/kfg/ - Killing Floor General

Last thread: >Latest patch
steamcommunity.com/games/232090/announcements/detail/947267730890259819

>KF2 Steam group
steamcommunity.com/groups/kf2vg

>Maps and Mods by /kfg/
pastebin.com/QkMNdNPj (embed)

>user's guide to modding sound effects
pastebin.com/uCUjbFKY (embed)

>Useful console commands for testing:
steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about perks, damage, weapons, etc:
docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining XP fast:
kf2.gamebanana.com/maps/187635

>Mapping/modding help, bugs, tweaks, downloads, and extra stuff:
pastebin.com/w5jdaGVn (embed)

>Old 2015 /kf2g/ pastebin info (old server IPs):
pastebin.com/gCA9DkDw (embed)

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777

US server:
open 70.178.17.101:7777

Full release date: November 18 on PC and PS4.

If your reload/bash/grenade keys don't work make sure your KFInput.ini is not set as read-only.

Other urls found in this thread:

youtu.be/vWB4kmHHlXQ
youtube.com/watch?v=bH_CcJ-uBWI
youtube.com/watch?v=7aXe6fdDqYU
youtu.be/ZZ5LpwO-An4?t=30
steamcommunity.com/sharedfiles/filedetails/?id=745087924
youtube.com/watch?v=FE0XcdM22Yo
youtube.com/watch?v=P-3GOo_nWoc
youtube.com/watch?v=cdTBIQDPZt4
youtube.com/watch?v=SIaFtAKnqBU
youtube.com/watch?v=cBkWhkAZ9ds
youtube.com/watch?v=VqmJd-7YmyE
twitter.com/SFWRedditVideos

>reposting this
alright fellas, hate to interrupt the faggotty circlejerk but I'd like some input.
I recently redid the entire (and huge) sound archive for the siren on request.

rather than leave it as is, I've decided to have more fun with it and open it up to ya'll.
Post clips of sounds you want the siren to make while screaming, and i'll implement it alongside the others. Once we have a good amount (read: when I get bored), I'll post the entire /kfg/ meme siren sound mod.

I'll probably repost this every so often to get more sounds.

>after last thread, it sounds like this: youtu.be/vWB4kmHHlXQ

1st for memes

...

Bretty good

>Including loud nigra and FLOOOOOOOOOOR

My man I fucking love you.

Goku going SSJ3 with DBZ music in the background
youtube.com/watch?v=bH_CcJ-uBWI

Feedback:
The loud nigra scream should be the "first" one, not the second one you're using. It sounds weaker.
Also the rooooo norman scream should be much shorter. You can easily cut off half its length.

do one of those horn sound, the one on feminist rekt videos

youtube.com/watch?v=7aXe6fdDqYU

youtu.be/ZZ5LpwO-An4?t=30

the heyeyeyeyey perhaps?

To those "le only perktraining maps on HoE" lads,

What is:
>Urine Trouble
>TRC Rage Cage
>Xmo's
>Entering an empty server and waiting for it to fill

Get off of suicidal and stop sucking furfag cock on Shiva's.

>Entering an empty server and waiting for it to fill
>in this dead game
genius idea, user.

Please criticize my map. I want to get better but nobody ever comments so I've no clue what I'm doing right or wrong.
steamcommunity.com/sharedfiles/filedetails/?id=745087924

KUBOOOOOOOOOOOOO

Gentlemen, how do we fix C4?

Maybe not a scream, but it would be funny kiting around and a siren coming out of a corner doing a scatman
youtube.com/watch?v=FE0XcdM22Yo

Alright, I'll bite. I haven't played the map (far too busy making my own at the moment, sorry) but looking at the screenshots I can tell the following:

Your textures and geometry are pretty boring. You could really put down a lot more things that add a visual flare to the map. Here's some examples of things you could add:
>trash littering the ground, such as the garbage piles, trash cans, paper piles
>more decorations such as mailboxes, street poles, barricades, posters, etc.
Related to this, there's also too few things that break line of sight somewhat. Granted you don't need to cover every single corner and block FOV everywhere, but just being able to see down an entire road with nothing blocking it makes it look empty and boring.

Work on the textures in the building and make sure everything is aligned on the same axis. You'll need to use different pieces (there's a reason half, quarter, and corner pieces exist) and it will take time, but otherwise it will look kinda ugly like that blue/white wall which has big tiles and the "single" tiles are actually made of tons of smaller ones. Same thing goes for decorations here, the indoor areas look barren.

I'm not sure what that indoors building is (a theater?) but it seems way too open. If that's intentional, add some things that breaks it up and limits FOV so you don't have a firing line in every direction.

OH NOOOOOOOOOOOOO

youtube.com/watch?v=P-3GOo_nWoc

make it do shitloads of damage but cost like $250 per slab

First I need to make it clear that the screenshots are out of date, I have a shit PC and someone in a previous thread provided those so you're not subjected to minimum setting on the workshop page.

I want to try and get the structure completely down before I get too into adding additional art. There are varied sizes of areas but I will try and limit the open areas, i'll keep line of sight in mind when adding more.
I haven't made any custom textures yet and the ones available look terrible when applies to larger rooms, the tiles are far better than flat walls in a large hall for the time being.
But thanks for actually taking the time to give your thoughts, it really helps.

Double the ammo, reduce the weight, increase the damage, make it easier to stick to enemies, and make middle click detonate all at once.

Make it so you can carry at least twice as much as now.

>I haven't made any custom textures yet and the ones available look terrible when applies to larger rooms, the tiles are far better than flat walls in a large hall for the time being.
Well you don't need to make custom textures for what I'm talking about.
You know the meshes in modular_staticset, right? For example, just for the wall alone, there's:
>single wall (thin)
>single wall (solid/thick)
>wall 45 left/right
>wall corner left
>wall corner right
>wall corner 2 ways
>wall half (thin wall but split in 2) upper, lower, left, right
>wall corner (thin wall but split in 4) in 8 pieces
>etc. etc. etc.
Basically, don't change the size of the mesh itself, since it carries over the UVs. Use a smaller wall that has the same UV *size* as a big wall, but only cut down to 1/2 or 1/4th.

If my explanation isn't clear enough, think of it like this:
Currently your wall looks like you took a single block and stretched it to fit different sizes, like taking a slice of meat and cutting it up into smaller and bigger parts. What you should do is use different sized walls so the texture resolution remains consistent but the actual mesh sizes can vary, like taking meat from different sized animals (cow, chicken) instead of just cutting one piece up.

I used the modular_staticset for all of the walls, floors and ceilings, the only things I've changed the scale of are props and in such a way as to try and avoid fucking up the textures. The only time it's apparent is in the "rubble" around any destroyed parts of the building.

Lower the weight by 1 or lower the HX25's weight by 1 so you can carry RPG, C4, and HX25.
Make the extra rounds skill affect C4.
Double it's damage, radius, and total ammo.

Nothing, its perfectly fine as is

That's what I'm trying to say. Use the smaller walls you can find in modular_staticset, not just the big walls.

Lack of decoration aside, it suffers from too many long corridors and open spaces. The latter can be fixed by adding more props as obstacles for both navigation and line of side. For example, the theater stage could some statues or curtains, the container could be increased in size to also make it a more prominent part of the map (since that seems to be the reason of the map), the streets could be filled with wrecked cars. As for the corridors, i don't have much of an idea how to fix them, maybe add some more rooms, add corners and other stuff that blocks the view.

this

Gonna host and test it.

I'm finding it far harder to make use of those two long entry corridors, making another room could work but I'm unsure as to how it would fit in. I'd like to keep the stage room as relatively open. As for outside, I'm already adding things to alter line of sight and make the road far more interesting.
cool

Is there damage fall off in this game? i.e, a shotgun will do the same amount of damage regardless the range, just that you have to factor in spread?

Wow SS is so boring. Even though the railgun is pretty good and all, still an incredibly boring perk.

Post kf-antarctic bugs.
Please.

what the fuck
how are people getting weeaboo AND fuccboi then
I knew this general was full of filthy cheaters

yes

youtube.com/watch?v=cdTBIQDPZt4

A lot of the corridors feel inorganic leading to nothing but another corridor that takes you back tot he room you came from and sometimes it's obvious that one corridor was explicitly made because you blocked off another (shorter) one.

I never played it nerd

I want to level up SS, but its just so slow xp when you're that limited on the shots that you can only rack up a certain amount.
Also fuck the "bonus xp" on headshots, you get fucking nothing from them compared to the actual xp on a kill, its just like medic all over again, where you get nothing from healing and way more from tagging enemies with bullets, it doesn't promote you doing your job but just makes you think "why bother when I get jack shit from it".

Try it.

I'll play a round solo and see what I can find.

>Horduino
That's pretty neat.

is that the one with the shitty outside area?

post boipucci

>leading to nothing but another corridor that takes you back to the room you came from
I'm not sure what part you're referring to here
>it's obvious that one corridor was explicitly made because you blocked off another (shorter) one.
Initially all 4 of the exits from the entrance room where open, this was bad for obvious reasons but I'm finding a way to improve the remaining ones after sorting some line of sight and reducing how open some of the larger areas feel.

post asshole

this

dont think so

you can decap clots if at least one pellet hits their head at any distance

...

the goat scream
youtube.com/watch?v=SIaFtAKnqBU
the rain frog (might need some sound magic)
youtube.com/watch?v=cBkWhkAZ9ds
also this guy, he's a meme in my country
youtube.com/watch?v=VqmJd-7YmyE

There is none now.

There used to be for shotguns, but only for heads, and it wasn't a smooth falloff, but suddenly halved at 4m and quartered at 10m.

...

Who let casuals in?

Yes.

>SS Kamikaze made it in

Fuck yes.

Holy fuck. That's disgusting but hilarious.

Imagine if we could host a server where everybody who joins has that installed and on forcibly (like a custom map)

Bump.

Seriously, what the fuck is wrong with people? Is there any way to blacklist all furfag servers?

Hans hides in ceiling tiles

I wanna fuck that fluffy butt

it is known
it will happen like 1/10 times on current settings

...

...

>YFW you play on the server but don't have a fursona.

Devilish!

>steam group linked

...

...

I used to be a furfag and with my own fursona too but this shit, I never understand.
In a game about killing things and dismembering them, wrecking assholes and cutting heads off and you want to ERP yiff-shit in the middle of it all? Why? I never understood this and its pushing into your face is what made me just fap to the porn and keep lose interest in every aspect but fapping material.

Second life? I get it. Habbo Hotel? Sure. Furcadia? Okay of course.
But TF2? Killing Floor? What fucking else? Why? Play the fucking game. Link your groups and tell other furries to join, fine but
>ERP is welcome
WHY
WWWWWHY

Can you explain or hopefully post screenshots?

>I used to be a furfag and with my own fursona

Hows does one ERP in killing floor?
Fucking what?

>I used to be a furfag and with my own fursona

Just look at /kfg/ for the past couple of days.

>healslut's massive honkers

how'd you come to jesus, user?

it's Joke

>I used to be a furfag and with my own fursona

why is the better question, i never understood anyone who ERPs in games or even steam it's self
take that shit to f-list

How do I get that damage done info on the left of my screen like that?

Same, I just wonder how that even goes down.
"Oh man this scrake's a big guy"
Discord works too

It's part of the testmap's options

Why has Tripwire forgotten me?

I sold an Australium scatter gun on the marketplace so I could buy the gold rpg.

I was shown the way thanks to healslut fuccboi's boipucci when he heals me as a Scrake is tearing my anus apart with its chainsaw

Add a function for you to plant it on yourself so you can suicide bomb a weakened boss

I imagine the ERPers huddled in a corner, saying stupid shit like "*puts fingers in g-spot* and "*rubs the big penis in front of her*", while a poor Firebug or SWAT that actually wants to play is trying to singlehandily kill everything and keep the enemies off the ERPers.

This
I miss pipe hats

1. Holding down the button keeps detonating them in quick succession.
2. Can carry 10
3. Cost 450 to purchase it, but 200 for a pop.
4. Damage increased by 30%.


Or:

1. Keep it the same as now.
2. Make it so that it provides a guaranteed stun on anything, but is more expensive to purchase.

post em

*sits on your face and farts*

But it's furry erp
RED ROCKET

here, thanks again for the feedback. You've all given me ideas on how to move forwards.

So basically it's ERP with even more fetishes?

I would say make it more like 20% chance. I just played KF1 again and the Siren basically did the scream every time.

STOP

Are there any mods that replace the zed's noises with older ones from KF1? I find it hard to tell the scrake and FP's noises from each other in game sometimes. And they were scarier in KF1 too.

They would have been done by now if there was an easy sound bank to access the voices from like with Source games.