If only marvel applied that line of thinking to Civil War 2
Xavier Watson
Find a new name, Monster Hunter General already occupies /mhg/.
Logan Rivera
...
Brandon Ward
>this entire update
Joshua Ross
don't worry, there won't be many of these in the future, if any.
Juan Jackson
BRAVO GAZ R A V O
G A Z
Hunter Johnson
To be fair, they are supposed to be placeholders.
>Well, being able to get 500k "so easy" as you say is somewhat problematic for the game economy. Because of this, crafting costs are also problematically high to try to drain the excess credits out of the economy. This needs a more holistic review, which is in progress, to bring the economy a bit more back in check a bit. So will there be a way to get these credit chests so quickly and easily? Most likely not, but there will be other compensating changes to different aspects of the economy so those kinds of credit chests aren't as necessary as they may be right now. >somewhat problematic for the game economy The trade economy doesn't and can't even use credits. The 500k chest is only valuable because the crafting prices have always been absurdly high (50,000 to make a single Unstable Molecule). This sort of circular logic is super fucking easy to fix.
Jose Edwards
Stream when
Gabriel Jenkins
>game economy
What the fuck are they talking about?
The biggest problem will be rerolling LQs. They literally just need to do away with credits and let players reroll for free, there is literally zero fucking point to credits. It's just a way to artificially lengthen grind time.
Owen Green
are they going to commit mass sudoku live?
Dominic Brooks
>The problem, for me, is the cost of the craft... With the little loot of money on the game, you need a lot of hours of farming to do ONE craft. And if your craft isn't what you want, you have to farm again. So if you do not allow no easier way crafter without one farmer has to ten hours for a craft, you must do something. Or allow us to continue to have credit coffers or you decrease the craft costs, either you increase the money can be obtained in farming. Because the problem credits is Gazillion who implanted the exorbitant costs without any assurance of what we get in craftant. Logic suggests that either the craft costs little but either random or it is expensive but the result is not random. At the time today, the craft is expensive AND uncertain. >What? It is not as easy as you think it is. With all the uniques in the game, both any hero and hero specific you have to stash them till you have 5 of each, and then trade them in for 1 500k credit chest. It is not 'so easy' as to be problematic. Are you aware of how much it costs to reroll artifacts? uniques? unbind relics? Unbind artis? It adds up. Just how many credit chests do you think I can get in an hour? It's not more than a few, even in CHT on a 5 or 6 unique hero. How does this have any effect on the economy at all? It didn't seem to matter when the crafting changes were made so why now? >Pretty sure you have this backwords Asros. Crafting costs were absurdly high compared to actual game income before those unique trade in recipes even existed. @walkeneightyone used to rant about it at length. >forums.marvelheroes.com/discussion/297315/so-are-comms-completely-useless-now/p1 All different people. Glad everyone's calling him out on this shit.
Joseph Torres
gazillion are a fucking joke of a company.
The patch is essentially robbing their customers because "well now that you're poor, you've got so much more work you need to do, that's content!" Rather than, you know, adding extra dungeons and raids.
Never putting money into the company again.
Kayden Myers
Turns room under Gathering.
Pass is the usual.
Aiden Thompson
...
Hudson Sanders
Just came here from the MH thread to talk shit, didn't expect to kek
Nathaniel Hernandez
>marvels at dem tidays
Brody Miller
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Eli Wilson
Reeeee.
Dominic Fisher
...
Gavin Myers
...
Parker Jenkins
...
Gabriel Torres
I'm from monster hunter general and you need to fucking stop