Wow is this the Skullgirls general? Anyone wanna play?
Landon Evans
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Isaac Phillips
>Wow is this the Skullgirls general? yup!
> Anyone wanna play? sure, open up a lobby!
Kevin Carter
You still there? Didn't see any lobbies so just made one myself...
Daniel Green
Some other time, perhaps? ^^;
Carson Ortiz
sorry yes what is lobby name?
Joseph Ward
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Cooper Wilson
rant incoming, i'm salty af. i know from other games that i don't usually get frustrated even when i'm losing, and here it's not really the losing that bothers me, it's the way this game is designed. what is the point of having 40+ hit combos? who enjoys being in hitstun for this long? how is a new player even supposed to learn the game when there are only a few exchanges every game? it's really no wonder the playerbase is so small.
why is it allowed to use OTG to extend your combos? am i never going to actually be able to do SOMETHING? IT LITERALLY NEVER ENDS. are all anime fighters like this? i don't remember melty being like this. i also don't remember getting salty in melty. i don't know what it is with this game. with some of the cast i can't even tell what's high or low.
Austin Cooper
I can't speak for other games, but I like it in SG because there's such a heavy emphasis on resets in this game. It's really a lot of fast exchanges where you have to keep paying attention and actively defending, rather than just passively waiting for the combo to end.
It also makes for a big difference between stray pokes, things you can fully convert off of, and heavy counterhit punishes. You won't get very far just trying to safely chip away, you have to get aggressive to score that conversion, and take risks that could eat a big punish if you're not careful.
Joseph Hughes
>are all anime fighters like this? no, now you know why nobody but lost horny fatlards like skullgirls.
Jordan Wright
Rude
Matthew Long
Building a shitpost nest early in the threads lifespan I see.
Andrew Russell
I'm not even going to dignify that with a (You) right now, but I'll make you a deal. Answer this question and then I'll give you all the (You)s you could ever want:
Why do you keep coming back to this thread?
Cameron Nelson
it's the truth, stop trying to defend it by saying "it's active defending because you have to stay on your toes for 50/50s or worse anytime!!" thats hideously stupid
Joshua Garcia
What's her new intro?
Xavier Long
She didn't get one. Only the characters in season 1 of Mobile did. Maybe for season 2 later.
It's okay if it's not your type of fighter, but keep in mind that Skullgirls is coming from a different root than a game like Melty.
Skullgirls is primarily a "Marvel vs Capcom" style game, so aggressive play is highly rewarded. That's why some people enjoy its style over other types of fighting games. Anything you find frustrating in Skullgirls is several times crazier in Capcom's Versus titles, but lots of players still dedicated themselves to breaking those games down and finding strategies that worked competitively. Once you understood the flow of "Marvel" you didn't find it in too many other places. That's what inspired MikeZ to replicate MvC2's style for SG, only while consciously removing a lot of its purely broken aspects, and redesigning some of its happy accidents with clearer intent.
IPS, for example, isn't designed as mainly a combo breaker tool, but really a system to prevent the types of infinites that were legit in Marvel, IPS implementation alone would probably shut down all of MvC3's ToD strategies. And OTGs? Skullgirls enforces the one OTG per combo rule, while MvC2 only somewhat enforced it, but could actually allow multiple OTGs with 1-frame timing. MvC3 on the other extreme, simply lets some characters OTG several times with certain moves. Yeah, if you want "literally never ends" play Marvel 3.
There's more than that, but the takeaway is that SGs systems are mainly designed to be "Marvel but fair." That doesn't mean easy, or that you won't get stomped by better players, but that the balance of the game won't be based on things like ACTUAL infinites, unblockable setups, and incredibly lopsided matchups that render half the roster useless, Essentially, the more you understand the game, and your character, the more opportunities you'll discover in matches to turn things around. However, like all fighting games, you have to put in the time.
Michael Anderson
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Samuel Jones
,
Leo Wright
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Robert Gonzalez
perfect landing 10/10
Xavier Carter
ahh, nice to see these finally! thanks user!
Parker Howard
anyone know if mike did a showcase for all of the new intros at the end of the tournament?
Jeremiah Walker
Nope. He and Wing just played casuals until they had to leave.
Bentley Gutierrez
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Leo Mitchell
why put them in the game when they're not finished lmaoooooo
Jason Young
(Again, not giving you a (You) until you answer )
They're previews so we can see what they're working on. These haven't even been pushed to the public beta yet, Mike just showed them on stream last night.
Also, you've just outed how little you know about the game you hate so damn much, because this is how all the DLC characters were previously developed in the public beta branch. Put the roughs in the game as placeholders to test everything, determine if any frames might go unused, and then finish the ones that will be kept.
Lincoln Jones
Bella's intro is cute
Jayden Foster
Fuck off back to /fgg/ cunt
Brayden Long
They are not in the game.
They are in one private developer build in LA because Mike is implementing them for when the animations are complete.
Kayden Walker
Ibuki/Bang and Slayer?
Bentley Bell
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Kayden Kelly
this is a more fitting stage for these intros
Juan Richardson
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Mason Taylor
Thorani OP is always best.
Caleb Rivera
these look like shit wtf?
Asher Wilson
I just got here, whats this?
Tyler Adams
they're unfinished lmao
new intros thanks to the mobile game
William Carter
Man the game is this old already but I'm getting hyped over these new intros like it's a brand new game.
hnnngh what is this feeling called. Haven't felt this way since Squigs was first shown off during the livestream.
Oliver Ortiz
Autism
Zachary Diaz
>projecting so hard you don't even use certain words right
she's telling you to get your Flu shots, which is good advice. playing with her cleavage is just a habit.
Carson Smith
Shouldnt that be valentine?
Connor Torres
Parasoul believes in this cause too. Herd immunity is part of public safety for the Canopy Kingdom. Not getting vaccinated puts not just you, but society at risk.
Bentley Gonzalez
Val would due to her profession. Parasoul wants the kingdom healthy to conscript
Ian Jackson
Indivisible!
*clapclapclap*
Gabriel Watson
So cute. This animation was so cheesy good.
Jackson King
Labzero is streaming. Filia in a lewd position /labzero
Caleb Butler
Nice tip thanks.
Jackson Phillips
That animation looks so fucking cute can't wait to see it done
Easton Watson
Rougher version over there. It's lookin' pretty great.
Parker Hall
So they're putting Filia in Brawl?
Cooper Butler
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Camden Wilson
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Austin Garcia
Its so cute! Thanks pal
Matthew Miller
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Aaron Richardson
nice to see them streaming something again.
Sebastian Gutierrez
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Adam Carter
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Blake Nelson
Mariel goin in on those tequilas
Ian Cox
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Isaac Turner
seeing development is too cool
Anthony Ortiz
the combos do end, it just didn't click for you yet and you didn't understand it yet
it's similar to how people still think that eating too many carbs/too much fat will make them fat instead of eating too many calories