Saddest part is that I know someone, somewhere will post this on tumblr and tag it as #glitchart
Isaac Perez
Did Valhalla use this engine?
Landon Edwards
Is this the cool kids thread?
Jacob Collins
No, this one is just the thread with less cancer.
Alexander Butler
more like less everything
Elijah Cruz
It's better this way.
Aaron Reyes
Good enough for me
Jayden Wright
feel free to post progress anytime
Michael Murphy
Can't show broken code.
Kevin Harris
The other one has 7 progress in 153 posts and is full of rotate and sourceposting to the point even the shit ton of filters I have don't do shit. Yeah I'll stay here until both threads die.
Jack Howard
Where's the progress?
Jordan Ward
>too lazy to learn end me
Colton Kelly
amusing events as I began work on throwing some bones around
Mason Robinson
Throw me some bones, I'm a poor dev.
Noah Young
/agdg/ has changed.
Nicholas Cox
It will get better as soon as people forget about lewd jam. agdg went downhill since the first poll that included it. Demo days are still great though.
Camden Cruz
I want fun to come back.
Jackson Allen
no fun allowed agdg is srs bsns now. only agdg certified jams are allowed because of course arbitrary rules are more important than making video games. motavio a shit. also stop liking what i don't like.
Dylan Phillips
>motavio You are exactly the kind of poster that is ruining agdg
Jose Brown
Lewd jam was a mistake.
Jeremiah Taylor
shit jams shouldn't happen especially when it involves whodevs from other sites
Eli Lewis
Can a gamemaker dev help me out with some particles question?
How would you set up a particle emitter that spawns the particles in a circle around the emitter and have the particles move towards the center and stop?
Since they removed the attractors and deflectors I've been stumped on this.
Christian White
Think I'll take a break from interface work and get back to the game.
Carter Stewart
Are there any good tutorials on making hangman on Unity? I found this youtube.com/watch?v=tRyklkTbak8 but his voice is unbearable to hear. I prefer text tutorials too as they are much quicker than videos.
Grayson Lee
how, exactly?
Jack Price
Make the emitter have a random position within a certan distance from your center point, set it to change position every step or so while spawning particles that have their direction set to your center point.
This is not resource efficient at all, though. I'm sure there are plenty of better ways to do it.
Josiah Flores
I don't understand what the fuck is wrong with language designers.
You get these languages, like C#, that could be perfect, if they just let you freely control memory and ignore classes while compiling to native code, but they ignore the core features of a programming language to be useful in enterprise.
Where is the C# of games? Why are meme gamedevs telling people to make games in python and javascript and why haven't we made a real fucking language yet for games?
Blake Ward
enterprise software has crippled the progress of computer science
Kevin Thomas
Could be worse
Kayden Brooks
Can't wait for Halloween
Lincoln Hill
WTF? How do you move the mouse so smoothly? Are you a robot?
Adam Diaz
what happened?
seriously
Benjamin Watson
probably low sens
Xavier Thomas
on the first week those numbers have a delay of a few days to them
Which engine is best for making a top down/ dual stick shooter? Unity, GM, or something else?
Robert Diaz
Rust is probably our best bet right now.
Cooper Hill
The red line is the raycast. It says in the console it is touching the ground collider itself, but the shadow still shows at the wrong position. The raycast only detects the ground layer, which means it ignores objects and itself So it makes no sense why the raycast is hitting just under the object. Other elevations work fine and display the shadow correctly, but this specific area doesn't and it isn't touching any colliders at all (and the boomerang goes back when touching a wall or another solid object) The shadow object has no colliders But I really want an alternative without using lighting or projectors (because the materials I use have no support for them). It would also solve this raycast issue And, being a sprite, the shadow will display itself over empty spaces like you can see in bee's shadow in the pic.
Landon Hernandez
2d - GM 3d - unity how do you retards still not get it?
John Hernandez
Has anyone ever tried to do Novikov self-consistency principle in a game?
Has anyone done a time travelling game?
Aiming to do a game with time travelling.
Cameron Taylor
Is this the new thread?
I've added a simple description-text for things you look at.
Jonathan Ross
trailer is good but i'm not saying anything about actual game
Logan Green
I was thinking of a kind of puzzle/rhythm game where you witnessed the effects of yourself travelling back through time, then you had to actually travel back in time and cause it. Basically, combo attacks, but the effects of the attack are instantaneous and if you fail the combo the universe is destroyed.
Adrian Martin
I'm 26 am I too old to start getting into /agdg/
Colton Lopez
>tfw you won't have big black clocks filling every one of the holes in your slut room layout.
John Torres
make it like this : This is a zombie, it's 2 inches away from my face
Lincoln Rivera
I thought that was the entire point of chrono trigger.
David Fisher
i'm pretty sure there are people who are over 30 here
Asher Davis
what if i also have a full time job and can only dev in my spare time, i'm freaking out here about whether i can ever dev again
John Watson
Yes you are too old. You will be dead in 4 years when your crystal runs out.
Ethan Stewart
i'm 20 with a full time job and i'm actually still a nodev but at least i'm writing stuff on paper and thinking about what to implement to the game and its story every single day. But since it's gonna be a metroidvania it's not gonna bet that hard to make, will take time tho, and level design baffles me, i still can't think of anything that would make a level interesting, not to mention that i will have to make every level interesting.
William Brooks
Thanks!
Christopher Miller
Guys I want to post progress What's the best webm tool
Angel Bennett
:3 love it
Carson Phillips
reposting from previous thread
>new animations for all attacks >added air kick >added air slash >new jump animation >fixed lots of bugs >added damage numbers (currently works only when enemy takes damage, can be toggled from settings) >finally fixed issue with audio and deadzone sliders >sliding can be cancelled to sweep >jumping is lots better now (holding down allows pc to "float" in air for a while) >shortened jump delay in ledge grab and fixed not being able to jump the other direction instantly >pc can turn in middle of dodge recovery frames and cancel it to slash >pc doesnt take damage from just touching enemies (experimenting with this again) >some minor fixes
John Smith
ffmpeg if you arent retarded WebM for Retards if you are retarded
Colton Nelson
shareX if you wanna get shit done
Levi Clark
A flight simulator where you have to fly into the world trade center.
you're welcome.
Matthew Ramirez
I hope you didn't fuck up and start a family too.
Gabriel Peterson
>trying to understand how to implement ROTLove FOV in my game
help
Isaiah Carter
>TFW shit at his own game love your work man, keep working on it!
Oliver Hughes
i think people that don't have games and spend all their time worried about the thread are the ones ruining it
Ayden Green
I have no idea how to crop shit with ffmpeg so I just wanted to show all new moves. I recorded one before that but it was too long.
Levi Edwards
chrono trigger does split timelines, not time loops
Aaron White
Do things yourself.
>You will understand things >You will be able to alter things >You will be able to replace things >Things might be unique
>It will take more time to do things
Samuel Nelson
you need to change the feet color. It just blends into the background...
Austin Harris
Added some shaders and additional bouyancy in water while in the barrier. Next I need to add ripples after deflecting objects.
Jack Morris
You should have the barrier influenced by contacts like halo.
Noah Hughes
how many shaders have you got going on?
Jordan Thompson
Feels a little too late 90s RTS but situations like this should be fairly rare in my game, so fuck it.
Just need to add formations and I'm done.
Leo Reed
the background is just placeholder. I'll get rid of full tile background and add some parallax stuff. I'll fix the colors then.
Elijah Howard
Isn't the whole point of "le handmade" shit that it's reinventing the wheel? smfh
Xavier Stewart
I'm afraid
Adrian Watson
I believe there's a portal mod that uses timeloops as a puzzle element. And there are plenty of 2d puzzlegames doing the same thing, like the company of myself. Company of myself does it under a different name than time travel though I believe.
I've never seen timeloops used in battles though, so if you did that it'd be sick.
His point is that premade engines aren't wheels. There is no wheel to reinvent. Handmade Hero is about making a game from scratch, more or less, not about inventing or reinventing a wheel (perfect game engine).
Josiah Powell
Right now 4 that are actually used. Water and lighting, damage effect, screen color overlay and the barrier.
Eli Bailey
"Reinventing the wheel" as an argument against making from scratch implies that the "wheel" is already perfect.
Robert Richardson
that guy is an enginedev not a gamedev, he even says so
Angel Roberts
>Trying to learn shaders
Added a bit of a tell around the boss indicating that it is 100% immune to hitstun.
Brayden Russell
I just realised you also mean that you can see what you are going to do. Never seen that, nor do I know how that would make for gameplay.
Easton Young
Are there any decent dialogue boxes in Game Maker that don't cost a fortune (if free better, since I'm just using them to learn)?
Jayden Gomez
halloween themed OP pics coming right up!
Benjamin Clark
See . It's not that you just see what you are going to do, it's that you see what you MUST do. The details, of course, are left to the player. They just have to do something that has the necessary effect.