/indie/ Indie and Obscure Games General

Cry Baby Edition

Last Thread: >What the fuck is this
/indie/ is the general for all indie games, such as LISA, Yume Nikki, OFF, Middens, Underrail, Machinarium, DashBored, Vampire of the Sands, Braid, Limbo, Axiom Verge, Guacamelee, The Desolate Hope, Burrito Galaxy,Cookie Clicker, Stardew Valley, etc. as well as other games that just don't fit in any other general such as Atelier, Rayman, Rise Of Nations, and Valkyria Chronicles.

Mobile or consoles, flash or unity, freeware or early access. This place is a home for the indie game community and indie and obscure games that don't have a home. So be free to talk and share all your hidden gems, forgotten games and starving devs here.

>Can I talk about games that already have a general?
We mostly discuss games that are not popular enough for their own threads (since they have no other home in Veeky Forums), however, all indie games are allowed. So talk about them if you want, but don't overdo it since you already have other generals for that.

>How can I contribute?
All we need right now is people to talk about their loved indies, so don't be afraid to post, bump and reply your fellow anons. Also we're looking for anons to make new pastebins/wikis/images and update the ones already made. And please give lots of feel, love, kind and nice to everyone, except namefags. And be sure to make a new thread if nobody else does.

>Recommendations
pastebin.com/ZbG0JPSn

>Booru
indiegame.booru.org

>Steam Group
steamcommunity.com/groups/indiegamesgeneral

Other urls found in this thread:

acid-play.com/download/return-of-egypt
store.steampowered.com/app/387860/
youtube.com/watch?v=RSY1aMt872M
youtube.com/user/kanoguti/videos
i.imgur.com/4jBdcM0.png
twitter.com/NSFWRedditVideo

First for Kanoguti.

Wow Stardew Vallet was really fun
for 30 minutes

>Atelier
that's something I don't get. Aren't there tons of meme images made from atelier? Shouldn't they have been made from an atelier general at some point?

That's nice

what does /indie/ think of mosesvania??

Is this like a frightening version of the windows maze screensaver?

Gold spot for slimejacks

Where can I get this elusive game?

google return of egypt and you'll find it very quickly.

Oh haha I may or may not have been googling Mosesvania. I promise I'm not retarded.

>tfw been refreshing the old thread for hours without scrolling up to see that it'd been archived

You could have prevented this

Website has this game too? I know what I'm doing later.

bump

What site are you seeing that on?
Looks fake

How many people lurk in this thread anyway? I'm curious to know how many unique visitors generals such as this one get.

Same place I got the Moses game.

acid-play.com/download/return-of-egypt

Did you (if this is the Moses guy) get it somewhere else?

>Refreshing

Get Veeky Forums-x

Congrats, twenty more batches and you'll be able to afford the golden clock!
Incidentally, how does againg work exactly? Is it like the wiki says: 2 weeks for silver, 2 more for gold and then 4 more for iridium? For a total of TWO FUCKING SEASONS for iridium quality?
Because it sounds like you could get more gold efficiency-wise out of more kegs, which give you a wine batch once per week.

Who cares, they have zero purpose
No idea why CA added the new fish species at all

Incidentally, here's a list of features that are still missing:
- a method of commissioning artifacts so you're not stuck with a single one missing from the full collection in year fucking 4 and hoping to god that a stem finally yields it with 1% RNG chance
- some kind of mechanic (possible magic construction?) to have crows fuck off from your farm forever. Maybe a big-ass fucking scarecrow
-more mead types, because without artisan making mead isn't worth shit unless you're making wild honey because it yields the same kind of mead worth 200g
-skill revamps and balancing because some are fucking useless (WOW FISH ARE WORTH 50% MORE IT'S FUCKING NOTHING)
-an expensive, lategame item/spell/totem or otherwise method of stopping time, allowing you do do everything except interacting with NPCs. Not permanently obviously
-your kids still don't look like you or your waifu/husbando, and are still fucking useless. Also you still can't remove the crib. Also you can't move your own bed.

Etc. etc. I bet there's more shit to rant about, but I can't think of any right now.

Bump

Does anyone have an autism spreadsheet / checklist to maximize my first season on Stardew Valley?

Going to restart when 1.1 comes out tomorrow and I want to go full efficiency.

What are some indie games that rely more on twitch gameplay? I normally play slow ass RPGs and want something more involved.

>in Deep Caverns
>In Labyrinth to find some doodad I need to open the gate
>fuck bump into something and trigger a battle
>wtf I don't see anything
>pass turn
>suddenly fuck huge worm comes out of the ground and starts barfing at me
>manage to kill with with telekinetic proxy + implosion + telekinetic fist, but the latter two have cool down, so it only works on one worm at a time
>most of the rooms have just one worm, sometimes too
>get to the final room
>there is a fucking million gay worms and they all swarm around me to bukkake me to death with their acid splooge

Fuck I hate these niggers. Also, it turns out they hell so you can't just stun one to focus your attention on another, you gotta keep killing the worm while the other ones spray their toxic jizz all over your back

bump

What exactly is this?

Does anyone have a game that they've made or are working on, even if it's shit?

Seriously where is everyone?

I hear downwell relies a lot on reacting on the fly since it's literally a game about shooting stuff from below as you fall.

Got eaten by other generals.
You know what this means, right?
We gotta kill all the other generals.
Kill them all until only /indie/ remains.

I'm sorry for doing this since I think it's sorta attention whorish especially considering how the whole thing's still concept art and stuff but I was made another design for that game with that one slug girl. The picture's not done by any means by the way. Anyone see any problems with it so far, think it's got any anatomic problems, has bad coloring, isn't a good idea, or anything? Again sorry if I'm just posting spam. Plus we're sorta dead right now.

I'd recommend making the eyes a bit more geometric, the pupils look completely flat, it makes the eyes look weird.

So how do those arms work? The don't seem to have bones, does it take place underwater?

I was actually basing the eyes off of mantis shrimp eyes. The location's meant to be a sorta almost temperate island. Now that you mention it though I do need to make the design more semi aquatic like. Or maybe make the design more inland based? Like the more I look at it the more it looks like it's not well made for both a mainly land or semi aquatic life style. I need to fix that. Also the arms are sorta like that of a tentacle I was probably going to add some harder bits to them so that they're not just a soft, squishy mass. Thanks for the help by the way.

What's indie's favorite obscure non indie game?

If you're going for that kind of 'eye hole' look you may want to add the bulbous eyes over it, right now the eye holes look strange without the eye to cover them.

So the eyes feel too flat? Sorry that I'm not quite understanding what you mean but what exactly do you mean by the eye covering the eye holes? Like do you mean like how the false pupils on the mantis shrimp still show the eye's texture on them?

>Welcome to Mondo Agency! An eerie cyber FPS with horror and puzzle elements. As an agent it is your mission to kill laser indians and save the president!

An earlier game of Cactus (of Hotline Miami fame). One of my favs as far as unsettling games go.

indygamer blogspot co uk/2007/12/mondo-agency.html

TvTropes says it's going to get a sequel.

Game of the Thread:
Static Speaks My Name
store.steampowered.com/app/387860/
I didn't like it but I keep hearing it get good reviews so I was curious on whether indie liked it or not.

The mantis shrimp has big bulbous eyes which cover up the holes inside. Your creature just has the eye holes with no bulbous eyes covering them, it looks a bit weird.

Mondo Nation was entered into the 2009 IGF competition but didn't receive a nomination.

Just to make sure when you saw the eye holes you mean the pseudo black pupil dots on the mantis and my creature right?

I enjoyed it. There weren't any jumpscares but I still got spooked The ending was a bit disappointing though.

here's what eye mean

Oh so make them so that they're actually not inside of the head like say a dog or person's eyes but instead sorta bulge outside of the head sorta like a a lobster or danselfly's? Like make is so that they're not placed into the head like they're in sockets and instead put them on a stalk like with the mantis lobster right? Sorry if I'm being stupid and misunderstanding you really bad.

*make it so

Yeah that's what I meant

I think I might try that. Now that I think about it they might have some trouble turning they're head due to the sorta hood looking thing so it would probably make sense for him to have movable stalk like eyes. I am afraid though that he'd look a bit freaky though, like a pop eye gold fish but really bad.

Gingivia's cool dude.

Is that just a random slightly edited moray eel?

>having actual problems with crows

now what I want is more lines and events

>Old thread died early
I-I'm sorry, I was watching Boku no Hero and playing Pit People.

Pit people? What sorta porn game is that.

>Porn game
Missed opportunity, but it's Behemoth's latest video game and I was playing the beta. But Behemoth aint indie, it's a big boy now.

Oh wow I'm stupid, I thought you said boku no PICO, not hero that's why I thought you were also playing a porn game..

Kek. It was a good, fun watch might I say.

Does /indie/ typically replay games or practice one-and-done?

Sorta depends on the game really, like do you mean any particular types of games?

Any indie games with puzzles that really make you think, like La Mulana for example?

There's lots of peculiar stitched together pieces used for visuals in this game. It reminds me of the Stinky Cheese Man children's book if anyone's read that. Like a collage of paper clippings.

>Aren't there tons of meme images made from atelier? Shouldn't they have been made from an atelier general at some point?
I'm pretty sure most of those images come from /v/. At the very least, the Arland-era Atelier stuff did.

Speaking of which, anyone looking forward to Atelier Firis? I'm just glad they're bringing the time limits back.

It feels fucking weird talking about Atelier on /indie/ of all places but I guess it doesn't really have a proper home anymore with the JRPG general being dead and everything so whatever.

there's a gust thread in /jp/

bump

youtube.com/watch?v=RSY1aMt872M

Here's this "hold the up arrow" simulator for those curious.

youtube.com/user/kanoguti/videos

Guy does a bunch of odd ball music too.

Too many indie games to replay more than once, I had to watch the endings for Lisa online because I didnt have time for 3 playthroughs

have anyone divorced anyone in stardew yet? how salty do they get?

I would have been fine playing LISA 3 times if there was branching paths or some shit.

Playing the game almost entirely the same just to get a different ending is some bullshit.

The last atelier games I genuinely enjoyed were Iris 2 and Mana Khemia 1. Just haven't had the time to setup a proper console again, let alone play the games. And as they progressed, I guess I just didn't like the direction they were taking with the art and over the top ridiculous weapons.

's why I like faraway story so much. The loading times of an RPG maker game(none), streamlined rather than gimmicky gathering, a lot more sidegrades that remain competitive later on compared to number stacking item effects...

Do the newer atelier games get these?

I like roguelikes/roguelites where I can play them a lot before I finish Though the moment I actually beat the game I find it hard to come back to beat it with other classes/races

Destroy All Monstergirls (from the last thread) and the similar seem like an alright setup: You can beat the game but then there's still a bunch of content if you want to try and 100% it. No need to start the game again from the start, even.

Boku no Pit People

Devil Daggers

Hiroshima might axe some boards due to budget issues, Veeky Forums might be on the chopping block since it gets a lot of traffic. I hope not, /indie/ would never survive on /v/.

I played Valdis Story three times since it had 4 characters. By the time I got to the sword guy, I was burnt on on the game.

I might do another playthough of Underrail once I get a better computer (it takes over half a minute to save and load and walk to new maps, which makes exploration, a big part of this game, tedious) but probably not for a while since it feels like I've been playing this game for an eternity. It FEELS like I've scoured the whole map, but I'm not even max level yet and missing a shitload of oddities, so I obviously missed out on a bit of stuff. Next time I play, I should find a map, and X out all the places I've been to so I don't miss anything.

Never mind exploration, that must really make backtracking to finish quests / check on things a real pain in the ass

How much money were you assed to get? I spent way too much time hauling crap to sell. Can't imagine doing that with slow load times...

I think at one point I had like 90K charons and then I blew (almost) all of it on upgrades for the house you get at the end of the oligarch questline.

I like how shit the curtains look

There's already a sequel called Mondo Medicals. Or was Agency a sequel to Medicals? I can't remember.

I've come to hate games with multiple endings because of this. Multiple endings are a waste of time in this day and age.

Valdis Story

What's a valdis?
Where's a valdis?
How do I get one?

Not sure if y'all like starbound but i tried to make something
i.imgur.com/4jBdcM0.png

Never played it, but lol'd anyway. Good work user

Oh, speaking of multiple endings though, I played Undertale 4 times... Dunno how I didn't find that unbearable, especially since I got the same ending twice...

Gotta head to classes.
Stay alive, /indie/!

Oh wow that looks great.

Severe nerfs on ancient fruit and artisan in Stardew Valley.
Ignoring the fact that there shouldn't even be any need to nerf things in a fucking casual single-player game, it's also completely fucking pointless now that you actually need the gold for new shit.

Heh saw that coming. But no doubt the next thing down is still pretty OP.

I take it blueberries didn't get a nerf.

Really there should be some sort of market system where if you keep doing the same thing the price goes down / you cause malnourishment problems in the community because people are stuck with cash crops but not actual food

>I take it blueberries didn't get a nerf.
They did.
Please explain to me how something can be "OP" in a single player game.

Bad balance plagues many of the games posted in this thread...

Games should have some level of difficulty, no? When you get an item/technique/whatever that lets you bypass all difficulty for the duration of the game, and it merely becomes a matter of clicking through... That's overpowered, and should probably be avoided by devs.

Sure you can "just not use it", but it seems many people don't have such self control and make the game shitty for themselves.

Others feel its their right since they found it... and then they make the game shitty for themselves.

Sure you can go the next step (as many do...) and say "well fuck them, they're dumbshits" but that seems like a pretty weak argument to me. A game should be solid before players having to set special restrictions on themselves.

Ayyy thanks
I kinda want to make something similar with pic related just for shit and giggles even tho i am not really into terraria

Everytime i try to play the game i end up getting bored right at the start
Gonna give the game another go some time

Ah. I see. So instead of making ancient fruit wine and affording all the late game content, something that is clearly "OP" as it lessens the "difficulty" of the game, I should focus on spending 100 hours more on the game grinding all the "balanced" stuff to afford late game content.
This makes sense.

Stardew Valley is a fucking open game.There is no winning. There is no losing. So there is no difficulty.

it's not like you ever need money in the game anyway, it's all about that ore

Agree. Also, peoples arguments on the whole 'it's a single-player game' should remember that its going to be multiplayer at some point next year.
I love a bit of a challenge in this chill game anyway. Bring on the balancing.

I'd love to see you do that one, hilarious.

>it's not like you ever need money in the game anyway
Except you do now, if you need the late game content. 16 million gold.

Come on man don't slippery slope me.

I didn't say stardew valley dev did a good job. The core gameplay of stardew valley is asinine grinding.

I think the ancient fruit was about right before the nerf (if not a little too weak, even). Especially now that he put in that bullshit extra expensive item in.

But look at games like Off, where combat is a joke from end to finish. You can literally hit "auto" for every fight except for maybe one or two. At that point, why even put in combat?

Balancing would have also made more sense if the game was "get X done before year Y"

... but the game doesn't really do that now that grandpa checks every so often.

that's one cheap goddamn tire

Well look who's selling it. Some goofy fucker

You have a tumblr or something to follow your art on?

What's everyone up to