/lzg/ - Lab Zero General (Skullgirls and Indivisible)

>Latest News

>Skullgirls News
A new balance patch is being worked and tested on in the Endless Beta version of Skullgirls.
A new build is played competitively at every biweekly tournament called Salty!
Patch notes: docs.google.com/document/d/1ajPnJzly4YziSAoSjYIqRkukq3806UBNNmM1zc77dIo

>Indivisible News
New free PS4 theme with a new song
[YouTube] Indivisible Dynamic Theme - Coming Soon, FREE!

>News Feeds
twitter.com/indivisiblerpg
twitter.com/skullgirls
twitter.com/sgmobile

>Official Forums
skullheart.com

>Skullgirls Stuff
Beginner Forums: skullgirls.com/forums/index.php?forums/beginner-forum.30
Steam Guides: steamcommunity.com/app/245170/guides
Resources: skullheart.com/index.php?threads/beginner-resources-thread.242
Public Discord Chat: discordapp.com/invite/0WWSQspQVqkHy4In
Art and Lore Wiki: skullgirls.wikia.com/wiki/Skullgirls_Wiki
Outdated SRK Wiki: wiki.shoryuken.com/Skullgirls
Just go to training mode and set "Attack Data" to "Advanced" for frame data
/sgg/(rip) Album: mediafire.com/download/9b02vpj9vvot9x2/sgg album.zip
SG Mobile Site: hiddenvariable.com/skullgirls
Official Merch: eightysixed.com/collections/skullgirls
More Official Merch: sanshee.com/collections/skullgirls
Want to play Skullgirls with /lzg/? Join the Steam group! steamcommunity.com/groups/labzerogeneral

>Indivisible Stuff
Main theme(WIP): [YouTube] Indivisible Anime Expo 2016 Sizzle Reel
Kickstarter with free prototype: indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/updates
Forums: skullheart.com/index.php?forums/indivisible.103
Official YT: youtube.com/channel/UCSvJctUjDhlGS3jFwlhSB-g
Official Site: indivisiblegame.com

Other urls found in this thread:

youtube.com/watch?v=NwJ00RVgBGw
youtube.com/watch?v=mTFmaDYfKBk
twitter.com/Skullgirls/status/790677112109666304
youtu.be/BZVuyeW1YJ4?t=20
youtu.be/t_isspnHwaY
skullheart.com/index.php?threads/zazzs-art-thread.85/#post-263173
twitter.com/MikeZSez/status/791415123441127424
pbs.twimg.com/media/CvqHMpEUAAAZVI_.jpg
twitter.com/NSFWRedditImage

Oops, messed up the OP.

>Indivisible News
New free PS4 theme with a new song
youtube.com/watch?v=NwJ00RVgBGw


>Indivisible Stuff
Main theme(WIP): youtube.com/watch?v=mTFmaDYfKBk

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Always good to see some brown in the OP

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Oh, and don't forget pre-orders for physical release start Halloween 10/31
twitter.com/Skullgirls/status/790677112109666304

If they get 10k Pre-orders it will give them the license JP voices on PS and Steam.

I really doubt anything close to 10k pre-orders will happen. Maybe it's just how much they'd need to license the JP voices.

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Yay

youtu.be/BZVuyeW1YJ4?t=20

Whens the next stream

I'm not sure if they can do it either, especially so late in the year, but looks like that's just how much it'll take.
I would go in on it, even though I don't own a PS4, but that's money I'm saving to upgrade my Indivisible tier.

They haven't streamed in a while, supposedly due to spoilers,
but more than that I think they're just hiding stuff for the next demo, or the next big reveal.

Otherwise we could be watching clean-up streams for monsters or something.

I hope there's a Beta tournament before Beowulf gets nerfed

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>Last hit of the combo builds the meter you need

I had to read both of those about 3 times to realize why you deleted the first one.

And yes. Great feeling.

I hope Beowulf doesn't get nerfed
>new meta is Beo/Band
>game is officially renamed to Skullboys

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ye

Ron might make it happen, but that's gonna be scary if iDante and Rabble show up

I want to see it all burn

Well, at least that stream would make an even better example than Mike's video.

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>about to win
>drop combo
>lose
Every time

>combo drops
>thread dies
ugh

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hey friend.. can i call you friend? i just want to say thank you. for keeping this place up. it's my only home actually.. i dont have many friends even online so i come here and it's great. i really feel like i'm not alone here. xx

nuuance

fuck off

it really has been pretty quiet around here though.

yeah a new stream would be nice.

the new intros got finished

nice

these are the unfinished ones
I'm just posting these first so we can see development

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I think the She Who Malls intro would have been nicer if Albus and Horus were walking off or something to fill the time a little.
but I guess that would have required more new frames for them.

shit, that's not the unfinished fly in intro

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The new Big Band intro with the magnifying glass is so CUTE

youtu.be/t_isspnHwaY all the new intros colored

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maybe I'll just dump all the old ones again since we got this whole video

HYPE!! HYPE!! THIS IS WHY I PLAYSKULLGIRLS!! DO THE SKULLGIRLS DANCE! SKULLGIRLS DANCE!

last one for now

calm down buddy

Yeah Big Band's are the best.

But Bella's still a cutie too

>kso plays skullgirls and is a closet skullgirls fan
yup. we knew that already. thx

Yes I am KSO and is me and I am a closet SkullGirls fan.

I kinda wish we got new victory poses for the characters that only have one instead of intros, but the new intros are great so I can't complain.

best skullgirls gets the most victory poses

It will get there eventually, like most things in SG. The game is always been a work in progress since its inception.

Fuck off KSO always one thing to complain.

Early access you mean? Yeah who knows when Mike Z will stop changing the game. Maybe it'll have one player left for me to duel then.

>duel

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Stop falseflagging, inflationist.

>tfw this is the real inflationist

Stop it. This got real old, like, 10 threads ago.

I want to see new mobile characters

surprised Mike never tried making extra winposes with existing frames.
someone even had a skullheart thread a while ago with a few decent ideas.

ah here it is:

skullheart.com/index.php?threads/zazzs-art-thread.85/#post-263173

peacock loves TVs though

Wow, these are really good. I like that Val winpose.

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this one? yeah I think that would be cool.
she's already got some strider-ish references anyway.

I want to _____ Filia's ____!

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How it should have ended.

twitter.com/MikeZSez/status/791415123441127424

So yesterday Francesca posted this image of everyone at the office while Mike was testing SG
pbs.twimg.com/media/CvqHMpEUAAAZVI_.jpg

What's interesting is that she felt the need to blur out sections of the room and monitors.
Including the chart on the wall, which we saw in a photo someone else took a few months ago.

For real, I think this chart must be pretty important!
Still thinkin' it's telling us story-crucial incarnations grouped by region.

delete this

help

Naga Rider to the right of Zahra?

Yeah, I think you got it. Here were the rest of my guesses.

>Row1
Dhar -- (Razmi?) -- (???) -- Zebei -- Tungar -- (Kushi?)
>Row 2
Thorani -- Baozhai -- Yan -- (???) -- (Some Sorta Duo???) -- Antoine
>Row 3
(Ren?) -- Phoebe -- Zahra -- Naga Rider -- (WTF is that???) -- Lanshi
>Row 4
(Hassam?) -- (???) -- (???) -- (Leilani?) -- Toko -- George -- Narssus
>Row 5
(Sangmu?) -- Kogi -- Kampan -- Qadira -- Vasco -- Kaldi -- Tatanka
>Row 6
(???) -- (???) -- (???)

There are definitely some new faces up there, but still no idea where Tenoch and Nuna are.

I miss the Guilty Gear intros.

>Ready?
>Ready doesn't even
>FUCKING
>DESCRIBE IT

>Pre-Grumps era internet
I'm glad they helped us with Indivisible, but I still miss Ego's old days.

delete this

This would be cute for Halloween.

so, that's all the super important incarnations
many they haven't revealed before and some of the ones that have been revealed aren't in there

this goes by beginning to end of the game starting from the top left because you get dhar, razmi, ???> zebei tungar

thorani and baozhai are grouped together
wonder how they're related

doggo is at the end of the tagged incarnations for some reason

>thorani and baozhai are grouped together
>wonder how they're related
they're related by being best indivisibles, obviously

AND THEY'RE OFF

doggo is late game :(

All the SG JP dub voices are ass EXCEPT....?

In an interview one of the guys said that what will probably happen is Ajna will journey a certain route in the beginning, and then at some point the routes will branch out when she reaches a port-town/crossroads.

So my bet is that the scripted route is the top row, with Dhar up to the prototype crew, and then everything after that is part of the branching paths.

So doggo might not be that late, but he might still be on a hard path. Like skipping to Ridley in a Metroid run.

I prefer ENG, but I thought Robo's JP voice was cute.
If they ever hit the goal, I'll probably set Fukua to japanese if I can.

imagine if they had used an actually good looking artstyle for skullgirls

>imagine if Alex drew in a style he didn't want to, just to appeal to someone else's tastes
Then you wouldn't have had Skullgirls.
And everyone would have kept playing SF anyway.

an artstyle that'll attract even more fanart than we have now?

that sounds fucking wild!

yeah. right now it's alienating to both normies and anime fans. congratulations, you played yourself.

better res

I really don't like how Leviathan just sprouts arms for Squigly's level 3. Unless there's other frames with the arms and I'm missing them.

I guess it shows the gesture better, but it still bothers me. I think Squigly is the worst design overall in the first place though.

Robo is cute, but doesn't give a robot vibe so it sucks. Especially with the Magnetic Trap echo still being the English version.

I think Filia's/Fukua's "Pyao~!" is perfect.

Really the entire JP dub is really shitty.

It's also appealed to people who had no interest in either of the other two, including many Japanese who were getting tired of the status quo.
Appealing to a new audience is progressive.

Don't people like to criticize Skullgirls for not trying anything new?
But when most of those people give feedback, eventually they just want it to look and play like something else they already like.

What matters to me is that Alex and Mike made the thing they wanted to make.
And the rest of us can either like it or not.

>Don't people like to criticize Skullgirls for not trying anything new?
No, lol, they criticize it for being a bland copy of MvC2, there's a difference.