Side stepping animation, I think it'll do for a first pass
Parker Perry
0 - make game 1-9 take a break
Leo Hill
You need to go stand in front of a mirror and side step a bunch times. Pay extra close attention to how you move your weight when you do.
Josiah Jackson
>he's making a 2D sidescrolling platformer with pixel art and some kind of retarded gimmick
How's it feel being the shittiest kind of gamedev and knowing that literally no one will give two fucks about your game? I'll bet all your characters' legs are 1 pixel wide.
Christopher Phillips
I posted this in the last thread but valve makes you pay a 25k licensing fee to havok if you use the source engine for any $ game.
Jesus christ
Levi Brown
Reminder that if you cannot sketch out the PV diagram of a variety of engines then you need to review your thermo
Jackson Scott
Almost every aspect of it is quite awful, why would you expect otherwise from the pricing model
Nicholas Barnes
got your moms dildo right here
Lincoln Wright
Lazy
Cooper Walker
cause it can run on a fucking toaster and that's appealing to me
Carson Edwards
welp
Juan Martin
dry bones
William Moore
what engine senpai
Jackson Allen
Anybody got any opinion on gameplay3d? How does it compare to godot or urho3d?
Kevin Kelly
Yeah I need to fix the left leg (from the viewer) so that it goes behind the other one before touching the ground, that'll make everything smoother.
Nathan Lopez
C++ with SFML
Carter Sanders
X M A C R O S M A C R O S
Benjamin Williams
>he's not making a game yet still insists on coming here How does it feel being human garbage?
Austin Ward
I'd suggest to let the explosions play and have a dark screen overlay with the text "game over" as you see your character lie down or something when you die. It's better than fading the screen to black and freezing everything. Save the black fading screen for actions such as entering doors or quitting the game
Daniel Russell
>Devving new enemies >Constantly worried that they're too similar to other enemies in the game
My creativity is wearing thin after 5/8 levels.
Brandon Rodriguez
why is there a possibility to connect windows sdk to gamemaker studio? i can compile my games without it so what's the reason of having this option?
Nicholas Gray
yyc games are faster than interpreter ones also last time i checked yoyogames fucked something up and when you create a standalone exe rather than testing it always creates a game with fast vertex buffer on, which can often result in fucking hot garbage on the screen when you turn it on, rendering the option effectively useless until they release a fix
Cooper Sanders
>$25,000 for the physics engine
Caleb Allen
what genre is your game?
Carson Ross
Bullet hell
Liam Price
I was planning to do this sooner or later, although the sheer amount of death animations I will need is overwhelming. I also need to write some juicy shader for the game over sequence.
How can a character trigger a mechanism in a way which isn't a button or lever?
Oliver Price
>tfw dropped my last game and can't think of anything new to work on help I don't want to be a nodev
Jayden Peterson
Explosions
Brody Johnson
Talk to a pink haired girl with a nose ring and say the word "rape", you'll trigger her alright.
Christian Sanders
...
Luke Jenkins
>Want to make a game about norse mythology cus it's cool >But it's so fucking complicated and names like Sveigðir don't help either.
tell me if it's 3d or 2d and i'll help you
Ryder Powell
Undrop your game.
David Howard
Which I now use to hook function pointers to the buttons of my Load Game menu.
Brody Russell
Hi there I'm an award winning idea guy who has posted over 300 ideas on boards such as this. I would love to utilize your skills to bring my mental creations to life.
A tower defense where towers stay throughout the whole game. No idea how you're gonna do it, but go for it.
Michael Cook
I give up.
I don't even like Asiatic clams
Joshua Ward
I got my secondary coloredText buffer working, the stress tests showed that OBS fucks up recording it before any issues showed in the program. If any issues show up in the program.. Right now its performing much better than expected.
Note the program doesn't ever go blank, I guess the colors are changing so fast in the stress that obs shits itself.
Gabriel King
So it's a higher-order macro?
Robert Torres
Excellent! For our first game I was thinking something along the lines of the Legend of Zelda...but, wait for it....IN SPACE! It would have adaptive enemy AI which learns your techniques and creates combat strategies to defeat you. It also would have state of the art graphics. Like Battlefield 1 but cranked up to 11! The game would feature a space station as a central hub which functions as an MMO, allowing you to trade and chat with other players before heading off to defeat the main villain which I see as a combination of Goku and Dr. Who!
So, what do you say? Are you ready to make a billion dollars?!
Bentley King
nevermind, good luck!
Jack Gutierrez
Not sure what that means, but LISTOFSAVES just defines the number of saves possible.
Brayden Bennett
nigga, you spending way too much fucking with obs. just set it to display capture and be done with it.
I'm joking but some people really talk like this when I tell them I'm learning game-dev
Christian Hill
...
Tyler Lee
zen gardens when
Connor Davis
>tfw you release your game even though it's held together by glue
Daniel Campbell
>tfw you find a free weapon trail asset that's easy to use and makes even your garbage amateur hour animations look cool
Asher Garcia
now THAT's a pepe
Ayden Edwards
Why are mobile games so comfy. Now I want to make one, but I'd have to downsize all my assets so that it doesn't run like garbage.
Thomas Carter
I've been talking about it but I just started working this shit
The screen doesn't look as good as I thought it would so I have to redo it
Joseph Price
Is this a viral attempt or something.
Blake Martin
How to light a nighttime scene?
Luke Jones
Moonlight, actual lights?
Hunter Martin
is it ok? this is my first time doing this
James Fisher
It looks fine but it would look better if the text got warped at the edges of the screen but don't you need custom shaders for that kind of effect? You'd have to write your own in GML or borrow the code from someone else's game.
Ryan Bell
NODEVS NEED NOT APPLY
Oliver Perez
No, I just wiped my phone and decided to give some mobile games a shot, and it's just hilarious. Thought I'd share. I'm already making a skinner box on Gamemaker anyway, so I'm starting to wonder if I should make a mobile port of the demo just to test things out.
Lincoln Peterson
depends on your standards
Liam Torres
extremely low
Jordan Davis
Farther than I've gotten on an actual game.
Blake James
Good thing writing shaders is just regular programming and not voodoo like most retards make it out to be.
Adrian Wright
...
Sebastian Gonzalez
I want to try and do that but right now it's way above my skill range. I have zero shader experience right now
Wyatt Bennett
so wait, lewd jam doesn't say anything about the /agdg/ community.
is this an open jam now?
Michael Hill
It always was, AGDG has mixed feelings about lewd
Jonathan Sanchez
You need like 10 years of experience to write a decent shader on your own without copy-pasting someone else's work.
I could tell a programmer he doesn't need an artist because it's just regular art, not magic, but it won't change the fact he'd still need 10 years of experience to draw something decent.
Caleb Cooper
>comparing writing a shader to drawing
Alexander Richardson
What are you using? What do you mean by a buffer? Why is your text still isn't aligned?
Dominic Morris
Both are skill-based attributes. And to gain skill in anything you need practice + talent.
Evan Walker
- touchscreen/touchpad - pressure sensitive pad on the floor - holding something up to a sensor (like a card with an RF chip in it) - camera/motion sensor - key/keycard - combination (lock) - biometric scanner
Jordan Nguyen
If you already know how to program, shaders are just programming in a different language with more restrictions. Writing a shader to simply curve close to the edges of a render is easy as fuck with some basic trig.
And even if the ass-pull figure of 10 years to be a good artist was true, there's no reason that it would also apply to writing shaders. Most of the hard part of shaders is due to how shaders are used for lighting, and optimizing/approximating lighting is hard (though the research generally is well ahead of what is computationally feasible, so that's not an issue).
how do I into sprite animations why do spriters draw heads in a 3/4 profile view while their character does anything
why not just full profile is there a reason for this?
Gabriel Fisher
Almost every time I try a mobile game I end up figuratively burning my hands. I don't understand how people can stand using apps that run the processor hot as fusion reactor and drain battery like a short circuit.
I mean, I kind of understand how the apps end up like that. I guess you just make whatever in Unity and hit "export" and publish the 500megs of trash it produces. Not that I could do any better...
Camden Carter
What engine do I use if I'm a newcomer?
Cameron Richardson
Where are these 12 year old Russians getting the money for Greenlight from?
Hunter Sanchez
>play a decent looking mobile game >hey this is pretty good >phone starts to get warm >hands get sweaty >phone screens don't work with sweaty hands Hmm...
Logan Cook
>Writing a shader to simply curve close to the edges of a render is easy as fuck with some basic trig. Drawing a decent animation that curves the text on the screen is easy as hell with some basic keyframes.
Skill = Talent(Practice)
Where Talent is the multiplier, and Practice is (Time + Effort). It can be applied to any skill, including drawing or programming shaders.
Dominic Smith
Because a 2D platformer is like sitting in the theater. The actors always have to show their faces to the audience, even if it's not that life like or logical, otherwise their expressions wouldn't be readable.
Logan Price
Why are you still using this utterly unfounded analogy?