Reminder to stop getting triggered at the idea of programmers bettering themselves.
Brody Russell
Reminder that the first posts are always reminder posts
Connor Brooks
How do I stop being a piece of shit and dev?
Jack Davis
We have this argument every day, shouldn't they be bettered by now?
Where are the games
Jacob Ross
Depends
Grayson Scott
host block Veeky Forums
Jackson Ward
New game. >Cyberpunk 2D Jump n' Run >Tokyo in 70s Top-Down RPG Which one?
Bentley Green
Reminder that unity3d is the only engine that will allow you to actually make a game and everything else is thrash(except maybe GM for 2d games)
Xavier Myers
>vague concept based around A E S it's trash.
Benjamin Cruz
Making my menu layout system more robust. Now I no longer need to specify a position for every button, but just specify an offset relative to another menu element.
This also scales better with larger resolutions, since I can guarantee even spacing.
Jason Barnes
Do you have any interesting idea for the gameplay of either? Doesn't have to be revolutionary, just a "this is something I will do that I think people will find interesting."
>triyng to draw heads when you don't know how skulls are shaped ASDF
Bentley Williams
>good time, actually shit animation
Nolan Bell
work in shorter intervals. 10 min of dev, 5 min break on Veeky Forums, repeat
Michael Bennett
>just Unity make all AGDG progress
Dylan Lewis
just like make game
Jacob Harris
CLion with VIM plugin is the best IDE
Joseph Foster
how do i create an instance at the exact point of collision in Game Maker?
Brody Davis
>paying for dev tools
Grayson Parker
You can do it user! Even if it's one step at a time! Even if you know nothing at all! Just set reasonable expectations of yourself and have fun. You're probably not doing this professionally so it doesn't have to be professional quality. And if you're not having fun, take a break. That's how hobbies work. Don't torture yourself.
No art skills. No coding knowledge. No problem. I'll fix my magic number thing soon though, promise.
that.... depends. collision isn't a point, it's a state that returns either true or false with things like place_meeting(). what you can do is extrapolate the approx meeting point with stuff like
> with position_meeting(x,y,obj_thing) { other.collision_x = x - other.x; other.collision_y = y - other.y; }
Jayden Murphy
...
Parker Young
You want contacts, which the normal GM collision detection doesn't report. I don't think there's any way to even use Box2D for just collision detection in GM.
Couldn't he just calculate the exact point where the collision occurred using the x and y distances between the centers and the objects' heights and widths? Unless I'm misunderstanding the problem.
Chase Howard
Made a ice liquid nitrogen spray to freeze players
for magic should i use a book or a wand?
Aaron Howard
???
Not in general, no.
Daniel Phillips
Progress
Juan Ortiz
how do I find motivation to continue work on free / open source GTA 3+ clone made in Godot engine?
James Harris
25 minutes of work, 5 minutes of break. Easy.
Elijah Richardson
nvm
Benjamin Bailey
What sort of art style will you have?
Hudson Garcia
shit kind of
Christian Perry
...
Daniel Cook
wear women's clothing and claim you're being harrassed online
Caleb Phillips
Progress. We overworld now.
I spent a lot of time experimenting with walking animations and this super simple one was the only one that didn't look totally shitty. What do you think?
Christopher Evans
still didnt decided, everything there is placeholders made with basic squares,spheres and cilinders.
probably something 3d low poly. or 2d sprites on a 3d envirement.
something like the first resident evil would be nice
Dylan Hughes
You guys enjoying Honey Select?
Jacob Perry
more like 5 minutes work 2 hours rest
Lincoln Wood
Undermeme advice to all nodevs who want to become yesdevs
Easton Wood
smug guy smug walk
Jackson Ortiz
abandon that project while you can, holy shit
Mason Hall
Rotatedev pls.
Ryan Wilson
In the future can you refer to it by the proper name so my filter works please
Colton Murphy
you must have loops loops within loops it's loops all the way down
Henry Nelson
Which of the free A* implementations in Unity is best?
Leo Harris
The one you implement yourself you hack.
Henry King
How the fuck are any of those loops? This is just a convoluted way to explain gameplay depth.
Asher Fisher
i dont think they differ all that much.
Thomas Jones
*ignores*
Josiah Ward
I have no idea how to properly optimize C#, and speed is sort of important in pathfinding.
Adrian Cook
What about instead of averaging the positions, the meeting point is calculated by the relative speeds of both objects using their hsp,vsp and the x's and y's from the frame before the collision was detected? Do the classic "where do the trains pass each other" problem.
Austin Gomez
just use navmesh kiddo
Hudson Richardson
So you'd rather make your whole game from someone else's code instead of learning yourself?
Ayden Davis
it's tumblr, what did you expect but if you read the article, the author says "these aren't strictly loops but a bunch of other secondary goals" but I guess you didn't read it N O D E V
Kevin Garcia
> Shoot to Jump (?) > Capture Flag to Build Killstreak (???) > get achievevements to advance the plot (?????????)
Is it okay if I use interfaces just to have the compiler scream at me to fill a list of tick boxes for my classes? Like, make sure I don't forget to give them certain methods or parameters when do anything with them
Dylan Carter
>unity navmesh
pls no
Gabriel Ross
That's precisely what interfaces are for. They're contracts.
Andrew Parker
I'm primarily a programmer my friend. I've done a shitload of webdev stuff before moving onto this.
That's the entire point of interfaces.
I heard they were shit, and I only need some fairly basic 2D pathfinding.
Asher Diaz
I'd like to look at that source code because I too use Godot
Christian Morgan
In a platformer how do you handle collisions with one way platforms when the player is inside 2 of them at once? Originally I made it so that it will only collide with a one way platform if the player is moving downwards and they are not currently colliding with the one way platform. But this makes it so that if the player is inside 1 platform, they can't collide with any others.
Wyatt Myers
Oh cool
Dominic Brooks
don't check platform collision with rectangles, check it with lines
Lincoln James
The idea behind "interface polymorphism" is that, because interfaces impose the existence of certain members in classes that implement them, you can ask for an instance of the interface and an instance of any implementor can be given.
Justin Ross
Turn on and off the collision mask of a specific instsnce of one way platform based on whether the player is above that particular instance. Do so on a case by case basis.
Jonathan Collins
Oh, I've just been using the place_meeting() function in gamemaker, thats all I've used so far so I didn't even think to use another type of collision check. I'll see if I can figure out how to do it with lines then, thanks.
Camden Fisher
You just have to make sure that you either use continuous collision detection, or enable one-way colliders before moving the player and then resolving collisions.
Valve should revoke greenlight licenses when people upload this
Brody Moore
If Steam starts deciding what is too garbage for Greenlight, how is AGDG supposed to get its start in the industry?
Luis Sanchez
I hope your game is better than that joke
Brody Foster
>1v1 online web multiplayer >the player who hits the other with its sword wins(this or a health system) >swords have collisions so you can block with them
Y/N?
Lincoln Smith
>sword is controlled by the mouse
Isaiah Jackson
nidhogg?
Brandon Kelly
nah, that would need much more work to be equivalent or superior to nidhogg. Muuuuuuuuuuuuuuuuuch more work.
Isaac Johnson
tell me about your lewd game ideas
Tyler Morris
trains with breast physics
Jack Johnson
A game where you play a mouse and you're running around an apartment complex looking for cheese, but you just keep finding people having sex.
Dylan Lopez
I feel like lewdness is an added factor, kinda like a design choice, to a game. I remember the loli abduction simulator guy from a while ago, and while his game was technically interesting, making a sexual topic be the core of your game rarely brings anything interesting or worthwhile to the table.
I personally would like to see a slightly more sexualized version of Heavy Metal FAKK made. But that is subjective since I grew up masturbating to Jane Fonda in Barbarella.
Chase Long
artist here, looking for a programmer who will ask me why I care about what language/engine he uses
Easton Foster
Need to figure out how to connect the shoulders.
I'm gonna stop with art for today and focus on catlikecoding tutorials.
I wonder how long it will take to get good at low poly stuff. Either way I got a long time to learn.