Is meme pixel art and rixels still frowned upon? I don't want to learn art.
Ayden Roberts
>when debugging is unstable What? Also what's the difference between a crash and shutting your game down to recompile and restart it?
Aaron Cooper
The debugger or compiling with debug symbols can cause the issue to disappear.
Cameron Flores
The difference is that I don't have to kill VS and Unity processes because of freezes and reload the whole project
Brayden Wood
Why do people get so salty when print debugging is criticized? There's a legitimately better way to do it most of the time.
Ah, fair enough. Don't know what you're on about with the crashing part, though.
>Unity in charge of allowing sane debugging
Joseph Powell
>he doesn't code in a REPL
Colton Reyes
>The difference is that I don't have to kill VS and Unity processes because of freezes and reload the whole project What the fuck, do unity devs deal with that? This can't be real.
Jaxon Harris
>Why do people get so salty when print debugging is criticized? It's hard to face up to being cs_grad.png
Alexander Taylor
I'm not the guy you're replying to, just a guy who's had his bugs magically disappear when running in GDB.
If you write a while(true) loop in Unity the entire editor crashes, lel
Jaxon Reed
It's not frequent, but I try to avoid it as much as possible, yes.
Ryan Nelson
Is this a good use of your time?
Do you have a game to be working on?
Cameron Wright
Working on enemies for level 6. I'll probably have to nerf these, but this is the general pattern I wanted.
Christian James
Purdy
Why does it come out of their mouths though
Joshua Garcia
Please stop legitimizing a shitposting thread
Tyler Wood
Please respond I don't keep up with latest indie games
Carter Smith
That's pretty cool, 2 of them might be too much tho
Ethan Diaz
I'm sorry, you're right
Kayden Phillips
Is this a good use of your time?
Do you have a game to be working on?
Thomas Turner
Imagine being unable to share the fact that you learned how to use a debugger without shitposting. He just wants a conversation, but he's so fucked up that this is the best he can do. It's kind of sad.
Nicholas Evans
Teaching people about proper debugging will never be a waste of time?
Tyler Smith
I haven't positioned the shooters yet, I'm thinking shots from the hands would work.
Oliver Roberts
Yeah, usually that means you have an uninitialized variable problem because compiling in debug mode often initializes to zero by default instead of leaving things uninitialized. I'm sure there's a way to debug without changing that behaviour, though.
Jordan Bailey
Dont' guilt me like that you stupid fucking hamster
Dominic Adams
while(true) { // print(wow(1)) // print(wow(2)) // print(wow(3)) // print(wow(4)) // print(wow(5)) // print(wow(6)) print(wow(7)) // should be 15 }
Angel Mitchell
Can you explain in simple term how do you get patterns like that? Isn't it expensive to have tons of projectiles like that?
Benjamin Scott
Do whatever the fuck you want man.
Cooper Kelly
Testing out some large scale battles on the old map.
Jace Barnes
fuck, posted in a dead thread. Anyway, fixed the refractor problem. Seem like it doesn´t like it when the value goes beyond 1.0
Christian Clark
safespot central, user. you can literally stand in one stop and keep firing.
Michael Allen
In UnityTM, how do you AddRelativeTorque in such a way that the object spins around its own center-axis?
Gabriel Campbell
That's some nice looking water.
William Diaz
>Seem like it doesn´t like it when the value goes beyond 1.0 If you plugging it through a lerp or something, yeah >1 often produces strange things
Brayden Garcia
Temperature Progress 2
Itens have temperature now, flame thowers and fire wands makes you hot and nitrogen/ice wands/ cool drinks make you cooler
also make a giant sauna and a freezer just because
Ayden Sanders
>tfw neo agdg doesn't care shitposting OPs anymore
Jaxson Edwards
>no webm fuck you good job, looking fun can you post another screen? I feel like you have a clashing artstyle issue with the water
Isaac Russell
What's the gameplay of this? Good progress user but that 30fps is scaring me
Juan Hughes
You know what. Fuck it. I'm done trying to have a better thread when you shitposter enablers don't give a shit. I will reply to whatever bait I feel like and I will stop reporting shitposts because fuck filling all that captchas. This is the thread you wanted.
Zachary Allen
This is how it looks if you ramp up the refraction to 10, and there is no lerp involved here
Justin Roberts
There are two major performance hits when dealing with gazillions of projectiles at once: collision and instantiation.
To minimise the amount of work going into collision I use circle collision which reduces the computation to a vector subtract (which are fast as fuck) and I've got the collision matrix set up so that the bullets only test the player, which reduces the calculations needed to o*n. If I wasn't using Unity and had lower level access to the engine I'd also probably use cell partitioning (unity might already be doing this, I don't know).
Instantiation is minimised by using a bullet bucket: when the game needs a bullet it first looks for an already instantiated but not active bullet and then reenables it with the correct stats. If there isn't one, it instantiates a new bullet. It's more memory efficient but harder on the cpu - you need to have your bullets sorted in a way that you're not spending ages searching through a zillion bullets to find a free one.
That's pretty much all there is to it. Rendering is a non-issue with 2d these days because of batching. With both witches spamming like that my render thread is still only 0.5ms on a criminally underclocked graphics card.
Gavin Gonzalez
my computer is dying, in my laptop gets 60fps
Anthony Peterson
it is often very helpful though. just logging important actions can highlight an error with no extra work.
Luis Taylor
Well yeah I'd expect so, it's a refractive index, real materials don't go above like 4
Aiden Barnes
>print >not cout pleb detected
Camden Davis
>recompiling and restarting then getting back to the point where the bug triggers is no effort
Ethan Gomez
This guy has completely had it with the state of /agdg/. Shitposts literally stop him from deving. We should feel really bad and work harder to support this guy's vision of /agdg/.
Come on guys, let's do it for the games.
Christopher Myers
>sixels (shader pixels)
Julian Smith
Framerate is kinda low because i was running it straight off the editor. Should be fine if i compile it though.
please ignore the giant BSP triangle. i forgot to remove it
James James
I don't give a shit anymore.
Eli Turner
>adding at least 5 seconds to your compilation time for each compilation unit because of template retardation >adding extra runtime cost just so you can use a retarded operator overload to print shit
iostreams were a mistake.
Mason Flores
I like the triangle, having huge structures to dodge sounds fun
Aiden Garcia
Really? I report those posts every time and lately they've actually been getting deleted.
James Jenkins
That's from April. Mods learned to delete them after another month
Kevin Barnes
I've been going over various OpenGL tutorials, and I'm lost. All I want to do is start off simple with 2D, but every "good"/"recommended" tutorial shoves 3D down your throat once you get a rainbow triangle appearing, even when you don't fully grasp what's going on.
Jaxon Robinson
I see thanks for the post, I was expecting that you would recycle them if possible instead of initiating new bullets. Honestly I've seen bullet hell games run on really shitty hardware and always found that impressive. That triangle looks like an alien structure or something
Ayden Fisher
You can draw 2D in the same way as 3D, just make each sprite a 3D plane that's always oriented towards the camera and use an orthographic projection matrix. The overhead of using 4x4 matrixes and 3D vectors as opposed to 3x3 and 2D is negligible compared to how much more documentation there is for the 3D case.
Jayden Walker
Use an engine instead of being a retard tbqh fampai
Leo Jackson
>instead of being a retard >image.png I have bad news for you
I've added informations about the current mystery and highlighted the next mystery location, how does it look?
Eli Wright
I do plan on having a bunch of giant things in the skies or giant structures eventually when I've got the base game running. Fighting in a somewhat restricted airspace is fun.
ancient webm coming through
Matthew Thompson
where is your vulkan game?
Nicholas Harris
Demo when?
Easton Richardson
one of the aggy game i would legit play because i want it
Nicholas Rogers
About six months
Grayson Bailey
looks fine but the big tiddies anime girl feels out of place and the mountains would look better with some shading
Owen Barnes
Right here.
John Gutierrez
Reeeally now?
Eli Ortiz
you guys know any good indieshits to follow on twitter?
Jayden Powell
follow me. but I don't post
Lincoln Peterson
Jonny
Camden Martin
>tfw the idea fairy is here
help what do i do
Jack Edwards
nothing
Landon Perez
Anime girl is the player character and I'm still wondering how to fill out the map itself - to leave the iconic building in the district/zone or to fill out the city with random buildings
Nathaniel Garcia
Vulkan isn't really any more difficult than OpenGL is. You don't have to take advantage of its explicit asynchronicity or freedom of memory management at all to use it. You can pick and choose what you want to delve into.
Thomas Gutierrez
where is your vulkan game tho?
Nicholas Bell
Where's your argument?
Ryan Torres
>mfw watching Bob Ross's The Joy of Painting This shit is great. Thanks for reminding me that this existed, agdg.
Sebastian White
I guess so, it's just so overwhelming. A lot of my misunderstanding comes from thinking things like textures are stored in the GPU ram. I'd much rather take things slowly before jumping into 3D; make a triangle, make a square, color it, apply a texture, apply a sub image, some in-depth GLSL stuff, THEN 3D. Even tho the 3D translates fairly easily back to 2D as far as concepts go, it just seems easier to have it structured in such a way that 3D comes last. Oh well, back to the salt mines for me
Logan Lee
>no game thought so
Blake Morgan
>no game thought so
Brody Nelson
Isn't Vulkan not fully supported by most cards/systems still?
Ryan Peterson
>no game thought so
James Richardson
>thinking things like textures are stored in the GPU ram. they are
Nathan Rogers
what's your debugging process like?
Dylan King
>so game thought no
Angel Hill
Why are you using OpenGL? Just use BlenderGameEngine I'm going to use game maker >It doesn't matter what tools you use (even though it's inferior to practically anything) it's I'm going to use OpenGL/SFML/SDL/etc >YOU FUCKING ENGINEDEV RETARD (even though you're probably not making an engine) HOW DARE YOU USE ANYTHING BESIDES UNITY™ DO YOU KNOW YOU HAVE TO COMPLEX MATHEMATICAL EQUATIONS JUST TO GET OPEN AN OPENGL WINDOW? WHAT NEXT, WRITING YOUR OWN OS? THE >5 MINUTES IT TOOK YOU FOR AN SFML CONTEXT COULD OF BEEN SPENT IN THE UNITY™ ASSET®™ STORE™
Neo-AGDG everyone, I was absolutely right years ago and I'm right now, BlenderGameEngine is the best engine for amateur and professional uses, only shills would disagree, it's better than enginedevving and it's better than unity and ue4.
Even though programming is about as relevant as the horse and carriage and eventually will go the way of the dinosaur, I have a lot more respect for them than Unity shitters and UE4 is just BGE for plebs.
Eli Baker
I once found bob ross of tile maping, now i cant find it.
Jeremiah Perez
>no same thought go
Cooper Johnson
Hopefully sometime between mid october and DD11.
Thanks user.
Carter Price
>BlenderGameEngine ...fuck.
Now I want to write a game using only tools/software published before a cutoff date, like June 30 1999 or something.
Noah Rogers
>blender bro is back What the fuck? Is Keymaster returning too?
Brayden Price
>no bane thought cia
Evan James
it's been 4 years since I last saw you posting here. why haven't you posting anything for the past 5 years? what have you done during these 7 years you've been gone?
Julian Thomas
>gf broke up with me for using print statements to debug my code more time for my game