I just finished some awesome daggers to go with my fantastic swords and axes
now I have to do 3 bows and then I can move on to armor
Tyler Baker
>blurry edges
what the fuck
Ayden Kelly
(⁄ ⁄•⁄ω⁄•⁄ ⁄)
Landon Hughes
I don't have a game but I enjoy watching everyone's progress.
Keep up the good work fellas, don't let me down
Anthony Gonzalez
maybe I should have used a smaller brush that didn't fade
too late now
Noah Garcia
(¬‿¬ )
Blake Perry
>the abortion coathanger
Robert Smith
Working on starting location Is it mystery enough?
Hudson Perez
It has me curious.
Hunter Myers
it's too "film school drop-out San Fran indie" for me
Henry Barnes
what's "top of class film school prodigy" for you?
Hunter Thompson
No street or walkway would have lights placed like that.
Blake Ramirez
Made some progress today
new component (heat exchanger) more internal code cleanup and those fuckers now explode when they get too hot
Ayden Lopez
And thats the mystery
Jayden Scott
In a mystical twilight dimension it would
Charles Kelly
high-quality bows for sale
James Reyes
What are you doing?
Elijah Powell
it was in the context of the Stanley Parable creator Devey Wreden being a film school drop-out, so he made an interactive short in Source and got lucky.
The screenshot you posted looks like some simplistic, meant-to-be-deep scene from a walking simulator, and I gave my feedback as such. Gameplay or more samples would color in my opinion on this further.
Noah Anderson
>why is this guy so bad at game art? >you'll have to play to find out!
Camden King
>and got lucky Are you the same guy every time?
Grayson Price
any indie game that gives you a melee weapon and expects you to go up against enemies who shoot projectiles is FUCKING TRASH
in fact I'd say the whole dodging bullets thing is stale and lame. yes i just shat on the entire shmup genre. moving out of the path of projectiles is just too much of a pain in the ass for the modern gamer.
Gabriel Price
hows this
Carter Johnson
Looks pretty nice, the dripple effect could be smaller though
Aiden Price
I basically just need a different icon for each item, so that players can tell that they're different and roughly tell which is better by looking at it. The bare minimum since I have like 50 icons total to do.
Nolan Gutierrez
rain looks good but the splashes look weird
how'd you do it?
Thomas Wright
>how does my rain look >.jpg
Jonathan Bell
>The screenshot you posted looks like some simplistic ^ not me
>Gameplay or more samples would color in my opinion on this further.
Sorry for shitty quality, can't make webms for shit
Zachary Brown
>source
Owen Richardson
Good Schmup: 1. Clear hitboxes thats slightly smaller than characters & bullets 2. Perspective is error tested 3. Particles don't bleed into each other too much 4. Movement mechanics are actually good or tested properly
Bad schmup: 1. Trouble telling apart background and bullets 2. Shit palette and contrast makes it worse 3. You or bullets might have larger than model hitboxes. I.E Titan Souls 4. Its in 3D and perspective is done in a manner where you can't tell where things really are 5. Movement mechanics is shit. I.E gungeon rolling
Carson Perez
>What? I'm not doing this for money at all. I release the game for free and even the source code as well. I'm doing it so the game can exist. seriously? I find that hard to believe why do that? (and why is it incredibly pixely?)
Levi Harris
You guys ready for some fucked up shit?
James Gomez
>Bad schmup: >1. Trouble telling apart background and bullets
Nigga you just said Garegga is bad, the stg police is coming for you.
Ryan James
Battle Garegga is fine on a high contrast display. Its painful to play on a LCD with weak black levels.
screwing around with the gfx and trying to add in more screenshake without overdoing it the background will be back to it's normal colors, i'm just playing with the shaders
Sebastian Walker
What is a good font for a 2.5D halloween RPG?
Sebastian Lopez
*its had a brainfart
Asher Nguyen
...
Owen Moore
What? How did you do that
Leo James
great looking game, keep it up!
Ian Young
looks awesome mate, keep it up
Jaxon Hernandez
Would this be more efficient to make in Unity or Blender?
Like you make all your models in Blender, then import them and lay them out in your editor (Unity/Unreal)? Or do you make the entire city in Blender, then import it as a giant mesh? Or do you do everything in Unity, don't need Blender at all?
Jace Clark
46th for GIVE HALLOWEEN JAM GAME IDEAS FUCK Are monster girls halloween-related?
Josiah Parker
...
Nathan Walker
>source dev textures
Alexander Torres
>Witch Maid >Looks like a "normal" "human" >Monster girl
Ryan Roberts
Make them vampires, ghosts, mummies, zombies, etc
Brayden Richardson
You can fairly easily make simple meshes in Unity in code but if you want anything of game quality then you'd want assets be done in a modeling software.
Jason White
Make a game where you're a cute girl and you ride on a mecha pumpkin.
William Foster
>Thinking orange placeholder textures are source exclusive
I guess u never made a prototype in your life.
Matthew Morales
just a neighborhood or city? blender may work, yea. but that project provides you structure to walk anywhere on earth