They're not necessarily gone, but I forgot to mention I moved them into the Even More Updated DLC Pastebin.
Gavin Gonzalez
What are you working on Anons?
Sebastian Johnson
What makes your game special? Why should I play it?
Carter Young
Bamp.
Carson Turner
Someone else's work, and that makes me want to get your guys' opinion on something:
How do you feel about someone fixing your work (sprite, script, song)? Some sides I can see..
>Uh, okay.. Fuck you. What am I even supposed to be learning here? That you're better than me? >..Wow, thanks for showing how inept I am. I just.. don't feel like drawing anymore.. >I can't believe someone spent time to actually work on some random person's work. Don't you have your own shit to do? >Wow, thanks for spending the time to help. It's a lot easier to understand concepts when it's applied to something I'm closely familiar with.
I've personally never had the (mis?)fortune of having someone tarnish my work.
Right now, your monster doesn't have "form" to its muscles. There's also light shading, but not in places or in a manner that makes it seem to exist somewhere.
>You have to define your muscles through your shading The back, traps, shoulders and arms have practically no definition. You cut into them with shading in ways to imply their shape.
>You have to consider how's the light going to be obscured. The right arm is floating over a few parts of the body, so the shading should make note of that. Right hand doesn't have to do that much to the right thigh, but it looks kewl, so do it anyway.
Head affects left arm, torso affects itself, waist affects tail, etc.
There's some trickiness to your "underbelly" vs "regular skin", because you use the same color for everything, just different shades. You need to do some cute stuff to it.
>Left leg's poor shading lead to ambiguity. It can be interpreted as being forward facing, or as being spread to the side. I think you wanted it to be forward facing, judging by the outline. For fun, I just chose to interpret it as being spread out as though he were trying to fuck a girl.
And with all of this shown, you basically need to not be afraid of using a lot of the darker shades that you select.
Luke Morris
>drawing and typing this shit out instead of working on my own project
Jace James
Lizards don't have visible dicks, user
Jonathan Collins
>Let me show you how it's done. >See, you just add a giant penis to it. kek. Reminds me of Diablo 2 concept art. They actually included the dong in-game too. It's spiky and horrifying.
David Jones
Wow, thanks for the lizard dick.
Seriously though, thanks for the attempt, but your version on the right doesn't look very good, with exception the left leg which is much, much clearer in position and the right arm, which does have a lot better muscle definition.
Bentley Stewart
I'm happy when someone gives me constructive criticism. After all there is always someone better than you and if they take some off their time to help you then they are pretty good people in my book.
Adrian Green
the new one is about eight million times better than the original m8
Tyler Peterson
The spots on his leg and neck look wrong instead of showing light & shadow and the chest area just looks like it's trying to be overly detailed where the original was more cartoony and with the limited palette, looks better.
Hunter Edwards
I'm.. actually a little taken aback by that response. lol
I know I'm being rude/arrogant when I'm going to admit that I'm interpreting it as something like >Yeah, okay. Some things are improved, but my version is better overall.
It's making me wonder what's your exact opinion on things.
Angel Long
Finally done with these, lol. Motivation has been hard to find lately.
Grabbed a random color off my palette for the background, needed something to contrast the tears.
Angel Wood
It's just that people on here who can't sprite for shit are way too precious about their work.
You need to let go to get better.
Jayden Nguyen
Sorry, I didn't mean to sound like that. I do like the improvements you made on the arm and leg, but the chest looks terrible and the neck looks weird, but that's probably due to my weird lines marking his back.
I'll definitely take what you said into consideration and I've saved a copy of the image so I can look over it and study how you made those two limbs look so much better.
Daniel Kelly
There is no rhyme or reason to any of the original shading at all.
Christopher Butler
I just want to hug her and tell her that everything is okay.
Leo Allen
I almost feel bad. She's ultimately a victim of circumstance so she really doesn't deserve what she's getting.
Oh well.
Eli Gonzalez
Is it possible to get a happy ending for her?
Jonathan Hall
You're definitely free to decide on what advice you think is worthwhile or applicable to your style. I know I don't apply every technique I've learned to my chinese cartoon portraits.
But before I head off to bed, about the neck..
The way you shade the neck/traps/back right now makes the neck appear like so.
You have to think about the fact that it's a hunched over large monster.
I actually was way too conservative with where I decided to place the neck in my edit. It still should've been raised way higher vertically, as can be seen. That would result in the most "natural" neck connection.
Try to think of how other large creatures would have their necks attached while leaning over. I personally thought of DBZ and Tigrex/Nargacuga when thinking of how I'd shade the neck/trap/back.
Noah Diaz
they need a little work on shading but we're off to a pretty great start slimeboi has some slppy issues with his outline, cmon you can do better i'm a little lost as to what's going on with boarman (bullman?)'s right arm; is he an amputee?
honestly these are pretty knockout and i'd like to see more; even at their current level a game full of assets like this would be a charmer
Jordan Campbell
How do I fix this? I dont recall ever touching that section.
Jonathan Ross
What is the last thing that you changed?
Colton Richardson
A custom script but the error is apparantly in there. Searching through empty in the custom script doesnt really show anything to be messed up.
I have no clue what Im doing...
Jose Fisher
Rest assured, I have been working on The Long Road.
Here is a new song!
It takes place in a spooky forest, during a fight with a very large, very pissed off flock of crows.
Pretty sure there is a mistake in your script somewhere. Could you post it?
Ayden Sanchez
Oh shit, Leo. It's been awhile. Glad to see you're still alive.
Austin Ross
Its too long what do I do?
Connor Edwards
Pigman (he's a boar-orc thing, but all the placeholder names are ___man) has his fist raised near his mouth, like he's gonna pop you in the face. Maybe I should draw and define a thumb up on top?
I don't know what is sloppy on the slimeman's outline, except that it's supposed to be lumpy and sloppy? I think the issue might be that the bottom chin should use the black outline instead of the solid color, and that's what looks sloppy to you?
Skellyman here I'm not happy with, but a friend suggested I draw a skeleton next and this is what I came up with. His head is totally misshappen and needs to be redone, and that crown I spent like zero time on.
Charles Anderson
Pastebin it.
This sounds really nice, I like it.
Dominic Morgan
Your drawings there definitely pinpoint how terrible my back was there. You're right, that the next probably should start high and bend down towards the head in this case, instead of coming up out of that hunch.
To be honest I have no idea about scripting at all. Do you need to capitalize the E in Empty in lines 129-138?
Liam Long
I dont think so. I removed the capitalization to try it out, still crashed.
Landon Nguyen
So, what can I do to guide someone on interacting with some object that isn't exactly in the way of the player in their starting area?
I want players to search the endtable, find some item and give it to this green plushie bear which will then fight them, but everything is totally ignorable.
Kevin Jackson
Aw, I'm sorry then. I can't see any difference between the Guard and the Father then. I'm sure someone else can help you, though.
Daniel Garcia
Anyone knows a way to make 1-turn-charge-moves like pokemon does? Solar Beam, Fly, Dig, Dive, all that?
I tried using Shaz's State Add/Remove Commands and go like:
Skill #1 targets the user, giving them a State This State then has the Cannot Move restriction, lasts 1 turn and gives them access to Skill #2 With Shaz's plugin I wrote onremove: this.$gameTemp.reserveCommonEvent(0012)
while 0012 is a common event to force the use of Skill #2 when the State ends
However it's not working and an error is showing up. Am I doing anything wrong?
Charles Mitchell
Put a shiny on it.
Jaxon Reed
An NPC hinting towards it or a readycheck before the encounter to imply something can be altered before you fight it. Lots of ways to do it if you just think creatively!
Then it becomes the main objective
Gabriel Stewart
Well personally I always assume shiny's in games are just something I can pick up.
Jacob Gomez
Made the changes I talked about Gave boarman a thumb, changed the lines on slimeman, fixed skellyman's whole head and in addition worked on lizardman's shading so his back/neck situation doesn't look so dire and fixed up his leg & arm close to how the helpfulanon did it.
Tyler Nguyen
Guess the bear is going to shine a bit now.
James Adams
Good night bump
Mason Myers
I feel like the difference between the Skellyman then and the Skellyman now is rife for a "At first I was like -, but then I was like -" meme.
Nathan Clark
How do you make each boss fight unique and memorable from a gameplay perspective?
Camden Murphy
Hey I was wondering if I could get you guys' thoughts on this
Here's the old
Connor Kelly
And here's the new sprite to replace it. What do you think?
Sebastian Jenkins
Much better
Nicholas Rogers
bump for your game
Anthony Martin
bump
Jordan Peterson
The expression makes it look like he is making a joke.
Leo Garcia
The new one is much better.
Noah Foster
k, boss
Josiah Brooks
The lower lip being red like that is kind of off-putting.
Samuel Stewart
The elf can now... uhh.. try not drop her lemons? T-that's what she's totally doing here
Anthony Morris
eroi
Jacob Lee
ded
Nicholas Taylor
Not dead, just resting
William Smith
Should encounter cooldown consider time or number of steps?
Henry Nguyen
Not dead, just working
Cooper Harris
steps
Josiah King
Bump from page 8.
Jace Morris
Bump before lunch.
Hunter Sanders
Lunch was over so fast.
Cameron Moore
Tell me about it.
Jaxon Rodriguez
Not dead, just dying
Grayson Martinez
I guess the closest description would be chop suey.
Carson Ortiz
Is there a way to change the resolution of the game? Or do I have to import my tiles/sprites at larger sizes to get them to look right?
Samuel Taylor
You can do it with Scripts/Plug-Ins but it is a lot more trouble than it is worth, IMO.
Brayden Peterson
Okay. I'll just resize them before importing, then. That's kind of a pain.
Easton Richardson
It can be changed quite easily in MV with a script.
Open new script paste: Graphics.resize_screen(X,Y) Put in whatever you want instead of X,Y. You're done.
Jeremiah Long
Thanks.
Chase Bennett
This doesn't actually help since it doesn't do anything about tile size, so you're still using the giant sized tiles + grid/step size.
Michael Bailey
I see. I've been wanting to change my resolution as well to something lower to make things look bigger, but that just messes up all my pictures, and especially lighting.
Oliver Brown
Err, no that's not right. Lighting's the one actually working well after resolution change. Menus and such don't.
Carter Gutierrez
Recarm
Adrian Foster
Mudo
Hunter Howard
I want to play your game!
Jonathan Sanchez
sure! i actually almost have a demo ready never.
Jaxon Gonzalez
The seamstress did too many eye plushies to sell and now they're all filling the place, poor lady.
James Thompson
What are you doing to do about it?
Lucas Turner
I'm accepting suggestions! Probably a silly side quest involving getting her THE NEEDLE OF JUSTICE and things like that.
Jordan Moore
Alright, you wizards and witches, I need some MV script call help.
I can script call choices (pic related) with no problem, but I can't, for the life of me, find an output that knows which option you chose. I know I'm going to need a Conditional Branch to have an effect based on what choice, but what am I checking for?
Ace had this "@branch[@indent]" thing, but MV uses completely different terms.
Carter Hernandez
You need to find people who want to buy these dolls even if they don't want them.
Mason Gonzalez
Does it need to be a script? You could just use the normal event commands for that.
Tyler Morales
Yes. Unlimited choice options combined with being able to use $variables for the text (rather than \v[ariables]) are both godsends.
Ryan Watson
Here it is displaying properly. Now how do I make "When..." branches?
Elijah Carter
Here's just a small taste of the difference.
Nicholas Evans
Is it the same seamstress as this?
Eli Campbell
Unfortunately, no! But cool design, what game is this? (We actually have scissors and needles as weapons, so maybe a possible boss?)