recycled content edition previous ded: Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
WebM for retards: >gitgud.io/nixx/WebMConverter.git
List of currently known and vaguely not as dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask): >Space Engineers >StarMade >Avorion >From the Depths >Factorio >REM >Robocraft >Machinecraft >Homebrew - Vehicle Sandbox >Besiege >Infinifactory >Scrap Mechanic >Robot Arena 2 >KOHCTPYKTOP: Engineer of the People >Algodoo >Empyrion - Galactic Survival
Games that are definitely not /egg/: >minecraft >you-know-what >hearthstone, found in the hearthstone general, /hsg/
Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: public.etherpad-mozilla.org/p/eggames
First for how do different number of Q-switches laser beams add together?
Jordan White
nice use of the hat faggot
Jacob Nelson
First for mechanical computers
Dominic Walker
second for mechanical computers
Blake Robinson
third for mechanical computers
Xavier Richardson
we /mcg/ now
Jordan Perez
>no recoil nice physics spengies
Brandon Lopez
My experience with thrusters on sprinters is that they don't really affect the long-jump that much. Must require some serious amounts of thrust to counteract the effect though.
Thrusters *do* get faster with OC levels, though, so it's a thought.
Jose Rivera
>defintely not /egg/ Might want to rethink that name. /mecg/ maybe?
Juan Reyes
For whatever reason, it seems that once you do a jump with the sprinter legs, your maximum speed cap becomes "unlocked", letting you go faster than the 220mph speed cap.
With a stupid amount of thrusters on a light build, and some thrusters that tip your front end upwards, you can launch into the air doing close to 280mph. If I added more thrust I could probably break 300mph.
I dont know what use this would have, but Id love to see somebody find some way to abuse break the game.
Noah Gomez
Too bad theres no CTF mode.
Wyatt Sullivan
What do you guys think of Kerbal Space program?
Nolan Howard
...
Luis Jones
One letter down, 26 to go.
Isaac Campbell
It's a good thing you're better at engineering than you are at math.
Jose White
...
Isaac Cooper
Pretty good, but it has its own general, and you need mods if you want proper engineering features beyond basic rocketeering
Brandon Rogers
For the record, I'm yanking your chain. I've never seen someone design a printer in that shit. It's super cool.
But 26 -1 is 25 user.
Jayden Campbell
Oh, I didn't even notice that.
I thought you were referring to the previous thread where I said I can't do long division
which is still shameful I know
Adam Powell
Long division as in the algebra concept or long division as in the arithmetic concept?
Brandon Perry
arithmetic
Dylan Gutierrez
very nice i can definitely see the cams for that being much easier than rotary cams
Joseph Kelly
>tfw no airbreathing hybrid rocket >not even a mod
apparently avorion dev pressed the big EARLY ACCESS button
any backers able to give us the run down on what it's like? is it Just Another Spore or is it The Game That Saved /svgg/?
Jacob Watson
Algodoo user you number thing from last thread reminds me of ribosomes.
Blake Scott
Shit combat, decent building, fuckhuge scale, economy. Eve with building.
Eli Bennett
>just joined warbros >kind of want to go start my own little station but need to make the facilities >Just spawned in someone elses base >Don't want to be a dick and use their materiels or facil;ities without asking
Uh, so on this server is there like a public use assembler/refinery?
Asher Howard
on an overall scale from Spore to Really Fucking Good, how good is avorion?
Carson Evans
Yes.
Every Sparky has production facilities. You might want to start in the Solar Sparky for a full refinery, or the Planetary one. The others have arc furnaces.
That's what the Sparkies are for.
Matthew Wright
ty m8, no ones on the server and I don't want to go and be a dick about shit
Lucas Reyes
You'rea good'un user.
But yes, someone mustve just accidentally left their medbay as public.
Possibly me. Oops.
Just pick a sparky from the menu list, most of them have everything you need to set up a new life.
Isaiah Barnes
>some new indie game pops up, uploaded in under a day >still no fucking update torrent for CODE anywhere reasonable
fucking what
Angel Myers
it's harsh being a pirate isn't it? outdated games everywhere
Thomas Nguyen
what is CODE?
yes I'm new
Jackson Long
Children of a Dead Earth
Jace Jackson
A misspelling of CHODE, which in turn is a buttugly yet autisticly realistic space shap shooter gaem which is currently pushed as the newest /egg/ meme game. There's some real nifty shit in it, but also some retarded shit. It has a handful of players, and will soon be ded, like any /egg/ game.
Mason Foster
I miss the first weeks of /rcg/ it was the coolest shit
Elijah King
thanks lads
Josiah Scott
gunchairs and early fliers probably were the best shit we've made in robocraft. Or at least, those were the funniest times
Daniel Bennett
WHITE BLOCKS AND LASERS ONLY
Luis Allen
What is it about tiny flying machines that makes them the best thing ever?
>mfw strapping a seat to a thruster and giving it a single reactor in atmosphere in Spengies
Jose Lee
Whats shitty about the combat?
Bentley Thompson
Anyone know why I can't place any blocks as a new grid, yet can add them to my existing station grid. I just want to build a small welding ship but every block, landing gear, cockpit etc I try to place either disappears upon click, using components or it sometimes just makes an error noise. Then when I relog I have to go and delete all the single block static grids that miraculously got placed. Pretty frustrating considering its probably really stupid that I havent noticed..
James Howard
Do merge blocks still crash the serb?
Noah Jenkins
That sounds incredibly weird. Can you make a weebum?
According to the hotfix change log, that has been hotfixed. :^)
Evan Scott
>In today's hotfix we are very happy to announce the merge block problem has been fixed. Our developers put in extra hours to solve the problem and rewrote the whole grid merge mechanism. We are always keen on delivering the best service for our players.
>Side effects of this update include the merge block not being in the game.
Michael Rodriguez
Which single event released more radioactive fallout and/or bumped up background radiation the most? Chernobyl, three mile island, Fukushima or any one nuclear explosive detonation? My bets're on nuclear explosive testing.
Brayden Johnson
>he doesn't know about the most irradiated area in the world >he thinks chernobyl was bad
>3.4m deep layer of radioactive sediment over a 2.5km^2 area what the fuck
Camden Rodriguez
Jesus fucking Christ, Russia is not a country, Russia is a state of mind...
Landon Cruz
>Sergey, Americans are of bomb we need to be of bomb, too, make glowing rock! >But Anatoly, we barely know how glowing rocks are of workings. >Make happen, not be of askings questions, political bureau is already of angerous!
Justin Powell
Brazil too. Russia and brazil are alike.
Dominic Carter
...
Levi Reed
>>Side effects of this update include the merge block not being in the game. no way, did that actually happen?
Jonathan Watson
Is Space Engineers dead? I consider buying it rn
Kevin Gomez
...
Hudson Davis
It's being actively developed and updated and the recent gassing of their CEO resulted in several positive changes. Among them, key mod wizards have been hired to do their coding. /egg/ has a server running.
That being said, all /egg/ games are dead and you will hate yourself after a while for playing it. It's a fun game, but it's also a not-game, as it has no goal or achievements to strive for. Unless you make yourself a goal, you will run out of intrinsic motivation soon.
That being said, you can make some pretty comfy shit in Spongos.
Brayden Lopez
well I spent hours and hours on ksp and no "real" objective is OK for me, the thing that really makes my dick hard is the multiplayer but i wanted to know if there was an actual community on the game.
Cooper Watson
The game is not optimized as fuck.
When was it acceptable that a game uses over 6 gigabytes of RAM?
Also, all physics calculations, everything that happens in the game, the computation load is only on one core of a CPU.
/egg/ has a server but without semi monthly server wipes, the server eventually becomes a laggy mess.
Asher Morgan
>/egg/ has a server but without semi monthly server wipes, the server eventually becomes a laggy mess. This is true for the old server, yes. Not so much for the new one.
Lincoln White
>ksp
John Moore
Will it work with 8 gigs? (You)
Gabriel Foster
Well the game itself doesn't use up 6 gigs. It's because it's a leaky pile of shit that doesn't want to release the RAM it isn't using. Fortunately there are programs out there made to clean up memory leaks. Get that, and the game will at most use up 2 gigs.
Jeremiah Ramirez
>When was it acceptable that a game uses over 6 gigabytes of RAM? >It's because it's a leaky pile of shit that doesn't want to release the RAM it isn't using.
According to the hotfix changelog, this has been fixed. :^)
Liam Jackson
Fuck off to your circlejerking circus on nigger
Aiden Flores
I used to play ksp because the concept was fun, I'm looking for a more realistic multiplayer game with the same sandboxy idea, I don't circlejerk tell me more about those programs, what are you using?
Blake Evans
>mfw this shit is closer than I thought.
Wyatt Jackson
Guys you are faggots. The guy wants to convert and you're being dicks.
Elijah Collins
see
Angel Brown
>Fixed merge block
Fucking two crash now, why lie.
Camden Gutierrez
they're not lying though, just ignorant
Christian Peterson
Not looking at the 'merge' seems to work pass the crashing.
Noah Taylor
THEY CAN COME IN
BUT THEY HAVE TO COME IN
L E G A L L Y
Kevin Richardson
Fucked up the waterline on the black boat. Top speed was 22m/s with just the hull but dropped to 18 when the equipment was added.
Samuel Hernandez
looks like a spatula
Xavier Martinez
No it doesn't
Alexander Ramirez
Question to all Factorio autists:
Is there a way to make trains with multiple cargo types per wagon work reliably without making too many unnecessary stops?
Here are some things i am trying to do:
1-wagon oil supply train. 2 Stops: refinery and oil rigs. At refinery it loads empty barrels and unloads filled barrels. The problem is if we use traightforward approach, it is possible for the system to jam. If the empty barrel buffer at the oil rig station is filled, the train wont be able to unload its empty barrel cargo, and as result wont be able to load filled barrels.
Is it possible to solve this without creating an extra station for empty barrel handling?
Another thing i want to do is run a resupply train that would refill my bases with walls/turrets/repair packs. But there again, i dont understand how to make sure the wagon does not get filled with just one cargo type without adding an extra "flush" stop.
Cameron Peterson
>Is there a way to make trains with multiple cargo types per wagon work reliably without making too many unnecessary stops? >how to make sure the wagon does not get filled with just one cargo type without adding an extra "flush" stop. You can select filtered slots in wagons I think you copy them from toolbar, but I might be mistaken. Also now train stations can read contents of trains, so you can use that to control inserters.
Mason Torres
Do you know about middle button clicks in the wagon inventory?
Charles Walker
Also you might like to
>straighten your walls Outer corners are most likely to be point of breach
>expand your rail system having only one main line from which all others branch off is risky in case of a traffic jam.
Noah Edwards
Holy fucking shit, my mind is blown. Is that feature even listed anywhere?
>Outer corners are most likely to be point of breach I try to avoid forests/resource deposits, which sometimes results in unnecessary turns. The outwards corners probably would be easier to breach if aliens ever cared about them. With the way ayy pathfinding works, they almost never hit corners. The biggest factor in threat levels is the positioning of nests and areas considered valid migration targets. The base at top-right for example gets attacked way too often because there is a huge are of "valid" territory behind it, thanks to those nests over the water.
>having only one main line from which all others branch off is risky in case of a traffic jam. This is definitely not a concern for me right now. The lines are barely ever used. I've got 2 trains collecting ore, each covering like 5 mining sites (all sites work at low speed due to prod modules). And 1 train in an extremely small closed loop to the south, hauling oil from rigs to the fiel factory/power station.
The oil train i was talking about is at my position (K) and will be hauling oil to the refinery to my north-east. That refinery will also be equipped with 1 iron/copper supply train, and maybe an output delivery train.
Hunter Bailey
>The base at top-right for example gets attacked way too often because there is a huge are of "valid" territory behind it, thanks to those nests over the water. Goddamn. Meant top-left. The one wich clearly more defences that the rest. Here's the map with "Biter expansion candidates" view mode enabled.
Isaiah Jones
ded
Lucas Reyes
who says they tested it? it goes like this: uh this code is broken just rewrite it differently ok done cool, ship it.
Jose Nelson
>let's load the spengies server >memory leak apparently fixed
I know it isn't but I still have a slither of hope.
Parker Nelson
wrong type of engineer user
Dominic Thompson
...
Christopher Turner
tfw there will never be more actual pictures of the wizard of trains