XCOM General - /xcg/

Emergency Evasive Maneuvers Edition

Previous Mission: News:
1) Long War Studios has released the Long War Alien Pack:
>steamcommunity.com/sharedfiles/filedetails/?id=577474474

2) Evolution Expansion for XCOM: The Board Game:
>fantasyflightgames.com/en/news/2016/8/5/its-us-or-them/

3) Long War Studios have released their Laser Weapons Pack and Perk Pack:
>steamcommunity.com/sharedfiles/filedetails/?id=712967878
>steamcommunity.com/sharedfiles/filedetails/?id=719109968

4) Julian Gollop is STILL working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression. He was recently interviewed by Eurogamer about it.
>twitter.com/Phoenix_Point
>phoenixpoint.info/
>eurogamer.net/articles/2016-06-29-watch-we-ask-the-creator-of-xcom-about-his-next-game-phoenix-point

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 character pool
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit


Image Library of /xcg/:
>imgur.com/a/S1qfx

XCOM2 modlist, UPDATED!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, contains most of the mods in the modlist:
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN


Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=677573817
youtube.com/watch?v=GJgVmm1gNPM&feature=youtu.be
steamcommunity.com/sharedfiles/filedetails/?id=619355253
steamcommunity.com/sharedfiles/filedetails/?id=705122565
gaming.youtube.com/user/TheShadowscythe/live
twitter.com/SFWRedditVideos

pistols are useful

A good snek is a dead snek

damn rigth

Quick, post the best soldiers on your roster.
He's one of two rangers in my roster, I'm dying for a third but I keep getting shit I don't need, like specialists or sharpshooters.

>>With the Sword.

That's how it's done.

What happens if I lay multiple sniper killzones overlapping? Will they both shoot at anything inside it??

I mean yes, but that would mean taking multiple snipers.

Does hunter's instinct apply to enemies out of cover as well?

the killzone becomes a murder zone
in other words yes, they will take turns taking shots as if they where in overwatch

Really, that should not be a thing. Also full cover up to a certain angle towards the enemy should provide 0% crit (for both sides, of course), increasing exponentially at lower angles.

Thoughts?

I'm 99% certain it does. Flanked targets and exposed targets should be treated the same, there is effectively no difference.

>all those sweet sound effects

...

I GOT YOU

steamcommunity.com/sharedfiles/filedetails/?id=677573817

Posting this awesomeness from previous thread

youtube.com/watch?v=GJgVmm1gNPM&feature=youtu.be

what mods/official assets would be best for recreating her, bonus for alternate tiers

I do have a build in mind for her, Medical Specialist with a SMG and a focus on Poison and Gas Grenades in her inventory

>her
But seriously, I don't think there is a plague mask unfortunately. Someone should definitely get to work on that.
A custom class based on plauge doctor could be pretty cool. Flashbangs with stun, better dots, built in venom ammo. I'd dig it. Could even make them come with a knife.

Speaking of knives:

You got the wrong pic there dude.

Here, let me fix that for you.

plague Doc is a girl, but also classes bassed on all the DD classes would be neat, Abomination would be hardest, possibly fluff as an escaped alien hybrid experiment and use the Faceless animations in conjunction with a Berserker based alt form

too ugly

ever miss a 99% ?

Of course, doesn't stop me from taking them.

>plague Doc is a girl
Well aware user

without a proper mask this might be as close as i can replicate
mods used:
>custom bandana
steamcommunity.com/sharedfiles/filedetails/?id=619355253
>Individual arms
steamcommunity.com/sharedfiles/filedetails/?id=705122565

in the absence of beak masks I'd use Gasmasks, its what they were meant to serve as anyway, just color them white, what voice pack should he go for?

There's gotta be something more... coat-like.
What about the Fallout Ranger Coat?

hmm, I like, what of the other Tiers after?

do you have one in mind?
the only gas mask i had had a clear visor thats why i didnt used it

downloading it right now

Ranger mask for T1 and FROG mask for T2 so far

>FROG mask
Perfect actually, why didn't I think of that. Frog mask every tier imo.

good point, paint it white and mix with a hood if I can, just need more loose fabrcs, an Arc Trooper Battle Skirt would be berfect

srry keep you waiting
fucking anarchy torsos resetting my shit

what mod is the ranger mask? or do you mean the fallout ranger?
also this is weird i have the FROGG suits but i cant find the mask

ment fallout but decided just frog mask as the masks aren't tier bound

Gas mask actually looks pretty decent, though I'd still like to see the frog. It should be there, I know it's not tier locked.

Rookie/Squaddie uniform

Corporal/Sergeant uniform

found the frog mask but the problem is that its a helmet, that means no hood
the same for the fallout masks they are helmets

Lieutenant uniform

You can easily change that by editing the mod's content.ini.

ohhh! my bad, well hoodless isnt the end of the world, worst case I can go for less recreation and more of an "in spirit" tone

Captain uniform

Major uniform

Colonel uniform

These look like they're backwards, the captain and major uniforms look more low tech than the other ones.

wouldn't it be clipping through
the hood?
i could give it a shoot if you want

dont worry, it was actually fun to try it out and try a mod i never used before
and i think i am gonna remove immediately after

Then the special one I give only to the current best of the best in my entire barracks

Well it would clip because that hood is too small, the only hood i can think where maybe it wouldn't clip is the one from that powered helmet mod from the nexus.

hooded versions of helmets would make a worse while mod I think, or a "helmet sized hood" as a universal one to work with other mods

*worth while

my mentality was irregular / SOF types

When you look at a lot of american special forces they get more dressed down the more elite they are

airgame when

xcom 3

now hush

Remember when this game came out and we were excited about all the cool mods that would come out?
Now, there ARE some cool mods out there, but I'm still waiting for a lot of stuff.
>Aliens TC
>Starship Troopers TC
>Halo TC
>40k TC
>Blaster-like plasma weapons (why doesn't this exist yet? Beams generally look awful, especially for hand-held weapons)

etc

expansion maybe??
i was thinking how in EU base defense was something they had to left out but people wanted it so they introduced it in EW
i wonder if air game will be the same story

total conversions are going to be a LONG time in the making

An Aliens conversion would be baller. You'd go around answering distress calls and and it would mostly be minor stuff (rebels or something), but when xenos turn up it would be a pants shitting experience. The concealment mechanic could be turned against you instead and they would sneak around and pick you off one by one.
A man can dream.

Hopefully it will done.

By Project Aces.

for me the dream is a Mass effect mod, remaking the three games in tactical format with some fire emblem elements for squad interaction, also some new characters to fill out the roster because anyone can still die, you can bring Shepard into the battle but at great risk of an instant game over, smart commanders spend more time commanding then shooting themselves

>install about half a dozen mods including the alien pack and make the game more like long war
>commander + ironman like my vanilla playthroughs
>still feels too easy, never lose anybody
>install some more mods including Better AI
>get wrecked by basic advent tactics on gatecrasher
>try again
>still lost one guy
This is great. I can't wait to see how the other enemies are

Pretty neat

This is what I have for everyone of all ranks

Damn I really like the Mass Effect weapons firing effects and sounds but they're all ugly as sin. Wish I could somehow use them with the Reach weapons instead.

Bringing the airgame back would be nice, but I'm not sure how they'd implement it since there isn't any room in the Avenger. Possibly co-ordinating aircraft launches from various hidden Resistance outposts?

Whatever we get in the expansion, I'll bet it's going to have something to do with Shen down in engineering. Both of the DLC packs filled in areas on the Avenger originally filled with random crates and webbing, and the last of those bits is down near the rear ramp, just to the right of where your SPARKs are repaired.

idea, a Drone bay, remotely operated from the Avenger

using drones instead of planes would somewhat fix the size issue and its more belivebale

How do you guys feel about bringing gen mods back?

gaming.youtube.com/user/TheShadowscythe/live

I AM GOING LIVE (kinda right now ish)

>>the last of those bits is down near the rear ramp

Air Game CONFIRMED FOR SMASH

Err... Anyway, I like the idea of air bases around the map. It's a callback of the previous XCOM games and they would represent your level of control in a zone as they could help defend not only from UFOs but from retaliation strikes as well.

Not a fan of drones but it could work given that we got SPARKs instead of MECs.

That's an interesting idea, actually. A drone bay would be pretty cool and it's a logical extension of Gremlin technology.

That said, the idea of actually deploying Ravens/Firestorms from the Avenger is way too awesome to ignore.

Probably a thing since the Doc is the only one that has yet to go into a field operation. I actually look forward to it.

That's one fancy looking pocketknife.

The Avenger would become this.

FUCK

AIRGAME

>>the last of those bits is down near the ramp
>the avenger would have to land to launch the drones
>because of that you cant use them when a UFO hunts you
>but if you get down you get to call one strike

somehow this fits

Cyclops mod when

'sup

>the avenger would have to land to launch the drones

Why? Just strap everything down and shove it out the back while in mid-flight.

I want genemods and I also want natural traits for soldiers, not just AWC perks.

By traits I mean; Enjoys killing (insert ayy) + crit chance against that enemy type or shining knight + mobility on retaliation missions. etc

Adds a bit more randomized story to the characters.

Looks like its pooping but its clinging onto a pube.

The randomized backstory could be related to the natural trait. That'd be cool.

I want gene mods so I can create my SPARTAN supersoldiers to match the armors and weapons. Also covenant weapons when.

I want genemods but I also want mutation. I want my eagle eyes soldier to have big black scary looking eyes.

I know it's off topic but why isn't there a decent boxing game for me to play on PC between XCOM playthroughs?

Is there any mod to remove the skyranger movie thing before every mission? The one with your soldiers getting deployed.

It's a loading screen.

damn that thing is laggy as fuck on my toaster

Even if this game was popular enough to have total conversion mods, total conversion mods are probably the mods that take the longest time to be made.

Blaster plasma weapons don't exist because no one is interested in fancy sci-fi guns. Now enjoy your 67 Ak-47 variants.

It's just a matter of changing the projectiles, not the weapons themselves.

...

You know it's been less than a year, right?

Why? They were literally just clever animals in Aliens.

The platoon in that failed because they were super incompetent, not because the xenomorphs were threatening.

Why the hell are all these music packs almost 1gb each

XCOM 2's mods are killing my hard drive space

There's a mod for that. Look up Potentials.

because otherwise they'll decay

Wut

because of rotational velocidensity

The actuators in sound discrepancies degrade while reformatted.

Wut

The sound will be shittier if the file sizes were any smaller

Excuse me?

file small, sound bad
file big, sound good

I don't follow.

oooga booga
booga