You should be nice and respectful to your fellow devs!
No toxic language! No problematic topics! Always ask for permission before criticising somebody!
Remember: If you have nothing nice to say, don't say anything.
Liam Gutierrez
>If you have no game, don't say anything. Fixed that for you Donald.
Julian Edwards
What if there was a thread with a less cluttered OP?
Brody White
>No problematic topics gtfo, YouTube
Jayden Barnes
Rough test of a new bossfight. It's going to be a spider, so I need some good spiderweb-based patterns.
Jaxson Fisher
Who are the most successful non-nodevs on AGDG?
Angel Brown
Well, it keeps these type of people: >what program blah blah >where can I get sounds blah blah >what engine do you guys use blah blah >where can I get blah blah at bay
Matthew Hernandez
please change your spider boss design, its head makes me too uncomfortable
Carter Rodriguez
I didn't know we had KLK fan games
Levi Ramirez
==|AGDG Weekly Recap|== Game Name: God is a Cube: Nanomachines Rising Dev Name: King Kadelfek Tools Used: Unity 3D Website(s): godisacube.com Progress: + working on the Level Editor + new way to show how information Runes are connected to each other + corrected a 3 Mb memory leak on each level loading
Cooper Howard
Reminder that if you've never fired a machine gun you are LITERALLY a nodev and LITERALLY need to leave this thread.
Jose Howard
It hasn't seemed to improve thread quality by much.
Daniel Edwards
Who /also learning blender here/ ?
Grayson Richardson
>learning by making simple objects instead of anime girls Good lad
Brandon Phillips
I wish people wouldn't do flamewars because of my placeholder art, and dev instead. Sorry about that.
Joshua Gutierrez
Can't we just fucking kill all nodevs already? Why do they get to exist?
Ethan Reed
that turn animation made me cum
Anthony Hernandez
It happens every time someone randomly defends a dev who wasn't even getting bullied.
Make some Mario fire bars
Mason Long
don't mind the nodevs. that monolith guy will understand it some day
Evan Butler
am i a dev if my gamemaker game has pixel perfect collision and half done camera? I'm sketching my game on paper as well.
Jace Lopez
I don't know. We have enough high powered rifles to do it.
Christian Young
Nodevs are morons who don't understand placeholder art. They think everything has to look AAA-worthy from the get-go, otherwise they feel the need to point it out at every chance they get.
Asher Martin
(no I won't)
Eli Long
Reposting in actual thread,
Dominic Butler
Maybe have those small bullets have strings between them, so it looks like a web? I don't know if the string should deal damage too though, and it it doesn't deal damage it might be misleading to the player. or the string could just slow movement.
Luke Walker
it actually happens every time a nodev shits on a dev
Xavier Ramirez
==|AGDG Weekly Recap|== Game Name: Shiphack Dev Name: vestigial Tools Used: Unity Website(s): vestigialdevelopment.com Progress: + going to greenlight because fuck it - game is way more linear than it should be
Daniel Butler
loving the art user
Tyler Stewart
progress, lads!!
Asher Nguyen
The UI is kind of all over the place.
Maybe make the background have several layers of stars which scroll at different speeds, it looks like a wall when they're all the same.
Jose Rodriguez
your loss
Connor Reed
Why go for a gameboy aesthetic if you're going to let the pixels move off-grid? Have them snap to the pixel grid.
Other than that, looks pretty standard, although boring. Maybe make it speed up as time goes on?
Noah Price
Those shipping containers placement is dumb, how would a crane even get to them? Dont cranes lift shit?
Tyler Wright
I know this is a meme but I don't mind the 2006-era sourcemod aesthetic, at all
Blake Peterson
(nah)
Julian Rivera
I don't think you should post anymore
Luis Gray
I need some more UI inspiration, what are games with perfect UI?
Hudson Peterson
@155844085 (You)
Nathan Evans
Maybe they are part of structure and were placed while whole thing was built.
Nolan Wilson
Mirror's Edge
Chase Morales
mario and luigi is the only game posted there with a good UI
Samuel Edwards
Feedback on animation was coming from an actual dev so not really, the defenders are the real offenders here. My current art seems to be in a strange valley between shit and good art which confuses people.
==|AGDG Weekly Recap|== Game Name: Locked Masts Dev Name: IceDev Tools Used: Unreal, various Website(s): N/A Progress: +Some asset development +Some menu logic +Character model work -Character model work is painful -Other work getting in the way
Easton Fisher
Really people, whats the best engine to use considering commercial use? Unity seems pretty goood considering I can actually export for free and only deal with a splash screen. Game maker seems fucking expensive for mobile.
Brandon Walker
Fucking kill yourself, man.
Jordan Roberts
I'm in the same boat. Just looking at it I can tell this is too much UI, but I'm not sure what I can cut either
Maybe I should move the store back into a modal and just make it more obvious when somebody can afford something
Kayden Robinson
a stealth game where you play as a loli and lure pedos into traps
Ethan Flores
Isn't that the opposite of a stealth game
Nathan Cox
PROGRESS
I'm working on my Level Editor (pic related). There are still a lot of work to be done, but most of the functions are working. The Level Editor will be 100% ingame, and you will be able to switch from the current level to the Editor with just one click. I wanted to give the editor more of a sandbox aspect, where you will be free to test all the runes you want. I hope it will open new paths for the players who want to experiment what the nanomachines are able to do.
The complete version of the Level Editor will also allow players to create their own Constellations (level packs) with tags to search for. It will also be possible to specify the difficulty of the levels, as well as rating them, in order to have more levels for all kind of players.
Jonathan Rivera
>best That's your problem, there is no best, you have to choose the engine that you personally like. If there were one best engine then that would be the only engine that exists.
Jonathan Bell
>> Constellations (level packs) >Thing in your game has an instantly recognizable word for it >make up your own word for flavor reasons Do less of this, please. It just makes your game harder to understand and talk about
Nathan Brown
How is your game doing besides deving itself? Last time I heard about it was added to greenlight.
Matthew Watson
Depend on many factors. What kind of project, what will you need, what can you do, is there a team, etc.
Noah Murphy
congrats if it was webgl i would play it
Isaiah Green
lol at you guys constantly removing lewd jam from the OP
Daniel Young
>Constellations >Do less of this, please. It just makes your game harder to understand and talk about You are right. It bears sense for people who knows the game (at least I hope), but I shouldn't use those kind of game-specific words.
>How is your game doing besides deving itself? I'm currently creating my company. There are a lot of steps to do so in my country (France).
Brayden Mitchell
Its a Long OP, what did you expect They are pro-chat and anti-jam
Cooper Cooper
The last long OP had the jam in it. Stop being an autistic retard.
Owen Baker
thank you
I considered a webgl build, and I still might but it kinda degrades the visual quality a lot (disables like all my image effects) and didn't run so great. Should I take the time to try to make it work anyways? I guess I could make a lite version.
jams to nodevs is like sunlight to vampires.
Asher Butler
Welcome in bureaucracy union.
Christopher Evans
where is your game?
Jayden Roberts
If you're going to put a non-agdg jam in the OP, you might as well put every jam on it.
Luis James
were you not here when it was voted on?
Owen Ward
Nice screenshot ;)
Jack Reed
Is more lasers always better?
Henry Lewis
Yeah, now everyone agrees it's not agdg anymore
Logan Reyes
==|AGDG Weekly Recap|== Game Name: Vagabondia Dev Name: Anonymous Tools Used: Monogame Website(s): rainfrogs.tumblr.com Progress: +Particle emitters +Auto tiling +Digging +Preliminary river generation +Inventory and merchant UI tweaks +Time +Day and night ambient lighting +More safe multithreading +Actions use stamina -Still working on a few world gen related crashes
Eli Smith
where is the vote where we voted if it's an agdg jam or not?
Luis Kelly
We held it at the last dev meeting
Bentley Harris
Somethings are just Common Sense and don't need to be put to a vote
That's cool. This is in space right? The shading on the ship makes it look like it's a tank on the ground. Took me a moment to get it.
Jackson Brooks
Hey devs, i'm kinda new and i just wanna get some info. How do you control how much computer resources your game uses?
Juan Richardson
well you got me, it's not an agdg jam.
Christopher Reyes
install gentoo
Cooper Morris
there, now everyone is excused from making game and can continue to shitpost in peace
Samuel Flores
Engines mostly take care of this by themselves, You'll have to look into the specifics of whatever engine you use. It's not something you really need to worry about unless you're going to be creating thousands of resources or something.
Michael Nelson
Hah i see what you are saying. It is far more clearer when you zoom out during normal gameplay.
Connor Nelson
>dev gets popular >leaves agdg >jam gets popular >leaves agdg i'm seeing a pattern here
Owen Taylor
>feel safe here >refuse to leave the nest so thats why i'm not successful just like in real life
Ryan Campbell
when do we get to vote for the next jam?
Elijah Clark
lewd jam was never labeled as an agdg jam. The creator intended from the start that it wouldn't be connected to agdg. They advertised it on other websites and never once mentioned a connection with agdg or even Veeky Forums. In fact most people think some lewd website is the one hosting it.