What's better for a MiBe? An antimagic eveningstar or a demon whip of electrocution? I have them both at +9
Mason Wright
Too busy sucking the money out of the Disgaea franchise...
Luis Robinson
An axe
Angel Bailey
It'd be shallow with a HUGE grind for HUGE numbers, with a lewd loli skin. Fuck that noise.
Angel Green
Sounds exactly like the game I would play
don't judge me
Jack Fisher
Whip since it's got less of a delay than the eveningstar.
Evan Smith
Eveningstar.
Justin Sanders
whip is better for general purpose, antimagic is good for bullying mages obviously
Wyatt Barnes
I'm not, but it definitely isn't my cup of tea. I'd honestly like those games more if they cut out the loli shit though. I can't judge anyone. I play FFXIV even though I loathe catgirls and potatos.
Michael Cox
NO BULLY
Lucas Rodriguez
Axes. Whips are for dominatrix and eveningstars are for literal faggots.
Hudson Scott
>eveningstars are for literal faggots.
Caleb Price
I do not play Felids because I only play real roguelikes but seriously how do I streak like 5 (five) 0 death Felids to D:10 at all? This is literally making me crazy
Noah Martin
t. literal faggot
Logan Fisher
How would you make exploring in roguelikes fun and not boring or repetitious? It seems it's all combat and grind.
Bentley Cox
Actual choices on whether or not to go X place instead of being a dungeon clearing simulator.
Tyler Bailey
diving pacifist Edains in Sil mumo tons of premade (i.e. non-procedurally generated) vaults, which makes it not a roguelike
Cooper Diaz
>the local minotaur despises games with huge numbers since he cannot count
Samuel Wilson
I don't get it.
Dominic Ross
Could you elaborate user? Sounds interesting but I don't quite get what you mean/too obscure to me. As for the third; yeah. Handmade content seems like the answer (good approach would be mixing handmade with generated I guess?), but I wonder if there's a way to make random generated dungeon exploration intriguing.
Michael Martinez
Vaults in Crawl are handmade
Ethan Butler
Never played Crawl, but are its vaults unique in a way or just standard loot/mob rooms?
Joseph Martinez
>level 3600' unique on 1800' ok
Christopher Roberts
Play however you want. DCSS's popularization of comparing l33t scores to see who has the most severe case of autism is absolute poison to the genre. What you do in your roguelike is your business.
Matthew Richardson
Brogue is almost entirely random and atill interesting. Certain puzzles are the only remotely hand-made things and still come with a good degree of randomization.
Elijah Diaz
>unique
If you don't think that Map Shape X personally handcrafted by Person A that contains random/fixed loot and mob is different to Map Shape Y personally handcrafted by Person B that contains random/fixed loot and mob then congratulations, it simply means you've already grown up on roguelikes.
Joseph Taylor
>using feet instead of dlvls for what purpose
Mason Watson
Trip up retards who can't swiftly do basic baby division in their skulls.
Bentley Fisher
Both are very, very good. The eveningstar is more useful for mages and certain higher level demons, as antimagic affects even things which wouldn't be usually considered casting like a demon's innate abilities
Isaiah Hill
I see I can read books to npcs so they level up skills now.
Is there any use for teaching my buddy first aid?
Jayden Long
i think there's some feature where you can somehow get npc buddies to help you with installing bionics and shit, and first aid skill helps with that
i'm not sure if they add a bonus to you or they completely replace you though so idk how valuable it really is
Luke Wilson
>is absolute poison to the genre. Is a statement that has literally never been true, especially not in this context. People maligned savescumming before crawl, and people savescum after crawl. The important this is to have fun, which means that people think their way of having fun is most important. That is the cause of anti-savescum, not entirely optional and wildly ignored high scores.
Dominic Brooks
Is there any roguelike where I can play as a literal faggot?
Angel King
slash'em extended
Logan Wilson
in your case, all of them
Logan Rogers
Who knows? I can't do that either. Just be yourself lol
Logan Ortiz
Figuring out the game is part of the fun.
So let's say I have a sword and shield character, like a fighter. I can train longswords and boost my damage output with them. And train shields and get what I assume is some defensive bonuses. And if I then choose not to use magic, I'll have no active abilities and just rely on bump attacking things forever?
I come from playing Tome4 and DoD, so I wanted to make sure I wasn't missing anything since DCSS seems really elaborate and popular.
Jaxon Wright
What are the good sources of gold/silver in Cata ? I know about jewler shops and armored trucks. But it's like 100/200 units a time. My hoarder fetish is not sustained that way. Also I'm burning through such amounts very fast when I produce large quantities of ammo.
Caleb Collins
>The Haste spell has been removed (in Trunk)
You wot
Nathaniel Reed
Banks.
Jordan White
Bloatcrime.
Austin Cox
>I'll have no active abilities and just rely on bump attacking things forever?
most of your damage will just involve bumping things, yeah
you can still use inventory items like wands or potions of course, and the god you worship will generally give you some active abilities of varying usefulness/spammability
Landon Morris
I'm glad vampires overall got a buff, despite vampiric weapons no longer giving them a special boost -- I find myself healing nearly to full with every stab, and bats being able to read scrolls/drink potions is great too.
Anyone have experience with Discord? How does it stack up as, essentially, a nuke?
You'll wanna switch training modes, ie disable automatic training, and focus on sords til you hit mininum delay with that weapon, then shields.
Aiden Harris
>>>>>>>>discord dont post bait
Gavin Kelly
You can use evocables and god abilities. Both are limited and can't be used for every engagement. DCSS is more about enemy variety at its core than it is about player variety, although player variety is still fairly high. In Tome4, 95% of enemies are trash, 4% are dangerous rares, and 1% are uniques/dungeon bosses. In DCSS, 60% of enemies are trash, 25% are somewhat dangerous, and 15% will probably wreck you unless you know what you're doing.
Wyatt Brown
Hmmm... So does DCSS have a lot of depth then? part of why I always liked Tome4 was due to the huge amount of skills and passives you could use. Really changed the experience for me at the end of the day.
Aiden Myers
More like 80% can be tabbed, 15% need to be led into a corridor to be tabbed, and 5% are excluded and walked away from.
Sounds exciting, right?
Samuel Allen
lmao good bait you'll get someone
Landon Martin
Okay thanks. Time for a z-heist
Nathan Mitchell
Let me guess, you exclusively play MiFis?
Oh wait, no. DsFi, MiBe, CeFi too. You tried a SpEn once, but that was too complicated.
Jason Evans
no seriously what's the problem?
Jose Mitchell
ToME definitely has a lot more devastating enemies than DCrawl -- you are constantly getting random-assed stunned by enemies the moment you see them, nothing really compares to that in Crawl.
Cooper Myers
So that 15% are all the worm that walks? Sorry if this is asking a lot, but what kind of big differences can you have between characters?
like in Tome4's case you your initial class affects your skills and skill ratios. So I can start as a Berserker and eventually get a lot of per turn heals, have an active that'll prevent death for X turns, and some sweeping AoEs.
Or I could be an arcane warrior and cast spells on melee hits and have access to teleports.
Or I could be a rogue with a focus on stuns and attacks from stealth.
The closest thing to tome that I read about in the tutorial is that you can get some pretty potent stealth openers. But do tell me if there's any more.
Nolan Edwards
just play the game retard
Robert Myers
why dont you go ask (((kate)))
Grayson Ortiz
Tome is shit anyway, so better play some real roguelikes or leave my fucking general.
Isaiah Clark
The Strength meme lives on! Orb of Power has no need for foul, impure Magicks!
David Green
In Crawl, the main differences are: 1. Species. This is your main "difficulty setting." 2. Background. This affects starting stat distribution (meaning that non wizards will always be a little gimped in terms of magic due to a lower int) and starting skills and items.
Other than that, you can go wherever you want to with a char.
Noah Smith
You hilarious retard.
Jacob Russell
>Or I could be a rogue with a focus on stuns and attacks from stealth. >The closest thing to tome that I read about in the tutorial is that you can get some pretty potent stealth openers. But do tell me if there's any more
Vampire enchanter of Dithmenos. You can run around one shotting most foes.
Isaiah Bell
No one really argues that ToME is more complex than Crawl. Crawl is better designed, but ToME's combat and loot systems allow for levels of autism that are unheard of in Crawl
Aiden Ward
Crawl is on the clock - food clock, out of depth clock. So while in Tome4 you could conceivably kill a worm that walks by attacking, healing, teleporting, attacking, healing, teleporting, attacking, in crawl your escape options are limited. If you can't kill something on the first try, you're not going to be able to kill it on the second try with identical skills. And you wouldn't want to, because you'd just be wasting time and resources. Healing to full can take a hundred turns or more.
Tome4 has unlimited escape options through infusions. Crawl doesn't have that, so it takes a little more thought in picking battles. Most of the time you'll be able to tab through a bunch of enemies, but there are far more times when a crawl character will be in imminent peril compared to tome, because in tome you can just teleport away or heal up. An engagement in tome4 against a single dangerous enemy can last 50 turns, depending on how much damage and healing takes place. That would never happen in crawl. Either you'd kill it in a few turns, or it would kill you in a few turns.
Jackson Lewis
>No one really argues that ToME is more complex than Crawl tome is more complex than crawl
Jack Brown
>If you can't kill something on the first try, you're not going to be able to kill it on the second try with identical skills the shit i read in this general nowadays...
Jack Perry
I thought Orcrist would be a more powerful artifact
William Turner
>rolls die >get a 2 >energy scums >rests >comes down other stair >rolls die >get a 17
Camden Sanchez
Yeah, no. Don't overhype Dungeon Crawl, dude. There is plenty of shit in ToME that rapidly kills you, early game or no, up to and including a very common encounter with 8 thieves decloaking all around you and attacking at once.
The food and OOD clock is not remotely serious -- unless you have a very very VERY scummy playstyle, or play the incredible Firestorming Spriggan, you will probably never run afoul of either.
>but there are far more times when a crawl character will be in imminent peril compared to tome
This is fucking stupid and indicates you have little experience with ToME.
And before you ask, I find ToME unbearably bad to play (the amount of attention span and micromanaging that a necromancer has to have to take care of his minions killed the game for me).
Levi Cruz
This is why Elona+ is the greatest roguelike. An epic battle against a True God lasts for 3 or 5 real life hours depending on what you use and that's already using a monstrous character that you've played for 500 hours
Jacob Bailey
But Elona+ isn't a roguelike
Robert Lopez
*band weapon artifacts are yucky until DL40+.
It's hilarious that you can obliterate the game as a spider or a dragon or a monk, but as soon as you play a weapon-user you have to sell your soul to Satan just to get half-decent damage.
And if you're a spellcaster you'll never get decent damage!
Christian Bennett
the level of grinding is offputting
Oliver Brooks
それです。
Levi Morris
>disgusting interface >grinding is like playing PCB but a hundred times slower >bloated as fuck >weeb >snails aren't really snails Elona+ is probably the worst (((((roguelike))))) discussed on this general.
Easton Foster
>それ これ*
Anthony Parker
Personally I think the *bands are worse, just because both are hugely grindy messes but grinding in Elona has bigger rewards and more open ended gameplay than just another ultra bigass healing potion.
Kevin Ward
Well I guess it would be better for a priest, since it's blessed
My dagger of rilia and main gauchw of azaghal can kill pretty much everything, aside from OOD uniques
I guess it could still be useful if I'm fighting something evil that's not an orc, troll, or dragon and it's resistant to poison
Christopher Butler
Yeah the joke in tome4 is that everything is harmless or annoying, and it's only when you encounter an elite mob that's already done half your health while you're autoexploring that you realize you might be fucked. Then it's just a matter of picking through your tools to see if you can live somehow.
It's intriguing that fights last less time though, even against stronger enemies.
Nicholas Hernandez
How to prevent imminent death in Tome >teleport, heal, use one of the many abilities available to most classes to reduce the enemy's damage or increase your defense, inflict status effects, don't get in the situation in the first place
How to prevent imminent death in Crawl >blinking scroll, don't get in the situation in the first place
Bad play in Tome has no consequences. None. Bad play in Crawl is punished.
Lincoln Allen
I don't know if I agree with his perspective but probably the most important skill in Crawl is peeling off enemies one at a time and figuring out what will be too difficult in advance.
Jaxson Morris
This is the run I want to read about the most.
Asher Baker
How to prevent imminent death in Crawl: Use an escape button.
How to prevent imminent death in ToME: Shouldn't have gotten stunned, too late now.
Levi Long
It doesn't help that autoexplore is broken in tome4.
Brandon Walker
How often do you need to eat during Rogue?
Jackson Howard
There is not a single type of action that stunning prevents in tome4.
Henry Ortiz
There's a reason every guide ever written for tome4 tells you to keep your starting wild infusion, user
if you really want to post some bullshit, mention fearscape
Parker Miller
What does blessed even do as a modifier? Anything for nonpriests?
Jordan Roberts
Seems like it's just something for priests. I used blessed weapons against undead and demons in PCB and I did not notice a difference...
Brayden Garcia
For nonpriests it doesn't do anything
But priests can only wield blunt weapons and blessed weapons, if a weapon isn't blunt or blessed they will suffer penalties
Josiah Parker
i mean that's the whole point of pillardancing ogres
they bash you, you reset the fight and try again to kill them before they get a big enough hit in
Cooper Wilson
i played a centaur bard and fully half of my damage was just from the centaur's intrinsic kick attack, which was as good as/better than my weapon up until i found an art with +1.5 blows
Aiden Fisher
for most classes it's just less likely to get cursed
for a hex high-mage trying to use your "curse weapon" spell on an artifact or a blessed item has a chance to fail and permanently disenchant it
Adam Taylor
stunning puts random abilities on cooldown and prevents cooldowns from ticking down until it ends
if you are dependent on just one or two emergency abilities, stunning can randomly make them unavailable
Luis Sullivan
you know what else makes every ability unavailable? paralysis do you know which game has paralysis? not tome