/cfog/ - Classic Fallout (& New Vegas) General

Fuck This edition

>Fallout 1 and 2
>Mods and Patches
pastebin.com/mtYCtDLV
>Fallout 1.5: Resurrection
resurrection.cz/en/

>Fallout: New Vegas
>General Information, Recommendations, Run Ideas, etc:
pastebin.com/u29WKkGy
(Updates in progress)

>/fog/ Asset and Mod Repository (Mods, Rips, etc):
pastebin.com/q5ryvSZc
>VGU (Rips):
pastebin.com/v1adFSwj
pastebin.com/S2eDehza

>Fallout Online
fonline-reloaded.net/
>Steam Group
steamcommunity.com/groups/cfogad

Pre-War Thread:

Other urls found in this thread:

www76.zippyshare.com/v/87nSvUUY/file.html
fallout.wikia.com/wiki/Snakebite_tourniquet
nexusmods.com/newvegas/mods/46657/?
strawpoll.me/11237164/
fallout.wikia.com/wiki/Skill?oldid=2321765
twitter.com/AnonBabble

first for

NCR
C
R

Here's a list of traits that I made

www76.zippyshare.com/v/87nSvUUY/file.html

>go on Nexus
>find Judge Dredd armor
thank god

I fucking despise these thing in hardcore, they always manage to kill my companions with their fucking venom I can't do shit about. They die randomly like 3 minutes after we kill them and move on. I have to make them wait because one hit whittles their health down.

make them essential in hardcore then

Bruiser sound great for someone who never uses VATS.

fallout.wikia.com/wiki/Snakebite_tourniquet

breh

Master Locksmith seems a bit unbalanced, only -2 skill/level is hardly a penalty when you can lockpick very difficult shit at low levels.

Courtenay Taylor voiced Gloria Van Graff

And then you've got Liam O'Brien, Yuri Lowenthal, the 3 guys who voiced Boxcars, Keely and Francine Garret and the guy who was in Walking Dead who also voiced the caravaneer in Honest Hearts

those are the ones I can remember off the top of my head.

>NCR-tards

I've just realised how potentially boring every new Fallout game is going to be regarding enemies.
>FEV is west coast only
>No Think-Tank to splice DNA of creatures
>Radiation does fuck all to creatures
It's just going to be wild dogs and birds where everywhere you go.

>implying companions use these
They may actually, but I know they don't use antivenom

Master Locksmith seems kind of broken, tbqh. Assuming you start out with 15 points in lockpick, the SP you miss out on hardly outweighs the benefits of getting access to shit like Lucky at level one. Makes character progression easier, ironically.

>the 3 guys who voiced Boxcars
What?

>cheating
No

doesn't work on companions

Pretty much. It's weird when you go from Bailey to this Felicia-tier dyke.

a lot of these traits are reworked from the original Fallout games.

It used to give you +2 STR, -2 AP. The maximum AP you could start out with was 10.

In New Vegas, the maximum AP you could start out with was 95.

really? how much do you think it should reduce? i just thought since you get to level 50, the total amount of skill points you would have gained was reduced to a considerable figure.

thanks for the feedback.

Whoops, I fucked up. I meant one guy who voiced Boxcars, and then the VAs for Francine and Keely respectively

Redesigned Gloria Van Graff looks fucking awful

The original wasn't exceptional or nothing but why can't people that redesign characters at least try to adhere to the original look

Friendly reminder that the only reasonable NV factions are House and the Legion.

>the anger coming from this filename
Good stuff, user.

Pretty sure that's FCO. I remember her looking a lot less mannish with NVR3.

AP are stupidly important in originals (which is why Bruiser was trash). AP are completely irrelevant in Vegas if you never use VATS, which is what many people do.

Rather than lowering skills per level I think you should make it like it's difficult to get a good science skill level by lowering it by like 50, meaning you can't hack anything more than average computers. This acts as a tradeoff, you choose to be an expert in lockpicking but you can't do shit with computers.

Vanilla Gloria is super dopey though

Look how huge her eyes are

>want to do a cowboy/revolvers mostly run
>remember the unique .357 is at that abandoned casino
>75 Lock

why did they do this again? because they expect you to be here at low level and by the time you have the skill to open it the 357 guns are kinda shit


that mod is terrible and the only usable iteration is 2 because they don't go full retard and try to redesign the whole game

Nah, FCO Gloria doesn't look like that at all.
FCO is all I've used and I've never seen that ape before.

what's the filename referring to?

snakebite tourniquet works on companions.

They can also use Datura Antivenom which makes me confused about regular Antivenom. I guess the devs forgot to fix it in hindsight.

So...

9S (+1 module)
6P (+1 module)
10E
2C (+1 module)
3I
10A
7L (+2 NCR)

Gifted
One Hander

Tag; Unarmed, Doctor, Stealth

3 Stonewall
6 Bonus Move
9 Bonus Move
12 Action Boy
15 Bonus HtH Attack
18 Action Boy
21 HtH Evade
24 Slayer

Dermal Implant x2 and Phoenix Implant x2.

Pretty good retard HtH game?

He's indisputably correct, though.

When we found out Fo4 only had 4 dialogue options for conversations

I took that picture to show the huge difference

Please don't tell me you think vanilla Gloria looks good. Obsidian and Bethesda are really code monkeys that can't even design faces properly, and if anything the creator did a good thing to discard the vanilla trashface.

Am I kawaii uguuu~

It's perfectly reasonable for a Lockpick user to have 50-ish Lockpick by Primm. Then you use a magazine with that perk (so good), wear something that gives you +Lockpick and get your gun. And it's much better than regular .357 guns.

That's the point.
I should have been clearer, but it's justified and relatable anger.

If you have comprehension and chems you can get it with lockpicking 50

The gun is also fantastic, look cool, has decent damage and great durability. One of the best sidearms in the game.

I'm pretty sure 2 gives her the exact same face and hair.

Shit every NPC face mod gives her that hairstyle because of how stupid she looks bald

>uses FCO
>complains about ugly characters
wew lad

Excellent, now get this mod:
nexusmods.com/newvegas/mods/46657/?

then join the NCR and voilĂ  you're a full-fledged retard.

>Legion
>reasonable

Don't use it then. Download Paint Your Weapon mod and get yourself a unique .357 and cowboy repeater, and not one that has a scope on it.

This. Fuck, I had over 50 star caps by Novac.

Ah ok, I haven't actually played Fo4 yet
I thorougly enjoyed NV though, but 3 was kinda meh imho

All FCO does is give NPCs the new head meshes without changing anything else about their faces

And in the few cases they do the mod author just resets their facial sliders so they all look alike

No, I'm not that user, I just use FCO and wanted to clear it up.

my goal is to never lock out anything from the game that the player can experience. i kept in mind that traits really shouldn't drastically alter gameplay that much because it's only the start of the game and you have so much left to do but also because diving into very niche and condensed gameplay changes are for Perks.

so how would you recommend I go about doing this? there's really only so few derived statistics i can choose from that haven't been already covered.

...

Nothing unreasonable about removing degeneracy and restoring peace and order, my friend.

Fallout 3 was near-flawless

...

what the fuck

>Fallout 3 was near-flawless

>without changing anything else about their faces
nevermind the new textures, normal maps, and other features, right?

...

...

No yeah definitely but they could have made the redesign look SOMEWHAT similar, like...

Shaved head, Merc Charmer outfit, broad nose, things that kind of were identifying characteristics but could have been reworked to look more natural and less goofy.

It's like when mods give Julie Farkas something other than a mohawk because they think it doesn't "fit" her character.

Like, the fuck?

Do they have NO familiarity with the Followers of the Apocalypse or what her appearance was a callback to? Or one of the underlying general themes in Fallout which was that you can't just judge a book by its cover?

Well, this was for Fallout 2. Forgot to mention that.

>Fallout 3 was near flaw-less

Those are textures that come with the head meshes, though.

I'm talking about how the mod author doesn't try adjusting the facial sliders after they switch NPCs over to all the new meshes and textures.

...

>Fallout 3 was near-flawless

I said near.

I really don't like the merc charmer outfit. It's a different mod that gives her the combat armor, but redesigned changes it to a different merc outfit.

You'll be glad to know Redesigned doesn't even touch Julie Farkas. It doesn't even try to make her prettier or anything or even try to change her mohawk

...

I like a lot of things and atmospheric details 3 added but that said I had to revert or remove a lot of the changes it made to NPC's with FNVedit.

>Fallout 3 was near-flawless

>I said near

>near

Nice hyperbole faggot

>BoS members ignoring their fallen comrades and ignoring their precious high-tech equipment behind
hah. i always thought about that.

Which ones did you change back? I'm going to get 4 but I'm going to get rid of some of the new voices

>nammed tyrone
>not a nigger
How this Obsidian fuck this up?

Tell me if my voicework is good, user.

Last one, the reviews were written by a guy from RPG Codex and hosted on NMA, so I figured this would be the better place to post rather than the non-classic general.

It feels like they misclicked his race at the last second and made him asian by accident

Good reviews. It's nice to see a decent Fallout 3 review which doesn't use memes as arguments.

It's a pretty long list so I'm not going to type the whole thing out here but I can tell you that every NPC he changed to have headgear removed like Razz in Camp Golf just because he has this weird hang-up about masked NPC's, I reverted completely. The guy has this dumb design theory that the second you put a mask on a character it makes them less "memorable", so he even removed Cook-Cook's welding mask.

Unforgivable.

Beyond that I also opted to delete the changes to Cass just so I could use a different mod that "redesigned" Cass a little better (IMO) -- I mean hell he even removed her FUCKING unique cowboy hat -- and re-added Ranger Ghost's ranger hat. That one I did manually, since I liked the face changes to Ghost... but why would you take the hat off someone that pale to let them roast in the sun just to show off your facework? Like, it's still visible.

Also had to re-add Veronica's hood of all fucking things.

Like I said, man makes some retarded decisions but claims to know how to represent Obsidian's "lore" better than they did.

One of the best things about F3/FNV modding is how easy it is to personalize things, though, since it doesn't force me to discard entire mods I enjoy 50% of.

well you get increased melee/unarmed damage while in VATS, but if you use guns or energy or explosives you don't really need VATS to aim.

>so he even removed Cook-Cook's welding mask.

Yeah that shit was kinda strange to do. Seems like he's given him back his mask for 4 though

I kinda liked FOOK's portrayal of him with the lipstick on his mask.

>so how would you recommend I go about doing this?
No idea. Do you really need it in your mod?
>Seems like he's given him back his mask for 4 though
Isn't 4 the version where Cook-Cook also has completely different VO and dialogue?

>Isn't 4 the version where Cook-Cook also has completely different VO and dialogue?

Yeah, and it's the one new voice I really really don't like.

The VA himself is fine, but then he starts making stupid pig noises and it's just cringey.

Some of the new voices are pretty good though, like Ranger Andy and Sgt. Astor. And the changes for guys like McNamara were pretty much needed because of how weird they sound in vanilla

i don't really need anything. i just wanted to share things with you guys.

VATS still has uses in the game, right?

>bashing that Lovecraftian place
OVER THE LINE

Gonna update the desktop to run FONV on ultra hopefully. How far will an i5 quadcore get me to it?

Vote, faggots.

strawpoll.me/11237164/
strawpoll.me/11237164/
strawpoll.me/11237164/

It was stupid and ill fitting, like everything in FO3, basically.

I like how Chris is the one telling her the right game, that made it much funnier

>tfw she is the stealth suit and the light switches voice actor too
She done a good amount of VA work for the dlc, how couldn't she know

also i wanted it to work like the Master Key in Dark Souls in which you get easy access to things in the beginning but i also really want it to be balanced.

maybe 100 lockpick is too much. i could just as easily change the entire trait to something else. it's really no hassle.

thanks again for the feedback.

Almost as bad as Ron Perlman forgetting Fallout.

What if you get like an additional +2 to lockpick per level, on top of your standard skill points?

then how would you balance that with a penalty?
and do you mean every time you level up you gain +2 to lockpick skill?

I wanna stick my penis in Sunny's ass if you know what I mean ;)

>those slightly open meaty lips
FUCK
SHE'S JUST BEGGING FOR IT

fallout.wikia.com/wiki/Skill?oldid=2321765

Not that user, but I don't see how is that going to help anyone. Especially if you want to unlock things early in the game.

MODS MODS MODS

woah

how would you feel if you found Sunny at The Fort and she told you she was a Legion Frumentarii the whole time?

they're one minute apart lads

Erect