting again for visibility, a GML problem

the "bullet" im shooting is just a very long sprite that is spawned at the barrel of the gun. I want it to cut off when it reaches collision with a wall. either stretching it to fit or just stopping drawing once it reaches the collision are both fine.

how would i do that?

and how do I reference the specific point of collision with the specific wall im colliding with, in GML?

>tfw you finally get your stub working
>tfw when your dream of jlmg went from being a dream to being feasible
>tfw when enginedev

Never give up

do It's a giant pain in the ass but it'll work.