/rpgmg/ - RPG Maker General #168

Trial Download: rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs

/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Art Resources
pastebin.com/FgVGxTqW
Even More Updated DLC Pastebin
pastebin.com/91QntR9H

Pixel Art Tutorials
pastebin.com/SuXCN3pf
Generators and other useful resources
pastebin.com/aeg28Ktm
[MV] Plugin Releases
mvplugins.com/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List
Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (Updated every other Wednesday):
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 14 (The Real Finale) is in development.
Currently working:
Bubbles !u696zUYxpM
Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip

Other urls found in this thread:

www57.zippyshare.com/v/jv0r7r8t/file.html
dropbox.com/s/fhyt482ub3nafkt/Eulogy of an Insect.exe?dl=0
dropbox.com/s/17x4sgotisng52q/Eulogy of an Insect.exe?dl=0
dropbox.com/s/xhyfnqvvczia4yc/Eulogy of an Insect.exe?dl=0
youtube.com/watch?v=AlREUROGwpI
twitter.com/SFWRedditGifs

Previous thread:

Pssssst

www57.zippyshare.com/v/jv0r7r8t/file.html

What is your story about?
Make me interested in your game.

Mysterious mirrors start popping up all over the gritty, urban hub city, and it's up to MC (a grizzled detective) to figure out the mystery, venturing into mirror worlds and interrogating monsters in the process.

You also get a sarcastic sidekick. Here, have some enemy sprites. You can get them on your team because it's an SMT clone.

well done with the small shading change that fixes the egg king nicely.

so I'm completely new to rpg maker, got 2003 gifted to me
I thought I'd have a little bash at it
Wanted to import a sprite that's 64*64
when I import this I get the "Invalid image size" prompt.
I'm guessing the engine just has some arbitrary size minimum or something but I have no idea what it is. I don't have a whole new tileset so I can't turn it into one of those and lay out the sprite in 16*16 chunks. I'm truly baffled by what to do.
Can anyone help me out with this?

Thanks user! Yeah, I took your feedback into account. It did kinda look like a dick.

...

now there are two timelines

>2003
Wow, that's a blast from the past.
What kind of sprite did you want to import? A character? A chipset? They have specific image sizes.
Take a look at the resources you have in your folders.

i was just going to be a chipset I guess
a large table

Working on replacing old sprites.
Does this look better?
Also do you have any suggestions for the new one?

You are improving a lot.
The arms look like wet noodles, though.

New is def better. It's really good, too. If I were to make a suggestion, maybe make the symmetry less obvious. Maybe have the new one, but in the old one's pose.

Hey guys, it's been a while.
We've finished our second demo of Eulogy of an Insect if you guys want to try! It's so much more polished, extended, with a lot of nice things done in RMVXA's engine.

I'll be posting a few screenshots, we'd really love feedback. Here's a link;

dropbox.com/s/fhyt482ub3nafkt/Eulogy of an Insect.exe?dl=0

just an upscaled version in case anyone wanted to see it this way

...

...

oh, right.

i played it, and got passed the plot-forced defeat.

then on the next area, there was a missing map error, i believe. iirc, 71?

i was digging the creepy atmosphere, though.

Damn, no fucking way. I know what caused it.. fixing that shit right now

dropbox.com/s/17x4sgotisng52q/Eulogy of an Insect.exe?dl=0
Here's a working version. Sorry about that

That sounds great! I am actually play- researching SMT4 right now.
Are you also going for different routes you can take?

this build's fucked too. don't dl

i may shoot myself if this build craps out as well

dropbox.com/s/xhyfnqvvczia4yc/Eulogy of an Insect.exe?dl=0

I am not familiar with you game, what is it about?

Not hit, but from the old demos I played, it is a Yume Clone with combat.

try it! just be sure to dl from It's not really a YN thing

Maybe more like Sweet Home?

I mean, the demo I played last year only had like 6 maps, so I can't say there was much gameplay. But it was most definitely a "surreal horror where you walk a lot" sort of deal.

Are you sure you played it? There was an entire dungeon last year. It's not like what you're describing at all.

I mean, there was an even earlier build but I never posted it to Veeky Forums way back when, just Moons of Pluto, if you happen to be from there. And that was a very different kind of game.

Tried making an art gallery system via the event system thingy, but no luck, all I got were awkward broken messes, so I sucked it up and used a moghunter script :v

Now that the timelines have converged again:

>I should probably say this, too: Thank you all for the feedback. The only way to make a better podcast is to know what you guys (our audience) want. I'll try better to tailor our content for the guests we have on-board (ie not ambushing relative normies with a complex topic) and remember that even if the casters may not care, the audience still wants to hear about cool news (like the doodads plugin).
I still found a lot of the discussion relevant, especially concerning grinding and padded boss health. It was an interesting outsiders' perspective on RPGs that may help RPGM devs, even if the presentation was a little lacking.
Also, personally I think the music always fades in a little too early and over too long a period of time.

But still, keep up the great work, the podcast's always something to look forward to!

It's a strange combination of all my not-inherently-lewd fetishes as a generic fantasy game.

old boss looks a lot spookier desu senpai

I really dig the music and the artstyle.
Not sure how the strike first mechanic really works, do I need to be in the animation when the enemy bumps into me? Hitting them from afar doesn't seem to work.
The messages in battle are too quick, I can hardly read what is happening!
The puzzles in the mine were really nice, I enjoyed them a lot.
Sometimes it's hard to see if I can interact with something or not, there is no indication for this.
For some reason I am unable to find the Don so I'll take a break there.
I quite enjoyed the demo and I'm sure your game has potential! Keep up the good work.
I also saw your homages there.

>Not sure how the strike first mechanic really works, do I need to be in the animation when the enemy bumps into me?
Yeah, as long as the animation is being done/you're holding A, you should get the first turn bonus.
It's this way pretty much as a result of RM's limitations, specifically with the free movement script.

>The messages in battle are too quick, I can hardly read what is happening!
Noted- we may do a battle log. If it helps, icons next to enemies you select during a fight show what kind of statuses they have. I've found it useful so I know not to keep debuffing or what have you.

>Sometimes it's hard to see if I can interact with something or not, there is no indication for this.
Any examples? Just curious how to improve it

>For some reason I am unable to find the Don so I'll take a break there.
Do the target practice and shootout, he'll show up

I appreciate the feedback and thoughts.

which homages senpai

I almost typed \c[6]spoiler

Why don't we do faces of /rpgmg/
I want to see what my fellow devs look like

Are you sure that's something you want to see?

You all are cute Anime girls, right?

Old pic. Still have that shirt, though.

Does a screenshot of my ffxiv character count?

I may or may not be the cat.

Progress on the demo is around 70% done now!

What's left:

>make artwork for the unlockable art gallery.
>add music to some cutscenes
>do a slight rewrite on the cutscene after the boss.
>add extra dialogue ( and redo one or two ) for some npcs
>make the optional boss fight with a clowny character

Glad to come this far!

There's one of me floating around on my twitter, but that's about it, ain't gonna show a pic of myself on Veeky Forums.
Ask me privately and I can show you tho

Me, hard at work(?)

And here's another NPC I drew to prove that work on the game is still going.

Only if mine also counts. This pic is like a year old though

Good night bump

>Try MV for the first time, wary because someone said it was laggy
>Test a blank game map, go in and out of the menu a few times
>Notice lag before the menu opens, try it a few more times and it gets even slower
>Pressing it more makes the game crash

I'm concerned already.

....are they fighting her on top of a bed?

......BECAUSE..!

hnnnng

Mine isn't remotely as laggy now.

Perhaps it is a language installation issue? Mine was laggier when I had my laptop configured in Spanish.

>Are you also going for different routes you can take?

At the moment, no. It's gonna be like SMT, but it's not gonna -be- SMT.

lol

I don't know, but I keep trying this, and whenever I test the game, pressing the menu button quickly in succession just flat out makes it freeze in a black screen.

This is a copy of MV I just installed and a game I barely did anything to beyond a test map with no scripting.

there are updates to mv 1.3.1, so perhaps you'll see a difference

I bought it on steam, shouldn't it be the latest version?

bump

I woke up this morning full of drive. No more procrastinating. "I'm going to work on my game"

8hrs later. The kitchen is clean, The bathroom is scrubbed. Took care of the recyclables. Called in to confirm my eye appointment. Watered the plants...wait is it Thursday? I forgot to masturbate, brb.

>Watered the plants
This action will have consequences.

Tags: bukkake, watersports.

God almighty.

I giggled. Go back to /lisg/, user.

nump

Does writing down 250 words of lore so I don't forget stuff count as progress?
Is it appropriate progress for 90 minutes of "work"?

You inherit a restaurant and massive debt from your estranged father who is missing. The restaurant is on an island country home to world-class chefs who are incredibly skilled in the ancient magic arts, which is banned throughout the world for causing wars and being too dangerous in general. You find out that your father was the best among them and you have a chance to also become the best. Fortunately(or unfortunately), there is a rampant beast problem on the island to hone your skills and gather ingredients.

In addition to getting out of debt, you have to find out what happened to your father, what caused all the beasts to appear, and bring all the magical chefs together in order to destroy the beasts. And possibly fall in love in the process?

dropbox.com/s/xhyfnqvvczia4yc/Eulogy of an Insect.exe?dl=0

Another updated build. Fixed easy mode crash, because we always tested on normal like men

>250 words of progress due to next week
>Haven't even started yet

I'm pretty sure that could describe most games around here, it sums up mine pretty well

nop

hue, i like it, thanks user!
savin' it.

heh

____________________

Kinda tired of doing battles, will start putting some secret collectible thingies now.

never saved anything this fast

Stop trying to make me gay

It's only gay if the you stare at each other's eyes user.

250 words? That's like a paragraph, user. Maybe two.

I mean, I suppose it's the equivalent of a prelude. The Star War opening crawl is like 75 words.


There’s a big magic tree growing on the planet. The planet’s name is Gaia, named after the Creator Goddess. The tree’s fruit fell to the ground, and in the heat of the two suns they shriveled up and became Elves. In the beginning there were no women. These man elves smoked the leaves of the great magic tree and engaged in a year long orgy - until the magic tree bore new fruit. This time when the fruit fell, they did not shrivel up in the sun because the men had dug shelters in the earth to hide from the sun. Instead, the fruit rotted and oozed. Out of the ooze grew humans, their dicks shaped like mushrooms. The Human and Elf men join together in another year long orgy. On the third year the men did not wait for the tree to bear fruit and picked the blossoms in spring. The petals were silky & soft. A year long orgy had been pretty rough on their assholes. They wiped their bloody hemorrhoids with the petals. When they tossed the petals aside a miracle happened – in less than 10 minutes this post reached 224 words.

250 words is more than nothing words, user

any way to make the music cycle in battle? like a new song plays when one finishes?

No. You're going to inhibit him saying things like that. Push. 3hr for only a few notes? Come on, user. You can do better than that!

How could I visually convey that a NPC inside a dungeon is crawling on the ceiling and not walking on the floor?

Shadow on the floor.

shade it/cross hatch it with transparency or black lines

same

>tfw all your fetishes are inherently lewd

The knowledge that I'll never get to slip them in a game without anyone knowing makes me sad.

Or maybe I'm just not being creative enough.

it's probably possible, I'm trying to hide my fetishes within a sea of more commonplace fetishes
I figure my self-serving fetish characters won't stand out as much if literally everyone is sexualized somehow

I'm not shy about my tight bodysuits and mind control fetishes.
Hell, my characters might as well have painted skin due to how tight their clothes are.

...

This shit ain't PG-13, boi

and?

youtube.com/watch?v=AlREUROGwpI

I want to have Guard multiply DEF and MDEF by 5, so that it becomes a lot more valuable since I plan to keep numbers very low so most attacks will do 1 damage and Guard can reduce even the strongest attacks to 0 damage.

Using YEP_SpecialParamFormula, do I do that by just changing Guard Calculation to [damage - (user.def * 5)], right?

Just tested it. It works! Progress!

Does anyone remember a game called Three The Hard Way?

I'd like to play it again as I only stopped like ten years ago because I got stuck and didn't know where else to go

It's one of those games in the back of my mind and I need closure, I thought it was pretty great

Bamp

So does anyone know why the steam version of MV in particular might have a weird problem where pressing the menu button in-RPG rapidly would cause the game to rapidly slow and then stop responding entirely?

You raise good points. I musn't give up hope.

Somewhat seriously, I wonder if I should make a straight up lewd game or stop somewhere short of explicit. I've been too busy to work on anything lately, but when I do it'll probably end up heading in that direction because I'm a perv, unless I end up doing something more surreal. The only question is how far to go.

I've always gotten the impression that people are less open to sexual content in things that aren't outright porn, but I might be misjudging things. I've spent too long in the wrong parts of the internet.

Of course, the worst thing I can do is never start.

if it's 1.3.1, i'm not too sure. i used to use it just fine. i'm on win10

Have things ever grown outside of your control, /rpgmg/?

It started as a simple porn game, that's all. NPCs are randomized, nice and easy, and sorted into families. After seeing some shennanigans like red haired dad, blonde mom, and black haired children, I thought - Hey, maybe some internal consistency might be nice. One thing led to another, I applied some basic high school biology to the randomizer, and so the physical traits of the parents are randomized, while the children are built randomly out of their respective genes.

Then I realized, I'm making Punnett fucking Squares for the hereditary consistency of make-believe families in a porn game where none of this really matters. What am I doing with my life?

>Have things ever grown outside of your control, /rpgmg/?
Every single time.

It's the little things user. At least it means a step closer to a more polished game.

Does your game has some hard choices?

>Give a class 100 luck to test my attempt at changing the crit rate
>Do literally nothing else
>Defense stat breaks

>fluffy tail is an option
>Implying there is any choice at all.

>Skill that does the player's current health in damage unless they're guarding in which case it's supposed to do 0 damage instead leaves behind 1 health and heals 1 health if guarding

I accidentally reduced all damage by 1 somehow help

you want to know how to be productive? stop being distracted by social media and video games, then just start working.

it's that easy!