I don't mind it if the sequel feels like it has more content overall. Like Dark Souls 2 reusing literally everything from DS1.
Ayden Kelly
I'm warming up to it. It's original aggy meme
like just make cats
Nathan Robinson
You mean DaS3? DaS3 is uninspired as fuck. DaS2 was a lot more original, but sucked because they didn't copy good stuff and instead reinvented bad stuff.
Anthony Perez
taking a trip to mars who's demo should I play
Eli Torres
I'm talking about DS2 reusing assets and animations. It might have used them in more original ways (debateable) but they didn't remodel or retexture them in most cases.
DS3 atleast remodeled all the assets even if it reused the ideas. DS3 took more assets directly from Bloodborne than anything.
Asher Anderson
>uninspired as fuck
People always use that word but what the fuck do they even mean?
Are you saying it's uninspired because as a sequel there were similar environments? Stop the presses.
It reused some areas and the new areas looked amazing. It was the best looking entry in the series and a wonderful way to end it.
Asher Long
Reusing animations feels like it would be the most acceptable thing to reuse if they are appropriate. do you really need to make a new door opening character animation between games?
Obviously Fallout 4 is not a good example of it being fine to reuse them.
how easy is to make games with a software engineering degree?
Chase Robinson
MEME GAME E M E
G A M E
Aaron Stewart
If your game were a city, from history or in present times, which city would it be?
Isaiah Long
>competent >so much better than a game like this should be
That's high praise for a meme game
Joseph Kelly
Im thinking of using some of the existing engines to make a fighting game
I will need a multiplayer capabilities What engine can you guys recommend
Elijah Baker
>The enemy you are showcasing however has a problem from a design standpoint. >It's overall silhouette is way too close to the characters. Their height and build is very similar. Could you try putting a spike on it's head or something? Hm, did not think about that. The overall idea for the enemy is more or less based on the Pantheon enemy type from Mega Man Zero, who too are pretty similar to Zero in those games, proportions-wise. I'll try to tinker with it later and see what I can do. Things ain't final, after all.
As an aside, previously the enemy had the same kind of legs as the player character. Decided to change 'em to look more bulky so that the player character's ninja-like appearance would be unique to him.
I am working towards a software engineering degree.
Hunter Price
>Are you saying it's uninspired because as a sequel there were similar environments? Stop the presses.
Sequels mix up the environments all the time. The issue is that a lot of Souls environments are heavily rely on the impact they have when you first reach them. Anor Londo was the first cityscape environment in the series and it had a huge impact on players because you spent the first half of the game in ruins, forests, and sewers. But in reality it's one of the weaker levels in that game in terms of geometry.
Dark Souls 3 doesn't have any level like that. Every single level feels like one from a previous game.
Andrew Baker
Atlantis
Nolan Williams
UE4
Has the easiest multiplayer implementation I've seen
No but it's possible to manipulate the brain into compulsively forcing the player to play
Jack Young
>he too jumps straight on the lava What the fuck
Zachary Campbell
you've no idea the amount of burning jealously I'm feeling right now.
Jack Perry
Why
Kayden Anderson
Irithyll of the Boreal Valley feels very new and different, to just name one.
Leo Young
I've actually been playing Zero recently, and while I agree they do somewhat have a similar shape to zero I think to compensate they made them blue, whereas zero is red so no confusion is made. You could try to contrast the colors like that.
Joshua Clark
i-is that actually a game? I can't tell.
Levi Roberts
...
Caleb Barnes
Do you consider pachinko a game?
Hunter Torres
>Abunai!
Landon Bell
Yeah, also those enemies posture often times is a bit different. Zero is usually leaning forwards in-gameplay, while those enemies are mostly standing up right.
I did not want to make the enemy blue, but there's always green as a direct opposite to red (although another yet unused enemy type already uses that). I'll see about it.
Christian Jones
I've watched 10 minutes of this and I still have no idea what is going on
Landon Gray
Post your tumblr
Benjamin Ward
1-4 - start map design 5-9 - movement 0 - succumb to the idea fairy and start a new project
i dunno, sanix won the meme lottery. a lot of people would probably like that spot.
Anthony Morales
how long can you have a loading screen before the player is going to assume the game is frozen?
Hunter Barnes
Make a barely competent meme game and I'm sure you'll get the same attention.
I don't think it's a question of luck
Jose Gonzalez
Not really. It feels like Loyce and Dark Anor Londo.
And it demonstrates the problem well. They try to recreate the the Anor Londo reveal when you first see Irithyll but it doesn't have the same impact because the second area you see is also a huge cityscape.
Robert Hughes
10 seconds if you don't have anything moving on screen 1 minute if you do
Bentley Baker
>noninteractive loading screens You are basically forcing the player to play the "sit there and do nothing" mini-game, why would you do this in 2016
Gabriel Cox
question
I have a couritine and a double for ( for fuction inside a for fuction ) inside it. The courutine is yielded to do the loops once per frame ( yield and wait for fixedupdate ).
How can I make it work recursively? Do I just put a "StartCoroutine("MyCoroutine");" at the end of the courutine? It would be hard for me to check if it works, so wanted to ask.
Jack Ward
you just have to make a meme game. something that is just a big joke
Jace Gutierrez
Sorry everyone, i promised i'd learn devving today but i got called into work and only returned now(8 54pm), i'll try doing something in an hour or two.
Camden Cox
>in an hour or two Thanks for the update you fucking failure, start now or go play a game like the little piggy nodev you are
Jayden Powell
Made a post yesterday about a game idea I had for Tyrian meets FTL meets Path of Exile.
Started working on a mock-up, finished the menu today. I'll post some gameplay tomorrow.
Isaiah Roberts
yield return StartCoroutine(MyCoroutine());
Hudson Myers
Put in an animation at least you cheap fuck.
Jacob Cox
aight, thank you
Aiden Price
UE4 doesn't let you do animated loading screens if you use OpenLevel.
Jacob Martinez
hahahahahaha
Brandon Wood
Then don't use openlevel if your level is massive.
Why does it take so long to load?
Easton Howard
I don't understand how anyone can fall for these gambling things.
Brandon Thomas
>player A creates and owns the container >player A lets player B access to the container >player B puts his stuff in >player A and B have a disagreement >player A removes player B from the access to the container >player B now keeps all A's stuff
Who's fault it is? Option 1: A is at fault for stealing all B's stuff Option 2: B is at fault for trusting A Option 3: Game is at fault for allowing shared containers
Levi Hughes
It doesn't. It takes ~4 seconds.
Dylan Moore
Stream it in, then. Just show the animation and don't start the level until it's finished.
Aaron Flores
hhhhhnnnnnnnnno. nooooo.
it just. it's wrong.
i would rather a good game get spotlight because of it's sheer quality, rather than the meme potential. it just, instinctually feels gut-wrenching for me to go for the low-hanging fruit.
Landon Parker
1 and 2.
Zachary Thompson
It's only getting the memelight, not a real spotlight
Connor Thomas
why the fuck does player b keep the stuff if he lost access to the container? In a world with out Law and Order Option 2, otherwise Option 1. Also just give him back his stuff what is wrong with you
Logan King
The second one as no cash value attached iirc. Basically you pay $10 or whatever, get tokens and win tokens. The house doesn't need an edge since if you hit the jackpot all you did was win more tokens to play with so the odds can be better. they make your money, you has a bunch of shiny lights and images makes you feel happy. win-win.
Lucas Baker
I've been drawing particles by sending four vertices each to the GPU, one by one.
My current plan to batch them is sorting the particle list by texture, calculating the start offset and number of each particle type, then putting their transformed positions and texture coords in a giant array of all possible particle data. At draw time, I do a single draw call for each particle type. Here's what I have so far.
The only issue I have is how to handle fading alphas of individual particles (say, from a smoke emitter).
Jonathan James
There's definitely lessons to be learned in studying and understanding why it works on some people though. Pachinko, slots, coindozers with extras, they all are very low-input and don't engage people like us, but they definitely have an audience. Understanding how they hold pleb's attention can help you jazz up your games.
Gone Homo is another example, where there's very little to actually DO from a player perspective; walk in front door, open hidden staircase room, go to attic, find final monologue. But it has a bunch of people who bought and :played" it, because of the window dressing, trickling of story through non-essential notes and shit. As bad as it was, it needs to be studied, if only to make your own games use the best parts of it.
David Allen
Load it asynchronously retard.
Anthony Morales
So what are those extra modules in Humble Bundle? Any reason to spend more than one buck?
Gabriel Butler
can't do it senpai
Kevin Flores
From what I understand they are so good/addictive they get the elderly and such to actually buy the source material just to see what their pachinko machine's story/game/anime it is all about or material goods like figures, keychains etc.
Nicholas Bailey
Those options are mutually exclusive user.
>player B now keeps all A's stuff I mean't >player A now keeps all B's stuff
Sorry yeah, see above. >just give him back his stuff There is no way to verify his story since ownership of an item is not a universal thing. If i start trusting any stolen claims, people might file bogus claims to steal stuff from people via a claim.
Jayden Jenkins
Can't or won't?
Alexander Kelly
Too much work.
Jose Evans
Either don't admin at all or have chat/item/whatever logs. If your game doesn't have a subscription I would just tell them they are shit out of luck.
Jose Walker
I doubt it. Seems to me like you just have everything under one streaming volume, and play an animation until the level has finished loading.
Cooper Green
"It's too much work" doesn't mean you can't do it, and there is no way async loading would be too much work.
Jaxson Cooper
Yeah that's right. I thought you were Player A and not an Admin. Player A should just stop being a dick then. wouldn't do anything if that's a one time thing. if complaints about A increase chastise him. definitely B's fault for trusting then.
Josiah Young
This is the greatest game ever played by the greatest let's player.
Nolan Richardson
Using OpenLevel you can't play an animation while it is loading. That's fact m8.
And yes I know you can work around it using level streaming but that's a ton of work if your game wasn't designed around it in the first place.
Wyatt Morgan
We crudely visualized turn and burn now boys.
Eli Bennett
still pretty early. but it's an arcade-style rampage + blast corps. you can play as different animals mutants and each city gets harder and looks different from the previous
Daniel Williams
Designed around it? It can't be too difficult to put everything in the level in a single streaming volume.
Camden Baker
holy shit. There's lots of people playing this.
Lucas Howard
>games are only one map >the gamemode, game instance, player controllers, etc don't matter
jesus man
Dominic Jackson
Just disable all that shit until the level is fully streamed?
Nicholas Adams
>games are only one map
In the case of Unity yeah that's a best practice because loading scenes is dog slow, especially on phones.
Jaxson Lee
UE4 spawns one gamemode, player state, etc per map. If you have a persistent map (for level streaming) then you can only use one game mode.
I get the impression I'm talking to someone who either doesn't use UE4 or doesn't understand how it actually works.
Bentley Gomez
No, I don't use UE4, but I seriously doubt that it's that fucking hard to be able to play an animation while a level is loading.
Bentley Sanders
brb kms
Jace Butler
Like, why would you have to have a "persistent map" for streaming? Why can't you have separate maps that are streamed?
Benjamin Price
looking good
dont forget to make the things in his back change color when he uses the fire breath