Robot maidos edition previous ded: Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, REM, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
WebM for retards: >gitgud.io/nixx/WebMConverter.git
List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask): >Space Engineers >StarMade >Avorion >From the Depths >Factorio >REM >Robocraft >Machinecraft >Homebrew - Vehicle Sandbox >Besiege >Infinifactory >Scrap Mechanic >Robot Arena 2 >KOHCTPYKTOP: Engineer of the People >Algodoo >Empyrion - Galactic Survival >Chode - Children of Ded Earf
Games that are definitely not /egg/: >minecraft >The general that quite literally cannot be named. The mexican scam artist one. With the shitposters. Fuck off. >hearthstone, found in the hearthstone general, /hsg/
Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: public.etherpad-mozilla.org/p/eggames
>stay away for a week >Veeky Forums is rip and /egg/ is filled with >pseudo science >flat earth >anti gravity >recycling doesn't work >solars are a leftist construct >physicians >how does angular momentum works >/pol/ trump menee shit
3rd for deleting /pol/ and cleasing /egg/ with fire. Ban all physicians
Asher Perry
>star trek figures arrived >want to open them but also don't want to open them
fuck this is a dangerous path
Anthony Perez
Hello /egg/ We are trying to make a new general for space and non-space related logistic kind of games, with the intention of incorporating what was once /cbg/ too, in the future.
As expected, it's pretty dead at the moment, head over here if you want to check it out
Any help to keep the thread alive during this first stage, or suggestions on how we could be a better thread would be much appreciated.
James Miller
Seriously?
Keo, you hate me this much? I was starting to have fun on this game again.
Hunter Lee
Hi SRS.
Nathan Sanders
fuck you
Elijah Jones
>physicians it's physicist you mong
Cooper Collins
>"we don't shit other boards"-/pol/, on another board
Grayson Mitchell
They're the same thing. They both worship Chaos as a god, either as Eris or Kek.
>try to join serb >stuck in screen before cryo pod or spawn menu appears >no connection with server >game kicks me out 5 times now gas the nukeen
Aiden Roberts
>you will never be on robo craft general in the time of great kurwa >you will never have egg without bad newfagottry and /pol/faggotry
Ian Powell
>le go back 2 /pol/
Aaron Mitchell
>admitting to being this fucking new
Aiden James
Erisian discordianism is destructive discordianism, Kekism is creative discordianism. Both are technically subfacets of greater order. CLANG is true chaos.
Eli Richardson
>pseudo intellectual and scientifical Jesus now /x/ got here somehow.
Sebastian Ward
>CLANG is true chaos. >CLANG >true chaos
Chaos is a tool used to punish those who misuse engineering in frivolous or inefficient ways. He's more of a god of balance than anything else.
Henry Reed
Sorry for asking, but what is SRS? I only know the SJW and s4s, but i don't think those are related
Tyler Roberts
True chaos is a facet of balance, not bound by the greater order. Maybe. Memes.
>spacetime flows into mass, thus creating gravity >dark matter "produces" spacetime, thus producing dark energy
What is matter and dark matter are connected in some way?
Jaxson Cook
I don't go to this general, but that's a cute girl
Bentley Price
What if matter is space bound up in knots?
Elijah Davis
Keo is gone for a couple days. I suggest you find a new bogeyman.
Isaac Clark
What's the point of having a detachable ship when it's not even that much smaller than its mother ship?
Cooper Campbell
>physician >physics doctor a physics physician
Joseph Adams
>Playing Factorio for the first time >Spawn seems nice. There's a big lake, coal, copper, metal, stone and oil around it. >Have no idea what to do, so I build a mining network that becomes a logistic hell in a matter of moments, since I'm just building shit here and there >Manage to create a somewhat functioning base, with automated research >Create perimeter with turrets and automated ammo loading (and factories, that produce the ammo, ofc) >Expand my base >Realize, that because of my original base's clusterfuckery I've managed to make the rest of the game so fucking hard >Think about rebuilding my original base >Meh'd and quit game
I'm just going to start a new game. This time I'll actually optimize my shit. Any pro tips for the next game? I want to maximize the usefulness of the factories, but how? What should I keep making with them? Last game I just made factories to automate my research, turret loading, buildings walls and cars.
Also: how the fuck can I remove trees fast in this game? Takes god damn ages to chop them down with an axe. Tried using the shotgun and some grenades, but even they are pretty weak against the mighty army of trees.
James Miller
Modular buildings, sometimes is better to start over, i still fail to find a way to implement the modular ship building properly.
Jackson Martin
>blaming Keo In the last serb you crashed your shit into a planet and threw a massive shitfit because "Ced deleted it."
Your shit probably went unpowered or something stupid like that. Keo wouldn't kill your shit without saying something.
Christopher Kelly
Kill them with fire.
Nolan Smith
I was the one who posted the original message in the old thread, this copy-paste wasn't mine.
Anyway, the point of the discussion was that if you have any ideas or think you might contribute to the thread by talking about something in our game list (or anything related), you are more than welcome to help us stay alive and get things rolling. Things are going to change a lot in the next few threads so ideas to help us sort things out are absolutely appreciated
I won't bother you much more with this, thanks.
Ethan Davis
I just made a dozen AND gates in the 5th level of KOHCTPYKTOP to delay the VCC+ signal and sync the oscillator with the output it was telling me to aim for.
Then I added another AND gate after the oscillator to connect the input and the oscillator, and it through the oscillator signal completely out of sync. I had to remove the gates between the oscillator and vcc because this one AND gate at the end was doing the same amount of delay as the 12 AND gates in the beginning.
I get that one AND gate is going to cause some delay, but I didn't expect this much. Does the distance the signal travels through metal affect the delay?
Zachary Roberts
im meming this game
with no survivors
Adrian Price
ROBOKEK GET OUT
Mason Wood
It's not really "modular" if a module needs to disconnect to perform its task.
Elijah Morales
>greatest shazbot >not a shrike
Joshua Hill
I think he's complaining about his ship spazzing out, user.
Gavin Ward
More like reshaping it self, thats why is hard to implement, all modules have to be able to move by themselves in all axis, have gyros and power. Its too much space.
John Sanders
im saving it for a drone build that uses both of my designs.
just using the name for the hover because sanic ground speeds and smgs (which are projectiles now so bonus)
Brody Lopez
What game can I build a thicc mecc in? LooEngineers is too clang-y and crap mechanic quickly becomes a clusterfuck of colorful lines and numbers.
Ryan Reed
>thicc Can you not
Ian Perez
No
Elijah Nguyen
>damnit host, why did you make this engine so shit That's an even stupider thing to blame on anyone but CLANG or KEEEEEEN
Nolan Adams
>trees Use grenades. Cheap and clear big area quickly.
>base Leave more land for future expansion. Every time you build, take space you think is enough and add 50%.
Automate everything. Basically it goes like this: automate mining and smelting automate red science automate green chips automate green science automate oil automate red chips automate blue and purple science automate blue chips automate rocket automate having fun
Ian Perry
>automate having fun Just how I like it.
Yeah, my problems in the last save were pretty much the lack of space and the fact that I had no idea what I was supposed to do next/what came next.
Also that "what to automate" -list of your's will become rather handy on my next run.
Ian Richardson
How could someone profit from walking vehicles, if not from war applications?
Luke Hill
Sheer mobility and utility, see: Exoskeletons. Heavy-duty personell where, prior, an entire construct was required, a single person could perform the same task.
Gavin Walker
Construction Watch Patlabor, they use them for primarily construction and war purposes
Yeah that's him. Simple idea really, prostheses that mimic the movements of simpler parts of the body. We don't have much that can read nerves well enough to do that sort of thing, so his designs are probably the best type available at the moment.
Thomas Thomas
post old webbums
Owen Baker
...
Josiah Morgan
Also this one.
Ayden Campbell
when the gate input of an and gate turns on, after 1 tick input and output get connected. Power can flow from input to output and the other way around. >Does the distance the signal travels through metal affect the delay? no, transmission, and neither do vias or silicon. the only thing creating delays are gates(NPN and PNP junctions)
pic related, i'll see if i can beat your symbol count
Jackson Morgan
Yeah, there isn't too much you can do to that test due to simplicity. I just posted it because I used it for the 10k cycle achievement.
Block count I tend to ignore usually, since with the simpler levels you can just replace stretches of conveyors with huge areas of concrete. I actually had to use concrete blocks for most of the 10k, since just one floor of conveyors was lagging my PC pretty bad
Owen Jenkins
Who's in the Warbros' server?
I'm new to Spangies and I am going to need help.
Juan Hughes
...
Kayden Turner
We got three (it seems) players online. Tumbles is deffo knowledgeable.
Henry Carter
very fast pulses aren't rendered correctly. Y1 appears to be permanently off, while Y2 appears to be permanently on(neither is true as you can tell from the diagrams). As to why it pulses, consider what happens as soon as the voltage turns on. both gates turn on simultaneously, cutting each other's power. The way to fix it is by breaking the symmetry, see pic in next post
Alexander Brooks
the reason this works is because the left VCC line is slightly delayed
Camden Moore
...
Luis Watson
D E A D E A D
J E J E J
Angel Cook
>The twin damnation; >To fail and know we fail
>In spite of being broken, >Or because of being broken >Rise up and build anew >Stand up and build anew
The liquid should stick and burn slowly. He is doing it wrong
Blake Clark
Oh, I remember now. Throwing away 90% of input until it's exactly O2 followed by N2 is not very efficient.
Kayden Rivera
Gasoline with styrofoam?
Hudson Hill
One way to do it. There are better ones. The right kind of soap will serve better as a thickening agent but styropetrol is the old standby.
Alexander Allen
optimized it a bunch
Isaiah Baker
I was there It was the best period of time in /egg/, period, if not just behind Besiege Month. There wasn't any /pol/ at all and there was MUCH kurwa. I remember when I made one of the first robocraft videos about what was essentially just floating text.
David Rodriguez
I'll fight you and say that late-/seg/ early-/svgg/ were the best times. A bunch of anons coming together to push the limits of the games, make grand creations and play ded games, with no catdick.
Also, does anyone have the "I am /seg/" pic that someone drew? It seems I have misplaced it somewhere.
Gavin Davis
Yes, that was the same time.
Owen Ortiz
I still have this.
Nathaniel Bell
Was it? Besiege month and the rise of FtD were few of the reasons that we made /egg/.
Cooper Hall
You're confusing me with another user. I asked them to delete everything I made on the serb cause the game crapped out on me.
I think it was the user that got his, um, rover stuck underground in ayylmao blaned. I was in the process of building another ship. At first the structure the Sparky is attached to, was just a medium cargo, Refinery, and two assemblers.
I decided to build a ship starting from that grid to save time and resources. It was still well under construction and I didn't have a clear plan on what the ship is going to look like and what's it exact role.
The Sparky was docked because the Sparky had a lot of power to spare.
Carter Young
As someone who was largely an occasional poster before Besiege caused the expansion of /egg/ and /rcg/ fell, I'd say that period in general was great overall. /seg/ created the habits and vague community feel we've kept hold of, and the acceptance of other games has kept the general afloat.
I'm reading through Vinland Saga again right now, so the importance of a community's overall loyalty to each other is sticking in my head at the moment and it's probably making me type like a manga character.
Asher Bennett
No, I (tumbles) did not throw a shitfit because my rover got buried. I also did not throw a shitfit when my main ship was deleted the other day.
cunt
Christian Campbell
kek
Jeremiah Lee
I always laugh at this hard because one of my posts is in it.
Brandon Young
Chill guy. I didn't know who it was. I didn't care.
Kayden Taylor
>Mini nukes Have fun with fratricide and shit tier damage.