/agdg/ - Amateur Game Dev General

Make progress every day.

> Current Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

youtube.com/watch?v=tW8FKkVnqng&list=RD-eohHwsplvY&index=2
billburr.com/podcast-2/
youtube.com/watch?v=QhoXjh1fP_s
youtube.com/watch?v=6Zl5vpy__dQ
youtube.com/watch?v=kwHYqeN97oc
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev
yoyogames.com/gamemaker
godotengine.org/
haxeflixel.com/
love2d.org/
unrealengine.com/what-is-unreal-engine-4
unity3d.com/
opengameart.org/
blender-models.com/
mayang.com/textures/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/
soundcloud.com/user-143404129/dream-world
youtube.com/watch?v=dG35RzBZH94
nurikabe.itch.io/jetpack-robos-dd10
youtube.com/watch?v=771x0w0bDkc
a.pomf.cat/ursyab.webm
twitter.com/SFWRedditGifs

>tfw your game will never be an arcade cabinet in a Japanese arcade
why even live?

>Lewd Jam still in the OP

there is an active arcade cabinet scene in the US right now. it's literally just a computer in a tall box with a controller.

>implying

A game where you can't win unless you become friends with the lonely dev

went to this place that had over 500 cabinets, pretty based, especially when you just payed to get in and the games were free

What you deving to my niggas?

youtube.com/watch?v=tW8FKkVnqng&list=RD-eohHwsplvY&index=2

post more. you could actually make money with this if you made the mechanics interesting. like if you added last of us style crafting.

Is there going to be a Halloween Jam?

billburr.com/podcast-2/

I can't dev to music, or podcasts with interesting things because I get distracted but people rambling about w/e works for me.

I'd like to know the same thing. I'm tired of this memefetish-jam nonsense.

has anyone used qubicle before? for 2d or 3d? thoughts?

youtube.com/watch?v=QhoXjh1fP_s

youtube.com/watch?v=6Zl5vpy__dQ

I added daggers finally. Now I just need to add 4 pieces of armor for each of leather, chain, and plate and I'm done with 3d models (there will be 5 tiers of each, but only the 2d icon will differ)

same here, or similar
Music I really like is too distracting, same for podcasts. Music I like but not a whole lot is pretty much ideal for devving when I'm sick of just hearing keys clatter or I need to cover up small noises. Also stuff without a driving beat and/or without one you can easily match with typing is good.

>not devving to blues and smooth jazz

the one where I live only has one modern game, and they still use quarters for all the games

gonna make a meme fetish game for spookjam anyway

youtube.com/watch?v=kwHYqeN97oc

I'm trying to Instantiate an object in Unity and have it return to the original position of the object, but for some reason on the second run through the code the object appears where the previous iteration was destroyed and stops moving.

This is my code

if (col.gameObject.name == "Backwall") {
Destroy (gameObject);
print ("Ball Destroyed");
Object.Instantiate (BallPrefab);
}

You destroyed the object your script was attached to. The new ball you instantiated has its own script.

>> AGDG Chats
>steamcommunity.com/groups/vgamedevcrew
>webchat.freenode.net/?channels=vidyadev
>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org/
>Haxe: haxeflixel.com/
>LÖVE: love2d.org/
>UE4: unrealengine.com/what-is-unreal-engine-4
>Unity: unity3d.com/
>> Models/art/textures/sprites
>opengameart.org/
>blender-models.com/
>mayang.com/textures/
>> Free audio
>freesound.org/browse/
>incompetech.com/music/
>freemusicarchive.org/
Are these really necessary? its just clutter.

Yeah it should probably be in a pastebin

>bunches of texts that takes no longer than 1 seconds to scroll through
>retards with autism have to complain for the 38327th time again

Right, but it's just instantiating the prefab, which has the exact same script attached. Shouldn't it run the same script the same way? It runs just fine for the second ball, but the third ball doesn't respawn at the correct location.

I fixed one last bug I just discovered with the dynamic waifu image loading so I just need to clean up the generic waifu card a little and then Waifu Solitaire Lewd Edition should be ready for lewd jam.

Look forward to it.

Going to watch some Netflix with my game :) great progress today

That's exactly the issue, is a wall of text that makes everyone scroll it and then we get the same questions all the time because nobody reads it.

We should shorten it to
>Current Demo day
>Current Jam

>Previous Demo day
>Previous Jam

>aggydaggy
>New thread link
>Fanart drive
>Chats

Everything else is already on the aggydaggy website anyway-

Why the fuck is this in lewdjam

how can you be this vanilla and still use Veeky Forums

>think everything is going great
>find a bug just as you're about to go to bed

can't sleep now

I made a new short little song, it's the level select/world map theme.
soundcloud.com/user-143404129/dream-world
How's it sound?

i cant cum to this

Sounds a little to intense for a level select

not at all.
depends on the game, it can work.

reminded me of this
youtube.com/watch?v=dG35RzBZH94

I made progress on my game today but decided not to post it.

What did you do?

Sorry user I'll try better next time
I'll make the level select suitably exciting to match no I won't
That said basically the whole soundtrack will be rock so I think it'll fit

Where's the best place to steal music?

Napster

Limewire

added an attack animation and a creature to fight as well as a sound for the attack to make when its a key is pressed and the attack is used, i want to add a health system and HP bar as well as damage functions

Morpheus

If I made an HD remake of Custer's Revenge, would that qualify for Lewd Jam?

i think lewd jam is over now but go ahead and make it anyways lol

>tfw you solve it

Kazaa

>(Britney Spears) - ...Baby One More Time.exe

==|AGDG Weekly Recap|==
Game Name: space jam jetpack robo something
Dev Name: nurikabe
Tools Used: Unity, Tiled, SAI
Website(s): nurikabe.itch.io/jetpack-robos-dd10
Progress:
+replaced engine collisions with custom system
-many gameplay features wont work until i convert them over
+updated engine version
-it brought more bugs

You have 3 days to make it

3 days left, so you could treat it as a 3 day jam

youtube.com/watch?v=771x0w0bDkc

>I saw this in my Sexual Violence class today lol

Does this shit look any good? I need feedback, caue I think background is little boring

Should light flares be banned?
left has the flares
right doesnt

A decent skybox would help.

feel free to use light flares but be reasonable about it

i like it, has a nice little tron vibe going

define reasonable. Most feedback I keep getting on them is to get rid of them. Though when I see AAA games or nintendo games use camera effects like these people praise them.

Why does agdg refuse AAA camera/effects. Time to bloom your game up senpai.

subtlety

I need a good hitspark for a horizontal slash effect, and I'm having a hard time finding one.

yeah I agree
just look at the Windwaker remake or any first party nintendo game right now

Testing out the new balloon Objects. There's tons of other cool obstacles/objects I'm currently working on

...

Working on the actual final boss.
He's basically a big combination of every other boss in the game, but betterer.
There's a longer webm at a.pomf.cat/ursyab.webm because webm for bakas really hates the background.

Looking for a musician I may have potentially got an artist, but no promises

Is there a spooky jam next month

This is true. Got a point bokudev. Nintendrones praise anything nintendo does however, but I see your point how even reviewers and the rest of the industry approves of the camera shit they do.

who here is on MDMA

That looks like an exceedingly hard game to play. I think I'd give up after dying three or so times.

>its a I Wanna Be the Guy maymay game

How do I store an object's position in Unity C#? I tried just making a variable and just having it set to the gameobject.transform.position but that doesn't seem to work. I get
>Unexpected symbol `;' in class, struct, or interface member declaration

Everyone with a finished game.

Your problem is on line 19

Is anyone looking for music for their game can make any music besides orchestral cinema scores. :-)

Hope so. It would be more rushed than Lewd jam, since people would have only one month to start working on it, and I can see that a lot of them are going to complain about that, but you are supposed to do it in 2 weeks anyway.

>Why does agdg refuse AAA camera/effects. Time to bloom your game up senpai.
I personally find good looking bloom hard to get right, and no bloom being better than bad looking bloom.
Maybe other devs here have the same issue.

That looks amazing. Hope things go well with the artist. I really want to see this game get it's own looks.

>Unexpected symbol `;' in class, struct, or interface member declaration
Quality compiler if it doesn't provide filename or linenumber

YES BAN THEM
You could conceivably use them in the background or something but keep them out of the play area.

I'm just using the default Unity one. Usually I'd use Notepad++ but I don't think I have it set up correctly for unity programming.

The code is just
public BPos;

Void Start()
BPos = gameObject.transform.position;

>public BPos;
>Void Start() {
>BPos = gameObject.transform.position;
>}

It's inside all the right brackets and such, and there's other code I have that's working without issue.

Is there some specific 2D version of variable that I need, like how OnCollisionEnter has a normal version and a 2D version?

It thinks you're trying to declare a class,struct or member variable.

Instead it looks like you're trying to create a vector to store the position. But forgetting the vector part in its declaration.

Is BPos the type or the name? because it needs both

Oh, thanks a lot. That fixed it. I wasn't sure what type to use at all.

U using unity or ue4

>I wasn't sure what type to use at all
You can pretty much always assume a .position will be a vector or some sorts.

Does C# not have auto though?
Granted it's bad practice for most things and you should have already known what it had to be.

Also compiler messages aren't gibberish, they do serve a purpose and can usually solve your problem fast.

Just got my first song from my music man and it's super inspiring. It's more melancholy than I expected but I'm going to pivot off that and make the game a little moodier.

>music inspiring the game design
Yesss this is the way

pixel made all the cave story music before making the game

Waifu Solitaire - Lewd Edition is finally submitted to lewd jam featuring new and improved no longer horribly lumpy generic topless waifu.

Have fun.

>Waifu Solitaire
kill yourself Googem

Unlike something like JavaScript C# is strongly typed.
You must always specify the type.

Vector3 pos;
pos = new Vector3(0,0,0);

Now for local variables you can do something calling type inference.
var pos = new Vector3(0,0,0);

Sorry to disappoint you, but I'm someone else.

point
___
head

Alright.

Unity

Okay I'm sure you guys hear this all the time - but if one has an idea for a game...

Like how the fuck do you start? I can't even properly animate a sprite, jesus christ I haven't even started coding or designing-actual-levels-outside-of-general-ideas-and-art.

Fuck.

first you do a bunch of tutorials to learn how to do things

step 1: pay an indian to do it
step 2: get mad because the indian did a shit job
step 3: kill urself my man

...

pick language
pick tool
learn language and tool
make pong, and a few other ez games
start your pixel platformer

What are you talking about. You just start programming and that's it.
Don't even bother art until you're nearly done.