/agdg/ - Amateur Game Dev General

Halloween soon

> Halloween Jam 2016 (Less than 3 days)
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/X6fLvtzA

> Previous Jams
pastebin.com/qRHNpCbZ

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

lmgtfy.com/?q=.kkrieger
twitter.com/SFWRedditImages

Yes, the engine recommendations are necessary.

If I make a thread on /wsg/ will you post sound webms?

You DO have sounds, right?

Yep, that was the point of that post user, thank you. Got a suggestion?

Yes.

...

there's too many posters here. some of you need to move to 8ch/v/agdg/

Use materials? Even flat shading could potentially work with a good lighting model.

That ship looks pretty cool though.

>reposted
>Not trying to nitpick but the uneven distance from the eyes to the nose (as in, one is further than the other) combined with the straightness of the nose looks odd.
The uneven distance was something I chose (right eye is 1px further) and I felt the even distance made it too perfect for my tastes

I want to fuck your game