trying to make all objects with obj_enemy as their parent move away from each other when they occupy the same space. how would i do this? this is the code i have for it currently, and i cant see why it's not working. gml btw
Lucas Lopez
>literally starving but can't stop devving to go to the store
Ian Smith
post address and I'll send you pizza
Ayden Ward
Post female MCS and receive badly drawn lewd while I practice drawing
Gabriel Bell
I'm trying to make it so the wireframe in the minimap is all the same color. When I load the level, I loop through all static meshes, set bOverrideWireframeColor = true, and then set WireframeOverrideColor to gray. This doesn't seem to do anything at all. However, if I set the override color in the editor (as shown in the webm), it works fine.
I have no idea why it's not working, and printing out Epic's GetWireframeColor() return value is giving me my custom color. It's just not rendering that color for some reason.
The reason I want this is so that the colors don't give away hidden doors, and when you cast Master-level Wizard's Eye, I can add the color back in as a bonus.
Kevin Miller
no self-respecting dev would solicit lewds of their characters you gotta find them yourself
Noah Carter
Generic enemy, not main character but people have wanted loods the past few times I've posted her.
Matthew Parker
...
Nolan Murphy
what is hsp? and what does sign do?
Also, if you want other people to look at your code, make it not disgusting. Those braces made my stomach turn.
David Morris
She's wearing only a scarf there's no need to make her any lewder
Christopher Watson
i think your usage of "other" might be wrong
where is the script being run from?
Dylan Evans
My MC is pure. PURE
Christopher Bennett
i mean, why not
Charles Smith
>brew water in teapot >let teabag steep >forget about it while coding >tea is now cold and fucked up
I'm just going to drink it, turn the kettle off, brush/floss/rinse and then go to bed.
Thanks for the latenight company /agdg/ I love you guys no homo.
Here have my most prized pic from a Veeky Forums thread where a teacher posted his D&D clubs characters.
Sebastian Roberts
please don't make me want to fuck a pig
Aaron Perez
ok false alarm, I figured it out you need to mark the mesh as dirty so the renderer refreshes all of its values, or else it won't redraw with the new parameters. now I feel silly for posting on the UE forums and then figuring it out 5 minutes later. but to be fair I was stuck on this for like 2 hours before I posted
I like the effect though. Pretty neat. UE by default colors static geometry blue and moveable geometry purple, which is why the doors are different colored. I'll leave it for now, but if I want to make it more advanced I can manually assign colors to each mesh type.
Leo Fisher
Alright, I bought it now. I don't know why, or if I will ever use it. But it's so cheap that I just needed to buy it.
I think the biggest hurdle is, to get comfortable with the workflow and the gui of game maker.
And there is this fear, that it restricts me too much, and the invested time in the program was not worth it.
I like JRPGs and I like Multiplayer Coop Games. So my game would go in this kind of direction.
Does this multiplayer plugin for Game Maker work well?
Samuel Hall
hsp decides directly the x value of the object. sign just returns if the value is positive (1), negative (-1) or neutral (0).
the obj_enemy, the parent object of all enemies.
Sebastian Gomez
Can I post MCs from other devs' games?
Evan Adams
Seeing this just made me realise how badly I want a game like Larn in first person where you can fireball to blow walls away.
Carter Miller
In Dungeon Master you can hack down wooden doors with weapons, but I'm pretty sure fireballs just explode and hurt you. It's probably the closest you'll get, though.
Asher Parker
Ok so what does place_meeting() do?
If they occupy the same space doesn't that mean their x coordinates will be the same? therefore sign() will return 0 and hsv doesn't change.
Austin Turner
place meeting checks if they overlap, but their x value is a specific line in the center
Jack Turner
Do it.
Matthew James
...
Adrian Ross
if you debug by just using print statements, you should be ashamed of yourself
Brayden Morris
instead of that, maybe do this: i=instance_place(x,y,obj_enemy) if i {hsp += sign(x-i.x)}
Jeremiah Bennett
If you have a CS degree that never covered proper debugging, then your education has failed you and you need to write a stern letter to the head of your CS dept.
Bentley Nelson
People who say that debug with print statement 100% of the time because it's convenient as fuck as long as it's kept to a decent ammount..
Chase Hernandez
...
Matthew White
I also occasionally draw boxes and circles I guess.
Alexander Gomez
"If you have a CS degree...your education has failed you."
Henry Perez
How the fuck else do you suggest I debug my batch script engine, asshole?
Brayden Hughes
i debug by playing sound effects
Isaac Rogers
Ok I downloaded some Game Maker source codes. Why are the "Rooms" all black with little blue dots and red question marks?
Nolan Reed
setting up conditional breakpoints and stepping through the code
Tyler Garcia
You're not going to learn from reading the source code from games, I know it sounds like a good idea but sadly it isn't
Oliver Robinson
would be generating the rooms via GML
Jack Thompson
its good passive debug to see whats going on in your program.
you should have a lot of debug info printing, helps detect and solve quick bugs.
diving in with the debugger is of course much faster when you have an actually bug you're trying to fix, but print statements are good for verifying things.
Nicholas Adams
>print statements for debugging >ever I guess this is "Amateur" Game Development
Leo Cooper
is anyone here even making a lewd game? i only see 3 when i should be seeing 200
Jose Russell
WHY DONT YOU SEE MY DICK
Evan Perry
arcade ahri seems fun
Jackson Reyes
I did use GDB once but most of the time good old cout suffices.
Christian Phillips
nice try :^>
Thomas Russell
I dont have a good low scope lewd idea
Nathan Thompson
playd it it alright
Brody Ramirez
its okay, its not lewd
Luis Gutierrez
This Just pick the ones that your dick likes and draw them. I'm pretty sure most people here will appreciate it.
Tyler Johnson
Give me ideas for enemies that would be easy to draw at very low resolutions and completely top down.
Dominic King
snakes
Jose Howard
JUICE
Liam Lopez
>completely top down ya fucked up
Charles Morales
LEARN TO FUCKING AIM
Nathaniel Collins
Tank
Cameron Brown
completely top down removes personality, you need to LOOK YOUR ENEMY IN THE EYE.
but to answer your question - look at any animal much shorter than a human. from our perspective they're already top down. so giant insects, basically.
If you could say one thing to yourself before you picked up deving, what would it be?
Hunter Nguyen
Nicee
Nicholas Scott
Its better than nothing
Landon Williams
thanks buddy im proud of that post
Ayden Sullivan
That's not always the optimal way to debug.
Jaxon Garcia
>doing difficult things you aren't good at
Joseph Thomas
I think you probably should change the eyes and mouth a bit if you don't want to get called out for mimicking Shantae sprites too much.
Christopher Rivera
Top down is necessary in my case.
Hudson Wright
bombs added and working properly.
Nathan Adams
>
Jaxon Harris
nope
Levi Howard
can you make that kind of lighting system at gamemaker ?
Charles Sullivan
I never looked too much at moths, but after all the moths that have been posted here as reference for the moth game I actually realized how beautiful they are and started paying more attention to them. Thanks I guess.
Jordan Smith
Doesn't seem like something you couldn't do with shaders in Game Maker.
Ethan Morris
Sure Unity has it built in though
Andrew Martinez
i guess he has top down syndrome
ba dum tss
Angel Morgan
Yeah
Aaron Powell
of course, that's ez. the hard part is when you want light to react to walls. although that's still doable.
Logan Rogers
lol
Landon Collins
...
Jaxon Hernandez
Blend modes. Pretty simple stuff.
Nathaniel Scott
It is. It's a pseudo-3D top down shooter that just wouldn't work if I tried to make it more isometric.
Lincoln Perry
...
Brandon Bailey
YAA BOI
Andrew Miller
kek
Liam Barnes
here you go user
Adrian Lee
that hat is fucked but I like what you did with the chest
Jose Sanchez
...
Austin Baker
Good job
Alexander Thompson
It's finished! Fucking finally and it's just a running animation. Jump, attack and "stealth walk" are WIP, not posting those yet as there's a lot of work on those still. I probably won't do a stopping animation as there isn't enough time for fancy stuff like that.
I still have to animate at least one human enemy and main antagonist. It takes so much time holy shit. not to mention I still haven't finished a single character portrait, not sure if I should do full res character portraits or make those pixel-art as well.
Brandon Barnes
Saved
Blake Lewis
whats wrong with her mouth, also, what kind of game is this?
Adrian Roberts
Is great, but as other anons said you really should chage the face. Not only is a direct rip of Shantae's it looks pretty shitty compared to the rest of the sprite. Come one user give it a try, you can do better.
>not sure if I should do full res character portraits or make those pixel-art as well. It depends on how big the native resolution of the game will be.
Bentley Price
Hey that's a pretty big improvement over your last WIP, good work
Ryder Roberts
Why do they keep turning their head/body when they run? Looks really weird.
Bentley Cox
Beautiful.
Bentley Taylor
...
Andrew Phillips
For better showing off a face.
It's kinda bad framing to have the character always looking off to the side.
Brandon Rogers
I'm not pretending it's great or that I didn't base it on shantae. It's literally first time I'm doing art for a game(except for simplistic programmer art) so cut me some slack. Thanks for the input though, I'll try to change it when there's time. I need to work on code now though.
It's going to be a 2d stealth + environmental puzzle(think tomb raider 1/2/3) game about cute and slightly lewd indiana jones kinda archaelogist girl who's finding treasures, raiding tombs and fighting nazis. I'm trying to find a way to fight enemies but to make it really risky and difficult so that there's real incentive to sneak that's not just "you get more points for sneaking".
It's totally inspired by Shantae and I used Shantae sprite sheets to help me with animation otherwise this wouldn't look half as decent as it does. Literally first time I animated anything and I'm pretty new to pixel art as well.
Cameron Garcia
pixel platformer with female protagonist.
Charles Ward
From last thread:
> 155280173▶ > is this another "we've done months of work so we can post in the span of a week so we can farm attention for our upcoming kickstarter" whodev
I did this in 3 hours. The idea has been rolling around for years though.
I will be gearing up for a kickstarter though in the next month or two.
Any more critique and comments are appreciated. I will see if I can get some gameplay up this evening.