The OP of the other is against the rules, might get deleted
Justin Evans
The other thread was made by a faggot advertising his game. Report it and move here.
Mason Wright
Started on a shoot-em-thangs game after playing a Neo Geo shooter called Viewpoint. It's too hard for me, but the music and visuals are pretty dope.
I'll call this thing Exometric for now. I already thought of a gimmick, but I'll have to see if it works out.
Michael Gonzalez
It's like a shmup?
Looks funky. Does that game do something interesting with the perspective? Do things fly upwards or anything.
Bentley Smith
that was a little hars don't you think?
Andrew Nguyen
Is it controlled by up+down or left+right?
Tyler Hall
Just the looks are isometric, actually flying up and down to dodge or hit is annoying as hell I think. There was another old arcade game that did that.
Kevin Brown
the absolute state of janny
Robert Clark
OP was advertising his game
Janny did good
Daniel Ross
oh i didn't even notice
Andrew Gonzalez
Why are people such cunts?
Brayden Lewis
Pressing up goes in the camera up direction, right is camera-right, if that is what you mean.
Ian Baker
Kind of, it was a bit of a stupid question that assumed movement was only in one dimension.
Kayden Collins
Ok, well since the other thread got deleted:
I'm working on an oldschool-style pure text adventure.
Basically what I have so far is this: You are locked in a medieval-style church complex, starting in the narthex. There is a courtyard in the center, which leads to an altar, chapel, and hallway going further into the building. Behind the altar is a false wall, which conceals the holy-of-holies, within which is a golden Idol as well as a stairway leading to a natural hot-spring. The idol is what kicks off the central mystery of the game. It's more of an atmospheric deal than anything else, focused on exploration and learning about the history of this spooky abandoned church. Lots of my inspiration comes from old Babylonian and Sumerian religious ceremonies.
The commands I have implemented right now are take, drop, use (x) on (y), look/look at, read, and go (for movement), but I'm working on full sensory information as well (taste, smell, touch, etc.)
Do you think this kind of thing would be recieved well? I'm trying to make a text adventure that side-steps the usual level frustration associated with the genre, but I'm not sure if anyone would even want to look at a barebones text-only experience in 2016.
Xavier Scott
please change the POV before you do anything else with your game
The Wonderful 101 had a shoot em up section with an isometric viewpoint too and it was GODAWFUL.
Colton Lopez
Like I was saying in the other thread, it has to be a really good interactive story that is on the same level as novels while also being incredibly interactive. Have to be able to do ANYTHING I want.
William Nelson
The start of a new adventure.
Jack Adams
How hard is making good hack and slash combat in Gamemaker? I'm still a babby and if it's not worth it I don't want to go down that road.
Leo Wright
Well it's been decided. Thanks to the people last thread, I have decided to reduce my open world game in scope to a single town with wilderness abound.
Thanks.
William Butler
Game development looks overwhelming!
Brody Smith
Disagree, that POV is refreshing and new
Michael Bennett
boat jam 2 when?
Christopher Barnes
Nice, reducing scope is a good thing I believe.
Sebastian Powell
read the aztez devblog first before your pleb ass gets to work on anything beat em up related. very informative stuff
Connor Rodriguez
emacs splits, tmux and tiling window managers are a godsend.
Owen James
Thank you onii-chan
Camden Nelson
Hey guys. Check out my game, Spook 2: The Lords of Spook on the Halloween game jam page. Lemme know what you think!
Nicholas Clark
So how many verbs do you think I should have handling for? To what extent can I trust the player to give the interpreter the benefit of the doubt?
ie should I bother implementing obscure things like "climb," "throw," or "kick?" because that's a lot of work and I don't wanna ; _;
Isaac Carter
>tfw no sailing game
Parker James
AGDG had 20 seafarers and they're all dead
Isaiah Ortiz
Pretty good, camera controls are bad, but fuck the spookinatti.
Christopher Walker
how is a 3d game going to help in anyway with his 2d game maker game?
Justin Davis
Does posting art count as progress or should I wait a few years when it's presentable
Dylan Murphy
aztez is played in a 2D plane and his tips on beat em up animations and player mindset are invaluable for any game designer
Noah Young
How do you guys come up with ideas for visuals? I know what kind of object I need to make but wha t should it look like?
Aaron Wilson
It counts
Luke Mitchell
agdg has had 20 projects about everything that are all dead
Hudson Roberts
look at art and paintings
or just go pixelshit for 2D/cel shading and low poly for 3D like everyone else
Gavin Sanchez
...
Nathan Stewart
Zaxxon
Joseph Turner
how long would it take to make this as a 1MA?
Henry Bennett
>tfw used to sail dinghies on the international circuit and have a great deal of high performance yacht racing as well >tfw have gamedev experience >tfw no interest in making a sailing game
Landon Hall
years,
make a polished section of the game then go all in if your ducks are lined up, and bring others on
otherwise you may need to drop
Mason Thomas
>Chatrooms are cancer >Water actually wet What else can we expect at 11'?
Nicholas Smith
DELET THIS E L E T
Ayden Johnson
>refreshing and new
Justin Nguyen
>implying people want a realistic sailing game
Dominic Hill
Compared to the amount of zombie survival games in 'existence', WWII shooters are refreshing and new.
Robert Rogers
Nobody could answer how long, but you could do it if you're good at modelling. Half the work would be just modelling the environments. The gameplay is essentially 2D.
Brandon Turner
For moving on stairs, should I just move diagonally and make sure all my steps are square, or make it more complicated to account for wider or taller steps?
Jace Hernandez
Has there been a single promising game from AGDG this past year?
Jace James
Farming Simulator and Euro Trucker sales show that there is definitely a market for "zen"-games.
Landon Cooper
Yours
Kayden Gonzalez
gogem's dead detective game sounded cool
infinite evidence
Chase Evans
Yeah mine
Dylan Jenkins
Whateverthefuck bartender game, maybe?
Adam Long
everytime I visit agdg I ctrl + F my "game name". if i get 0 results i leave.
Lincoln Miller
I'm trying the same sort of concept to make my levels in a 2D game.
I got all the assets, but even with them it's taking fucking forever.
Gabriel Morgan
what is taking so long?
Gabriel Foster
Looking moderately dope if I do say so myself. Still need to make the guns though.
Jackson Hall
>Google for advice in Godot >Even combining it with engine and so forth still includes some obscure article about a farming community putting on a caricature of Beckett's work.
Ryder Foster
To 1MA yesdevs who've finished a game here, how long did it take you?
Joshua Stewart
6 years
Carter Thomas
And we will continue to never know what it is.
Parker Ramirez
Exactly, I don't think Euro truck is such an accurate reflection of trucker life that it requires a real trucker to develop the game.
People want to sail about doing the vague actions they are aware are involved in sailing a boat, checking the wind, hoisting stuff, not [insert actual parts of sailing which I don't know about because I don't sail, and neither do they]
Adam Young
wat gaem?
Leo Rogers
you'll be waiting for tutorials for forever
Jaxson Wilson
current year + 5
Cooper Williams
I actually would be interested in a sailing game but I'm more interested in other ideas right now.
People seem to like realistic car games.
>implying it would be "zen"
Camden Kelly
Are there no good Monogame tutorials? All I could find were either incomplete/abandoned or very outdated.
Luis Gray
AGDG is dead
Liam Flores
I'd look to Train Simulator. I haven't played it but running a train is more complicated than running a truck or a tractor, and I know some of the players would point out any little inconsistency between the models and their real-life inspiration.
Justin Green
>can't stop chicken scratch >can't stop symbol drawing >need more loomis >need more everything >can't use tablet for shit But at least I drew today
Dylan Kelly
I'm not really looking at tutorials, the demos and documentation are - most of the time - sufficient. It just annoys me that when looking for a bug and workaround or some semi-obscure practice, you find one and only one entry on godotengine.fart, the rest is "Was Samuel Beckett sucking his mummies tits at 37?".
Dominic Morales
soo is unity free or what?
Christian Green
Its too bad he's so shit at making games that look like games instead of UI (other than RRPS)
Benjamin Wilson
Instead of making a level directly usable, you actually build the level, and then still need to make it compatible in your RE type of game. It all depends on however you want to treat the light effects and shit.
I'm only speaking on the typical way of making RE type of backgrounds. Making a RE clone directly in a 3D motor and not exporting it for "2D" will be faster.
Joseph Butler
nothing to be done
Alexander Fisher
"yes"™
Christopher Howard
I guess most players would want to bring a girl or two, you know, because of the implication...
Asher Cruz
Yes, but you need to have a splash in your game and send them your fiscal earnings and they'll come to check for themselves.
Alexander Hernandez
someone tell me what to put in my game next so i have an obligation to a random stranger on the internet rather than having only personal goals which i never meet
Brody Powell
Affirmative*
Josiah Myers
A dragoness you can romance
Xavier Cook
disgusting
Thomas Thomas
You looking at a mirror, m8?
Joseph Rodriguez
no im looking at your post
Kayden Fisher
well what's in it already?
Tyler Rodriguez
yeah but the game will run and look like shit, but hey it's free right?
Oliver Morris
Did you see yourself in it?
Adam Howard
pretty much only that you can see
Joshua Barnes
no i just thought the idea of romancing a dragoness is disgusting
Josiah Edwards
Does that idea remind you of yourself on any level?
Lucas Garcia
it's free up until you make 100k in profits, in which case you'll have to use unity Plus, which is a subscription based payment of $35 a month or $420 a year.
after 200k profits, you have to use unity pro, which is $125 a month or $1500 a year. there is no revenue cap for this.
reminder, this is per seat, meaning each individual computer that uses unity is $125. so if you have two computers with unity, then its $250 a month for pro.
no, don't try to pirate/cheat. they will audit your shit and fuck you over.
Aaron Perry
Give me halloween jam ideas lol
Hunter Thomas
not really i dont have much in common with romance let alone dragoness
Evan Lewis
Combine ingredients to create a procedurally generated potion Literally billions of combinations!