idea guy here, a progress system that scrapes the thread and categorizes based on trip, so you post your progress with a trip. This trip could be tied to jam/event pages to demonstrate devs who are proud to be part of this community, vs devs who are just parasites.
Jonathan Cruz
Why
Michael Martinez
gf posts are the best
Alexander Martin
me and my game went to the park to catch some pokemon :) we had a lot of fun!
I can now center labels and buttons, regardless of language.
Blake Gonzalez
So I'm researching various "enemy name/hp" bars in various games, because I want to implement the same thing in my game.
So far I got this: Diablo 2 - shows the name of the monster, shows the unique perks of the monster. The bar is shown when player moves mouse cursor over the monster.
Castlevania: Aria Of Sorrow (though every new school castlevania too): Shows only enemy name. The bar is shown when player character attacks the monster (some games requiers a special upgrade to show enemy names)
Dark Souls: Shows the enemy HP, also show the amount of damage player character dealt. Shows on enemy when he recieves damage (even if it wasn't damage from player character). There can be a multiple bars in this games (while in other two you can see only one enemy hp bar at the time)
Do you know any other interesting systems to show enemy name (for lore purposes), his stats (briefly), etc.?
plan for this weekend: >ability to save custom cards both instantly to a chosen deck and as a stand-alone file other players can import into their own decks without a problem
Jaxon Gutierrez
Lots of Kirby games show the health bar and name of the enemy last attacked (or the current boss).
Lincoln Moore
hello im a newfag but i saw this meme in the last thread so i must reply to fit in
Kayden Edwards
>source
Angel Richardson
...
Wyatt Rogers
This is horrible!
Josiah Baker
>posting individual songs Yes when I'm programming, there's nothing I love more than being interrupted to find the next thing to listen to.
Reminder: if you must "post dev music", post playlists or full albums.
Josiah Price
How the hell does the sourceposter keep going for hours and hours on end?
Nothing like coding stoned. Maintaining code is like archeology. Except even less fun
Ian Butler
progress :)
Lucas James
>people responing to shitposter and ignoring devs give feedback right now
Cameron Bell
Looks ok, try to complete the wood lines with a less brighter color, so it will look like a real wooden floor
Leo Wright
Hahahahahahahahahaha!
This is shit, man.
>he didnt even make his own textures HAHAHAHAHAHAHAHAHAHAHAHA
Samuel Hall
Is there a particular reason you're only using 2 colors for the floor when you already have 3 colors for the wall?
Michael Brooks
>Not taking the songs and adding them to your personal dev playlist >Not having a playlist specifically for when you have no idea of what you are doing when you need to implement something new
Justin Hall
...
Levi Lewis
How would you go about doing quarter circle / half circle / etc. input in Gamemaker?
Adam Thompson
why is this allowed
Josiah Baker
I've been trying to stay on palette as much as possible! I think there's a way to do it without going off palette, I just need to figure it out! It would make the floor stand out too much. Since most of the furniture in the house is going to be drawn with the exact same colors I want to get the floor as subdued as possible
Jaxon Rodriguez
On a joystick or dpad? Generally you'd want to buffer the last few inputs and read for patterns.
Andrew Martin
an """""artist""""" actually thought this would interest a programmer Hahahahahahaha
Wyatt Williams
this is trash str8 trash
Jayden Green
>daily reminder to report both the source shitposter and people responding
Dank meme. Made me think of Hell's Kitchen though.
Dominic Allen
So far I'm going for Diablo route - monster name+hp bar, which is showed when player character attacks the monster. The only advanced thing is that hp bar's color is dependent on what enemy type is - for example, demon enemy has a violet hp bar (the bar will be gray if player character can't identify monster type)
>I've been trying to stay on palette as much as possible! I think there's a way to do it without going off palette, I just need to figure it out! Maybe try dotted/dithered lines? They should appear less saturated but player will still see the whole floor lines.
Jackson Foster
Ok, maybe you guys are right how does this look? Better?
Easton Kelly
I liked it more when it was a headless blue dude in a psychedelic forest
Luke Gray
Way better. And you haven't changed the pallet color number - you already used three shades of brown, so it's all good.
Evan Diaz
>tfw have way more fun programming systems and making things work behind the scenes than the front end gameplay / UI stuff
feels bad man
Angel Watson
this is supposed to be ET best game coming through
Samuel Harris
how do I make something that can become viral?
Isaiah Bell
Ask Toby Fox.
Jayden Moore
spooky game would no play reminds me of painkiller overdose tho. oldest game in the world + online walking simulator = MMO TEXT RPG my fucking god i would actually play this.
Adrian Perez
ok, so that or this with no room-wide planks? It's a little busier here, but makes more sense. I'm not sure if I like the way it looks better, though.
Lucas Diaz
I think home4 looks better
Tyler Taylor
>crow demon
Logan Sanders
How much would it cost me to get the rights to use the engine that Bungie/343i used? Unreal has weird physics and collision detection and controls, overall it's not as tight as Halo. And I want to make a Halo clone. In particular I want the ability to create overly massive skyboxes/backgrounds and from what I've seen, Unreal looks way too close/claustrophobic, haven't seen an Unreal game have the same draw distance as Halo or Destiny. Not by a longshot. Unreal's global fog volume starts way too close to the player, needs to be pushed back like 50 miles.
Nathaniel Carter
modeler here, looking for programmers
Christian Myers
They probably dont sell it, just go with unreal
Caleb Sanders
N-nani?
Caleb Collins
...
Ryder Thompson
jesus christ
John Nguyen
"Angry Boats"
Watch This Space
Jack Rivera
Bungie wont sell it to you unless you have a couple of million bucks lying around.
And your problems can both be worked around. You don't actually need draw distance for large environments, just a good skybox. There's nothing that says using the Bungie engine would automatically make everything work the way you want it to. There is going to be fiddling to get everything to feel just the way you want it with any engine.
Parker Barnes
fucking rekt
Caleb Smith
...
William Carter
How much you payin bun
Joseph Hughes
Thread barely started and 90% of it is source and memes. Really?
Grayson Clark
neets have a lot of time and also stamina from all the energy drinks they consume.
Jack Moore
what language/engine are you willing to work with
Jace Gutierrez
here's some pixel art we need to create a game
Andrew Ward
Its the cool thing to do after school is out
Camden Hernandez
>guys I can't make progress if the thread is shit Go work on your game you tittybaby
Angel Reyes
sourcefam literally needs to be murdered. it's for the good of the thread. the nodevs have to die.
Christian Martinez
When bullets penetrate metal, does the hole glow hot for a bit? I'm sure I've seen that somewhere.
Yes. That's exactly how bullets work. Anyone who disagrees is a nodev and needs to get out.
Carson Russell
Only if the bullet is very, very hot.
Gabriel Sullivan
Not trying to be mean, but would you honestly want to play your own game?
This reminds me of Soul Reaver which is a game from like 2000, the bars look especially bad. Why do they look as if you drew them in MS Paint and then scaled them.
Mason Morgan
That's actually pretty good
Carson Roberts
>tfw you created dozens of Counterstrike zombie mod maps when you where younger. >I had more fun making shitty maps back then than I have now with all my knowledge on gamedesign and programming.
Leo Harris
Where is your game, literally insane shitposter?
Reminder: NO ONE wants your horrible Full Sail Shitposter """"advice"""", shitfam.
>couldn't make a garrys mod """game""" >couldn't make a decent thread in /ic/ >couldn't make /agdg/ rally with his crusade >thinks he knows how high powered rifles work Lol. Just fucking Lol. Keep on drunk dancing, monk monk. You fucking alcoholic. Hahahahahahaha. :)
David Morales
Any user knows where I can find a tutorial for a Type 7 looking camera angle for Game Maker? I really need something like that, 2D or not.
Evan Diaz
Congratulations man, you finally broke my will. Its no longer worth it to go through the captcha to report your posts, since they never get deleted, and you always come back.
You win.
Jonathan Wright
lol
Jayden Garcia
This is fucking horrible. Never post again, please.
Jace Hill
Remember when we had meme games instead of forced memes?
Juan Hill
wow never post again tnx
no, this is my first time here
Leo Rodriguez
Only if you are using tracer/incendiary rounds.
If you think it looks cool do it.
Elijah Cox
>but would you honestly want to play your own game? Yes >This reminds me of Soul Reaver which is a game from like 2000 Half of the population of these threads are making games that look like a game from like 1985, I don't see nothing bad in this >Why do they look as if you drew them in MS Paint and then scaled them I actually scale a lot of ui elements (these are placeholder bars for enemy hp, I'm designing the mechanics first) because it's faster and looks kinda neat. Here's the screenshot of my weapon stats ui, if it looks horrible for you, then bad news (for me I guess) - I doubt I can do better (and it's not that I don't like the current look though)
Leo Moore
made a simple water mechanics.
got make better effects, but you stop breathing when you enter water, and if your oxigen goes to zero you start to lose health
also water completly stop fires on the player.
Brayden Jenkins
This general is fucking horrible
Anthony Howard
My guess it google "mode 7 game maker"
Connor Ward
You're hired.
Sebastian Baker
This general is pretty good
Thomas Perez
That's what I'm talking about. The fog is right up there in your face. Needs to be pushed back 20 or 30 miles at least. Everything just disappears only like 5-10 miles out. You can't see shit. What's the point of zooming out when everything gets covered by fog anyway. The atmosphere isn't supposed to be that thick.
Halo 3 was able to move the camera out into the background at slightly slower speed but it took the devs like 10 minutes to reach the end of the skybox in the Halo 3 Trailer map.
Colton Turner
For some reason I've been calling it "Type 7" these last few hours, no wonder I didn't find it, I'm retarded, thanks user!
Nicholas Roberts
Oxygen at 0 would make for a very dead man. Have him lose consciousness at 60% to make it realistic
Asher Brown
Right now it's not even as good as it normally is, give it a few hours for the shitposters to get bored