Why are games that use lots of solid color always flat shaded?
Parker Lee
the bottom half looks good but the helmet probably deserves some more polys in the front IMO, the sharpness of the faceguard just clashes with the rest of the model.
Levi Long
...
Henry Lewis
Added some effects to make the projectiles juicier.
That's that for tonight, then.
Jace Price
>start adding sound >game suddenly feels 200% more polished
Xavier Adams
looks like a GBC game, but in much higher res. Nice sprites either way.
Jace Richardson
I made a low poly once
Jacob Diaz
To keep things simple, I'm using a self-imposed rule that sprites should only have black contours and four colors. That probably makes it give those GBC vibes.
Cooper Nguyen
looks great, except the wheels and treads are just way too clean, especially given the wear already visible on the lower edge of the metal exterior. They need a good dose of war 'n' weather to really make this model shine.
Andrew Morgan
what is little devil inside.
Asher Taylor
I'm still sad I never saw a game with these.
Brody Rodriguez
Kek Don't change agdg
Justin Rogers
what do you call this cliche when a protagonist is supposed to infiltrate enemy lines but ends up joining them
but the protagonist isnt bullied or anything and he joins them because he realizes they arent as bad and its his side thats horrible
James Foster
yeah I got bored, sadly there is no game, I just like to do low poly stuff.
John Jones
why do you insist on continuing to link the steam page everybody has migrated to discord, there's never more than 4 or 5 people in the steam chat anymore
Henry Jones
How many dick kicks does it take to get to the center of a metal plated blood bag?
Jackson Turner
collab with someone
Wyatt Martinez
those background colors are a little too washed out, i can't tell that the character is doing a sliding kick. looks like he's headbutting the floor
Jaxson Long
make low poly tutorials, pls, it's so hard.
Colton Taylor
7
Jeremiah Long
finally time I learned some shader stuff!
Evan Myers
so where did we land on that rixels argument?
Wyatt Watson
Ask me anything about game development
David Barnes
Are you notch?
Owen Lee
>
Jaxson Jenkins
No
Wasn't paying attention to it
Caleb Scott
what's the most variables
Jose Myers
>mfw checking haxeflixel after a year or two This is why I love open source all these new features
Jordan Lopez
Alright done taking questions if you guys aren't going to be serious
Owen Thompson
...
Camden Gutierrez
Do you have any tips for a beginning?
David Nguyen
Ask me anything about game development.
Ryder Flores
Yeah the player should hit "New Game" next question
Logan Moore
will girls sleep with you if you make a game?
Levi Hernandez
How do I avoid dying while devving?
Robert Richardson
what do you do for a living?
Jacob Rogers
No, girls will sleep with me if I tell them to
None of your business
next question
Nathaniel Cooper
Lol, I know who you are
Justin Miller
whats the game with the best potential being posted on /agdg/ right now
Henry Adams
Not a question but I assure you you do not
Colton Hill
Doing that in SFML is incredibly easy, even if you wanted a scene graph where you can draw everything at once and manipulate sprites, you'd essentially be calling two functions to draw children nodes.
The only difficult part I had to deal with wasn't even related to """enginedevving""" and that was because I didn't really know much about functions and templates at the time.
Jayden Cruz
Not sure, next question
John Gray
That's all I have time for now. I'll be back next month, try to have some questions ready next time.
James James
>have u ever made a game
Jayden Baker
>debug mode
cool though, I actually just started back up my old haxeflixel project, didn't know about this!
Nicholas Morales
rixels are bad or something
Jacob Edwards
can u post the texture for this ?
how do you make it look like that?
Anthony White
A game like Advance Wars
Jaxson Russell
A game like your game only better
Anthony Parker
...
Angel Rogers
A game like your game and mine combined
Jayden Gomez
spooky
Elijah Walker
groovy
Benjamin James
aaaaaaa
Michael Phillips
artist here, but if you want to work with me, you're gonna have to tell me about your game first
Samuel Sanchez
Sonuvabitch
Isaac Ortiz
I wish I didn't suck at gamedev so I could make this.
Grayson Davis
>Says you're an artist >Doesn't post your art
Hunter Miller
My game is a about a guy who does stuff to beat quests and shit
Do you want to work together?
Christian Richardson
Yeah it's getting a lot better I usually expect open source projects like that to die or go on hiatus
Nathaniel Butler
I've used sub-pixels to make this animation smoother, it took me way too much time, but it was well worth it in the end.
Rate, Hate, Masturbate.
Jeremiah Phillips
Not really, that is very vague. What engine?
Jeremiah Flores
What's a sub pixel?
Grayson Anderson
Godot
Jackson Howard
Hmm, sorry but good luck
Blake Edwards
Couldn't tell the difference at first. It works though.
Jack Ramirez
I miss old agdg that didn't pander to the lowest common denominator, it's hard to believe but I miss honest pixelshit games with soul instead of generic lewd weeb stuff
It's good progress tho good luck user
Caleb Reed
Name an engine you would of said yes to
Juan Allen
how do you even animate low poly models without stretching texture to an ugly mess?
Mason Williams
Sorry buddy I'm just not interested, but good luck with your game
Dominic Sullivan
You were warned.
Brody Reyes
I'm not him, name an engine
Hunter Roberts
Godot
Thomas Bailey
Are you making a game and looking for an artist or just being weird for no reason?
Aaron Gray
Where are you people the 50 other times someone posts this meme?
Like how do people fall for it every time, is there just a constant stream of new people?
Austin Harris
I'm just bored and I wanted to see what he would say
I was here the other 50 times
Jason Morris
>mfw starting to implement gamestates for the first time ever
Noah Adams
how do I make a sine wave movement in the x axis on game maker?
Kevin Garcia
I'm looking for an artist, working on a simple treasure hunt sort of thing for my first game in gamemaker
Austin Miller
I'm willing to bet that the lewd jam is the greatest factor in why you would be seeing a rise in content of that nature. However, as those games either get finished or dropped, when newer lewd content is proposed it's possible that it will be met with cries of lewd jam already happened, etc. Until such time has passed that it is no longer a stale suggestion.
If you were a Veeky Forumsnessman, I'd say to short lewd for the next few months, perhaps until mid January, before Valentines day season where lewd will receive more attention. Unless the fed finally gets off it's ass and raises the dag gum interest rates.
Isaiah Ortiz
Cool, good luck
Colton Moore
Thought i wasnt gonna make any progress today but i managed to make 4 new itens and change a lot of shit
Made a Shield, that protects you and can be placed, and made some new cure itens, a bucket with water that is the first Weapon/cure iten, you can use it or thow the water in a enemy . Made a towel to make you can cure 'wetness" and made a pill cure poison
managed to modify the cure iten code so older cure itens have some extra curatives, incase you use a juice on fire you will stop it.
Brayden King
I see no difference
Carson Long
>states wasn't as simple as just creating a state vector and pushing and popping them
Cooper Morgan
it's item, user
nice progress
Nicholas Sullivan
>my first game in gamemaker Unless you have a close friend nobody is going to want to work for you while you make babby's first collisions without getting stuck in the wall.
Julian Turner
>2016 >still using game states when stacks exist
top zoz
Ryder Foster
whatever.x = average_x + (sin(time) * magnitude)
average_x is the middle point of the sin wave, it will move left and right of that x value time is whatever kind of timer, something that ticks up in time. Divide time to make the sine wave slower. magnitude is the distance to move left and right of the average_x position.
Note this is just pseudo code.
Alexander Martinez
I wasn't certain what you meant at first, but I took a look at the frames in aseprite.
Goddamn dude that's some work you put in, but it looks good. :>
Caleb Richardson
I don't even use a stack, you make things too complicated.
Cooper Flores
>2016 >still using stacks when coroutines exist shaking my head