/agdg/ - Amateur Game Dev General

Wasting my day learning Vim, edition

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

Other urls found in this thread:

steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev
yoyogames.com/gamemaker
godotengine.org/
haxeflixel.com/
love2d.org/
unrealengine.com/what-is-unreal-engine-4
unity3d.com/
opengameart.org/
blender-models.com/
mayang.com/textures/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/
youtube.com/watch?v=QdJE4tB8vhQ
desertgame.tumblr.com/
twitter.com/NSFWRedditGif

Demo Day 11 here I come

starting the water world of boku-bay.
I finished the snow one finally. Trying to figure out how the water world should look/assets/textures. lots of underwater/beach levels etc.

First for pure suffering and rage.

You forgot some links!

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

alright, big boy pants time

gonna learn how to animate

starting with this little ugly girl

She's cute!

How do I balance a pvp game properly

It's gonna be challange to animate boobs on that one.

Thicc

WHY ANIMATING RUN CYCLES IS SO HARD WHY IT DOESN'T LOOK GOOD WHAT AM I DOING WRONG REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Tests and gather statistics.

You will have to give more details if you want any help. All pvp games require different balancing approaches.

post favorite main menu themes

youtube.com/watch?v=QdJE4tB8vhQ

Guy with the scared loli idea for Halloween Jam here, I just realized I have no idea how a fear level would work. Help?

Welp, I'm really done with this place now. The guy is literally considering malicious ads hahaha what the fuck.

I have nowhere to go though, but I hope we can find each other again somewhere else in the future.

Best of luck in your endeavors my fellow devs.

Something closest to a fighting game

loli perverts are worse than the fur fags

why do you care lol

What do you mean? Just have a fear meter that increases if you look at monsters or are close, and slowly decreases if alone.

The important thing is does the loli pee herself if the meter fills? If she doesnt you are wasting everyones time.

lmao

Where were you when Veeky Forums bankrupted

fuck off normie

Is there a game making program where I can simply draw an object on a canvas and insert logic onto it like in LittleBigPlanet?

Yeah that was my idea but like, wouldn't the monster go after you? Maybe I should make locking monsters out and finding hiding place a key mechanic.

And yeah of course she will.

>mfw even the Captcha is malfunctioning

looking good, man, any twitter I can follow?

Why isn't my AI moving to random locations?

>AI
>random
RRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Notice me senpai

Patrolling should be random

desertgame.tumblr.com/
thanks!

Sounds less like a patrol and more like a walkabout. Patrols typically keep to routes because, well, they're assigned them. "Keep watch over the gate" doesn't really jazz well with 'The gatekeeper is now in the garden, because that's where his feet took him'.

So, at very least, please keep them regionally bound.

I like all the effects from your game, lights, trails, color pallete.

everything in your game looks sick, except the player character just seems out of place with the effects, movement, and environment
will it eventually get a touch-up?

I'm using nav mesh bound, but it still won't walk around, it just stands there doing nothing until you walk into the line of sight.

Thanks. I still need to work on the color pallete, especially for enemies.

Yep, I'm going for bigger graphics overhaul

...

...

A unit vector is -1 to 1, you'll need to multiply it by something if you want to use it as a location.

Where could one find a marketer to team up with? Writing emails and pushing to social media is eating up all of my dev time.

P O L Y G O N S

wow, that looks like noisy shit

she's fucking hot

Just throwing together a small 3d platformer in UE4 and holy shit this engine was not made for that. Is there really no native way to tell which direction the controller is being pressed, or how hard it's being pressed in that direction? Epic seems to have forgotten that joysticks/people do not move in a square when making their program.

With the axis value

Pretty sure the point he's making here is:
>Hey guys, I want more money (super dick, but he does own this place as a business so he has the right to it).
>To do so, I can:
>Do thing that's debatable
>Do thing that's awful
>Or do thing that faggots will get upset about but is ultimately meaningless
>Just so you know, *hint* *hint* *wink* *wink*

He'll probably do something involving the first, and a lot involving the Veeky Forums pass stuff.

Also, this announcement is sure to drive up Veeky Forums pass purchases, thus achieving the initial goal already.

user pls, this is a christian board

...

>literally just samefagging
fuck off

Weak bait.

Moot has given the "we are financially fucked" statement before and Veeky Forums did okay, people donate with subscriptions when asked. At least I believe that's what happened before.

As far as I understand it that doesn't work though, although I could be wrong.

The axis value for the joystick seems to just be how hard it was pressed up or down, not which direction it went in. I can't easily use the X and Y axis to simulate a full 360 degree range of movement using that, unless there's some well known formula for doing that out there that I just don't know about cuz I'm a retard.

But for example if I used those values and they reported being held up/right they'd return .5x and .5y. If I had the character move like that they wind up .75 units away from their starting point unlike the .5 they would move in perfect 360 movement.

fuck off back to steamchat

Oh boy
>looking hard for source.jpeg any second now

you're literally just giving people legitimate reasons to hate you and your game at this point man

stop acting like a faggot now

>not always voting to do the thing that is awful

I feel like you're misunderstanding. There are two values which will be from -1 to 1 which indicate the x/y position. (-1, 1) will be fully up/left while (0.5,0.5) will be halfway up/right.

...

I'm gonna start writing another shitty 2D action RPG I'll give up in a moment and you can't stop me.

>mad about level progress.
No Dev Desu

Post informative webms and charts

...

...

>calling moveto on tick
whew

Bake at 970° for 15 seconds or until the outer layer comes off while sprinkling it with some tabasco sauce at the same time. Now our Frustrated Player is ready!

fuck off spammer

>stop posting progress!!!!
Kill yourself nodev

LMAO'ing @ your life
Refer to

So got my AI somewhat working, but holy fuck is it wonky!

>Progress?!? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

How do we fix indie games?

Keep it like that desu

this is how things that move really fast work, so if your game has a super speed mechanic it's not the player that should be slow

Holy shit that looks unreal.

this person was not serious.. right?

Sorry I wasn't being super clear with my example. I was saying that (1,1) is more than 1 unit away from the origin which I don't want. I'd want it to return (sqrt(0.5),sqrt(0.5)) for it being held at exactly 45 degrees since that would have have the same distance from the origin as (0,1) and (1,0)

he was serious about the hatemail though

Pretty sure it's Unity

>"what why did he reply to that post with a video of a hummingbird superimposed on a static pictu-"

jesus christ that spooked me

I knew someone would make this reply but unreal was the most appropriate word I could fine.

Holy shit that looks Unreal!*

That's not very informative, user!

How about this one then?

my gf loves my penis!

Wouldn't that be great if anime girls were real

They are

Daily reminder that this toxic community actively drives away members of it's community if you make something that actually sells in the real world.

>Try modelling a head based off a tutorial I watched last week and can no longer find
>He's already looking concerned

He should be, I'm really not sure what I'm doing

Keep at it. I'm struggling to learn that shit too.

yeah it's called little big planet
you little dick manlet

Sculpt the head then retopologize it. You can't make a good looking bust just by dragging vertices around with no point of reference

you're on your way.

oh, well that's pretty trivial to calculate

I FUCKING HATE THIS STUPID GENERAL! People in it are ASSHOLES and are RUDE and MEAN and JERKS and NOT HELPFUL. PROOFS:

1) People would rather SHIT POST then provide ideal information to help out a fellow amatuer game dev deveoper

2) THE ROTATE MEME you turn good fucking developers like Rotate and Nick into god damn fucking memes to power your LOL or whatever it is people like you get

3) THE GAMES THAT PEOPLE ARE CIRCLEJERKING IN THIS THREAD FUCKING SUCK! THIS IS A BLUE BOARD QUIT FAPPING TO ANIME PEDO SHIT YOU FUCKING FAGGOTS

FUCK YOU.

>she

your game being?

my gf makes this place so wonderful :3

>finally got somewhat decent at gamedev
>but Kickstarter is dead and it's harder than ever to make money through gamedev

J U S T
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