Can I make a 2d game with Unity? I know it's popular for 3d but how does it go for 2d?
Landon Roberts
Working on some concepts for the minion command mode.
Benjamin Brooks
How many people here are even making lewd games? there are only like 4/200
Jayden Parker
It takes some setup to get it pixel perfect if you're doing pixelshit but otherwise it's fine.
Owen Brooks
Man something bugs me so hard about how you did left skellington's arms.
There's a fine line between cute and just dumb and perhaps you crossed. Or I'm just a salty cunt.
Bentley Ward
xth for loot crates
Jordan Robinson
GOOD loot crates.
Tyler Harris
I love you and your game more and more everyday
Ethan Butler
BLAZE IT FAGGOT
Brandon Morris
Well, can't help how you feel man, but if it's any consolation he's supposed to look kinda ridiculous
Ryan Bennett
Today I got to look at clothes and hairstyles on the internet.
user, is this what it's like being a girl?
Landon Miller
pretty much. Also, looks good!
Parker Gomez
Got the complete Gamemaker bundle from HumbleBundle for $15. I've always wanted to try making something related to games, is Gamemaker fine for that? Why is it looked down upon? If it helps, I know a little bit of C and C++.
Samuel Williams
Gamemaker is fine for 2D games. It's looked down upon by nodevs who don't know anything about making games.
Noah Bailey
Have any of you guys tried to make a building game like Sim City?
Nathan Turner
Game maker for a long while had a pretty bad reputation for how poor it was, particularly in early versions, but it has developed enough to a point where it's perfectly fine to use.
Josiah Ward
>is Gamemaker fine for that? It is. It actually is perfect for 2D. A little lacking for 3D though. >Why is it looked down upon? Since is easier to use there is a lort of shovelware made with it. But that's not the engine's fault, is the user's. >If it helps, I know a little bit of C Will help you to get good really fast at GM's language.
Hope to see your progress here soon.
Jaxon Fisher
>Learning web dev because without a higher degree my programming skills from gamedev are useless.
I just want a decent job guys.
Lincoln Allen
>Why is it looked down upon? It was a toy for most of its life.
Landon Nguyen
At least half of the people here use Gamemaker
Ryder Long
In Bardbarian, How big is the main character? I want my MC to be quite bulky.
Mason Ramirez
I'd say well more than half. Probably like 70% GM, 25% Unity/Unreal, 5% Enginedev/Frameworks. I gotta be pretty close.
Austin Taylor
Risk of Rain: Game Maker Deadbolt: Game Maker Cash_Out: Game Maker Cavern Kings: Game Maker Spaceman Sparkles: Game Maker Uncanny Valley: Game Maker Pixel Star: Game Maker VA-11 HALL-A: GameMaker
Is your game on Steam? If so, what is it / what tool did you use?
Hudson Campbell
nobody is too ginger for the Old Gods.
Cameron Johnson
inb4 Dream King.
Leo Young
He gets flung up too early, he's not even on it.
Andrew Murphy
>MY GAME MY GAME MY GAME
Nathaniel Powell
Depressed frogposter seems lost.
Easton Campbell
beautiful
Luke Allen
i thought you died after no ddx presence
Anthony Martinez
We all are
Gavin Lewis
Easier than building a 2d engine.
Christopher Thompson
this jam is too long, i think 3 day jams are ideal, but i am not going to waste 12 days by working on a throwaway project
Owen Wood
I think we should alternate between 3 days long and 2 weeks long jams.
David Rogers
i did that intentionally
thanks pal
nah we're still plugging away, not using demodays as deadlines, will release the next demo when we're good and ready.
Jace Martinez
THIS H I S
Wyatt Phillips
>ill release the next demo when we're good and ready. >we aren't able to make any deadlines this is very bad in game industry
Isaac Phillips
>not using demodays as deadlines You're killing me
Juan Reyes
Sure, when you're paid for the work you do.
When you aren't, it doesn't really matter unless you're making false promises.
Hunter Rogers
I know you did but it doesn't make sense. He would just get flipped off if that happened.
Michael Peterson
Then don't spend 12 days on it. How come there are so many people in this thread that can't conceptualize the idea of smaller amounts fitting into larger amounts. If it were reversed I could see you needing to request a change, but you can literally wait until 3 days before the deadline and then start.
John Moore
is that user here that was looking for a pixel artist last thread?
Jordan Diaz
Anyone got a tip for placeholder assets that don't majorly look like ass? I'm using Unreal Engine and I'm making a cool-ass necromancer sim but I don't think anyone will be impressed by the adventures of the wooden mannequin in the land of squares.
Daniel Green
>but you can literally wait until 3 days before the deadline and then start. why are there people who don't understand that you don't have to sit at the end of the empty bus? if you know the theme you can finish the game a month before the jam even starts
Logan Jenkins
Every one of our jams has people starting a long time in advance so I don't know what you're trying to get at.
John Long
we have self imposed deadlines, just not using the demodays.
Don't worry when the time is right you'll know.
most of his body is on the edge of the platform with just his legs hanging off. His legs flinging around above him is pushing his momentum further into the shrine.
thats my reasoning anyway.
Jason Kelly
hello aggy daggy looking to get your game scheme?
Chase Lopez
demo day #4 was best demo day
Christian Foster
>Because This game is happening. It is a dream project of yours that you loved developing and it will be completed in any circumstance
Tyler Diaz
So is this a game about sacrificing people to the dark powers? Because i'd totally play that
Andrew Thompson
Just make them
I'm sure you can spare 5 minutes to make a single placeholder asset you'd be surprised how much you can do in such short timespan. Just model it as fast as possible so it at least roughly resembles what it supposed to be, then unwrap it (as long it's simple it should be easy, learn how to unwrap basic shapes if you can't already) paint it with 3 colors: shadows, midtones and highlights and you're done. I guarantee you that end result will be a lot better that using a cube and it took only 5 minutes
William Kelly
>5 minutes to make a single placeholder >i have never made a good looking humanoid model in my life
Brayden King
Anyone just know their game is going to be amazing, among the best in their genre, but probably sell nothing because they know nothing about business / marketing and it doesn't have meme viral potential?
Levi Carter
as long as I make another ~6 months living i don't mind.
Aaron Campbell
>among the best in their genre you are either dumb or trole your game won't be better than average unless you are an art major
Wyatt Wood
Anything you can make in 5 minutes is better than single colored cube. Just Shia Labeouf this shit
James Myers
Why? I hired an artist. I'm not trying to 1MA this shit.
Adrian Wood
>I hired an artist. I' ahahaahahahahaha oh god you dumb fuck
Jack Price
If your game is as good as you think it is, it will naturally stand out even in the masses of shitty games. You just need make good juicy trailers and posts your game where all the cool kids post.
Jaxon Foster
give me some simple small cope idea like angry turds or candy crush or some shit anything i can think off is too boring but fuck what is the point anything i make period, even if diamonds, will get burried under the pile of shit games on steam or another pile of shit on the google store
Brody White
???
Are you a millennial or something? I recognize my strengths and weaknesses and fill the gaps with other talented people.
Levi Martinez
i bet you are also a wagecuck plus everyone knows you are lying, you can't afford to hire an arist and even if you could you aren't even making a game in the first place
Oliver Thomas
okay, so i redraw a new cloth. the hair and faces/body is not fixed yet.
how does this look? much better? or worse? my senses became numb after drawing for too long today.
Artists please give me some advice, thanks.
p/s: the sprite are meant to be 50x50 on original size
Daniel Brown
The face is still difficult to see but there seems to be progress elsewhere
Henry Lee
>ZeroQuest dev MIA >Arab Dancer dev MIA Am I the only one that is worried about them?
Colton Scott
>Am I the only one t yes more dead devs = less competition which is good
Julian Long
I'm an idiot. here's a enlarged size.
as i said, i haven't fix the hair and face/body yet. It takes too much time for me to draw such simple sprite. I'm feeling like a retard baby riding a bicycle
Jayden Russell
>less competition is good >not wanting the competition to make you push yourself and try harder >wanting complacency
disgusting.
>I'm feeling like a retard baby riding a bicycle
There's still progress here, the outfit's shading looks nicer, and the walk cycle looks better as well.
Isaac Martin
>the walk cycle looks better I actually din't changed anything on walk cycle. the base sprite (naked body) is still the same.
So, i suppose it's shading doing magic works there.
Noah Lopez
exactly. So give yourself a little credit there, user. We all started out as retarded piss babies in our respective fields. Then you keep pushing yourself and improving.
Thomas Allen
I've been going through the links in the OP and stumbled upon the MakeHuman/ManuelBastoni software for making 3d models of people, is there any downside to using them? Aside from not learning how to do it on my own, I mean. It seems too good to be true that I can just use that to help put together a sellable game, even if it is open source software.
Carter Thompson
>tfw no one cares that you're missing
Tyler Edwards
it fine to feel like a baby but could you at least stop whining like a baby?
Brandon Edwards
Looks way better now. You improve really fast.
Adrian Harris
>competition
Jaxon Williams
reminder that the demand for video games is unlimited and competitoin is a meme
Caleb Adams
yes for example during the demo day every demo got around 10 - 40 downloads with 50 demons, if you were the only demo who posted you would get 2000 downloads
Jace Morgan
Worked out spawning the boss when you kill off the wave of enemies. I still need to find a movement system for the boss that im happy with.
Henry Nelson
but you are right here
Thomas Kelly
>ddx never got group fanart
Cooper Perry
>political meme garbage you brought this on yourselves
Jackson Robinson
Working on save/load data next.
Robert Hernandez
why's he movin' like that
Ethan Baker
never ever user. never ever...
Jace Adams
parkinsons. also temp idle anim got it on assetstore.
Eli Sullivan
good, my demo never is included in any fart arts so i am glad that this time nobody got anything
Owen Reyes
/v/ thread died. Updated Unity and now my custom sprite shader alpha goes to shit. somebody knows is something was changed at that level? unity "regular" sprites work, but not my own. for your info, my transparency is just a 0,0,0,0 color.
Anthony Davis
>/v/ thread ....huh?
Nathan Robinson
sasuga unity
Matthew Rogers
that's not how it works user
Dominic Ward
I don't play every demo in demo day. Just whatever demo people ask me to play or what I'm interested in.
If you are literally the only demo but I'm not interested I'm not going to play it. If there are 400 demos and I'm interested in yours or you said to check it out I'd play it.
Caleb Carter
Mock-up of how the space battles will look. Actions/skills/unit control menus will all be contextual.