>been continously sick for nearly 2 years straight I give up.
Kayden White
Reminder to take breaks
Hudson Russell
First for same sex marriage
William Scott
Only if it's 2 girls
Robert Flores
thank god we finally agreed lewd jam isn't agdg
Asher Johnson
Trying to figure out the whole "draw big, scale down, index colors" method. Got mixed feeling about the results so far, it looks like shit but is still better than what I do manually.
Asher Fisher
noting wrong with pixel graphics if it's a one person developer
David Lewis
I don't get this, he looks exactly the same except in the third one his hair is unkempt and he isn't posing specifically for the camera.
Justin Taylor
A game where you play a guy trying to secretly improve someone else's life
You fail if you get caught
Nathaniel Hall
his hair looks progressively more like fuck my shit up guy
Xavier Richardson
Pls respond
Dominic Morris
>lewd jam is almost over >game not even remotely close to finished >waste time modeling more enemies instead of coding gameplay features JUST
Angel Lewis
...
Cameron Martinez
his eyes are WWII PTSD-tier
Adam Rogers
Making complex things is not simple or easy. Fuck off.
Blake Mitchell
No such thing as a simple fighting game.
Jacob Sanchez
2 weeks is too short for art intensive jams
Wyatt Harris
Where do I find example/tutorial games for unity so that I can learn how to write code.
Everything I find is outdated/filled with errors
Ayden Russell
you download an engine. You make a character object, you attach a script to it where button 'A' kicks and checks if there's anything in range of the kick. Boom you made a fighting game, now start doing art.
Aiden Allen
pirate udemy's unity course
Gavin James
It's a very vague question. Programming is not magic, but basically the sky is the limit. It's totally up to you if you can figure out a way to implement it or not. I don't think there's any tutorial for such a specific thing. Just try out as many fighting games as you can, understand how they work, then try to make algorithms for that.
Hello my boys. If I wanted to develop for mobile, what would I use?
Lucas Ross
A game where you play as a shy anime girl trying to secretly improve a nerdy NEET boy's life
Eli Brown
your vagina let some nerd dev stick it in you in exchange for making a game
Brandon Jones
update: you can inspect items just to throw them away back into the dungeon where they can rot for an eternity because you cant pick them back up for whatever reason what the fuck
Brandon Morales
I did but I ended up getting stuck because the indian guy didn't go in depth with programming, so I just read a book.
I just want to see more examples instead of printing variables all the time.
Nathaniel Rogers
A game where you play as a nerdy NEET boy who picks up a magical wand and turns into a cute anime witch
Henry Edwards
Working on particles some more today, mostly cleaning up code, but they can scale/rotate now.
Mason Rogers
witch game never ;_;
Joseph Taylor
then how do they get in your inventory in the first place
Cooper Lee
I did but the 5 game example pack wouldn't run because it had errors, that was what I was talking about when I said the outdated part
Robert Perry
Can I throw garbage at her?
Andrew Foster
you pick them up
Lincoln Cox
but then why can't you pick up things you throw away from your inventory :(
Elijah White
>lewd jam is almost over >almost done with lewd jam game but it feels so shitty i don't wanna release it
I need to lower my standards because its just a jam game.
and godspeed btw
Angel Mitchell
I would suggest starting out using something like ARM Assembly Language as a basis and then work your way up to more complex languages. After 5 years of hard training you should be ready to make a basic phone game.
or use gm:s
Henry Long
Which of the engines in the OP might be most suitable?
Jayden Wilson
its one of the mysteries
Nathan Lewis
hey
what if
guys
guys what if instead of making half baked games for jams you made complete ones??
Carter Bailey
Too saturated it looks like sonic
Nathaniel Hill
>Demo Day >complete games
Lincoln Wright
I'm trying but it's too hard
Jaxon Sanchez
that's the point
Noah Rogers
Excuse u but I worked hard to get my demo playable and having an ending
Austin Foster
i ran a tonemapper script on the camera that makes the shadows look real nice, but it also saturates the colors a bit
as far as lewd dragons go, he's pretty generic colored
which one is yours, or have you submitted it yet?
Matthew White
...
Eli Smith
>furry shit Feel free to not release it.
Nathan Ramirez
>demo >ending what. not even AAA devs do this. demos are supposed to feel incomplete and leave the player wanting more
Jackson Reyes
toot toot!
Jackson Hughes
Come on you nigglets, I just posted a pic of a qt, no need to be faggots.
Hudson Morales
user western dragons don't have fur
Jason Miller
fite me, release your own better game ;)
plus this
Isaiah Carter
The term is scalies you uncultured SWINE.
Henry Torres
Demo days arent really about demos, theyre about demonstrating your progress to your bros
David Rivera
why are they called demo days?
Eli Taylor
How do I get nice crisp circles and lines like these in Unity? Textures on a plane becomes a blurry mess.
Brandon Campbell
because progress day sounds weird
Sebastian Sanders
>demonstrating your progress Also, getting feedback
Xavier Miller
1~3 model 4~6 animate 7~9 program 0 study ue4
Christopher Myers
Make sure it's not being compressed, try fiddling with the filtering type, and don't try to blow up a low res asset to yuge dimensions
Jaxson Taylor
ahhahahahahah
Bentley Wilson
rolling
Dominic Fisher
First post
Brayden Morgan
Is there a blender tutorial series that anyone would recommend?
I've done a few small ones like the cup already but I still feel like I need more
Joseph King
>wasting time "studying"
Reminds me of the nodevs who spend days on design documents and planning. Anything that doesn't go directly into your game (art, programming, sound) is a waste of your time.
Luis Lewis
Nice motion on moving the map
Lucas Hill
>stepping on gray tiles ILLEGAL
but explain your future ideas for this project
Cameron Reed
Cool! I loved micro machines on snes.
Jordan Watson
Rodent's Revenge: the revenge
Luis Richardson
>Those mixels
Xavier Wood
Walking that walk
Caleb Garcia
:( man, i decided i'll get everything on paper and then into gamemaker, don't ruin my plan.
Isaiah Adams
ta right now ive only got one button used for accelerating and drifting, i have a spare button left. Dunno what to use it for, or even if I should use it
Luke Perez
I want to make a terrible broken MMORPG in Unity. What's your worst idea?
Leo Scott
>MMORPG >in Unity
Samuel Morales
Reposted from end of old thread...
Enemy in green has low aggression level and acts accordingly.
Knockdown is a combat effect that has chance that increases with armor weight. Only heavy weapons can do it, the rapier is just for messing around...
Sebastian Martin
sauce, on picture. please.
Dominic Campbell
pvp always on so elite players can spawnkill new ones even during the tutorial
Jace Gutierrez
digimon go
Jonathan Wood
>What's your worst idea?
You can't say an idea worst than the opener of your post.
Julian Walker
t. nodev
Andrew Nguyen
This is great. More.
Luis Bell
DÉJÀ VU
I'VE JUST BEEN IN THIS PLACE BEFORE
Juan Morris
I can not put my dick in that, user, what were you thinking?
Nice progress, otherwise, keep it up!
Gavin Morales
really bad lag compensation, and make sure attacks have unexpectedly long ranges
brutal shit
Daniel Wood
it's massively multiplayer, but you never get to see another player
every weapon has a timer for how before it degrades, and the timer is always ticking
you can dash, dodge, grapple hook and double jump with zero cooldown or cost
Noah Sanders
So wait, should it be a sidescroller? Or top down? Or... both????????????????????????
Dominic Parker
>hit skelly with a sword >no dmg
>hit skelly with a shield then a hammer >instakill
what do you guys think?
John Sanders
HIGHER ON THE STREET AND I KNOW IT'S MY TIME TO GOOOOO
Gavin Hill
On Tibia NPCs could only talk to one person at a time so you would have to wait until someone finished selling/buying what they wanted for you to do the same. Of course there would some cheeky brats that would get the npc attention and don't buy/sell anything or leave, just to block other players from negotiating with them.
Also in tibia anybody can pick any loot so you can steal other player's loot if theyre not quick enough. You can also toss corpses into the water so you can also do this and the loot will be lost forever
Also in tibia 2 players can't occupy the same tile so you can block narrow passages, intentionally or otherwise, and the player would have to either push you around until they managed to get you out of the way or kill you.
Fuck, Tibia was fun,
Henry Collins
...
Connor Cook
skellys sound be immune to piercing damage, swinging a sword at one should to lesser damage
Caleb Price
Last time I checked, there were Tibia threads on /vr/, so I think there are still people playing it.
Dylan Davis
I'm currently using Unity, I want to see if UE4 will be better for what I'm doing
Colton Howard
I made a sensitivity slider. Originally I had it hooked up to MoveForward instead of TurnForward, so your walking speed would scale with sensitivity. Whoops.